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{{MoveInfobox| | {{MoveInfobox | ||
n=156 | | |n=156 | ||
name=Rest | | |name=Rest | ||
jname=ねむる | | |jname=ねむる | ||
jtrans=Sleep | | |jtrans=Sleep | ||
jtranslit=Nemuru | | |jtranslit=Nemuru | ||
gameimage=Rest | |gameimage=Rest.png | ||
type=Psychic | | |gameimagewidth=286px | ||
damagecategory=Status | | |type=Psychic | ||
basepp=10 | | |damagecategory=Status | ||
maxpp=16 | | |basepp=10 | ||
power=— | | |maxpp=16 | ||
accuracy=— | | |power=— | ||
gen=I | | |accuracy=— | ||
category=Cute | | |gen=I | ||
appeal=2 | | |category=Cute | ||
jam=0 | | |appeal=2 | ||
cdesc=Can avoid being startled by others once. | | |jam=0 | ||
appealsc=0 | | |cdesc=Can avoid being startled by others once. | ||
scdesc=Increased Voltage is added to the performance score. | | |appealsc=0 | ||
pokefordex=rest | | |scdesc=Increased Voltage is added to the performance score. | ||
touches=no | | |appeal6=1 | ||
protect=no | | |jam6=0 | ||
magiccoat=no | | |cdesc6=Prevents the user from being startled until the turn ends. | ||
snatch=yes | | |pokefordex=rest | ||
brightpowder=no | | |touches=no | ||
kingsrock=no | | |protect=no | ||
flag7=yes | | |magiccoat=no | ||
flag8=no | | |snatch=yes | ||
sound=no | | |brightpowder=no | ||
target=self| | |kingsrock=no | ||
tm1=yes| | |flag7=yes | ||
tm#1=44| | |flag8=no | ||
tm2=yes| | |sound=no | ||
tm#2=44| | |target=self | ||
tm3=yes| | |tm1=yes | ||
tm#3=44| | |tm#1=44 | ||
tm4=yes| | |tm2=yes | ||
tm#4=44| | |tm#2=44 | ||
tm5=yes| | |tm3=yes | ||
tm#5=44| | |tm#3=44 | ||
tm6=yes| | |tm4=yes | ||
tm#6=44| | |tm#4=44 | ||
na=no| | |tm5=yes | ||
footnotes= }} | |tm#5=44 | ||
|tm6=yes | |||
|tm#6=44 | |||
|na=no | |||
|footnotes= }} | |||
'''Rest''' (Japanese: '''ねむる''' ''Sleep'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation I]]. It has been [[TM44]] in all generations so far. | '''Rest''' (Japanese: '''ねむる''' ''Sleep'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation I]]. It has been [[TM44]] in all generations so far. | ||
==Effect== | ==Effect== | ||
Rest causes the user to fall {{status|Sleep|asleep}}, restoring its HP to its maximum amount. The user will then be asleep for | ===Generation I=== | ||
Rest causes the user to fall {{status|Sleep|asleep}}, restoring its HP to its maximum amount and replacing any existing non-volatile [[status condition]]. The user will then be asleep for two turns, waking up on the second. Rest will fail if the user has full HP. | |||
A glitch causes the stat reductions associated with {{status|paralysis}} and {{status|burn}} to remain despite the fact that the Pokémon no longer has that status. The damage done by {{m|Toxic}} is also not reset and will pick up where it left off if the user becomes badly poisoned again. | |||
Rest will also fail if the user's maximum HP is 256 or 511 and its current HP is one less than that amount.<!--someone prove this?--> | |||
===Generation II=== | |||
The user will now awaken from Rest three turns after it is used and can attack on the third. If Rest is used through {{m|Sleep Talk}}, it will restore the user's HP and reset the number of turns the user will remain asleep to two. | |||
Any major status | Any major status conditions the user is affected by will now be cured. {{m|Safeguard}} will not prevent usage of Rest, and the user of Safeguard will still sleep the full two turns. | ||
Rest | ===Generations III to IV=== | ||
Rest now fails if it is used via Sleep Talk, regardless of the user's HP. | |||
If a Pokémon with the {{a|Early Bird}} [[Ability]] uses Rest, its Ability still applies and the Pokémon's turns asleep will be rounded down from three to one. | |||
Rest will automatically fail if used by a Pokémon with {{a|Insomnia}} or {{a|Vital Spirit}}, as these Abilities prevent them from falling asleep. Rest will also fail when used while {{m|Uproar}} is in effect. | |||
===Generation | ===Generation V=== | ||
Rest will now fail if it is used by a Pokémon with {{a|Leaf Guard}} during [[harsh sunlight]]. | |||
=== | ===Generation VI=== | ||
Rest will fail if {{m|Electric Terrain}} or {{m|Misty Terrain}} is in effect and the user is [[grounded]]. Rest will also fail if the user is affected by {{a|Sweet Veil}}. | |||
==Description== | ==Description== | ||
{{movedesc|Psychic}} | {{movedesc|Psychic}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|The user takes a nap to fully restore its HP and recover from any status abnormalities.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev2|GSC}}|Sleep for 2 turns to fully recover.}} | ||
{{movedescentry|{{gameabbrev3|RSE}}{{ | {{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|The user sleeps for 2 turns, restoring HP and status.{{tt|*|Move}}<br>The user sleeps for 2 turns to restore health and status.{{tt|*|TM}}}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|The user sleeps for two turns to fully restore HP and heal any status problem.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The user sleeps for two turns to fully restore HP and heal any status problem.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}|The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev6|XYORAS}}|The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Moveheader/Level|Psychic|1}} | {{Moveheader/Level|Psychic|1}} | ||
{{Moveentry/Level1|039|Jigglypuff|2|Normal|Fairy|29|29|29|25|29|29}} | {{Moveentry/Level1|039|Jigglypuff|2|Normal|Fairy|29|29|29|25|29|{{tt|29|XY}}<br>{{tt|32|ORAS}}}} | ||
{{Moveentry/Level1|086|Seel|1|Water|Water|40|21|29|21|21| | {{Moveentry/Level1|086|Seel|1|Water|Water|40|21|29|21|21|21}} | ||
{{Moveentry/Level1|087|Dewgong|2|Water|Ice|44|21|29|21|21| | {{Moveentry/Level1|087|Dewgong|2|Water|Ice|44|21|29|21|21|21}} | ||
{{Moveentry/Level1| | {{Moveentry/Level1|128|Tauros|1|Normal|Normal|no|34|34|19|19|19}} | ||
{{Moveentry/Level1| | {{Moveentry/Level1|143|Snorlax|1|Normal|Normal|1|36|28|FRLG=25|25|28|28}} | ||
{{Moveentry/Level1|161|Sentret|1|Normal|Normal|no|33|40|28|28|28}} | {{Moveentry/Level1|161|Sentret|1|Normal|Normal|no|33|40|28|28|28}} | ||
{{Moveentry/Level1|162|Furret|1|Normal|Normal|no|38|48|32|32|32}} | {{Moveentry/Level1|162|Furret|1|Normal|Normal|no|38|48|32|32|32}} | ||
{{Moveentry/Level1|213|Shuckle|2|Bug|Rock|no|37|37|27|PtHGSS=35|25|B2W2=20}} | {{Moveentry/Level1|213|Shuckle|2|Bug|Rock|no|37|37|27|PtHGSS=35|25|B2W2=20|20}} | ||
{{Moveentry/Level1|216|Teddiursa|1|Normal|Normal|no|29|31|43|43|43}} | {{Moveentry/Level1|216|Teddiursa|1|Normal|Normal|no|29|31|43|43|43}} | ||
{{Moveentry/Level1|217|Ursaring|1|Normal|Normal|no|29|31|47|47|47}} | {{Moveentry/Level1|217|Ursaring|1|Normal|Normal|no|29|31|47|47|47}} | ||
{{Moveentry/Level1|263|Zigzagoon|1|Normal|Normal|no|no|37|37|41|41}} | {{Moveentry/Level1|263|Zigzagoon|1|Normal|Normal|no|no|37|37|41|{{tt|41|XY}}<br>{{tt|35|ORAS}}}} | ||
{{Moveentry/Level1|264|Linoone|1|Normal|Normal|no|no|47|47|53}} | {{Moveentry/Level1|264|Linoone|1|Normal|Normal|no|no|47|47|53|{{tt|53|XY}}<br>{{tt|40|ORAS}}}} | ||
{{Moveentry/Level1|293|Whismur|1|Normal|Normal|no|no|41|41|45|45}} | {{Moveentry/Level1|293|Whismur|1|Normal|Normal|no|no|41|41|45|{{tt|45|XY}}<br>{{tt|32|ORAS}}}} | ||
{{Moveentry/Level1|294|Loudred|1|Normal|Normal|no|no|51|51|57|57}} | {{Moveentry/Level1|294|Loudred|1|Normal|Normal|no|no|51|51|57|{{tt|57|XY}}<br>{{tt|36|ORAS}}}} | ||
{{Moveentry/Level1|295|Exploud|1|Normal|Normal|no|no|55|55|55|55}} | {{Moveentry/Level1|295|Exploud|1|Normal|Normal|no|no|55|55|55|{{tt|55|XY}}<br>{{tt|36|ORAS}}}} | ||
{{Moveentry/Level1|299|Nosepass|1|Rock|Rock|no|no|37|43|43|B2W2=22}} | {{Moveentry/Level1|299|Nosepass|1|Rock|Rock|no|no|37|43|43|B2W2=22|{{tt|22|XY}}<br>{{tt|16|ORAS}}}} | ||
{{Moveentry/Level1|320|Wailmer|1|Water|Water|no|no|37|27|27}} | {{Moveentry/Level1|320|Wailmer|1|Water|Water|no|no|37|27|27|{{tt|27|XY}}<br>{{tt|29|ORAS}}}} | ||
{{Moveentry/Level1|321|Wailord|1|Water|Water|no|no|37|27|27}} | {{Moveentry/Level1|321|Wailord|1|Water|Water|no|no|37|27|27|{{tt|27|XY}}<br>{{tt|25|ORAS}}}} | ||
{{Moveentry/Level1|325|Spoink|1|Psychic|Psychic|no|no|37|29|29}} | {{Moveentry/Level1|325|Spoink|1|Psychic|Psychic|no|no|37|29|29|29}} | ||
{{Moveentry/Level1|326|Grumpig|1|Psychic|Psychic|no|no|43|29|29}} | {{Moveentry/Level1|326|Grumpig|1|Psychic|Psychic|no|no|43|29|29|{{tt|29|XY}}<br>{{tt|35|ORAS}}}} | ||
{{Moveentry/Level1|339|Barboach|2|Water|Ground|no|no|26|31|31}} | {{Moveentry/Level1|339|Barboach|2|Water|Ground|no|no|26|31|31|{{tt|31|XY}}<br>{{tt|25|ORAS}}}} | ||
{{Moveentry/Level1|340|Whiscash|2|Water|Ground|no|no|26|33|33}} | {{Moveentry/Level1|340|Whiscash|2|Water|Ground|no|no|26|33|33|{{tt|33|XY}}<br>{{tt|25|ORAS}}}} | ||
{{Moveentry/Level1|363|Spheal|2|Ice|Water|no|no|37|37|37}} | {{Moveentry/Level1|363|Spheal|2|Ice|Water|no|no|37|37|37|{{tt|37|XY}}<br>{{tt|31|ORAS}}}} | ||
{{Moveentry/Level1|364|Sealeo|2|Ice|Water|no|no|39|39|39|39}} | {{Moveentry/Level1|364|Sealeo|2|Ice|Water|no|no|39|39|39|{{tt|39|XY}}<br>{{tt|31|ORAS}}}} | ||
{{Moveentry/Level1|365|Walrein|2|Ice|Water|no|no|39|39|39}} | {{Moveentry/Level1|365|Walrein|2|Ice|Water|no|no|39|39|39|{{tt|39|XY}}<br>{{tt|31|ORAS}}}} | ||
{{Moveentry/Level1|369|Relicanth|2|Water|Rock|no|no|50|64|64}} | {{Moveentry/Level1|369|Relicanth|2|Water|Rock|no|no|50|64|64|{{tt|64|XY}}<br>{{tt|41|ORAS}}}} | ||
{{Moveentry/Level1|382|Kyogre|1|Water|Water|no|no|50|50|HGSS=no|no}} | {{Moveentry/Level1|382|Kyogre|1|Water|Water|no|no|50|50|HGSS=no|no|no}} | ||
{{Moveentry/Level1|383|Groudon|1|Ground|Ground|no|no|50|50|HGSS=30|30}} | {{Moveentry/Level1|383|Groudon|1|Ground|Ground|no|no|50|50|HGSS=30|30|30}} | ||
{{Moveentry/Level1|384|Rayquaza|2|Dragon|Flying|no|no|50|50|HGSS=30|30}} | {{Moveentry/Level1|384|Rayquaza|2|Dragon|Flying|no|no|50|50|HGSS=30|30|{{tt|30|XY}}<br>{{tt|35|ORAS}}}} | ||
{{Moveentry/Level1|385|Jirachi|2|Steel|Psychic|no|no|5, 30|5, 30|5, 30}} | {{Moveentry/Level1|385|Jirachi|2|Steel|Psychic|no|no|5, 30|5, 30|5, 30|5, 30}} | ||
{{Moveentry/Level1|476|Probopass|2|Rock|Steel|no|no|no|43|43|B2W2=22}} | {{Moveentry/Level1|476|Probopass|2|Rock|Steel|no|no|no|43|43|B2W2=22|{{tt|22|XY}}<br>{{tt|16|ORAS}}}} | ||
{{Moveentry/Level1|480|Uxie|1|Psychic|Psychic|no|no|no| | {{Moveentry/Level1|480|Uxie|1|Psychic|Psychic|no|no|no|1|1|1}} | ||
{{Moveentry/Level1|481|Mesprit|1|Psychic|Psychic|no|no|no| | {{Moveentry/Level1|481|Mesprit|1|Psychic|Psychic|no|no|no|1|1|1}} | ||
{{Moveentry/Level1|482|Azelf|1|Psychic|Psychic|no|no|no| | {{Moveentry/Level1|482|Azelf|1|Psychic|Psychic|no|no|no|1|1|1}} | ||
{{Moveentry/Level1|613|Cubchoo|1|Ice|Ice|no|no|no|no|41|41}} | {{Moveentry/Level1|613|Cubchoo|1|Ice|Ice|no|no|no|no|41|41}} | ||
{{Moveentry/Level1|614|Beartic|1|Ice|Ice|no|no|no|no|41|41}} | {{Moveentry/Level1|614|Beartic|1|Ice|Ice|no|no|no|no|41|41}} | ||
Line 120: | Line 131: | ||
===By [[TM]]=== | ===By [[TM]]=== | ||
{{Moveheader/TM|Psychic|1|TM44|TM44|TM44|TM44|TM44|TM44}} | {{Moveheader/TM|Psychic|1|TM44|TM44|TM44|TM44|TM44|TM44}} | ||
{{Moveentry/AllTM|Rest|1|except={{pcolor|Wobbuffet| | {{Moveentry/AllTM|Rest|1|except={{pcolor|Unown|000}}, {{pcolor|Wobbuffet|000}}, {{pcolor|Wynaut|000}}, {{pcolor|Kricketot|000}}, {{pcolor|Burmy|000}}, {{pcolor|Regigigas|000}}, {{pcolor|Tynamo|000}}, and {{pcolor|Spewpa|000}}}} | ||
{{Movefooter|Psychic|1}} | {{Movefooter|Psychic|1}} | ||
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{{Learnlist/footer}} | {{Learnlist/footer}} | ||
== | ==In other games== | ||
===[[Super Smash Bros.]] series=== | |||
Jigglypuff uses {{sbw|Rest}} as its down B attack in the [[Super Smash Bros.]] series. Its effect is vastly different than its Pokémon game counterpart, as rather than healing the player, it launches the opponent into the air and plants a damage-inflicting flower on their head (in Brawl and SSB4) or sets them on fire (in Melee and the original SSB). This is a close-range attack with the hitbox placed at the center of Jigglypuff's body; using it even right next to the target will fail. If the attack misses, Jigglypuff will fall asleep doing no damage and leaving itself open to attacks. | |||
===[[Pokémon Mystery Dungeon series]]=== | |||
When used, the user becomes [[Status ailments in Mystery Dungeon#Sleep-related conditions|napping]]. When it wakes up, its HP is restored and all of its status ailments are cured. | |||
===[[Pokémon GO]]=== | |||
{{GoSpecialAttack | |||
|id=132 | |||
|move=Rest | |||
|image=no | |||
|type=Normal | |||
|pow=35 | |||
|segments=3 | |||
|duration=3.1 | |||
|crit=0 | |||
|drain=100 | |||
|users=None | |||
}} | |||
===Description=== | |||
{{movedesc|Psychic}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Napping status. Upon awakening, the Pokémon regains HP and recovers from any status problems.}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | ==In the anime== | ||
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{{movemid|type=psychic|user=May's Munchlax|startcode=AG162|startname=Spontaneous Combusken!|notes=Used via {{color2|{{psychic color dark}}|Metronome (move)|Metronome}}}} | {{movemid|type=psychic|user=May's Munchlax|startcode=AG162|startname=Spontaneous Combusken!|notes=Used via {{color2|{{psychic color dark}}|Metronome (move)|Metronome}}}} | ||
{{movep|type=psychic|ms=378|pkmn=Regice|method=Regice falls asleep and its body glows bright blue. As it sleeps it recovers all of its energy.}} | {{movep|type=psychic|ms=378|pkmn=Regice|method=Regice falls asleep and its body glows bright blue. As it sleeps it recovers all of its energy.}} | ||
{{movebtm|type=psychic|user=Brandon's legendary | {{movebtm|type=psychic|user=Brandon's legendary titans#Regice|user1=Brandon's Regice|startcode=AG190|startname=Pace - The Final Frontier!}} | ||
==In the manga== | ==In the manga== | ||
===In the Ash & Pikachu manga=== | |||
{{movemanga|type=psychic|exp=yes|gen=The user falls asleep to restore damage it took earlier.|image1=Ash Snorlax Rest AP.png|image1p=Snorlax}} | |||
{{movep|type=psychic|ms=143|pkmn=Snorlax|method=Snorlax falls asleep, restoring damage it suffered earlier.}} | |||
{{movebtmManga|type=psychic|user=Ash's Snorlax|startcode=SP34|startname=An Awesome Showdown!!|notes=Debut}} | |||
===In the Pokémon Adventures manga=== | ===In the Pokémon Adventures manga=== | ||
{{movemanga|type=psychic|exp=yes|gen=The user sleeps to restore lost energy.|image1=Snor Rest.png|image1p=Snorlax|image2=Platinum Rapidash Rest.png|image2p=Rapidash|image3=Sird Banette Snatch.png|image3p=Gyarados}} | {{movemanga|type=psychic|exp=yes|gen=The user sleeps to restore lost energy.|image1=Snor Rest.png|image1p=Snorlax|image2=Platinum Rapidash Rest.png|image2p=Rapidash|image3=Sird Banette Snatch.png|image3p=Gyarados}} | ||
{{movep|type=psychic|ms=143|pkmn=Snorlax|method=Snorlax goes to sleep, restoring lost energy and HP.}} | {{movep|type=psychic|ms=143|pkmn=Snorlax|method=Snorlax goes to sleep, restoring lost energy and HP.}} | ||
{{movemid|type=psychic|user= | {{movemid|type=psychic|user=Snor|user1=Red's Snor|startcode=PS115|startname=Forretress of Solitude|notes=Debut}} | ||
{{movep|type=psychic|ms= | {{movep|type=psychic|ms=130s|pkmn=Gyarados|method=Gyarados goes to sleep, restoring all of its lost energy and healing all of its wounds. While sleeping, it becomes covered in a glowing aura.}} | ||
{{movemid|type=psychic|user | {{movemid|type=psychic|user=Silver's Gyarados|startcode=PS289|startname=Surprised by Sneasel}} | ||
{{movep|type=psychic|ms=078|pkmn=Rapidash|method=Rapidash falls to the ground and goes to sleep, restoring any lost HP and regaining all of its energy.}} | {{movep|type=psychic|ms=078|pkmn=Rapidash|method=Rapidash falls to the ground and goes to sleep, restoring any lost HP and regaining all of its energy.}} | ||
{{movebtmManga|type=psychic|user=Platinum's Rapidash|startcode=PS388|startname=To and Fro with Froslass}} | {{movebtmManga|type=psychic|user=Platinum's Rapidash|startcode=PS388|startname=To and Fro with Froslass}} | ||
* In ''[[PS307|Gotcha Where I Wantcha, Glalie]]'', a {{p|Glalie}} that {{FB|Factory Head|Noland}} was renting from the {{DL|Battle Frontier (Generation III)|Battle Factory}} was revealed to know Rest by {{adv|Emerald}}'s [[Pokédex]]. | |||
===In the Pokémon Pocket Monsters manga=== | ===In the Pokémon Pocket Monsters manga=== | ||
Line 164: | Line 206: | ||
==In other generations== | ==In other generations== | ||
{{movegen| | {{movegen | ||
type=Psychic| | |type=Psychic | ||
genI=Rest I| | |genI=Rest I | ||
genII=Rest II| | |genII=Rest II | ||
genIII=Rest III| | |genIII=Rest III | ||
genIV=Rest IV| | |genIV=Rest IV | ||
|genV=Rest V | |||
}} | }} | ||
{{Movegen| | |||
type=psychic| | {{Movegen | ||
Stad=Rest Stad| | |type=Psychic | ||
Stad2=Rest Stad2| | |PMDRB=Rest PMD RB | ||
}} | |||
{{Movegen | |||
|type=psychic | |||
|Stad=Rest Stad | |||
|Stad2=Rest Stad2 | |||
|Colo=Rest Colo | |||
|XD=Rest XD | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
* Although Rest does not deal any damage in the normal games, in the [[Super Smash Bros.]] series, {{ | * Although Rest does not deal any damage in the normal games, in the [[Super Smash Bros.]] series, {{SSB|Jigglypuff}}'s Rest attack unleashes an internal explosion that sends any opponent it touches flying, almost always ending in a KO. | ||
* | * According to {{jo|Webster}}'s friend in Johto, ''Rest'' is a contraction of ''Recover fast''. | ||
* This move is often combined with a [[Chesto Berry]] or a [[Lum Berry]] so that it acts like a {{DL|Potion|Full Restore}}. The combination is widely featured in the games. | * This move is often combined with a [[Chesto Berry]] or a [[Lum Berry]] so that it acts like a {{DL|Potion|Full Restore}}. The combination is widely featured in the games. | ||
* The English manual for {{game|Yellow}} mentions that "<sc>Rest</sc>'s number of turns is changed to between 1 and 3" when used in [[Pokémon Yellow Version#Connectivity|Colosseum 2]]. This is not the case. | |||
==In other languages== | ==In other languages== | ||
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|da=Hvile<!--source: Danish version of The Official Pokémon Handbook--> | |da=Hvile<!--source: Danish version of The Official Pokémon Handbook--> | ||
|fi=Lepo | |fi=Lepo | ||
|nl=Rust | |nl=Rust<br>Rust uit | ||
|fr=Repos | |fr=Repos | ||
|de=Erholung | |de=Erholung | ||
|el=Ανάπαυση | |el=Ανάπαυση ''Anapause'' | ||
|id=Tidur | |id=Tidur | ||
|it=Riposo | |it=Riposo | ||
Line 206: | Line 257: | ||
{{Generation IV TMs}} | {{Generation IV TMs}} | ||
{{Generation V TMs}} | {{Generation V TMs}} | ||
{{Generation VI TMs}} | {{Generation VI TMs}}<br> | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Moves that can inflict sleep]] | [[Category:Moves that can inflict sleep]] | ||
[[Category:Status moves that heal the user immediately]] | |||
[[de:Erholung]] | [[de:Erholung]] | ||
[[fr:Repos]] | [[fr:Repos]] | ||
[[it:Riposo (mossa)]] | [[it:Riposo (mossa)]] | ||
[[ja:ねむる]] | [[ja:ねむる]] | ||
[[pl:Rest]] | [[pl:Rest]] | ||
[[zh:睡觉(招式)]] | |||
[[zh: |