Pokéwalker: Difference between revisions

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(I discovered this today with the PokeWalker I purchased on Ebay)
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Each Pokéwalker area has three advantageous [[type]]s which vary between areas, and have influence over the Pokéwalker's Poké Radar and Dowsing Machine. When a Pokémon of an advantageous type is brought into an area, then the chance of finding rarer Pokémon when using the Poké Radar and items when using the Dowsing Machine will slightly increase. In addition to making rarer Pokémon easier to find when using the Poké Radar, an advantageous type will lower the required step count for each Pokémon by 25%. This effect does not apply to the Dowsing Machine.
Each Pokéwalker area has three advantageous [[type]]s which vary between areas, and have influence over the Pokéwalker's Poké Radar and Dowsing Machine. When a Pokémon of an advantageous type is brought into an area, then the chance of finding rarer Pokémon when using the Poké Radar and items when using the Dowsing Machine will slightly increase. In addition to making rarer Pokémon easier to find when using the Poké Radar, an advantageous type will lower the required step count for each Pokémon by 25%. This effect does not apply to the Dowsing Machine.


The Pokéwalker can be used without a Pokémon stored in it. It will continue to accumulate steps and watts. The Dowsing Machine can still be used, but the Poké Radar cannot, as no battle could take place. In addition, Pokémon from the route being walked may voluntarily join in the Pokéwalker seemingly at random, taking the spot of the missing Pokémon, essentially being caught for free.
The Pokéwalker cannot be used before interacting with a copy of HeartGold or SoulSilver, but it can be used without a Pokémon stored in it. It will continue to accumulate steps and watts. The Dowsing Machine can still be used, but the Poké Radar cannot, as no battle could take place. In addition, Pokémon from the route being walked may voluntarily join in the Pokéwalker seemingly at random, taking the spot of the missing Pokémon, essentially being caught for free.


===[[File:Pokéwalker Pokéradar.png]] Poké Radar===
===[[File:Pokéwalker Pokéradar.png]] Poké Radar===
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|}
|}


The Pokémon catchable on a given Stroll are fixed from the time the player transfers their Pokémon to the Pokéwalker. At this time, the game selects one Pokémon from each of the 3 groups (A, B and C) that will appear during that Stroll. Should the player wish to catch one of the three Pokémon not selected for that Stroll, they must send their Pokémon back to their game card and then choose to go on the route again. Pokémon caught in the Pokéwalker are assigned a random [[Nature]], ignoring {{a|Synchronize}}.
The Pokémon catchable on a given Stroll are fixed from the time the player transfers their Pokémon to the Pokéwalker. At this time, the game selects one Pokémon from each of the 3 groups (A, B and C) that will appear during that Stroll. Should the player wish to catch one of the three Pokémon not selected for that Stroll, they must send their Pokémon back to their game card and then choose to go on the route again. The Pokéwalker does not store the [[IV]]s or [[personality value]] of the captured Pokémon, which are generated when the Pokémon are transferred to the connected copy of HeartGold or SoulSilver.<ref>[https://www.smogon.com/forums/threads/past-gen-rng-research.61090/post-2634864 Pokéwalker RNG Research]</ref> Pokémon caught in the Pokéwalker are assigned a random [[Nature]], and will ignore {{a|Synchronize}}. Due to how these Pokémon are generated, they are both prevented from being {{Shiny}}, and will never generate with a Quirky Nature. Caught Pokémon are placed into standard Poké Balls and will display the met location of "Pokéwalker".


The battle system of the Pokéwalker is primitive: each Pokémon utilizes their in-game menu sprite in the battle, and each has only 4 HP. A player can either Attack, Evade, or Catch the wild Pokémon, while the wild Pokémon in turn may Attack, Evade, or Run from battle. Attacking will cause the Pokémon to inflict 1 point damage (regardless of stats or type matchups) and the possibility of a critical hit (for an extra 1 damage point), unless the opponent evades the attack. Evading an opponent's attack results in the user counterattacking, inflicting one damage point without receiving any. If both Pokémon choose to evade, this results in a "Stare down" between the two Pokémon, and nothing happens during that turn. The Catch option will throw a Poké Ball at the wild Pokémon, which may catch it, but if it fails, the wild Pokémon will automatically flee battle, and the player's 10 watts will have been wasted. The same is true if the player's Pokémon defeats its opponent (as no battle experience is gained), whereas if the opponent defeats the player's Pokémon, the player will lose up to 10 watts (like how money is in the main series games after the defeat of the player's Pokémon).
The battle system of the Pokéwalker is primitive: each Pokémon utilizes their in-game menu sprite in the battle, and each has only 4 HP. A player can either Attack, Evade, or Catch the wild Pokémon, while the wild Pokémon in turn may Attack, Evade, or Run from battle. Attacking will cause the Pokémon to inflict 1 point damage (regardless of stats or type matchups) and the possibility of a critical hit (for an extra 1 damage point), unless the opponent evades the attack. Evading an opponent's attack results in the user counterattacking, inflicting one damage point without receiving any. If both Pokémon choose to evade, this results in a "Stare down" between the two Pokémon, and nothing happens during that turn. The Catch option will throw a Poké Ball at the wild Pokémon, which may catch it, but if it fails, the wild Pokémon will automatically flee battle, and the player's 10 watts will have been wasted. The same is true if the player's Pokémon defeats its opponent (as no battle experience is gained), whereas if the opponent defeats the player's Pokémon, the player will lose up to 10 watts (like how money is in the main series games after the defeat of the player's Pokémon).
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====Mathematical derivation of dowsing probabilities====
====Mathematical derivation of dowsing probabilities====
These derivations assumes that hints are faithfully followed.
These derivations assume that hints are faithfully followed.
 
{{-}}
{| class="expandable" style="margin:auto; margin-top:10px; text-align:center; background: #d32c3e; {{roundy|10px}}; border: 3px solid #090809"
{| class="expandable" style="margin:auto; margin-top:10px; text-align:center; background: #d32c3e; {{roundy|10px}}; border: 3px solid #090809"
|+ '''Perspective 1: Chance that player's choices will end up finding an item'''
|+ '''Perspective 1: Chance that player's choices will end up finding an item'''
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| ♪•••••
| ♪•••••
| (1)
| (1)
| rowspan=3 | ( 1/6 x 1 ) + ( 1/6 x 1 ) + ( 4/6 x 1/4 )<br>=<br>1/6 + 1/6 + 1/6<br>=<br>1/2
| class="l" rowspan=3 | <math>
\begin{align}
P &= \left( \frac{1}{6} \times 1 \right) + \left( \frac{1}{6} \times 1 \right) + \left( \frac{4}{6} \times \frac{1}{4} \right) \\
&= \frac{1}{6} + \frac{1}{6} + \frac{1}{6} \\
&= \frac{1}{2}
\end{align}
</math>
|- style="background:#ede9ee"
|- style="background:#ede9ee"
| Near
| Near
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| •♪••••
| •♪••••
| (1)
| (1)
| rowspan=3 | ( 1/6 x 1 ) + ( 2/6 x 1/2 ) + ( 3/6 x 1/3 )<br>=<br>1/6 + 1/6 + 1/6<br>=<br>1/2
| class="l" rowspan=3 | <math>
\begin{align}
P &= \left( \frac{1}{6} \times 1 \right) + \left( \frac{2}{6} \times \frac{1}{2} \right) + \left( \frac{3}{6} \times \frac{1}{3} \right) \\
&= \frac{1}{6} + \frac{1}{6} + \frac{1}{6} \\
&= \frac{1}{2}
\end{align}
</math>
|- style="background:#ede9ee"
|- style="background:#ede9ee"
| Near
| Near
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| ••♪•••
| ••♪•••
| (1)
| (1)
| rowspan=3 | ( 1/6 x 1 ) + ( 2/6 x 1/2 ) + ( 3/6 x 1/3 )<br>=<br>1/6 + 1/6 + 1/6<br>=<br>1/2
| class="l" rowspan=3 | <math>
\begin{align}
P &= \left( \frac{1}{6} \times 1 \right) + \left( \frac{2}{6} \times \frac{1}{2} \right) + \left( \frac{3}{6} \times \frac{1}{3} \right) \\
&= \frac{1}{6} + \frac{1}{6} + \frac{1}{6} \\
&= \frac{1}{2}
\end{align}
</math>
|- style="background:#ede9ee"
|- style="background:#ede9ee"
| Near
| Near
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| N/A
| N/A
| (1)
| (1)
| rowspan=4 | 1/6 x ( 1 + 1/2 + (1/3 x 3) + 1/4 )<br>=<br>1/6 x 11/4<br>=<br>11/24
| class="l" rowspan=4 | <math>
\begin{align}
P &= \frac{1}{6} \times \left( 1 + \frac{1}{2} + \left(\frac{1}{3} \times 3\right) + \frac{1}{4} \right) \\
&= \frac{1}{6} \times \frac{11}{4} \\
&= \frac{11}{24}
\end{align}
</math>
|- style="background:#ede9ee"
|- style="background:#ede9ee"
| ♪x••••
| ♪x••••
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| N/A
| N/A
| (1)
| (1)
| rowspan=5 width="250px" | 1/6 x ( 1 + 1 + 1/2 + (1/3 x 2) + 1/4 )<br>=<br>1/6 x ((12 + 12 + 6 + 8 + 3)/12)<br>=<br>1/6 x 41/12<br>=<br>41/72
| class="l" rowspan=5 | <math>
\begin{align}
P &= \frac{1}{6} \times \left( 1 + 1 + \frac{1}{2} + \left(\frac{1}{3} \times 2\right) + \frac{1}{4} \right) \\
&= \frac{1}{6} \times {12 + 12 + 6 + 8 + 3 \over 12} \\
&= \frac{1}{6} \times \frac{41}{12} \\
&= \frac{41}{72}
\end{align}
</math>
|- style="background:#ede9ee"
|- style="background:#ede9ee"
| x♪••••
| x♪••••
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| N/A
| N/A
| (1)
| (1)
| rowspan=4 | 1/6 x ( 1 + (1/2 x 2) + (1/4 x 2) + 1/3 )<br>=<br>1/6 x ((6 + 6 + 3 + 2)/6)<br>=<br>1/6 x 17/6<br>=<br>17/36
| class="l" rowspan=4 | <math>
\begin{align}
P &= \frac{1}{6} \times \left( 1 + \left(\frac{1}{2} \times 2\right) + \left(\frac{1}{4} \times 2\right) + \frac{1}{3} \right) \\
&= \frac{1}{6} \times {6 + 6 + 3 + 2 \over 6} \\
&= \frac{1}{6} \times \frac{17}{6} \\
&= \frac{17}{36}
\end{align}
</math>
|- style="background:#ede9ee"
|- style="background:#ede9ee"
| •x♪•••<br>••♪x••
| •x♪•••<br>••♪x••
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| 1/3
| 1/3
|-
|-
| style="background:#ede9ee; {{roundybottom|5px}}" colspan=6 | <big>'''Overall chance: 1/2'''</big><br><small>( 2 x 1/6 x ( 11/24 + 41/72 + 17/36 ) )</small>
| style="background:#ede9ee; {{roundybottom|5px}}" colspan=6 | <big>'''Overall chance: 1/2'''</big><br><math>\left( 2 \times \frac{1}{6} \times \left( \frac{11}{24} + \frac{41}{72} + \frac{17}{36} \right) \right)</math>
|}
|}


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===Other Pokéwalkers===
===Other Pokéwalkers===
If two Pokéwalkers are within range of each other and infrared communications are activated, the two players' Pokémon will interact, and each player will receive an item. What item is obtained is based on the route the receiving player is using at the time. The Pokéwalker can only hold up to 10 items from other players per sync with game. After this 10 item limit is reached, a player will receive 1 to 99 watts upon activating infrared communications. If both players have reached the 10 item limit, they will both receive the same amount of watts. A player can only link with the same person once per day. Similar to mixing records, once two players connect their Pokéwalkers, their in-game team data at the time they sent their Pokémon to the Pokéwalker will also be passed to the other person. When a player then sends their Pokémon back to their game, the person that they connected with and their team will appear in the basement of the [[Trainer House]] located in [[Viridian City]], where they can be battled for one [[Battle Point]] once a day.
If two Pokéwalkers are within range of each other and infrared communications are activated, the two players' Pokémon will interact, and each player will receive an item. What item is obtained is based on the route the receiving player is using at the time. The Pokéwalker can only hold up to 10 items from other players per sync with game. After this 10 item limit is reached, a player will receive 1 to 99 watts upon activating infrared communications. If both players have reached the 10 item limit, they will both receive the same amount of watts. The amount of watts received is not random, however: it is always equal to half of 1/100 of the sum of both Pokéwalkers' steps (rounded down).
 
A player can only link with the same person once per day. Similar to mixing records, once two players connect their Pokéwalkers, their in-game team data at the time they sent their Pokémon to the Pokéwalker will also be passed to the other person. When a player then sends their Pokémon back to their game, the person that they connected with and their team will appear in the basement of the [[Trainer House]] located in [[Viridian City]], where they can be battled for one [[Battle Point]] once a day.


===Pokémon HeartGold and SoulSilver===
===Pokémon HeartGold and SoulSilver===
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Coming bundled with the games themselves, the Pokéwalker's most important means of communication is with a copy of Pokémon HeartGold or Pokémon SoulSilver. The Pokéwalker syncs with the time on the Nintendo DS system it links with. As long as a Pokémon is on the Pokéwalker, the specific game it came from is locked to that Pokéwalker, and it will only send back to the same save file.
Coming bundled with the games themselves, the Pokéwalker's most important means of communication is with a copy of Pokémon HeartGold or Pokémon SoulSilver. The Pokéwalker syncs with the time on the Nintendo DS system it links with. As long as a Pokémon is on the Pokéwalker, the specific game it came from is locked to that Pokéwalker, and it will only send back to the same save file.


After a sync with the games, any Pokémon caught in the Pokéwalker will be put into a PC box, while any items found on the device will be placed into the Bag's appropriate pocket. Caught Pokémon are in standard Poké Balls and have the met location of "Pokéwalker". The game will also display a diary of specific events that occurred to the Pokémon in the Pokéwalker. The Pokéwalker can connect with any DS system, as the infrared receiver is in the game cartridge itself, rather than on the system (as was the case with Gold, Silver, and Crystal, making them cut off from communication with Pokémon Pikachu 2 GS if the games were not played on a [[Game Boy Color]]).
After a sync with the games, any Pokémon caught in the Pokéwalker will be put into a PC box, while any items found on the device will be placed into the Bag's appropriate pocket. The game will also display a diary of specific events that occurred to the Pokémon in the Pokéwalker. The Pokéwalker can connect with any DS system, as the infrared receiver is in the game cartridge itself, rather than on the system (as was the case with Gold, Silver, and Crystal, making them cut off from communication with Pokémon Pikachu 2 GS if the games were not played on a [[Game Boy Color]]).
 
When a Pokémon is copied to the Pokéwalker from HeartGold or SoulSilver, hidden values such as their [[personality value]] are retained. As a result, Pokémon with [[form differences]] due such as gender-specific forms, or {{p|Spinda}}'s spot pattern<ref>https://projectpokemon.org/home/forums/topic/62018-extracting-save-data-from-a-pokewalker/?do=findComment&comment=278568</ref> are properly displayed on the Pokéwalker. It also stores the [[Trainer ID number|trainer data]], and current [[party]] members of the player at the moment the Pokéwalker was last connected to it's respective copy of HeartGold or SoulSilver, which is used to recreate a likeness of the player in the [[Trainer House]].


When a Pokéwalker is synced with a new game, the language of the Pokéwalker will change to match that game. For example, if a Pokéwalker that came with a Japanese game is synced with an English game, after syncing, the Pokéwalker will be in English. This suggests that very little data is stored on the Pokéwalker itself.
When a Pokéwalker is synced with a new game, the language of the Pokéwalker will change to match that game. For example, if a Pokéwalker that came with a Japanese game is synced with an English game, after syncing, the Pokéwalker will be in English.


Contrary to popular rumors, the PokeWalker is ''not'' region-locked; a Japanese Pokewalker can be used on an English HeartGold just as well as an American-bought Pokewalker can.
Additionally, the "Receive Gifts" option will function regardless of whether the Pokéwalker was originally linked with the current copy of HeartGold or SoulSilver, even if the originally linked cartridge is in a different language. Pokémon obtained via Poké Radar and transferred this way will always match the Trainer ID, Trainer name, and game language of the recipient's game, not the originally linked game.<ref>https://github.com/kwsch/PKHeX/issues/3837</ref><ref>https://docs.google.com/document/d/1-etPYFvFmDarEiIjhETrKkl7fJjo01tcH3K8SOEe5iM/</ref>


===Pokéwalker Spots===
===Pokéwalker Spots===
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==Troubleshooting and exploitation==
==Troubleshooting and exploitation==
===Pokémon retrieval===
===Pokémon retrieval===
A Pokémon that has been transferred onto a Pokéwalker is not actually removed from the game and moved to the device; rather, the Pokémon's data is copied and sent. The targeted Pokémon is instead put aside and cannot be used in the game until the data has been returned to that game. Therefore, if a Pokéwalker is lost or damaged, the Pokémon is not lost. A Pokémon can be restored to the game it was taken from if a Pokéwalker is lost or broken by pressing and holding Up, Select, and R at the Pokéwalker connection screen. The Pokémon will be returned to the PC box with its level and [[friendship]] unaffected.
A Pokémon that has been transferred onto a Pokéwalker is not actually removed from the game and moved to the device; rather, the Pokémon's data is copied and sent. The targeted Pokémon is instead stored elsewhere in the savefile and cannot be used in the game until the Pokéwalker reconnects. Therefore, if a Pokéwalker is lost or damaged, the Pokémon is not lost. A Pokémon can be restored to the game it was taken from if a Pokéwalker is lost or broken by pressing and holding Up, Select, and R at the Pokéwalker connection screen. The Pokémon will be returned to the PC box with its level and [[friendship]] unaffected.


Nintendo used to sell individual Pokéwalkers, battery covers, and clip covers as replacements on their [http://store.nintendo.com/webapp/wcs/stores/servlet/SearchView?catalogId=10001&storeId=10001&langId=-1&currency=USD&ignoreCrumbs=&crumb1=&crumb1Ignore=&crumb2=&crumb2Ignore=&crumb3=&crumb3Ignore=&translateFrom=%C3%88%C3%89%C3%87&translateTo=EEC&usrSearchText=Pokewalker&searchText=POKEWALKER&selSrchType=&page=&view=&productId=&categoryId=&lastAction=&orderTotal=null&tranId=0&jktranid=&rpComment=&dropOff=&userSearchText=Pokewalker&bnSubmit.x=0&bnSubmit.y=0 online store].
Nintendo used to sell individual Pokéwalkers, battery covers, and clip covers as replacements on their [http://store.nintendo.com/webapp/wcs/stores/servlet/SearchView?catalogId=10001&storeId=10001&langId=-1&currency=USD&ignoreCrumbs=&crumb1=&crumb1Ignore=&crumb2=&crumb2Ignore=&crumb3=&crumb3Ignore=&translateFrom=%C3%88%C3%89%C3%87&translateTo=EEC&usrSearchText=Pokewalker&searchText=POKEWALKER&selSrchType=&page=&view=&productId=&categoryId=&lastAction=&orderTotal=null&tranId=0&jktranid=&rpComment=&dropOff=&userSearchText=Pokewalker&bnSubmit.x=0&bnSubmit.y=0 online store].
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===Cloning glitch===
===Cloning glitch===
It is possible to manipulate the Pokéwalker in such a way that [[Cloning glitches#Pokéwalker|a cloning glitch]] occurs. By putting a Pokémon onto the Pokéwalker, then turning the game off before saving, the Pokémon will be in both the cartridge and the Pokéwalker. However, the Pokémon in the Pokéwalker will be released back into the wild when an attempt is made to return it to the game, even if the original Pokémon was released or traded away. This is because the game does not recognize the Pokémon as being caught from the Pokéwalker, nor does it match the stored data of the Pokémon that was sent to the Pokéwalker (the data was not even saved in the first place).
It is possible to manipulate the Pokéwalker in such a way that [[Cloning glitches#Pokéwalker|a cloning glitch]] occurs. By putting a Pokémon onto the Pokéwalker, then turning the game off before saving, the Pokémon will remain in the player's PC box, but a copy will still appear in the Pokéwalker. However, the Pokémon stored in the Pokéwalker will be deleted when an attempt is made to return it to the game, even if the original Pokémon was released or traded away. This is because the game does not recognize that a Pokémon was assigned to the Pokéwalker for a stroll, as the savefile essentially reverts to a state prior to having copied the Pokémon to the Pokéwalker.


==Trivia==
==Trivia==
* The music for the Pokéwalker's menus in HeartGold and SoulSilver is a remix of the [[Game Boy Printer]] theme from {{v2|Yellow}}, {{3v2|Gold|Silver|Crystal}}, its first appearance in nearly a decade.
* The music for the Pokéwalker's menus in HeartGold and SoulSilver is a remix of the [[Game Boy Printer]] theme from {{v2|Yellow}}, {{3v2|Gold|Silver|Crystal}}, its first appearance in nearly a decade.
** In turn, a remastered version of the Pokéwalker's menu theme is used in the Communication Channel of [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]].
** In turn, a remastered version of the Pokéwalker's menu theme is used in the Communication Channel of [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]].
* The Pokéwalker's sprites are grayscale versions of the ones used in {{game|Diamond and Pearl|s}}, rather than the ones from {{game|Platinum}} or {{game|HeartGold and SoulSilver|s}}.
* The Pokéwalker's sprites are grayscale versions of the ones used in Pokémon Diamond and Pearl, rather than the ones from {{game|HeartGold and SoulSilver|s}}. The only exceptions are alternate forms that were introduced after {{game|Diamond and Pearl|s}} (such as Origin Forme {{p|Giratina}} and [[spiky-eared Pichu]]) and {{p|Registeel}} (whose Pokémon Diamond and Pearl sprite was changed in non-English European versions of Diamond and Pearl and all subsequent Generation IV games in all languages, due to its original sprite raising concerns of [[Pokémon controversy|perceived Nazi imagery]]).
** This is, of course, with the exception of alternate forms that were introduced after Diamond and Pearl, such as Origin Forme {{p|Giratina}} or [[Spiky-eared Pichu]].
* In order to unlock all non-event routes, one would need to walk approximately 1000 miles (1609&nbsp;km), assuming 2000 steps per mile,<ref name="Shape Up">[https://web.archive.org/web/20121017085245/http://www.shapeup.org/shape/steps.php Shape Up America]: 10,000 Steps</ref> with the assumption that no [[Watt]]s are spent or received as gifts.
* In order to unlock all non-event routes, one would need to walk approximately 1000 miles (1609&nbsp;km), assuming 2000 steps per mile,<ref name="Shape Up">[https://web.archive.org/web/20121017085245/http://www.shapeup.org/shape/steps.php Shape Up America]: 10,000 Steps</ref> with the assumption that no [[Watt]]s are spent or received as gifts.
* If walking with the Pokéwalker the recommended 10,000 steps per day,<ref name="Shape Up"/> it would take 200 days to unlock all the routes, with the assumption that no watts are spent or received as gifts.
* If walking with the Pokéwalker the recommended 10,000 steps per day,<ref name="Shape Up"/> it would take 200 days to unlock all the routes, with the assumption that no watts are spent or received as gifts.
* In the Pokéwalker, 20 steps equals 1 watt. Similarly, it takes approximately 20 steps to burn 1 calorie.<ref>[https://web.archive.org/web/20151117050531/https://www.pittcountync.gov/depts/planning/cdwalk/pages/info.shtml Pitt County]: Planning & Development: Walking Trails & Routes</ref>
* In the Pokéwalker, 20 steps equals 1 watt. Similarly, it takes approximately 20 steps to burn 1 calorie.<ref>[https://web.archive.org/web/20151117050531/https://www.pittcountync.gov/depts/planning/cdwalk/pages/info.shtml Pitt County]: Planning & Development: Walking Trails & Routes</ref>
* The Pokéwalker will record up to a maximum of 9999999 steps with a maximum of 99999 steps each day, though watts will continue to be earned. Similarly, there is a limit of 9999 watts before some must be transferred or spent to earn more.
* The Pokéwalker will record up to a maximum of 9,999,999 steps with a maximum of 99,999 steps each day, though watts will continue to be earned. Similarly, there is a limit of 9999 watts before some must be transferred or spent to earn more.
* If a Pokémon levels up from the Pokéwalker, when it is transferred back to the game it will not learn moves it would normally learn by leveling up. In addition, it will not evolve if it makes the required level.
* If a Pokémon levels up from the Pokéwalker, when it is transferred back to the game it will not learn moves it would normally learn by leveling up. In addition, it will not evolve if it makes the required level.
* According to an {{wp|Iowa State University}} study, the Pokéwalker was more accurate than other pedometers available at the time.<ref>[http://archive.news.iastate.edu/news/2011/apr/Pokewalker Iowa State University]: Slow and steady wins the race: Pokéwalker beats other pedometers in ISU study</ref>
* According to an {{wp|Iowa State University}} study, the Pokéwalker was more accurate than other pedometers available at the time.<ref>[http://archive.news.iastate.edu/news/2011/apr/Pokewalker Iowa State University]: Slow and steady wins the race: Pokéwalker beats other pedometers in ISU study</ref>
* Pokémon caught in a Pokéwalker cannot have a Quirky [[Nature]].


==See also==
==See also==
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<references/>
<references/>
{{-}}
{{-}}
{{Other games}}<br>
{{Side series}}<br>
{{Project Games notice}}
{{Project Games notice}}


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[[Category:Electronic devices]]
[[Category:Electronic devices]]
[[Category:Peripherals]]
[[Category:Peripherals]]
[[Category:Methods of obtaining Pokémon]]


[[de:Pokéwalker]]
[[de:Pokéwalker]]