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{{samename|the mechanic in [[Pokémon Conquest]]|Warrior#Recruitment}} | |||
{{incomplete}} | {{incomplete}} | ||
[[File:Recruitment.png|thumb|right|250px|{{p|Smoochum}} asking to join the team]] | [[File:Recruitment.png|thumb|right|250px|{{p|Smoochum}} asking to join the team]] | ||
'''Recruitment''' is [[Mystery Dungeon game mechanics|the main method]] of obtaining new [[Pokémon]] in | '''Recruitment''' is [[Mystery Dungeon game mechanics|the main method]] of obtaining new [[Pokémon]] in [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]], [[Pokemon Mystery Dungeon: Explorers of Sky]], and [[Pokémon Mystery Dungeon: Gates to Infinity]]. After defeating an enemy in a dungeon, it will occasionally offer to join the player's team. | ||
In Red Rescue Team and Blue Rescue Team, if a newly-recruited Pokémon—a recruit who has never cleared or warped out of a dungeon—or the team's leader faints before making it out of the dungeon, it will leave the party permanently. Dungeons consisting of multiple parts—such as [[Mt. Thunder]]—will account reaching a checkpoint as making it out. | In Red Rescue Team and Blue Rescue Team, if a newly-recruited Pokémon—a recruit who has never cleared or warped out of a dungeon—or the team's leader faints before making it out of the dungeon, it will leave the party permanently. Dungeons consisting of multiple parts—such as [[Mt. Thunder]]—will account reaching a checkpoint as making it out. | ||
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There is a limit of 413 Pokémon at one time in [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red and Blue Rescue Teams]]. In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the limit is 522 instead, and in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] it is 288. | There is a limit of 413 Pokémon at one time in [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red and Blue Rescue Teams]]. In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the limit is 522 instead, and in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] it is 288. | ||
In [[Pokémon Super Mystery Dungeon]], recruitment works significantly differently, now being based off of [[connection]]s. | |||
==Requirements== | ==Requirements== | ||
In addition to the prospective recruit having an effective recruit rate higher than zero, there are several other prerequisites for recruiting a certain Pokémon to be possible: | In addition to the prospective recruit having an effective recruit rate higher than zero, there are several other prerequisites for recruiting a certain Pokémon to be possible: | ||
* In the [[Pokémon Mystery Dungeon:Red Rescue Team and Blue Rescue Team|first two games]], offers will only be made if there is space in the current party. In the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|sequels]], this requirement was removed, instead excess members simply warp out of the dungeon. In [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]] and [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], players can choose if they want to send home the recruited Pokémon or not. | * In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|first two games]], offers will only be made if there is space in the current party. In the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|sequels]], this requirement was removed, instead excess members simply warp out of the dungeon. In [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]] and [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], players can choose if they want to send home the recruited Pokémon or not. | ||
* The team leader must deal the finishing blow that causes the enemy to faint. | * The team leader must deal the finishing blow that causes the enemy to faint. | ||
* The enemy must be adjacent to the team leader when the finishing blow is delivered. However, Pokémon that are not immediately recruited when the final blow is dealt, but after a short cutscene (many [[Legendary Pokémon]] for instance), are an exception to this rule. | * The enemy must be adjacent to the team leader when the finishing blow is delivered. However, Pokémon that are not immediately recruited when the final blow is dealt, but after a short cutscene (many [[Legendary Pokémon]] for instance), are an exception to this rule. | ||
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===Fast Friend=== | ===Fast Friend=== | ||
The [[IQ]] Skill "Fast Friend" raises the recruitment rate by 1%. It's important to notice this 1% is crucial for recruiting Kecleon, which has a recruitment rate of -49.5% | The [[IQ]] Skill "Fast Friend", available in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky]], raises the recruitment rate by 1%. It's important to notice this 1% is crucial for recruiting Kecleon, which has a recruitment rate of -49.5%, making it impossible to be recruited with only a high level Pokémon and a Golden Mask/Amber Tear. | ||
Fast Friend is learned only by Pokémon in IQ Groups [[List_of_Pokémon_by_IQ_group#Group B|B]] and [[List_of_Pokémon_by_IQ_group#Group H|H]]. | Fast Friend is learned only by Pokémon in IQ Groups [[List_of_Pokémon_by_IQ_group#Group B|B]] and [[List_of_Pokémon_by_IQ_group#Group H|H]]. | ||
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|sellable=yes | |sellable=yes | ||
|sell=500 | |sell=500 | ||
|sellnotes=Red Rescue Team and Blue Rescue Team | |sellnotes=Red Rescue Team and Blue Rescue Team | ||
|currencysell=[[File:Poké_currency.png|link=Poké]] | |||
|sell2=650 | |sell2=650 | ||
|sellnotes2=Explorers of Time, Darkness and Sky | |sellnotes2=Explorers of Time, Darkness and Sky | ||
|currencysell2=[[File:Poké_currency.png|link=Poké]] | |||
|effect=Raises recruitment rate by 10%. | |effect=Raises recruitment rate by 10%. | ||
|descmdrb=When held by the team leader, this hold item makes it easier to recruit defeated Pokémon into the rescue team. | |descmdrb=When held by the team leader, this hold item makes it easier to recruit defeated Pokémon into the rescue team. | ||
|descmdtds=A team-leader held item that makes it easier for the leader to recruit defeated Pokémon to the team. | |descmdtds=A team-leader held item that makes it easier for the leader to recruit defeated Pokémon to the team. | ||
|locmdrb=[[Mt. Faraway]] 30F (requires [[Key]]), shops in [[Joyous Tower]] | |locmdrb=[[Mt. Faraway]] 30F (requires [[Key]]), shops in [[Joyous Tower]] | ||
|locmdtds=[[Zero Isle North]], [[Marine Resort]], [[Mt. Mistral]], won as a | |locmdtds=[[Zero Isle North]], [[Marine Resort]], [[Mt. Mistral]], won as a prize at the recycle shop in [[Spinda's Café]] | ||
|descmdgti= | |descmdgti= | ||
|locmdgti=DLC dungeons | |locmdgti=DLC dungeons | ||
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[[de:Rekrutierrate (Pokémon Mystery Dungeon)]] | [[de:Rekrutierrate (Pokémon Mystery Dungeon)]] | ||
[[it:Reclutamento]] | |||
[[ja:勧誘率]] | [[ja:勧誘率]] |
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