Rage (move): Difference between revisions

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{{MoveInfobox|
{{bad picture|2=Should be replaced with Generation VII images}}
n=99 |
{{MoveInfobox
name=Rage |
|n=99
jname=いかり |
|name=Rage
jtranslit=Ikari |
|jname=いかり
jtrans=Rage |
|jtranslit=Ikari
gameimage=Rage V.png |
|jtrans=Rage
type=Normal |
|gameimage=Rage.png
damagecategory=Physical |
|gameimagewidth=300px
basepp=20 |
|type=Normal
maxpp=32 |
|damagecategory=Physical
power=20 |
|basepp=20
accuracy=100 |
|maxpp=32
bdesc=??? |
|power=20
gen=I |
|accuracy=100
category=Cool |
|gen=I
appeal=3 |
|category=Cool
jam=0 |
|appeal=3
cdesc=Can be repeatedly used without boring the judge. |
|jam=0
appealsc=0 |
|cdesc=Can be repeatedly used without boring the judge.
scdesc=Earn double the score in the next turn. |
|appealsc=0
pokefordex=rage |
|scdesc=Earn double the score in the next turn.
touches=yes |
|category6=Tough
protect=yes |
|appeal6=1
magiccoat=no |
|jam6=3
snatch=no |
|cdesc6=Badly startles all of the Pokémon to act before the user.
brightpowder=yes |
|touches=yes
kingsrock=yes |
|protect=yes
flag7=no |
|magiccoat=no
flag8=no |
|snatch=no
sound=no |
|mirrormove=yes
tm1=yes |
|kingsrock=yes
tm#1=20 |
|sound=no
na=no |
|tm1=yes
target=anyadjacent |
|tm#1=20
footnotes= }}
|na=no
'''Rage''' (Japanese: '''いかり''' ''Rage'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. In Generation I, it was [[TM20]].
|target=anyadjacent
}}
'''Rage''' (Japanese: '''いかり''' ''Rage'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. It was [[TM20]] in Generation I.


==Effect==
==Effect==
===Generation I===
===Generation I===
Rage deals damage and it will not be possible for the user to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable (only if Disable misses or fails), its {{stat|Attack}} stat will increase by one stage. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.
Rage deals damage and it will not be possible for the user to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable (only if Disable misses or fails), its {{stat|Attack}} stat will increase by one stage. Being hit by a multi-hit move will raise the user's {{stat|Attack}} once for each hit. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.


If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including {{status|sleep}}, {{status|freeze}}, partial trapping, {{status|flinch}}ing, or if the user hurts itself due to {{status|confusion}}.
If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to the 99.6% accuracy bug of 100%-accuracy moves when there are no other accuracy or evasion modifiers in effect, or in case said modifiers cancel each other, its accuracy will be unaffected. However, if Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including {{status|sleep}}, {{status|freeze}}, partial trapping, {{status|flinch}}ing, or if the user hurts itself due to {{status|confusion}}.


Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999.
Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999.
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Rage is no longer a continuous move and will not last until the end of the battle. Instead, Rage must be selected every turn. The extra damage bonuses gained when the user of Rage is hit by an opponent are no longer Attack stat bonuses, but rather a separate counter used only for this move, with similar power increase. In addition to this, if Rage is not selected in consecutive turns or misses, all the damage bonuses gained through Rage will be lost. Furthermore, the accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage.
Rage is no longer a continuous move and will not last until the end of the battle. Instead, Rage must be selected every turn. The extra damage bonuses gained when the user of Rage is hit by an opponent are no longer Attack stat bonuses, but rather a separate counter used only for this move, with similar power increase. In addition to this, if Rage is not selected in consecutive turns or misses, all the damage bonuses gained through Rage will be lost. Furthermore, the accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage.


===Generation V===
===Generation V onwards===
Same as the previous generations except extra damage bonuses gained when the user of Rage is hit by an opponent are once again Attack stat bonuses.
Extra damage bonuses gained when the user of Rage is hit by an opponent are again Attack stat bonuses.
 
===Pokémon Mystery Dungeon===
Rage does not deal damage. Instead, it gives the user the Enraged status, which boosts its Attack stat by one level every time it takes damage.
 
In [[Pokémon Mystery Dungeon: Gates to Infinity]], Rage indeed does damage, while raising the user's Attack level by one whenever it takes damage.


==Description==
==Description==
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrev3|Stad}}{{gameabbrev3|Stad2}}|A non-stop attack move. The user's <sc>Attack</sc> power increases every time it sustains damage.}}
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|A non-stop attack move. The user's <sc>Attack</sc> power increases every time it sustains damage.}}
{{movedescentry|{{gameabbrev3|GSC}}|Raises <sc>Attack</sc> if the user is hit.}}
{{movedescentry|{{gameabbrev2|GSC}}|Raises <sc>Attack</sc> if the user is hit.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Raises the user's <sc>Attack</sc> every time it is hit.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Raises the user's <sc>Attack</sc> every time it is hit.}}
{{movedescentry|{{gameabbrev3|FRLG}}|An attack that becomes stronger each time the user is hit in battle.}}
{{movedescentry|{{gameabbrev3|FRLG}}|An attack that becomes stronger each time the user is hit in battle.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|While this move is in use, it gains attack power each time the user is hit in battle.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|While this move is in use, it gains attack power each time the user is hit in battle.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}|As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|1}}
{{Movehead/Level|Normal|1}}
{{Moveentry/Level1|004|Charmander|1|Fire|Fire|22|19|19|FRLG=no|no|no}}
{{Moveentry/6|004|Charmander|2|Monster|Dragon|22|19|19{{sup/3|RSE}}|||}}
{{Moveentry/Level1|005|Charmeleon|1|Fire|Fire|24|20|20|FRLG=no|no|no}}
{{Moveentry/6|005|Charmeleon|2|Monster|Dragon|24|20|20{{sup/3|RSE}}|||}}
{{Moveentry/Level1|006|Charizard|2|Fire|Flying|24|20|20|FRLG=no|no|no}}
{{Moveentry/6|006|Charizard|2|Monster|Dragon|24|20|20{{sup/3|RSE}}|||}}
{{Moveentry/Level1|015|Beedrill|2|Bug|Poison|25|25|25|19|19|19}}
{{Moveentry/6|015|Beedrill|1|Bug|Bug|25|25|25|19|19|19}}
{{Moveentry/Level1|057|Primeape|1|Fighting|Fighting|no|Y=28|--, 28|--, 28|28|28}}
{{Moveentry/6|057|Primeape|1|Field|Field|28{{sup/1|Y}}|1, 28|1, 28|28|28|28}}
{{Moveentry/Level1|084|Doduo|2|Normal|Flying|36|25|25|10|10|STAB='''}}
{{Moveentry/6|084|Doduo|1|Flying|Flying|36|25|25|10|10|10{{sup/6|XY}}<br>9{{sup/6|ORAS}}|STAB='''}}
{{Moveentry/Level1|085|Dodrio|2|Normal|Flying|39|25|25|--, 10|--, 10|STAB='''}}
{{Moveentry/6|085|Dodrio|1|Flying|Flying|39|25|25|1, 10|1, 10|1, 10{{sup/6|XY}}<br>1, 9{{sup/6|ORAS}}|STAB='''}}
{{Moveentry/Level1|095|Onix|2|Rock|Ground|25|27|25|FRLG=23|14|14|B2W2=10}}
{{Moveentry/6|095|Onix|1|Mineral|Mineral|25|27|25{{sup/3|RSE}}<br>23{{sup/3|FRLG}}|14|14{{sup/5|BW}}<br>10{{sup/5|B2W2}}|13}}
{{Moveentry/Level1|104|Cubone|1|Ground|Ground|46|29|29|23|23}}
{{Moveentry/6|104|Cubone|1|Monster|Monster|46|29|29|23|23|23}}
{{Moveentry/Level1|105|Marowak|1|Ground|Ground|55|32|32|23|23}}
{{Moveentry/6|105|Marowak|1|Monster|Monster|55|32|32|23|23|23}}
{{Moveentry/Level1|115|Kangaskhan|1|Normal|Normal|--|31|31|22|22|STAB='''}}
{{Moveentry/6|115|Kangaskhan|1|Monster|Monster|1|31|31|22|22|22|STAB='''}}
{{Moveentry/Level1|128|Tauros|1|Normal|Normal|--|8|8|FRLG=4|5|5|STAB='''}}
{{Moveentry/6|128|Tauros|1|Field|Field|44|8|8{{sup/3|RSE}}<br>4{{sup/3|FRLG}}|5|5|5|STAB='''}}
{{Moveentry/Level1|136|Flareon|1|Fire|Fire|48|Y=no|no|no|no|no}}
{{Moveentry/6|136|Flareon|1|Field|Field|48{{sup/1|RGB}}|||||}}
{{Moveentry/Level1|158|Totodile|1|Water|Water|no|7|7|8|8}}
{{Moveentry/6|158|Totodile|2|Monster|Water 1||7|7|8|8|8}}
{{Moveentry/Level1|159|Croconaw|1|Water|Water|no|--, 7|--, 7|8|8}}
{{Moveentry/6|159|Croconaw|2|Monster|Water 1||1, 7|1, 7|8|8|8}}
{{Moveentry/Level1|160|Feraligatr|1|Water|Water|no|--, 7|--, 7|--, 8|--, 8}}
{{Moveentry/6|160|Feraligatr|2|Monster|Water 1||1, 7|1, 7|1, 8|1, 8|1, 8}}
{{Moveentry/Level1|206|Dunsparce|1|Normal|Normal|no|--|--|--|--|STAB='''}}
{{Moveentry/6|206|Dunsparce|1|Field|Field||1|1|1|1|1|STAB='''}}
{{Moveentry/Level1|208|Steelix|2|Steel|Ground|no|27|25|FRLG=23|14|14|B2W2=10}}
{{Moveentry/6|208|Steelix|1|Mineral|Mineral||27|25{{sup/3|RSE}}<br>23{{sup/3|FRLG}}|14|14{{sup/5|BW}}<br>10{{sup/5|B2W2}}|13}}
{{Moveentry/Level1|209|Snubbull|1|Normal|Normal|no|34|34|31|31|STAB='''}}
{{Moveentry/6|209|Snubbull|2|Field|Fairy||34|34|31|31|31|note=STAB prior to Gen VI}}
{{Moveentry/Level1|210|Granbull|1|Normal|Normal|no|38|38|35|35|STAB='''}}
{{Moveentry/6|210|Granbull|2|Field|Fairy||38|38|35|35|35|note=STAB prior to Gen VI}}
{{Moveentry/Level1|318|Carvanha|2|Water|Dark|no|no|7|6|6}}
{{Moveentry/6|267|Beautifly|1|Bug|Bug||||||37{{sup/6|ORAS}}}}
{{Moveentry/Level1|319|Sharpedo|2|Water|Dark|no|no|--, 7|--, 6|--, 6}}
{{Moveentry/6|318|Carvanha|1|Water 2|Water 2|||7|6|6|6{{sup/6|XY}}<br>4{{sup/6|ORAS}}}}
{{Moveentry/Level1|371|Bagon|1|Dragon|Dragon|no|no|--|--|--}}
{{Moveentry/6|319|Sharpedo|1|Water 2|Water 2|||1, 7|1, 6|1, 6|1, 6{{sup/6|XY}}<br>4{{sup/6|ORAS}}}}
{{Moveentry/Level1|372|Shelgon|1|Dragon|Dragon|no|no|--|--|--}}
{{Moveentry/6|371|Bagon|1|Dragon|Dragon|||1|1|1|1}}
{{Moveentry/Level1|373|Salamence|2|Dragon|Flying|no|no|--|--|--}}
{{Moveentry/6|372|Shelgon|1|Dragon|Dragon|||1|1|1|1}}
{{Moveentry/Level1|551|Sandile|2|Ground|Dark|no|no|no|no|--}}
{{Moveentry/6|373|Salamence|1|Dragon|Dragon|||1|1|1|1}}
{{Moveentry/Level1|552|Krokorok|2|Ground|Dark|no|no|no|no|--}}
{{Moveentry/6|551|Sandile|1|Field|Field|||||1|1}}
{{Moveentry/Level1|553|Krookodile|2|Ground|Dark|no|no|no|no|--}}
{{Moveentry/6|552|Krokorok|1|Field|Field|||||1|1}}
{{Moveentry/Level1|554|Darumaka|1|Fire|Fire|no|no|no|no|9}}
{{Moveentry/6|553|Krookodile|1|Field|Field|||||1|1}}
{{Moveentry/Level1|555|Darmanitan|1|Fire|Fire|no|no|no|no|--, 9}}
{{Moveentry/6|554|Darumaka|1|Field|Field|||||9|9}}
{{Moveentry/Level1|626|Bouffalant|1|Normal|Normal|no|no|no|no|6|STAB='''}}
{{Moveentry/6|555|Darmanitan|1|Field|Field|||||1, 9|1, 9}}
{{Movefooter|Normal|1}}
{{Moveentry/6|626|Bouffalant|1|Field|Field|||||6|6|STAB='''}}
{{Movefoot|Normal}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Normal|2}}
{{Movehead/Breed|Normal|2}}
{{Moveentry/Breed2|228|Houndour|2|Dark|Fire|{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|206|Dunsparce}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}|{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|206|Dunsparce}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}|{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|206|Dunsparce}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}|{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|206|Dunsparce}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}{{MSP|551|Sandile}}{{MSP|552|Krokorok}}{{MSP|553|Krookodile}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}{{MSP|626|Bouffalant}}}}
{{Moveentry/5|228|Houndour|1|Field|Field|||||}}
{{Moveentry/Breed2|234|Stantler|1|Normal|Normal|no|no|no|{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|206|Dunsparce}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}{{MSP|551|Sandile}}{{MSP|552|Krokorok}}{{MSP|553|Krookodile}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}{{MSP|626|Bouffalant}}|STAB='''}}
{{Moveentry/5|234|Stantler|1|Field|Field||||||STAB='''}}
{{Moveentry/Breed2|276|Taillow|2|Normal|Flying|no|{{MSP|084|Doduo}}{{MSP|085|Dodrio}}|{{MSP|084|Doduo}}{{MSP|085|Dodrio}}|{{MSP|084|Doduo}}{{MSP|085|Dodrio}}|STAB='''}}
{{Moveentry/5|276|Taillow|1|Flying|Flying||||||STAB='''}}
{{Moveentry/Breed2|333|Swablu|2|Normal|Flying|no|{{MSP|084|Doduo}}{{MSP|085|Dodrio}}{{MSP|371|Bagon}}{{MSP|372|Shelgon}}{{MSP|373|Salamence}}|{{MSP|084|Doduo}}{{MSP|085|Dodrio}}{{MSP|371|Bagon}}{{MSP|372|Shelgon}}{{MSP|373|Salamence}}|{{MSP|084|Doduo}}{{MSP|085|Dodrio}}{{MSP|371|Bagon}}{{MSP|372|Shelgon}}{{MSP|373|Salamence}}|STAB='''}}
{{Moveentry/5|333|Swablu|2|Dragon|Flying||||||STAB='''}}
{{Moveentry/Breed2|522|Blitzle|1|Electric|Electric|no|no|no|{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|206|Dunsparce}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}{{MSP|551|Sandile}}{{MSP|552|Krokorok}}{{MSP|553|Krookodile}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}{{MSP|626|Bouffalant}}}}
{{Moveentry/5|522|Blitzle|1|Field|Field|||||}}
{{Moveentry/Breed2|550|Basculin|1|Water|Water|no|no|no|{{MSP|318|Carvanha}}{{MSP|319|Sharpedo}}}}
{{Moveentry/5|550|Basculin|1|Water 2|Water 2|||||}}
{{Movefooter|Normal|2}}
{{Movefoot|Normal|2}}


===By [[TM]]===
===By [[TM]]===
{{Moveheader/TM|Normal|1|TM20|no|no|no|no|no}}
{{Movehead/TM|Normal|1|TM20|no|no|no|no|no|no}}
{{Moveentry/AllTM|Rage|1}}
{{Moveentry/AllTM|Rage|1}}
{{Movefooter|Normal|1}}
{{Movefoot|Normal}}


===By {{pkmn2|event}}===
===By {{pkmn2|event}}===
====[[Generation II]]====
====[[Generation II]]====
{{Learnlistspecial|Normal}}
{{Movehead/Special|Normal}}
{{Moveentryspecial|236|Tyrogue|1|Fighting|Fighting|{{DL|List of Gotta Catch 'Em All event Pokémon|Rage Tyrogue|New York City Pokémon Center}}}}
{{Moveentry/1|236|Tyrogue|1|Undiscovered|Undiscovered|{{DL|List of Gotta Catch 'Em All event Pokémon|Rage Tyrogue|New York City Pokémon Center}}}}
{{Moveentryspecial|246|Larvitar|2|Rock|Ground|{{DL|List of Gotta Catch 'Em All event Pokémon|Rage Larvitar|New York City Pokémon Center}}}}
{{Moveentry/1|246|Larvitar|1|Monster|Monster|{{DL|List of Gotta Catch 'Em All event Pokémon|Rage Larvitar|New York City Pokémon Center}}}}
{{Learnlist/footer}}
{{Movefoot|Normal}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
In the {{pkmn|Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team}} and {{pkmn|Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers}} games, Rage does not deal damage. Instead, it gives the user the [[Status ailments in Mystery Dungeon#Status conditions caused by moves|Enraged]] status, which boosts its Attack stat by one level every time it takes damage.
 
In [[Pokémon Mystery Dungeon: Gates to Infinity]], Rage does cause damage, and raises the user's Attack level by one whenever it takes damage.
 
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Enraged status. Its Attack rises by one level every time the user takes damage.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the user an Enraged status, which boosts its Attack by 1 level every time the user takes damage.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=normal|exp=yes|gen=While this move is in use, it gains attack power each time the user is hit in battle.|image3=Ash Charmander Rage.png|image3p=Charmander's tail flame gets larger|image1=Ash Charmander Rage hit.png|image1p=Charmander|image2=Lorelei Cloyster Rage.png|image2p=Cloyster}}
{{moveanime|type=normal|exp=yes|gen=While this move is in use, it gains attack power each time the user is hit in battle.|image3=Ash Charmander Rage.png|image3p=Charmander's tail flame getting larger|image1=Ash Charmander Rage hit.png|image1p=Charmander|image2=Lorelei Cloyster Rage.png|image2p=Cloyster}}
{{movep|type=normal|ms=004|pkmn=Charmander|method=Every time it is attacked, the flame on Charmander's tail grows larger. Then, its eyes becomes fiery and it bites on its opponent.}}
{{movep|type=normal|ms=004|pkmn=Charmander|method=Every time it is attacked, the flame on Charmander's tail grows larger. Then, its eyes becomes fiery and it bites on its opponent.}}
{{movemid|type=normal|user=Ash's Charmander|startcode=EP025|startname=Primeape Goes Bananas|notes=Debut}}
{{movemid|type=normal|user=Ash's Charmander|startcode=EP025|startname=Primeape Goes Bananas|notes=Debut}}
Line 135: Line 146:


===Pokédex entries===
===Pokédex entries===
{{Animedexheader|Kanto}}
{{Animedexheader|Kanto|no}}
{{Animedexbody|EP025|Rage|Ash's Pokédex|{{p|Charmander}}'s special [[move|attack]], Rage. It gains more power the more it is attacked. It will continue to fight until its opponent falls.}}
{{Animedexbody|EP025|Rage|Ash's Pokédex|{{p|Charmander}}'s special [[move|attack]], Rage. It gains more power the more it is attacked. It will continue to fight until its opponent falls.}}
{{Animedexfooter/Pokémon|original|Kanto}}
{{Animedexfooter/Pokémon|original|Kanto}}


==In the manga==
==In the manga==
===In the Aim to Be a Card Master!! manga===
{{movemanga|type=normal|exp=yes|gen=The user's attack is increased by rage.|image1=Kenta Ditto Transform Rage.png|image1p=Ditto transformed as a Dodrio}}
{{movep|type=tcg colorless|ms=085|pkmn=Dodrio|method=Ditto's attack is increased by rage.}}
{{movebtmManga|type=tcg colorless|user=Kenta Minamii|user1=Kenta's Ditto|startcode=MCM1|startname=District Convention "Kenta, to the Open Sea"|notes=Debut<br>Used via {{color2|{{tcg colorless color dark}}|Transform (move)|Transform}}}}
===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
{{movemanga|type=normal|exp=yes|gen=The user gains attack power when it is hit by an attack.|image1=Pika Rage Bide.png|image1p=Pikachu}}
{{movemanga|type=normal|exp=yes|gen=The user gains attack power when it is hit by an attack.|image1=Pika Rage Bide.png|image1p=Pikachu}}
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu gains attack power each time it is hit by an attack.}}
{{movep|type=normal|ms=025|pkmn=Pikachu|method=Pikachu gains attack power each time it is hit by an attack.}}
{{movebtmManga|type=normal|user=Pika|user1=Red's Pika|startcode=PS090|startname=The Legend|notes=Debut}}
{{movebtmManga|type=normal|user=Pika|user1=Red's Pika|startcode=PS090|startname=The Legend|notes=Debut}}
===In the Pokémon Gold & Silver: The Golden Boys manga===
{{movemanga|type=normal|exp=yes|gen=The user increases its attack power.|image1=Chinchou Rage Spark Golden Boys.png|image1p=Chinchou}}
{{movep|type=normal|ms=170|pkmn=Chinchou|method=Chinchou increases its attack power by holding in electricity.}}
{{movebtmManga|type=normal|user=Chinchou (Pokémon)|user1=Several wild Chinchou|startcode=GB20|startname=A Serious Crisis!! The Battle With The Lugia|notes=Debut}}


===In the Pokémon Pocket Monsters manga===
===In the Pokémon Pocket Monsters manga===
{{movemanga|type=normal|exp=yes|gen=The user becomes angry and increases its attack power.|image1=Red Clefairy Rage PMRS.png|image1p=Clefairy}}
{{movemanga|type=normal|exp=yes|gen=The user becomes angry and increases its attack power.|image1=Red Clefairy Rage PMRS.png|image1p=Clefairy}}
{{movep|type=normal|ms=035|pkmn=Clefairy|method=Clefairy's attack power gets increased after becoming angry.}}
{{movep|type=normal|ms=035|pkmn=Clefairy|method=Clefairy's attack power gets increased after becoming angry.}}
{{movebtmManga|type=normal|user=Red's Clefairy|startcode=PMRS27|startname=Clefairy Transforms?!|notes=Debut<br/>Clefairy cannot {{color2|{{normal color dark}}|Anime move errors|cannot legally learn}} Rage as of {{color2|{{normal color dark}}|Generation III}}}}
{{movebtmManga|type=normal|user=Red's Clefairy|startcode=PMRS27|startname=Clefairy Transforms?!|notes=Debut<br>Clefairy cannot {{color2|{{normal color dark}}|Anime move errors|cannot legally learn}} Rage as of {{color2|{{normal color dark}}|Generation III}}}}


==In other generations==
==In other generations==
{{movegen|
{{movegen
type=Normal|
|type=Normal
genI=Rage I|
|genI=Rage I
genII=Rage II|
|genII=Rage II
genIII=Rage III|
|genIII=Rage III
genIV=Rage IV|
|genIV=Rage IV
}}
 
{{Movegen
|type=Normal
|genV=Rage V
|PMDRB=Rage PMD RB
}}
}}
{{Movegen|
 
type=Normal|
{{Movegen
Stad=Rage Stadium|
|type=Normal
|Stad=Rage Stadium
|Stad2=Rage Stad2
|Colo=Rage Colo
|XD=Rage XD
}}
}}


==Trivia==
==Trivia==
* In [[Generation IV]], there is a [[Rage glitch|glitch]] which can occur after a Pokémon uses {{m|Transform}}, even via {{m|Mimic}}, then uses Rage while transformed.
* In [[Generation IV]], there is a [[Rage glitch|glitch]] which can occur after a Pokémon uses {{m|Transform}}, even via {{m|Mimic}}, then uses Rage while transformed.
* Prior to [[Generation VI]], if the last opposing Pokémon successfully used {{m|Self-Destruct}} or {{m|Explosion}} on a target that had used Rage and the target survived, Rage would build despite it being the end of the battle.


==In other languages==
==In other languages==
Line 179: Line 211:
|ko=분노 ''Bunno''
|ko=분노 ''Bunno''
|no=Sinne
|no=Sinne
|pt_br=Raiva
|pt_br=Raiva<br>Ira (TCG)
|pt_eu=Fúria
|pt_eu=Fúria
|sr=Bes
|sr=Bes
|es=Furia}}
|es=Furia
|vi=Phẫn Nộ
}}
{{-}}
{{-}}
{{Generation I TMs}}
{{Generation I TMs}}
Line 188: Line 222:
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[it:Ira (mossa)]]
[[Category:Moves that can raise the user's Attack]]
[[pt:Rage]]
[[Category:Moves that can jam]]


[[de:Raserei]]
[[de:Raserei]]
[[es:Furia]]
[[fr:Frénésie]]
[[fr:Frénésie]]
[[it:Ira (mossa)]]
[[ja:いかり]]
[[ja:いかり]]
[[pl:Rage]]
[[pl:Rage]]
[[zh:愤怒(技能)]]
[[zh:愤怒(招式)]]
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