Pokémon data structure (Generation II): Difference between revisions

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* [[Pokérus]] has also been added right after happiness. Like happiness, this value disappears when traded to Generation I. As such, it is possible to "erase" a Pokémon of Pokérus by trading it between a Generation I game and a Generation II game, granted it is "compatible" with Generation I.
* [[Pokérus]] has also been added right after happiness. Like happiness, this value disappears when traded to Generation I. As such, it is possible to "erase" a Pokémon of Pokérus by trading it between a Generation I game and a Generation II game, granted it is "compatible" with Generation I.
* [[#Caught data|Caught data]] (2 bytes) has been added after Pokérus. However, these fields are left blank in all versions except [[Crystal Version]].
* [[#Caught data|Caught data]] (2 bytes) has been added after Pokérus. However, these fields are left blank in all versions except [[Crystal Version]].
* At the very end of the "temporary bytes", Special has now been split up into [[Special Attack]] and [[Special Defense]]. Both stats utilize the same EV and IV values. However, they are assigned different numbers from the species' given database entry.
* At the very end of the "temporary bytes", Special has now been split up into {{stat|Special Attack}} and {{stat|Special Defense}}. Both stats utilize the same EV and IV values. However, they are assigned different numbers from the species' given database entry.


==Notes==
==Notes==
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