Rest (move): Difference between revisions

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{{MoveInfobox|
{{MoveInfobox
n=156 |
|n=156
name=Rest |
|name=Rest
jname=ねむる |
|jname=ねむる
jtrans=Sleep |
|jtrans=Sleep
jtranslit=Nemuru |
|jtranslit=Nemuru
gameimage=Rest V.png |
|gameimage=Rest.png
type=Psychic |
|gameimagewidth=286px
damagecategory=Status |
|type=Psychic
basepp=10 |
|damagecategory=Status
maxpp=16 |
|basepp=10
power=— |
|maxpp=16
accuracy=— |
|power=—
gen=I |
|accuracy=—
category=Cute |
|gen=I
appeal=2 |
|category=Cute
jam=0 |
|appeal=2
cdesc=Can avoid being startled by others once. |
|jam=0
appealsc=0 |
|cdesc=Can avoid being startled by others once.
scdesc=Increased Voltage is added to the performance score. |
|appealsc=0
pokefordex=rest |
|scdesc=Increased Voltage is added to the performance score.
touches=no |
|appeal6=1
protect=no |
|jam6=0
magiccoat=no |
|cdesc6=Prevents the user from being startled until the turn ends.
snatch=yes |
|pokefordex=rest
brightpowder=no |
|touches=no
kingsrock=no |
|protect=no
flag7=yes |
|magiccoat=no
flag8=no |
|snatch=yes
sound=no |
|brightpowder=no
target=self|
|kingsrock=no
tm1=yes|
|flag7=yes
tm#1=44|
|flag8=no
tm2=yes|
|sound=no
tm#2=44|
|target=self
tm3=yes|
|tm1=yes
tm#3=44|
|tm#1=44
tm4=yes|
|tm2=yes
tm#4=44|
|tm#2=44
tm5=yes|
|tm3=yes
tm#5=44|
|tm#3=44
tm6=yes|
|tm4=yes
tm#6=44|
|tm#4=44
na=no|
|tm5=yes
footnotes= }}
|tm#5=44
|tm6=yes
|tm#6=44
|na=no
|footnotes= }}
'''Rest''' (Japanese: '''ねむる''' ''Sleep'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation I]]. It has been [[TM44]] in all generations so far.
'''Rest''' (Japanese: '''ねむる''' ''Sleep'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation I]]. It has been [[TM44]] in all generations so far.


==Effect==
==Effect==
Rest causes the user to fall {{status|Sleep|asleep}}, restoring its HP to its maximum amount. The user will then be asleep for three turns, and wake up on the third turn (second turn in Generation I). The sleep countdown of Rest is not reset by switching.
===Generation I===
Rest causes the user to fall {{status|Sleep|asleep}}, restoring its HP to its maximum amount and replacing any existing non-volatile [[status condition]]. The user will then be asleep for two turns, waking up on the second. Rest will fail if the user has full HP.
 
A glitch causes the stat reductions associated with {{status|paralysis}} and {{status|burn}} to remain despite the fact that the Pokémon no longer has that status. The damage done by {{m|Toxic}} is also not reset and will pick up where it left off if the user becomes badly poisoned again.
 
Rest will also fail if the user's maximum HP is 256 or 511 and its current HP is one less than that amount.<!--someone prove this?-->
 
===Generation II===
The user will now awaken from Rest three turns after it is used and can attack on the third. If Rest is used through {{m|Sleep Talk}}, it will restore the user's HP and reset the number of turns the user will remain asleep to two.


Any major status ailments the user is affected by will be cured in all aspects, though a glitch in [[Generation I]] games causes the stat reductions associated with {{status|paralysis}} and {{status|burn}} to remain despite the fact that the Pokémon no longer has that status. The damage done by {{m|Toxic}} is also not reset in Generation I, and will continue from where it left off in amount if it is used again. {{m|Safeguard}} will not prevent usage of Rest, and the user of Safeguard will still sleep the full three turns. If a Pokémon with the {{a|Early Bird}} Ability uses Rest, its Ability still applies and the Pokémon's turns asleep will be rounded down from three to one. Rest will automatically fail if used by a Pokémon with {{a|Insomnia}} or {{a|Vital Spirit}}, as these [[Ability|Abilities]] prevent them from falling asleep. Rest will also fail when used while {{m|Uproar}} or {{m|Electric Terrain}} are in effect (if used by a grounded Pokémon in the latter case).
Any major status conditions the user is affected by will now be cured. {{m|Safeguard}} will not prevent usage of Rest, and the user of Safeguard will still sleep the full two turns.


Rest will fail if the user has full HP, but will also fail in Generation I if the user's maximum HP is 256 or 511, and their HP is one less than that amount.<!--someone prove this?-->
===Generations III to IV===
Rest now fails if it is used via Sleep Talk, regardless of the user's HP.


===Generation I===
If a Pokémon with the {{a|Early Bird}} [[Ability]] uses Rest, its Ability still applies and the Pokémon's turns asleep will be rounded down from three to one.
The user will awaken from Rest two turns after it is used.


===Generation II===
Rest will automatically fail if used by a Pokémon with {{a|Insomnia}} or {{a|Vital Spirit}}, as these Abilities prevent them from falling asleep. Rest will also fail when used while {{m|Uproar}} is in effect.
The user will awaken from Rest three turns after it is used. If Rest is used through {{m|Sleep Talk}}, it will restore the user's HP and reset the amount of turns the user stays asleep. It will fail if the user's HP is full.


===Generation III and on===
===Generation V===
If Rest is used through Sleep Talk, it will fail regardless of the user's HP.
Rest will now fail if it is used by a Pokémon with {{a|Leaf Guard}} during [[harsh sunlight]].


===Pokémon Mystery Dungeon===
===Generation VI===
When used, the user regains all HP and becomes [[Status_ailments_in_Mystery_Dungeon#Sleep-related_conditions|napping]]. When it wakes up, all other status ailments are also cured.
Rest will fail if {{m|Electric Terrain}} or {{m|Misty Terrain}} is in effect and the user is [[grounded]]. Rest will also fail if the user is affected by {{a|Sweet Veil}}.


==Description==
==Description==
{{movedesc|Psychic}}
{{movedesc|Psychic}}
{{movedescentry|{{gameabbrev3|Stad}}{{gameabbrev3|Stad2}}|The user takes a nap to fully restore its HP and recover from any status abnormalities.}}
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|The user takes a nap to fully restore its HP and recover from any status abnormalities.}}
{{movedescentry|{{gameabbrev3|GSC}}|Sleep for 2 turns to fully recover.}}
{{movedescentry|{{gameabbrev2|GSC}}|Sleep for 2 turns to fully recover.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|The user sleeps for 2 turns, restoring HP and status.{{tt|*|Move}}<br/>The user sleeps for 2 turns to restore health and status.{{tt|*|TM}}}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|The user sleeps for 2 turns, restoring HP and status.{{tt|*|Move}}<br>The user sleeps for 2 turns to restore health and status.{{tt|*|TM}}}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user sleeps for two turns to fully restore HP and heal any status problem.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user sleeps for two turns to fully restore HP and heal any status problem.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}<br>{{gameabbrev3|BW}}{{gameabbrev3|B2W2}}|The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}|The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.}}
{{movedescentry|{{gameabbrev3|XY}}|The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Psychic|1}}
{{Moveheader/Level|Psychic|1}}
{{Moveentry/Level1|039|Jigglypuff|2|Normal|Fairy|29|29|29|25|29|29}}
{{Moveentry/Level1|039|Jigglypuff|2|Normal|Fairy|29|29|29|25|29|{{tt|29|XY}}<br>{{tt|32|ORAS}}}}
{{Moveentry/Level1|086|Seel|1|Water|Water|40|21|29|21|21|29}}
{{Moveentry/Level1|086|Seel|1|Water|Water|40|21|29|21|21|21}}
{{Moveentry/Level1|087|Dewgong|2|Water|Ice|44|21|29|21|21|29}}
{{Moveentry/Level1|087|Dewgong|2|Water|Ice|44|21|29|21|21|21}}
{{Moveentry/Level1|143|Snorlax|1|Normal|Normal|--|36|28|FRLG=25|25|28|28}}
{{Moveentry/Level1|128|Tauros|1|Normal|Normal|no|34|34|19|19|19}}
{{Moveentry/Level1|128|Tauros|1|Normal|Normal|no|34|34|19|19}}
{{Moveentry/Level1|143|Snorlax|1|Normal|Normal|1|36|28|FRLG=25|25|28|28}}
{{Moveentry/Level1|161|Sentret|1|Normal|Normal|no|33|40|28|28|28}}
{{Moveentry/Level1|161|Sentret|1|Normal|Normal|no|33|40|28|28|28}}
{{Moveentry/Level1|162|Furret|1|Normal|Normal|no|38|48|32|32|32}}
{{Moveentry/Level1|162|Furret|1|Normal|Normal|no|38|48|32|32|32}}
{{Moveentry/Level1|213|Shuckle|2|Bug|Rock|no|37|37|27|PtHGSS=35|25|B2W2=20}}
{{Moveentry/Level1|213|Shuckle|2|Bug|Rock|no|37|37|27|PtHGSS=35|25|B2W2=20|20}}
{{Moveentry/Level1|216|Teddiursa|1|Normal|Normal|no|29|31|43|43|43}}
{{Moveentry/Level1|216|Teddiursa|1|Normal|Normal|no|29|31|43|43|43}}
{{Moveentry/Level1|217|Ursaring|1|Normal|Normal|no|29|31|47|47|47}}
{{Moveentry/Level1|217|Ursaring|1|Normal|Normal|no|29|31|47|47|47}}
{{Moveentry/Level1|263|Zigzagoon|1|Normal|Normal|no|no|37|37|41|41}}
{{Moveentry/Level1|263|Zigzagoon|1|Normal|Normal|no|no|37|37|41|{{tt|41|XY}}<br>{{tt|35|ORAS}}}}
{{Moveentry/Level1|264|Linoone|1|Normal|Normal|no|no|47|47|53}}
{{Moveentry/Level1|264|Linoone|1|Normal|Normal|no|no|47|47|53|{{tt|53|XY}}<br>{{tt|40|ORAS}}}}
{{Moveentry/Level1|293|Whismur|1|Normal|Normal|no|no|41|41|45|45}}
{{Moveentry/Level1|293|Whismur|1|Normal|Normal|no|no|41|41|45|{{tt|45|XY}}<br>{{tt|32|ORAS}}}}
{{Moveentry/Level1|294|Loudred|1|Normal|Normal|no|no|51|51|57|57}}
{{Moveentry/Level1|294|Loudred|1|Normal|Normal|no|no|51|51|57|{{tt|57|XY}}<br>{{tt|36|ORAS}}}}
{{Moveentry/Level1|295|Exploud|1|Normal|Normal|no|no|55|55|55|55}}
{{Moveentry/Level1|295|Exploud|1|Normal|Normal|no|no|55|55|55|{{tt|55|XY}}<br>{{tt|36|ORAS}}}}
{{Moveentry/Level1|299|Nosepass|1|Rock|Rock|no|no|37|43|43|B2W2=22}}
{{Moveentry/Level1|299|Nosepass|1|Rock|Rock|no|no|37|43|43|B2W2=22|{{tt|22|XY}}<br>{{tt|16|ORAS}}}}
{{Moveentry/Level1|320|Wailmer|1|Water|Water|no|no|37|27|27}}
{{Moveentry/Level1|320|Wailmer|1|Water|Water|no|no|37|27|27|{{tt|27|XY}}<br>{{tt|29|ORAS}}}}
{{Moveentry/Level1|321|Wailord|1|Water|Water|no|no|37|27|27}}
{{Moveentry/Level1|321|Wailord|1|Water|Water|no|no|37|27|27|{{tt|27|XY}}<br>{{tt|25|ORAS}}}}
{{Moveentry/Level1|325|Spoink|1|Psychic|Psychic|no|no|37|29|29}}
{{Moveentry/Level1|325|Spoink|1|Psychic|Psychic|no|no|37|29|29|29}}
{{Moveentry/Level1|326|Grumpig|1|Psychic|Psychic|no|no|43|29|29}}
{{Moveentry/Level1|326|Grumpig|1|Psychic|Psychic|no|no|43|29|29|{{tt|29|XY}}<br>{{tt|35|ORAS}}}}
{{Moveentry/Level1|339|Barboach|2|Water|Ground|no|no|26|31|31}}
{{Moveentry/Level1|339|Barboach|2|Water|Ground|no|no|26|31|31|{{tt|31|XY}}<br>{{tt|25|ORAS}}}}
{{Moveentry/Level1|340|Whiscash|2|Water|Ground|no|no|26|33|33}}
{{Moveentry/Level1|340|Whiscash|2|Water|Ground|no|no|26|33|33|{{tt|33|XY}}<br>{{tt|25|ORAS}}}}
{{Moveentry/Level1|363|Spheal|2|Ice|Water|no|no|37|37|37}}
{{Moveentry/Level1|363|Spheal|2|Ice|Water|no|no|37|37|37|{{tt|37|XY}}<br>{{tt|31|ORAS}}}}
{{Moveentry/Level1|364|Sealeo|2|Ice|Water|no|no|39|39|39|39}}
{{Moveentry/Level1|364|Sealeo|2|Ice|Water|no|no|39|39|39|{{tt|39|XY}}<br>{{tt|31|ORAS}}}}
{{Moveentry/Level1|365|Walrein|2|Ice|Water|no|no|39|39|39}}
{{Moveentry/Level1|365|Walrein|2|Ice|Water|no|no|39|39|39|{{tt|39|XY}}<br>{{tt|31|ORAS}}}}
{{Moveentry/Level1|369|Relicanth|2|Water|Rock|no|no|50|64|64}}
{{Moveentry/Level1|369|Relicanth|2|Water|Rock|no|no|50|64|64|{{tt|64|XY}}<br>{{tt|41|ORAS}}}}
{{Moveentry/Level1|382|Kyogre|1|Water|Water|no|no|50|50|HGSS=no|no}}
{{Moveentry/Level1|382|Kyogre|1|Water|Water|no|no|50|50|HGSS=no|no|no}}
{{Moveentry/Level1|383|Groudon|1|Ground|Ground|no|no|50|50|HGSS=30|30}}
{{Moveentry/Level1|383|Groudon|1|Ground|Ground|no|no|50|50|HGSS=30|30|30}}
{{Moveentry/Level1|384|Rayquaza|2|Dragon|Flying|no|no|50|50|HGSS=30|30}}
{{Moveentry/Level1|384|Rayquaza|2|Dragon|Flying|no|no|50|50|HGSS=30|30|{{tt|30|XY}}<br>{{tt|35|ORAS}}}}
{{Moveentry/Level1|385|Jirachi|2|Steel|Psychic|no|no|5, 30|5, 30|5, 30}}
{{Moveentry/Level1|385|Jirachi|2|Steel|Psychic|no|no|5, 30|5, 30|5, 30|5, 30}}
{{Moveentry/Level1|476|Probopass|2|Rock|Steel|no|no|no|43|43|B2W2=22}}
{{Moveentry/Level1|476|Probopass|2|Rock|Steel|no|no|no|43|43|B2W2=22|{{tt|22|XY}}<br>{{tt|16|ORAS}}}}
{{Moveentry/Level1|480|Uxie|1|Psychic|Psychic|no|no|no|--|--}}
{{Moveentry/Level1|480|Uxie|1|Psychic|Psychic|no|no|no|1|1|1}}
{{Moveentry/Level1|481|Mesprit|1|Psychic|Psychic|no|no|no|--|--}}
{{Moveentry/Level1|481|Mesprit|1|Psychic|Psychic|no|no|no|1|1|1}}
{{Moveentry/Level1|482|Azelf|1|Psychic|Psychic|no|no|no|--|--}}
{{Moveentry/Level1|482|Azelf|1|Psychic|Psychic|no|no|no|1|1|1}}
{{Moveentry/Level1|613|Cubchoo|1|Ice|Ice|no|no|no|no|41|41}}
{{Moveentry/Level1|613|Cubchoo|1|Ice|Ice|no|no|no|no|41|41}}
{{Moveentry/Level1|614|Beartic|1|Ice|Ice|no|no|no|no|41|41}}
{{Moveentry/Level1|614|Beartic|1|Ice|Ice|no|no|no|no|41|41}}
Line 120: Line 131:
===By [[TM]]===
===By [[TM]]===
{{Moveheader/TM|Psychic|1|TM44|TM44|TM44|TM44|TM44|TM44}}
{{Moveheader/TM|Psychic|1|TM44|TM44|TM44|TM44|TM44|TM44}}
{{Moveentry/AllTM|Rest|1|except={{pcolor|Wobbuffet|000000}}, {{pcolor|Wynaut|000000}}, {{pcolor|Kricketot|000000}}, {{pcolor|Burmy|000000}}, {{pcolor|Regigigas|000000}}, {{pcolor|Tynamo|000000}}, and {{pcolor|Spewpa|000000}}}}
{{Moveentry/AllTM|Rest|1|except={{pcolor|Unown|000}}, {{pcolor|Wobbuffet|000}}, {{pcolor|Wynaut|000}}, {{pcolor|Kricketot|000}}, {{pcolor|Burmy|000}}, {{pcolor|Regigigas|000}}, {{pcolor|Tynamo|000}}, and {{pcolor|Spewpa|000}}}}
{{Movefooter|Psychic|1}}
{{Movefooter|Psychic|1}}


Line 129: Line 140:
{{Learnlist/footer}}
{{Learnlist/footer}}


==Other appearances==
==In other games==
* Jigglypuff uses Rest as its down B attack in the [[Super Smash Bros.]] series. Its effect is vastly different than its Pokémon game counterpart, as rather than healing the player, it launches the opponent into the air and plants a damage-inflicting flower on their head (in Brawl) or sets them on fire (in Melee and the original SSB). This is a close range attack, using it even right next to the target will fail. Jigglypuff must be extremely close to the opponent for the attack to work; otherwise it will fall asleep doing no damage and leaving itself open to attacks.
===[[Super Smash Bros.]] series===
Jigglypuff uses {{sbw|Rest}} as its down B attack in the [[Super Smash Bros.]] series. Its effect is vastly different than its Pokémon game counterpart, as rather than healing the player, it launches the opponent into the air and plants a damage-inflicting flower on their head (in Brawl and SSB4) or sets them on fire (in Melee and the original SSB). This is a close-range attack with the hitbox placed at the center of Jigglypuff's body; using it even right next to the target will fail. If the attack misses, Jigglypuff will fall asleep doing no damage and leaving itself open to attacks.
 
===[[Pokémon Mystery Dungeon series]]===
When used, the user becomes [[Status ailments in Mystery Dungeon#Sleep-related conditions|napping]]. When it wakes up, its HP is restored and all of its status ailments are cured.
 
===[[Pokémon GO]]===
{{GoSpecialAttack
|id=132
|move=Rest
|image=no
|type=Normal
|pow=35
|segments=3
|duration=3.1
|crit=0
|drain=100
|users=None
}}
 
===Description===
{{movedesc|Psychic}}
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Napping status. Upon awakening, the Pokémon regains HP and recovers from any status problems.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
Line 146: Line 181:
{{movemid|type=psychic|user=May's Munchlax|startcode=AG162|startname=Spontaneous Combusken!|notes=Used via {{color2|{{psychic color dark}}|Metronome (move)|Metronome}}}}
{{movemid|type=psychic|user=May's Munchlax|startcode=AG162|startname=Spontaneous Combusken!|notes=Used via {{color2|{{psychic color dark}}|Metronome (move)|Metronome}}}}
{{movep|type=psychic|ms=378|pkmn=Regice|method=Regice falls asleep and its body glows bright blue. As it sleeps it recovers all of its energy.}}
{{movep|type=psychic|ms=378|pkmn=Regice|method=Regice falls asleep and its body glows bright blue. As it sleeps it recovers all of its energy.}}
{{movebtm|type=psychic|user=Brandon's legendary golems#Regice|user1=Brandon's Regice|startcode=AG190|startname=Pace - The Final Frontier!}}
{{movebtm|type=psychic|user=Brandon's legendary titans#Regice|user1=Brandon's Regice|startcode=AG190|startname=Pace - The Final Frontier!}}


==In the manga==
==In the manga==
===In the Ash & Pikachu manga===
{{movemanga|type=psychic|exp=yes|gen=The user falls asleep to restore damage it took earlier.|image1=Ash Snorlax Rest AP.png|image1p=Snorlax}}
{{movep|type=psychic|ms=143|pkmn=Snorlax|method=Snorlax falls asleep, restoring damage it suffered earlier.}}
{{movebtmManga|type=psychic|user=Ash's Snorlax|startcode=SP34|startname=An Awesome Showdown!!|notes=Debut}}
===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
{{movemanga|type=psychic|exp=yes|gen=The user sleeps to restore lost energy.|image1=Snor Rest.png|image1p=Snorlax|image2=Platinum Rapidash Rest.png|image2p=Rapidash|image3=Sird Banette Snatch.png|image3p=Gyarados}}
{{movemanga|type=psychic|exp=yes|gen=The user sleeps to restore lost energy.|image1=Snor Rest.png|image1p=Snorlax|image2=Platinum Rapidash Rest.png|image2p=Rapidash|image3=Sird Banette Snatch.png|image3p=Gyarados}}
{{movep|type=psychic|ms=143|pkmn=Snorlax|method=Snorlax goes to sleep, restoring lost energy and HP.}}
{{movep|type=psychic|ms=143|pkmn=Snorlax|method=Snorlax goes to sleep, restoring lost energy and HP.}}
{{movemid|type=psychic|user=Red (Adventures)|user1=Red's Snor|startcode=PS115|startname=Forretress of Solitude|notes=Debut}}
{{movemid|type=psychic|user=Snor|user1=Red's Snor|startcode=PS115|startname=Forretress of Solitude|notes=Debut}}
{{movep|type=psychic|ms=130|pkmn=Gyarados|method=Gyarados goes to sleep, restoring all of its lost energy and healing all of its wounds. While sleeping, it becomes covered in a glowing aura.}}
{{movep|type=psychic|ms=130s|pkmn=Gyarados|method=Gyarados goes to sleep, restoring all of its lost energy and healing all of its wounds. While sleeping, it becomes covered in a glowing aura.}}
{{movemid|type=psychic|user=Red Gyarados|user1=Silver's Gyarados|startcode=PS289|startname=Viridian in the Heart}}
{{movemid|type=psychic|user=Silver's Gyarados|startcode=PS289|startname=Surprised by Sneasel}}
{{movep|type=psychic|ms=078|pkmn=Rapidash|method=Rapidash falls to the ground and goes to sleep, restoring any lost HP and regaining all of its energy.}}
{{movep|type=psychic|ms=078|pkmn=Rapidash|method=Rapidash falls to the ground and goes to sleep, restoring any lost HP and regaining all of its energy.}}
{{movebtmManga|type=psychic|user=Platinum's Rapidash|startcode=PS388|startname=To and Fro with Froslass}}
{{movebtmManga|type=psychic|user=Platinum's Rapidash|startcode=PS388|startname=To and Fro with Froslass}}
* In ''[[PS307|Gotcha Where I Wantcha, Glalie]]'', a {{p|Glalie}} that {{FB|Factory Head|Noland}} was renting from the {{DL|Battle Frontier (Generation III)|Battle Factory}} was revealed to know Rest by {{adv|Emerald}}'s [[Pokédex]].


===In the Pokémon Pocket Monsters manga===
===In the Pokémon Pocket Monsters manga===
Line 164: Line 206:


==In other generations==
==In other generations==
{{movegen|
{{movegen
type=Psychic|
|type=Psychic
genI=Rest I|
|genI=Rest I
genII=Rest II|
|genII=Rest II
genIII=Rest III|
|genIII=Rest III
genIV=Rest IV|
|genIV=Rest IV
|genV=Rest V
}}
}}
{{Movegen|
 
type=psychic|
{{Movegen
Stad=Rest Stad|
|type=Psychic
Stad2=Rest Stad2|
|PMDRB=Rest PMD RB
}}
 
{{Movegen
|type=psychic
|Stad=Rest Stad
|Stad2=Rest Stad2
|Colo=Rest Colo
|XD=Rest XD
}}
}}


==Trivia==
==Trivia==
* Although Rest does not deal any damage in the normal games, in the [[Super Smash Bros.]] series, {{p|Jigglypuff}}'s Rest attack unleashes an internal explosion that sends any opponent it touches flying, almost always ending in a KO.
* Although Rest does not deal any damage in the normal games, in the [[Super Smash Bros.]] series, {{SSB|Jigglypuff}}'s Rest attack unleashes an internal explosion that sends any opponent it touches flying, almost always ending in a KO.
* It is possible to teach Rest to Pokémon with the Abilities {{a|Insomnia}} and {{a|Vital Spirit}}, even though they are immune to the {{status|sleep}} condition. In these cases Rest will fail, provided their Ability has not been {{m|Skill Swap}}ped away or neutralized.
* According to {{jo|Webster}}'s friend in Johto, ''Rest'' is a contraction of ''Recover fast''.
* According to [[Webster (Johto)|Webster]]'s friend in Johto, ''Rest'' is a contraction of ''Recover fast''.
* This move is often combined with a [[Chesto Berry]] or a [[Lum Berry]] so that it acts like a {{DL|Potion|Full Restore}}. The combination is widely featured in the games.
* This move is often combined with a [[Chesto Berry]] or a [[Lum Berry]] so that it acts like a {{DL|Potion|Full Restore}}. The combination is widely featured in the games.
* The English manual for {{game|Yellow}} mentions that "<sc>Rest</sc>'s number of turns is changed to between 1 and 3" when used in [[Pokémon Yellow Version#Connectivity|Colosseum 2]]. This is not the case.


==In other languages==
==In other languages==
Line 188: Line 239:
|da=Hvile<!--source: Danish version of The Official Pokémon Handbook-->
|da=Hvile<!--source: Danish version of The Official Pokémon Handbook-->
|fi=Lepo
|fi=Lepo
|nl=Rust
|nl=Rust<br>Rust uit
|fr=Repos
|fr=Repos
|de=Erholung
|de=Erholung
|el=Ανάπαυση
|el=Ανάπαυση ''Anapause''
|id=Tidur
|id=Tidur
|it=Riposo
|it=Riposo
Line 206: Line 257:
{{Generation IV TMs}}
{{Generation IV TMs}}
{{Generation V TMs}}
{{Generation V TMs}}
{{Generation VI TMs}}
{{Generation VI TMs}}<br>
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Moves that can inflict sleep]]
[[Category:Moves that can inflict sleep]]
[[Category:Status moves that heal the user immediately]]


[[de:Erholung]]
[[de:Erholung]]
[[es:Descanso]]
[[fr:Repos]]
[[fr:Repos]]
[[it:Riposo (mossa)]]
[[it:Riposo (mossa)]]
[[ja:ねむる]]
[[ja:ねむる]]
[[pl:Rest]]
[[pl:Rest]]
[[pt:Rest]]
[[zh:睡觉(招式)]]
[[zh:睡觉(技能)]]