Recruitment: Difference between revisions

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adding samename template for pokemon conquest
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{{samename|the mechanic in [[Pokémon Conquest]]|Warrior#Recruitment}}
{{incomplete}}
{{incomplete}}
[[File:Recruitment.png|thumb|right|250px|{{p|Smoochum}} asking to join the team]]
[[File:Recruitment.png|thumb|right|250px|{{p|Smoochum}} asking to join the team]]
'''Recruitment''' is [[Mystery Dungeon game mechanics|the main method]] of obtaining new [[Pokémon]] in the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|their]] [[Pokemon Mystery Dungeon: Explorers of Sky|sequels]], and [[Pokémon Mystery Dungeon: Gates to Infinity]] while inside a mystery dungeon. After defeating an enemy in a dungeon, it will occasionally offer to join the player's team.
'''Recruitment''' is [[Mystery Dungeon game mechanics|the main method]] of obtaining new [[Pokémon]] in [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]], [[Pokemon Mystery Dungeon: Explorers of Sky]], and [[Pokémon Mystery Dungeon: Gates to Infinity]]. After defeating an enemy in a dungeon, it will occasionally offer to join the player's team.


In Red Rescue Team and Blue Rescue Team, if a newly-recruited Pokémon—a recruit who has never cleared or warped out of a dungeon—or the team's leader faints before making it out of the dungeon, it will leave the party permanently. Dungeons consisting of multiple parts—such as [[Mt. Thunder]]—will account reaching a checkpoint as making it out.
In Red Rescue Team and Blue Rescue Team, if a newly-recruited Pokémon—a recruit who has never cleared or warped out of a dungeon—or the team's leader faints before making it out of the dungeon, it will leave the party permanently. Dungeons consisting of multiple parts—such as [[Mt. Thunder]]—will account reaching a checkpoint as making it out.
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There is a limit of 413 Pokémon at one time in [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red and Blue Rescue Teams]]. In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the limit is 522 instead, and in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] it is 288.
There is a limit of 413 Pokémon at one time in [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red and Blue Rescue Teams]]. In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the limit is 522 instead, and in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] it is 288.
In [[Pokémon Super Mystery Dungeon]], recruitment works significantly differently, now being based off of [[connection]]s.


==Requirements==
==Requirements==
In addition to the prospective recruit having an effective recruit rate higher than zero, there are several other prerequisites for recruiting a certain Pokémon to be possible:
In addition to the prospective recruit having an effective recruit rate higher than zero, there are several other prerequisites for recruiting a certain Pokémon to be possible:
* In the [[Pokémon Mystery Dungeon:Red Rescue Team and Blue Rescue Team|first two games]], offers will only be made if there is space in the current party. In the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|sequels]], this requirement was removed, instead excess members simply warp out of the dungeon. In [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]] and [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], players can choose if they want to send home the recruited Pokémon or not.
* In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|first two games]], offers will only be made if there is space in the current party. In the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|sequels]], this requirement was removed, instead excess members simply warp out of the dungeon. In [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]] and [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], players can choose if they want to send home the recruited Pokémon or not.
* The team leader must deal the finishing blow that causes the enemy to faint.
* The team leader must deal the finishing blow that causes the enemy to faint.
* The enemy must be adjacent to the team leader when the finishing blow is delivered. However, Pokémon that are not immediately recruited when the final blow is dealt, but after a short cutscene (many [[Legendary Pokémon]] for instance), are an exception to this rule.
* The enemy must be adjacent to the team leader when the finishing blow is delivered. However, Pokémon that are not immediately recruited when the final blow is dealt, but after a short cutscene (many [[Legendary Pokémon]] for instance), are an exception to this rule.
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===Fast Friend===
===Fast Friend===
The [[IQ]] Skill "Fast Friend" raises the recruitment rate by 1%. It's important to notice this 1% is crucial for recruiting Kecleon, which has a recruitment rate of -49.5% (-33.9% in [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]]), making it impossible to be recruited with only a high level Pokémon and a Golden Mask/Amber Tear.
The [[IQ]] Skill "Fast Friend", available in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky]], raises the recruitment rate by 1%. It's important to notice this 1% is crucial for recruiting Kecleon, which has a recruitment rate of -49.5%, making it impossible to be recruited with only a high level Pokémon and a Golden Mask/Amber Tear.


Fast Friend is learned only by Pokémon in IQ Groups [[List_of_Pokémon_by_IQ_group#Group B|B]] and [[List_of_Pokémon_by_IQ_group#Group H|H]].
Fast Friend is learned only by Pokémon in IQ Groups [[List_of_Pokémon_by_IQ_group#Group B|B]] and [[List_of_Pokémon_by_IQ_group#Group H|H]].
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|sellable=yes
|sellable=yes
|sell=500
|sell=500
|sellnotes=Red Rescue Team and Blue Rescue Team only
|sellnotes=Red Rescue Team and Blue Rescue Team
|currencysell=[[File:Poké_currency.png|link=Poké]]
|sell2=650
|sell2=650
|sellnotes2=Explorers of Time, Darkness and Sky only
|sellnotes2=Explorers of Time, Darkness and Sky
|currencysell2=[[File:Poké_currency.png|link=Poké]]
|effect=Raises recruitment rate by 10%.
|effect=Raises recruitment rate by 10%.
|descmdrb=When held by the team leader, this hold item makes it easier to recruit defeated Pokémon into the rescue team.
|descmdrb=When held by the team leader, this hold item makes it easier to recruit defeated Pokémon into the rescue team.
|descmdtds=A team-leader held item that makes it easier for the leader to recruit defeated Pokémon to the team.
|descmdtds=A team-leader held item that makes it easier for the leader to recruit defeated Pokémon to the team.
|locmdrb=[[Mt. Faraway]] 30F (requires [[Key]]), shops in [[Joyous Tower]]
|locmdrb=[[Mt. Faraway]] 30F (requires [[Key]]), shops in [[Joyous Tower]]
|locmdtds=[[Zero Isle North]], [[Marine Resort]], [[Mt. Mistral]], won as a price at the recycle shop in [[Spinda's Café]]
|locmdtds=[[Zero Isle North]], [[Marine Resort]], [[Mt. Mistral]], won as a prize at the recycle shop in [[Spinda's Café]]
|descmdgti=
|descmdgti=
|locmdgti=DLC dungeons
|locmdgti=DLC dungeons
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[[de:Rekrutierrate (Pokémon Mystery Dungeon)]]
[[de:Rekrutierrate (Pokémon Mystery Dungeon)]]
[[it:Reclutamento]]
[[ja:勧誘率]]
[[ja:勧誘率]]
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