Recoil: Difference between revisions

1,384 bytes added ,  16 January 2018
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[[File:Submission V.png|300px|right|thumb|{{p|Poliwrath}} using {{m|Submission}}, a recoil move, on a {{p|Whimsicott}}]]
{{Search|damage caused by some moves|the beta name of Magneton|Magneton}}
'''Recoil''' is damage a Pokémon can receive upon using a damaging [[move]]. {{DL|In-battle effect item|Life Orb}} causes damage similar to recoil when its holder uses a damaging attacking move; however, this damage is relative to the holder's max {{DL|Stats|Hit Points|HP}}, not the damage dealt, and is not considered recoil by game mechanics. The moves {{m|Jump Kick}} and {{m|High Jump Kick}} have recoil known as '''crash damage'''. The recoil on these moves is only dealt if the move misses, rather than upon inflicting damage to an opposing Pokémon.
{{split|{{redlink|Crash damage}}}}
[[File:Submission.png|300px|right|thumb|{{m|Submission}}, a recoil move, is used.]]
'''Recoil''' (Japanese: '''{{tt|反動|はんどう}}''' ''recoil'') is the damage taken by the attacking Pokémon when successfully using certain risky [[move]]s. In most cases, recoil damage is relative to the [[damage]] dealt to the opponent, but in the cases of {{m|Struggle}} (from [[Generation IV]] onward) and {{m|Shadow End}} it is instead relative to the user's maximum {{stat|HP}}.


In {{eng|Pokémon Stadium}}, if a recoil move knocks out the opponent, then the user will not take recoil damage.  
The moves {{m|Jump Kick}} and {{m|High Jump Kick}} have a similar mechanic called '''crash damage'''. Crash damage is only applied if the move misses; from Generation II to IV, it is similarly dependent on the damage the move would have dealt.
 
The item [[Life Orb]] has a similar (but otherwise unrelated) mechanic that causes the holder to lose HP upon executing any move. Unlike the HP loss by Life Orb (a ''secondary effect'' that actives after the move is executed), recoil is a ''primary effect'' and thus not negated by {{a|Sheer Force}}.
 
In {{eng|Pokémon Stadium}} only, if a recoil move knocks out the opponent, then the user will not take recoil damage.  


The Ability {{a|Magic Guard}} prevents most forms of indirect damage, including both recoil and the damage taken from Life Orb. The Ability {{a|Rock Head}} prevents only recoil damage; it does not prevent damage taken from Life Orb. Neither Ability prevents recoil from {{m|Struggle}}, {{m|Shadow Rush}} or {{m|Shadow End}}.
The Ability {{a|Magic Guard}} prevents most forms of indirect damage, including both recoil and the damage taken from Life Orb. The Ability {{a|Rock Head}} prevents only recoil damage; it does not prevent damage taken from Life Orb. Neither Ability prevents recoil from {{m|Struggle}}, {{m|Shadow Rush}} or {{m|Shadow End}}.


The Ability {{a|Reckless}} increases the power of moves with recoil by 20%, except {{m|Struggle}}. Reckless does not increase the amount of recoil taken directly, but the user will also take 20% more recoil than normal because of the damage increase. Reckless does not increase the bonus or damage taken from {{DL|In-battle effect item|Life Orb}}.
The Ability {{a|Reckless}} increases the [[power]] of moves with recoil by 20%, except {{m|Struggle}}. Reckless does not increase the amount of recoil taken directly, but the user will also take 20% more recoil than normal because of the damage increase. Reckless does not increase the bonus or damage taken from [[Life Orb]].
 
Since recoil is a ''primary effect'', it is not negated by {{a|Sheer Force}}. However, since the damage taken from Life Orb is a ''secondary effect'' that activates after the attack is executed, Sheer Force will prevent it.


==Moves with recoil damage==
==Moves with recoil damage==
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| 100%
| 100%
| class="l" | User receives 1/4 of damage dealt as recoil damage.
| class="l" | User receives 1/4 of damage dealt as recoil damage.
|-
| class="l" | {{m|Light of Ruin}}
{{typetable|Fairy}}
{{statustable|Special}}
| 140
| 90%
| class="l" | User receives 1/2 of damage dealt as recoil damage.
|-
|-
| class="l" | {{m|Shadow Rush}}{{tt|*|Colosseum only}}
| class="l" | {{m|Shadow Rush}}{{tt|*|Colosseum only}}
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==In the anime==
==In the anime==
[[File:Infernape recoil.png|left|thumb|230px|Infernape damaged by recoil]]
[[File:Infernape recoil.png|left|thumb|230px|Infernape damaged by recoil]]
A number of times in the anime, recoil has been noted. The most notable is {{AP|Pikachu}}'s {{m|Volt Tackle}}. {{an|Brock}} has stated many times that Volt Tackle causes recoil and is very risky.
Recoil has been noted multiple times in the anime, most notable after {{AP|Pikachu}} uses {{m|Volt Tackle}}. {{an|Brock}} has stated many times that Volt Tackle causes recoil and is very risky.


{{Ash}}'s {{AP|Staraptor}} and [[Reggie]]'s {{p|Staraptor}} both know {{m|Brave Bird}}, which was stated to do recoil damage, making it a very risky move. The same goes for {{EF|Flint}}'s {{TP|Flint|Infernape}} and [[Ash's Infernape]], who both know {{m|Flare Blitz}}, and [[Roark]]'s {{TP|Roark|Rampardos}}, who knows {{m|Head Smash}}.
{{Ash}}'s {{AP|Staraptor}} and [[Reggie]]'s {{p|Staraptor}} both know {{m|Brave Bird}}, which was stated to do recoil damage, making it a very risky move. The same goes for {{EF|Flint}}'s {{TP|Flint|Infernape}} and [[Ash's Infernape]], who both know {{m|Flare Blitz}}, and [[Roark]]'s {{TP|Roark|Rampardos}}, who knows {{m|Head Smash}}.


{{m|Take Down}} is referred to as a risky move numerous times in the anime, along with {{m|Double-Edge}}. However, in some cases, such as ''[[EP063|The Battle of the Badge]]'', where [[Ash's Pidgeotto]] used Double-Edge, it took no recoil damage. However, a case like that is mostly only in the earlier series.
{{m|Take Down}} is referred to as a risky move numerous times in the anime, along with {{m|Double-Edge}}. However, in some early anime episodes, such as ''[[EP063|The Battle of the Badge]]'', where [[Ash's Pidgeotto]] used Double-Edge, it apparently took no recoil damage.
 
Crash damage has been featured in the anime as well. When {{OBP|Gilbert|AG126}}'s {{p|Hitmonlee}} failed to hit Pikachu with {{m|High Jump Kick}} in ''[[AG126|Saved by the Beldum]]'', it only got hurt itself. Another such case was in ''[[AG149|Wheel of Frontier]]'', when {{FB|Arena Tycoon|Greta}}'s {{p|Medicham}} was hurt when its High Jump Kick failed to hit {{AP|Snorlax}}. [[Ash's Scraggy]] has also got hurt as a result of a missing High Jump Kick. [[Korrina]]'s {{p|Mienfoo}} took crash damage after [[Ash's Hawlucha]] dodged its High Jump Kick in ''[[XY044|Showdown at the Shalour Gym!]]''.
 
In ''[[XY067|The Moment of Lumiose Truth!]]'', {{TP|Clemont|Bunnelby}} was revealed to have learned {{m|Wild Charge}}. However, immediately after using Wild Charge, Bunnelby used {{m|Dig}} to cut down on the effects of recoil damage.


Crash damage has been featured in the anime as well. When {{ho|Gilbert}}'s {{p|Hitmonlee}} failed to hit Pikachu with {{m|High Jump Kick}} in ''[[AG126|Saved by the Beldum]]'', it only got hurt itself. Another such case was in ''[[AG149|Wheel of Frontier]]'', when {{FB|Arena Tycoon|Greta}}'s {{p|Medicham}} was hurt when its High Jump Kick failed to hit {{AP|Snorlax}}. [[Ash's Scraggy]] has also got hurt a couple of times as his High Jump Kick has crashed.
In ''[[XY086|A Legendary Photo Op!]]'', [[Ash's Talonflame]] attempted to use its newly learned Brave Bird to protect Ash and {{ashfr}} from a {{pkmn2|wild}} {{p|Moltres}}. The recoil from the attack exhausted Talonflame, rendering it unable to fly, and it nearly fell into the volcano they had been fighting over.


==In other languages==
{{Langtable|color={{physical color}}|bordercolor={{physical color light}}
|da=Rekylskade
|fi=Takapotku{{tt|*|DP185}}<br>Vastavahinko{{tt|*|XY067}}
|fr=Contrecoup
|de=Rückstoß
|it=Contraccolpi
|ko=반동 {{tt|''bandong''|recoil}}
|no=Støtskade
|pl=Obrażenia zwrotne
|es_eu=Daño de retroceso
|es_la=Daño Colateral
|sv=Rekylskada
}}
{{-}}
{{-}}
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}
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[[de:Rückstoß-Attacke]]
[[de:Rückstoß-Attacke]]
[[it:Contraccolpo]]
[[it:Contraccolpo]]
[[zh:反弹伤害类技能]]
[[zh:反作用力伤害的招式]]
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