Rage (move): Difference between revisions

No change in size ,  5 January 2013
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In Stadium, Disable will cause a Pokémon's rage to build if it is successful.
In Stadium, Disable will cause a Pokémon's rage to build if it is successful.


===Generation II and IV===
===Generations II to IV===
Rage is no longer a continuous move and will not last until the end of the battle. Instead, Rage must be selected every turn. The extra damage bonuses gained when the user of Rage is hit by an opponent are no longer Attack stat bonuses, but rather a separate counter used only for this move. In addition to this, if Rage is not selected in consecutive turns or misses, all the damage bonuses gained through Rage will be lost. Furthermore, the accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage.
Rage is no longer a continuous move and will not last until the end of the battle. Instead, Rage must be selected every turn. The extra damage bonuses gained when the user of Rage is hit by an opponent are no longer Attack stat bonuses, but rather a separate counter used only for this move. In addition to this, if Rage is not selected in consecutive turns or misses, all the damage bonuses gained through Rage will be lost. Furthermore, the accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage.


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