Rare Candy: Difference between revisions

14 bytes removed ,  16 July 2017
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===Effect===
===Effect===
====Manual activation====
{{incomplete|section|needs=Amount of remaining HP when reviving a Pokémon}}
A Rare Candy raises the consuming Pokémon's level by one, up until level 100. It adds [[experience]] to a Pokémon until it levels up, and then stops, even if it just added a single experience point. Also, it revives the consuming Pokémon if it has fainted (the amount of HP remaining varies).<!--this includes Shedinja--> It is consumed upon use and cannot be used in battle.
When used from the Bag on a Pokémon, it increases that Pokémon's [[level]] by one, up to level 100. After leveling up, it will have the minimum required [[experience]] for its current level. If used on a [[fainting|fainted]] Pokémon, it will be revived.<!--this includes Shedinja-->


In Generations I and II, Pokémon above level 100 could level up using Rare Candies until level 255, after which another Rare Candy would revert it to level 0 where no more could be used.
The Rare Candy is consumed upon use and cannot be used in battle.


====Held item====
In [[Generation]]s {{gen|I}} and {{gen|II}}, Pokémon above level 100 could level up using Rare Candies until level 255, after which another Rare Candy would revert it to level 0 (Rare Candies cannot be used on level 0 Pokémon).
The Rare Candy can be held, but has no effect as a held item.


===Description===
===Description===