Rest (move): Difference between revisions

(→‎Generation I: https://github.com/pret/pokered/blob/master/engine/battle/moveEffects/heal_effect.asm#L11 (misleading comments I believe) & https://www.youtube.com/watch?v=sqkBby1HlmY)
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If a Pokémon with the {{a|Early Bird}} [[Ability]] uses Rest, its Ability still applies and the Pokémon's turns asleep will be rounded down from three to one.
If a Pokémon with the {{a|Early Bird}} [[Ability]] uses Rest, its Ability still applies and the Pokémon's turns asleep will be rounded down from three to one.


Rest will automatically fail if used by a Pokémon with {{a|Insomnia}} or {{a|Vital Spirit}}, as these Abilities prevent them from falling asleep. Rest will also fail when used while {{m|Uproar}} is in effect.
Rest will automatically fail if used by a Pokémon with {{a|Insomnia}} or {{a|Vital Spirit}}, as these Abilities prevent them from falling asleep. Rest will also fail when used while {{m|Uproar}} is in effect, except when the user has {{a|Soundproof}}.


Rest can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining two extra appeal points if any of the moves {{m|Belly Drum}}, {{m|Charm}} or {{m|Yawn}} was used in the prior turn. It can also be used to start a combination, causing {{m|Sleep Talk}} and {{m|Snore}}'s base appeal points to be doubled if used in the next turn.
Rest can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining two extra appeal points if any of the moves {{m|Belly Drum}}, {{m|Charm}} or {{m|Yawn}} was used in the prior turn. It can also be used to start a combination, causing {{m|Sleep Talk}} and {{m|Snore}}'s base appeal points to be doubled if used in the next turn.
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Rest will now fail if it is used by a Pokémon with {{a|Leaf Guard}} during [[harsh sunlight]].
Rest will now fail if it is used by a Pokémon with {{a|Leaf Guard}} during [[harsh sunlight]].


Rest will fail if {{m|Electric Terrain}} or {{m|Misty Terrain}} is in effect and the user is [[grounded]]. Rest will also fail if the user is affected by {{a|Sweet Veil}}.
Rest will fail if {{m|Electric Terrain}} or {{m|Misty Terrain}} is in effect and the user is [[grounded]]. Rest will also fail if the user is affected by {{a|Sweet Veil}}. Rest will now fail when used while {{m|Uproar}} is in effect even if the user has {{a|Soundproof}}.


Rest can be used as part of a [[Contest combination|Contest Spectacular combination]], causing {{m|Sleep Talk}} and {{m|Snore}} to give an extra three appeal points if used in the next turn.
Rest can be used as part of a [[Contest combination|Contest Spectacular combination]], causing {{m|Sleep Talk}} and {{m|Snore}} to give an extra three appeal points if used in the next turn.


If powered up by a {{DL|Z-Crystal|Psychium Z}} into Z-Rest, all of the user's lowered stats are reset.
If powered up by a [[Psychium Z]] into Z-Rest, all of the user's lowered stats are reset.


==Description==
==Description==
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{{Moveentry/7|383|Groudon|type=Ground|1|Undiscovered|Undiscovered|||50|50{{sup/4|DPPt}}<br>30{{sup/4|HGSS}}|30|30|30}}
{{Moveentry/7|383|Groudon|type=Ground|1|Undiscovered|Undiscovered|||50|50{{sup/4|DPPt}}<br>30{{sup/4|HGSS}}|30|30|30}}
{{Moveentry/7|384|Rayquaza|type=Dragon|type2=Flying|1|Undiscovered|Undiscovered|||50|50{{sup/4|DPPt}}<br>30{{sup/4|HGSS}}|30|30{{sup/6|XY}}<br>35{{sup/6|ORAS}}|35}}
{{Moveentry/7|384|Rayquaza|type=Dragon|type2=Flying|1|Undiscovered|Undiscovered|||50|50{{sup/4|DPPt}}<br>30{{sup/4|HGSS}}|30|30{{sup/6|XY}}<br>35{{sup/6|ORAS}}|35}}
{{Moveentry/7|385|Jirachi|type=Steel|type2=Psychic|1|Undiscovered|Undiscovered|||5, 30|5, 30|5, 30|5, 30|5, 30}}
{{Moveentry/7|385|Jirachi|type=Steel|type2=Psychic|1|Undiscovered|Undiscovered|||5, 30|5, 30|5, 30|5, 30|5, 30{{sup/7|SM}}<br>5{{sup/7|USUM}}}}
{{Moveentry/7|476|Probopass|type=Rock|type2=Steel|1|Mineral|Mineral||||43|43{{sup/5|BW}}<br>22{{sup/5|B2W2}}|22{{sup/6|XY}}<br>16{{sup/6|ORAS}}|16}}
{{Moveentry/7|476|Probopass|type=Rock|type2=Steel|1|Mineral|Mineral||||43|43{{sup/5|BW}}<br>22{{sup/5|B2W2}}|22{{sup/6|XY}}<br>16{{sup/6|ORAS}}|16}}
{{Moveentry/7|480|Uxie|type=Psychic|1|Undiscovered|Undiscovered||||1|1|1|1}}
{{Moveentry/7|480|Uxie|type=Psychic|1|Undiscovered|Undiscovered||||1|1|1|1}}
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{{movedesc|Psychic}}
{{movedesc|Psychic}}
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Napping status. Upon awakening, the Pokémon regains HP and recovers from any status problems.}}
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Napping status. Upon awakening, the Pokémon regains HP and recovers from any status problems.}}
{{movedescentry|{{gameabbrevmd|SMD}}|You sleep for a while. When you wake up, your HP and bad status conditions are healed.{{tt|*|Move Summary}}<br>You'll get the Napping status condition. With the Napping status condition, you'll fall asleep, awakening later with all your HP restored and status conditions healed.{{tt|*|Move Description}}}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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|zh_cmn=睡覺 / 睡觉 ''{{tt|Shuìjiào|Sleep}}''
|zh_cmn=睡覺 / 睡觉 ''{{tt|Shuìjiào|Sleep}}''
|da=Hvile<!--source: Danish version of The Official Pokémon Handbook-->
|da=Hvile<!--source: Danish version of The Official Pokémon Handbook-->
|nl=Rust<br>Rust uit
|nl=Slaap
|fi=Lepo
|fi=Lepo
|fr=Repos
|fr=Repos
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