Pokémon battle: Difference between revisions

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:'''''Single Battle''' redirects here. For the battle mode found in the Pokémon Cable Club for Generations I, II and III, or the Pokémon Communication Club Colosseum for Generation IV, see [[Single Battle (Battle Mode)]].''
:''Single Battle redirects here. For the battle mode found in the Pokémon Cable Club for Generations I, II and III, or the Pokémon Communication Club Colosseum for Generation IV, see [[Single Battle (Battle Mode)]].''
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{{redirect|Battle|the location in [[Orre]]|Mt. Battle}}
[[File:XY Prerelease wild battle.png|right|thumb|256px|A Pokémon battle between {{p|Chespin}} and a {{pkmn2|wild}} {{p|Fletchling}} in {{g|X and Y}}]]
{{bad picture|2=Should be replaced with Generation VII images}}
A '''Pokémon battle''' (Japanese: '''ポケモンバトル''' ''Pokémon battle'', '''ポケモンしょうぶ''' ''Pokémon fight'' in older content) is a form of competition between {{OBP|Pokémon|species}}. In these battles, one or more of the Pokémon is typically owned and [[Pokémon training|trained]] by a person, its [[Pokémon Trainer]], in order to win.
[[File:Ash Alain battle.png|thumb|250px|A battle between {{Ash}} and [[Alain]] in the anime]]
A '''Pokémon battle''' (Japanese: '''ポケモンバトル''' ''Pokémon battle''), often known as a '''Pokémon fight''' (Japanese: '''ポケモンしょうぶ''' ''Pokémon fight'') in the [[Generation I]] games, is a form of competition between {{OBP|Pokémon|species}}. In these battles, one or more of the Pokémon is typically owned and [[Pokémon training|trained]] by a person, its [[Pokémon Trainer]], in order to win.


When a Pokémon [[fainting|faints]] in battle, its Trainer may send out another to take its place. After all of a Trainer's [[party]] Pokémon have been defeated, the battle has been won, and the loser must pay out some amount of money to the winner, determined based on the level of the Pokémon and [[Trainer class|type of Trainer]] defeated. In the core series games, if the player's Pokémon have all been defeated, he or she will [[black out]] (in [[Generation I]] and since [[Generation IV]]) or white out (in [[Generation II]] and [[Generation III]]), and be teleported back to the most recent [[Pokémon Center]] that was visited, or to his or her home, if a Pokémon Center has not yet been visited.  
When a Pokémon [[fainting|faints]] in battle, its Trainer may send out another to take its place, drawn from his or her [[party]]. After all of either side's Pokémon have been defeated, the battle has been won, and the loser must pay out some amount of money to the winner, determined based on the level of the Pokémon and [[Trainer class|type of Trainer]] defeated. In the core series games, if the player's Pokémon have all been defeated, he or she will [[black out]] (in [[Generation I]] and since [[Generation IV]]) or white out (in [[Generation II]] and [[Generation III]]), and be teleported back to the most recent [[Pokémon Center]] that was visited, or to his or her home, if a Pokémon Center has not yet been visited.  


Pokémon battles appear in most forms of Pokémon media, being the central gameplay aspect of the [[core series]] games, as well as being a constant focus of the {{pkmn|anime}}. Originally, a Pokémon battle would be a one-on-one fight between two Pokémon; however, variations on this model have been seen later on in the series, with Pokémon battles featuring multiple Pokémon on each side later being implemented in the games as well.
Pokémon battles appear in most forms of Pokémon media, being the central gameplay aspect of the [[core series]] games, as well as being a constant focus of the {{pkmn|anime}}. Originally, a Pokémon battle would be a one-on-one fight between two Pokémon; however, variations on this model have been seen later on in the series, with Pokémon battles featuring multiple Pokémon on each side later being implemented in the games as well.


==In the games==
==In the games==
{{bad picture|2=Should be replaced with Generation VI images}}
[[File:XY Prerelease wild battle.png|thumb|200px|A battle between {{p|Chespin}} and a {{pkmn2|wild}} {{p|Fletchling}} in {{pkmn|X and Y}}]]
In the games, the main battle screen will have four options: Fight, Bag, Pokémon, and Run. Depending on which of these is selected, a different menu will appear, or the battle may end. These same four options will appear no matter what kind of battle the player is in, be it with a wild Pokémon, an NPC, or another player via link battle. Battles are conducted in a turn-based manner. The Pokémon to take action first is determined by the [[priority]] of their action, then the {{status|Speed}} of the Pokémon.
In the games, the main battle screen will have four options: Fight, Bag, Pokémon, and Run. Depending on which of these is selected, a different menu will appear, or the battle may end. These same four options will appear no matter what kind of battle the player is in, be it with a wild Pokémon, an NPC, or another player via link battle. Battles are conducted in a turn-based manner. The Pokémon to take action first is determined by the [[priority]] of their action, then the {{status|Speed}} of the Pokémon.


===Fight===
===Fight===
[[File:Pokemon Battle Moves BW.png|thumb|The moves of a Pokémon displayed in the Fight menu]]
[[File:Pokémon battle Moves ORAS.png|thumb|200px|The moves of a Pokémon displayed in the Fight menu]]
Selecting "Fight" will bring up another menu which allows the player to choose which of his or her Pokémon's current [[move]]s is to be used during the turn. Depending on its remaining [[Power points|PP]], a move may or may not be able to be selected; at least 1 PP is required to select the move.
Selecting "Fight" will bring up another menu which allows the player to choose which of his or her Pokémon's current [[move]]s is to be used during the turn. Depending on its remaining {{PP}}, a move may or may not be able to be selected; at least 1 PP is required to select the move.


Once both sides have selected the moves they will use, the Pokémon currently in battle will make each of their moves in turn, with the Pokémon with the highest {{stat|Speed}} stat going first, and the one with the lowest Speed stat going last, unless {{m|Trick Room}} has been used, in which case the slowest Pokémon will go first. Depending on the moves used, items held by individual Pokémon, and [[status condition]]s, this progression may be altered, with moves like {{m|Quick Attack}} having an increased [[priority]] and items like the [[Iron Ball]] slowing down the Pokémon that holds it.
Once both sides have selected the moves they will use, the Pokémon currently in battle will make each of their moves in turn, with the Pokémon with the highest {{stat|Speed}} stat going first, and the one with the lowest Speed stat going last, unless {{m|Trick Room}} has been used, in which case the slowest Pokémon will go first. Depending on the moves used, items held by individual Pokémon, and [[status condition]]s, this progression may be altered, with moves like {{m|Quick Attack}} having an increased [[priority]] and items like the [[Iron Ball]] slowing down the Pokémon that holds it.


As each Pokémon makes its move, a Pokémon may [[fainting|faint]] if its {{stat|HP}} reaches 0. If this occurs, another Pokémon must be switched in to replace it in battle for the battle to continue. This switch occurs before the turn ends in Generations {{Gen|I}}, {{Gen|II}}, and {{Gen|III}}, but after the end of the turn in [[Generation IV]], resulting in a slightly different strategy for Double Battles between Generation III and Generation IV.
As each Pokémon makes its move, a Pokémon may [[fainting|faint]] if its {{stat|HP}} reaches 0. If this occurs, another Pokémon must be switched in to replace it in battle for the battle to continue. This switch occurs before the turn ends in Generations {{Gen|I}}, {{Gen|II}}, and {{Gen|III}}, but after the end of the turn in [[Generation IV]], resulting in a slightly different strategy for Double Battles between Generation III and Generation IV.
Until Generation IV, it has also been possible to switch the order of a Pokémon's moves during battle by using the <sc>select</sc> button, followed by the A button.


===Bag===
===Bag===
[[File:Bag Menu BW.png|thumb|200px|right|Bag menu]]
[[File:Pokémon battle items ORAS.png|thumb|220px|right|Bag menu]]
{{main|Bag}}
{{main|Bag}}
If "Bag" is selected, it will bring up the contents of the player's Bag on screen. In Generation I, this command is instead "Item", and in Generation II, it is "Pack". In Generations {{gen|I}}, {{gen|II}}, and {{gen|III}}, the Bag menu that is brought up is the same as that in the overworld, with all of a player's items able to be selected (though many cannot be used). Since [[Generation IV]], the games instead feature a separate menu for in-battle use that categorizes the items that the player has depending on their use. If an item is selected to be used, this will take place before any Pokémon makes its move, and the player's Pokémon will not be able to make a move. The Bag selection is sometimes disabled, most notably in link battles and during [[Battle Frontier]] competitions.
If "Bag" is selected, it will bring up the contents of the player's Bag on screen. In Generation I, this command is instead "Item", and in Generation II, it is "Pack". In Generations {{gen|I}}, {{gen|II}}, and {{gen|III}}, the Bag menu that is brought up is the same as that in the overworld, with all of a player's items able to be selected (though many cannot be used). Since [[Generation IV]], the games instead feature a separate menu for in-battle use that categorizes the items that the player has depending on their use. If an item is selected to be used, this will take place before any Pokémon makes its move, and the player's Pokémon will not be able to make a move. The Bag selection is sometimes disabled, most notably in link battles and during [[Battle Frontier]] competitions.


===Pokémon===
===Pokémon===
[[File:Pokémon battle Pokémon.png|thumb|200px|right|Pokémon menu]]
[[File:Pokémon battle Pokémon.png|thumb|200px|Pokémon menu]]
{{main|Party}}
{{main|Party}}
Selecting "Pokémon" will bring up a menu of the player's current [[party]] Pokémon, allowing them to be checked by the player or switched into battle, sending the player's active Pokémon back into its Poké Ball. As with the Bag, the Pokémon menu screen is exactly the same as that in the overworld in Generations I, II, and III, with differences in usable commands, while different in Generation IV, featuring only battle-relevant data.
Selecting "Pokémon" ({{PK}}{{MN}} prior to Generation III) will bring up a menu of the player's current [[party]] Pokémon, allowing them to be checked by the player or switched into battle, sending the player's active Pokémon back into its Poké Ball. As with the Bag, the Pokémon menu screen is exactly the same as that in the overworld in Generations I, II, and III, with differences in usable commands, while different in Generation IV and on, featuring only battle-relevant data.


===Run===
===Run===
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==In the anime==
==In the anime==
[[File:Tepig Snivy battle.png|thumb|250px|right|A battle between [[Ash's Tepig]] and a {{AP|Snivy}} about to begin]]
[[File:XY067 Ash VS Clemont.png|thumb|250px|right|A battle between {{Ash}} and {{an|Clemont}} about to begin]]
In the anime, the progression of battle is slightly different. An expansion on the games' concept, the anime's battles are more free-flowing than those in the games, with opposing Trainers being able to block and evade moves in different and more creative ways than the games allow for, invent their own moves as combinations of other moves, and so on. Several concepts that later became standard in the games were developed in the anime, such as the {{a|Lightning Rod}} Ability and Double Battles.
In the anime, the progression of battle is slightly different. An expansion on the games' concept, the anime's battles are more free-flowing than those in the games, with opposing Trainers being able to block and evade moves in different and more creative ways than the games allow for, invent their own moves as combinations of other moves, and so on. Several concepts that later became standard in the games were developed in the anime, such as the {{a|Lightning Rod}} Ability and Double Battles.


Unlike the games, there will often be a referee who determines whether or not a Pokémon is able to continue the match, as there is not the strictly-programmed HP limit. This referee will sometimes be a Pokémon League official, especially in matches conducted in the various leagues' tournaments, though informal battles can be conducted with either no referee at all or with a knowledgeable person serving as the referee. {{an|Brock}} and {{an|Cilan}} have served as the referee for many of the informal matches between {{Ash}} and the various people he has met along his journey.
Unlike the games, there will often be a referee who determines whether or not a Pokémon is able to continue the match, as there is not the strictly-programmed HP limit. This [[Battle judge|referee]] will sometimes be a [[Pokémon League]] official, especially in matches conducted in the various leagues' tournaments, though informal battles can be conducted with either no referee at all or with a knowledgeable person serving as the referee. {{an|Brock}} and {{an|Cilan}} have served as the referee for many of the informal matches between {{Ash}} and the various people he has met along his journey.


Battles in the anime often feature a limit to the amount of Pokémon that can be used: Trainers rarely are allowed to use their full party of six, and must instead choose which members they will use. Most Gym Leaders and other elite Trainers will not switch their Pokémon when challenged, as well, but will allow the challenger to do so.
Battles in the anime often feature a limit to the amount of Pokémon that can be used: Trainers rarely are allowed to use their full party of six, and must instead choose which members they will use. Most Gym Leaders and other elite Trainers will not switch their Pokémon when challenged, as well, but will allow the challenger to do so.
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==Battle variants==
==Battle variants==
{{bad picture|section|Should be replaced with Generation VI images for Double Battle, Multi Battle, Triple Battle and Rotation Battle}}
{{incomplete|section|Battle Royale and SOS Battle}}
[[File:ORAS Prerelease Youngster.png|thumb|250px|Trainer battle]]
[[File:ORAS Prerelease Youngster.png|thumb|250px|Trainer battle]]
There are several variants on a standard Pokémon battle, in which one Pokémon is sent out against an opponent's Pokémon. These differences are mostly in the number of Trainers and Pokémon involved in the battle at one time.
There are several variants on a standard Pokémon battle, in which one Pokémon is sent out against an opponent's Pokémon. These differences are mostly in the number of Trainers and Pokémon involved in the battle at one time.


===Double Battle===
===Double Battle===
[[File:Double Battle VI.png|thumb|200px|A Double Battle]]
{{main|Double Battle}}
{{main|Double Battle}}
A Double Battle is initiated when two Pokémon, rather than one, are sent out per side. Introduced in the games in [[Generation III]], possibly to take advantage of the [[Game Boy Advance]]'s ability to interact with more than one other game via [[Game Link Cable]], Double Battles can alter a player's strategy by a lot, now having to evade twice the moves and make twice the decisions per turn.
A Double Battle is initiated when two Pokémon, rather than one, are sent out per side. Introduced in the games in [[Generation III]], possibly to take advantage of the [[Game Boy Advance]]'s ability to interact with more than one other game via [[Game Link Cable]], Double Battles can alter a player's strategy by a lot, now having to evade twice the moves and make twice the decisions per turn.
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Several moves change when used in Double Battles. While most will target one of the two Pokémon, selectable after the move itself is chosen, some target both opponent Pokémon, both opponents and the partner, the user and its partner, or all Pokémon in the battle. Abilities may have an effect in Double Battles that is very nearly useless in Single Battles, such as {{a|Plus}}, which requires another Pokémon in play to activate.
Several moves change when used in Double Battles. While most will target one of the two Pokémon, selectable after the move itself is chosen, some target both opponent Pokémon, both opponents and the partner, the user and its partner, or all Pokémon in the battle. Abilities may have an effect in Double Battles that is very nearly useless in Single Battles, such as {{a|Plus}}, which requires another Pokémon in play to activate.


Generation IV also changes around the order of events slightly. Moves that target multiple Pokémon now resolve in order of the Pokémon's respective Speed stats. Pokémon are also now switched in to replace KO'd Pokémon at the end of a round of combat rather than immediately after a Pokémon is knocked out. While this affects Single Battles, the effect is more noticeable in Double Battles where it is now possible for a Pokémon's move to fail due to a lack of target if both of the opposing Pokémon are knocked out before the attacking Pokémon's turn comes.
Generation IV changes around the order of events slightly. Moves that target multiple Pokémon will now resolve in order of the Pokémon's respective Speed stats. Pokémon are also switched in to replace KO'd Pokémon at the end of a round of combat rather than immediately after a Pokémon is knocked out. It is now possible for a Pokémon's move to fail due to a lack of target if both of the opposing Pokémon are knocked out before it attacks.
 
Some {{cat|Double Battle Trainer classes|specific Trainer classes}}, such as {{tc|Sis and Bro}} and {{tc|Teammates|Sr. and Jr.}}, will automatically engage the player in Double Battles. Addtionally, from {{game|Emerald}} to [[Generation V]], two independent Trainers who see the player at the same time will also trigger a Double Battle.
 
All battles in {{g|Colosseum}} are conducted as Double Battles, as are most in {{Pokémon XD}} (with the exception of three Trainer battles and all wild battles).
 
Double Battles were introduced in the anime ''very'' early, first appearing in [[EP003|the third episode]] where {{an|Misty}} declared them to be breaking Pokémon League rules. Despite this, {{TRT}} has battled Ash in nearly every episode since in a Double Battle, sending out two Pokémon at once. Later, Ash himself competed in a Double Battle for the {{badge|Jade Star}} in ''[[EP108|Pokémon Double Trouble]]''. After the release of Ruby and Sapphire, Double Battles were seen in the anime more often. The first took place in ''[[AG014|All in a Day's Wurmple]]''. [[Forrester Franklin]] introduced the concept to Ash and they had a battle that Ash won. As in the games, Ash's Gym Battle against [[Tate and Liza]] was a Double Battle. The Double Battle style has been used in Contests; more specifically, all four battle rounds of the Grand Festival.
 
===Multi Battle===
[[File:ORAS Prerelease Demo Matt Tabitha.png|thumb|250px|Fighting {{FB|Aqua Admin|Matt}} and [[Tabitha]] in a Multi Battle in the [[Pokémon Omega Ruby and Pokémon Alpha Sapphire Special Demo Version]].]]
{{main|Multi Battle}}
A Multi Battle, referred to as a Tag Battle in the anime, is a type of Double Battle in which each of the four Pokémon is controlled by a separate [[Pokémon Trainer]]. Aside from the fact that Pokémon on the same side are controlled by different Trainers, Multi Battles act the same as normal Double Battles.


All battles in Pokémon Colosseum are conducted as Double Battles, as are most in Pokémon XD: Gale of Darkness, with the exception of three Trainer battles and all wild battles.
Starting with [[Generation III]], Multi Battles occur when the {{player}} has teamed up with another Trainer. If the player has teamed up with another Trainer as part of the storyline, their Pokémon total as well as that of their opponents may exceed the limit of six Pokémon per team imposed by [[party]] restrictions for other types of Pokémon battle.


Double Battles were introduced in the anime ''very'' early, first appearing in [[EP003|the third episode]] where {{Ash}} declared them to be breaking Pokémon League rules. Despite this, {{TRT}} has battled Ash in nearly every episode since in a Double Battle, sending out two Pokémon at once. Later, Ash himself competed in a Double Battle for the {{badge|Jade Star}} in ''[[EP108|Pokémon Double Trouble]]''. After the release of Ruby and Sapphire, Double Battles were seen in the anime more often. The first took place in ''[[AG014|All in a Day's Wurmple]]''. [[Forrester Franklin]] introduced the concept to Ash and they had a battle that Ash won. As in the games, Ash's Gym Battle against [[Tate and Liza]] was a Double Battle. The Double Battle style has been used in Contests; more specifically, all four battle rounds of the Grand Festival.
In [[Generation III]], up to four players can battle with each other in a Multi Battle via [[Game Link Cable]] by choosing the 'Multi Battle' mode in the Pokémon Cable Club Colosseum. Players decide which side to battle. This was the only way to have a Multi Battle in {{2v2|Ruby|Sapphire}}. In [[Generation IV]], the Pokémon Cable Club Colosseum was renamed to the Pokémon Communication Club Colosseum, but Multi Battles can still be conducted by selecting 'Multi Battle'.


===Triple Battle===
===Triple Battle===
[[File:Triple battle.png|thumb|200px|right|Triple Battle]]
[[File:Triple Battle VI.png|thumb|200px|A Triple Battle]]
{{main|Triple Battle}}
{{main|Triple Battle}}
Triple Battles were introduced as a core series element in {{game|Black and White|s}}. Triple Battles as a mechanic debuted in [[Pokémon Battrio]]. Unlike Double Battles, the positioning of the Pokémon in-battle will be important as the Pokémon on the left will be unable to target the Pokémon on the right and vice-versa, while the Pokémon in the middle is free to attack any other Pokémon in play, making it the prime attacking position. Also, moves like {{m|Hurricane}} and {{m|Acrobatics}} can damage any of the three Pokémon, or all of them.  
Triple Battles were introduced as a core series element in {{game|Black and White|s}}. Triple Battles as a mechanic debuted in [[Pokémon Battrio]]. Unlike Double Battles, the positioning of the Pokémon in-battle will be important as the Pokémon on the left will be unable to target the Pokémon on the right and vice-versa, while the Pokémon in the middle is free to attack any other Pokémon in play, making it the prime attacking position. Also, moves like {{m|Hurricane}} and {{m|Acrobatics}} can damage any of the three Pokémon, or all of them.  


The Pokémon on the left and right have the option to 'move'. This option allows the user to switch with the Pokémon currently in the middle. Moving has no priority and none of the effects of switching apply to moving. A Pokémon can move even if it is the last Pokémon on its team. When there are only two Pokémon left on the field and they are non-adjacent to each other, then both Pokémon will automatically be moved to the center of the field.
The Pokémon on the left and right have the option to 'move'. This option allows the user to switch with the Pokémon currently in the middle. Moving has no priority and none of the effects of switching apply to moving. A Pokémon can move even if it is the last Pokémon on its team. When there are only two Pokémon left on the field and they are non-adjacent to each other, then both Pokémon will automatically be moved to the center of the field.
This type of battle can be encountered with:
* A [[Charles|Motorcyclist]] in [[Driftveil City]];
* An {{tc|Ace Trainer}} on {{rt|7|Unova}}; and
* Two Ace Trainers in [[Opelucid City]]


===Rotation Battle===
===Rotation Battle===
[[File:Rotation Battle.png|thumb|right|A Rotation Battle]]
[[File:Rotation Battle.png|thumb|200px|A Rotation Battle]]
{{main|Rotation Battle}}
{{main|Rotation Battle}}
Rotation Battles were introduced as a core series element in {{game|Black and White|s}}. A Rotation Battle consists of three Pokémon (similar to a Triple Battle); however, only one Pokémon can attack at a time. Rotating Pokémon is a free action, meaning both players may switch and attack in the same turn.  
Rotation Battles were introduced as a core series element in {{game|Black and White|s}}. A Rotation Battle consists of three Pokémon (similar to a Triple Battle); however, only one Pokémon can attack at a time. Rotating Pokémon is a free action, meaning both players may switch and attack in the same turn.  
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Rotating can be done during both the player's and the opponent's turns and has a priority of +6. Rotating is different to switching in that it doesn't use up a turn, reset [[status condition]]s like {{status|confusion}} and {{status|bad poison}}, or reset Ability counters like {{a|Slow Start}}. Only the active Pokémon plays any part in the battle. Moves and Abilities that affect more than one Pokémon will only affect the opponent's active Pokémon, and Abilities like {{a|Flower Gift}} will only activate if the user is active. Also status damage is not received while a Pokémon is inactive.
Rotating can be done during both the player's and the opponent's turns and has a priority of +6. Rotating is different to switching in that it doesn't use up a turn, reset [[status condition]]s like {{status|confusion}} and {{status|bad poison}}, or reset Ability counters like {{a|Slow Start}}. Only the active Pokémon plays any part in the battle. Moves and Abilities that affect more than one Pokémon will only affect the opponent's active Pokémon, and Abilities like {{a|Flower Gift}} will only activate if the user is active. Also status damage is not received while a Pokémon is inactive.


This type of battle can be encountered with:
===Team Battle===
* A [[Charles|Motorcyclist]] in [[Driftveil City]];
[[File:Team Battle anime.png|thumb|250px|A Team Battle with seven Trainers on a team]]
* An {{tc|Ace Trainer}} on {{rt|7|Unova}}; and
Team Battles (Japanese: チームバトル ''Team Battle'') are an anime-exclusive kind of battle. A Team Battle consists of three, five or seven Trainers battling as a team using various types of formations.
* Two Ace Trainers in [[Opelucid City]]


===Multi Battle===
Team Battles usually occur when many Trainers get together, and are often accompanied with a strategy meeting which involve comparing personalities and skills of Pokémon while deciding on battle formations and battle-combo moves. In ''[[XY042|Battling Into the Hall of Fame!]]'', Ash, {{an|Serena}}, and {{an|Clemont}} were victorious against {{an|Shauna}}, {{an|Tierno}}, and {{an|Trevor}} in a Team Battle with {{AP|Pikachu}}, {{TP|Serena|Fennekin}}, and {{TP|Clemont|Chespin}} facing {{TP|Shauna|Bulbasaur}}, {{TP|Tierno|Squirtle}}, and {{TP|Trevor|Charmander}}.
[[File:Double trainer battle.png|frame|A Multi Battle between {{ga|Lucas}}, [[Marley]], and two {{tc|Ace Trainer}}s]]
{{main|Multi Battle}}
A Multi Battle is a battle in which more than two Trainers partake. Multi Battles can be set up as one-vs-two or two-vs-two, with four Pokémon on the field at once. Aside from the fact that Pokémon on the same side are controlled by different Trainers, Multi Battles act the same as normal Double Battles.
 
Unlike regular Double Battles, there are no specific Trainer classes encountered for Multi Battles. Instead, two different Trainers must both see the {{player}} at the same time. For battles in the games' storylines, the player's opponents will usually only have three Pokémon each. However, Multi Battles occurring by being spotted by a pair of unrelated Trainers will occasionally lead to battles against more than six Pokémon. The player and their partner are only subject to such limitations in [[Battle Tower]]s, allowing both to potentially send out six Pokémon.
 
In [[Generation III]], up to four players can battle with each other in a Multi Battle via [[Game Link Cable]] by choosing the 'Multi Battle' mode in the Pokémon Cable Club Colosseum. Players decide which side to battle. This was the only way to have a Multi Battle in {{2v2|Ruby|Sapphire}}. In [[Generation IV]], the Pokémon Cable Club Colosseum was renamed to the Pokémon Communication Club Colosseum, but Multi Battles can still be conducted by selecting 'Multi Battle'.


===Horde Encounter===
===Horde Encounter===
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===Inverse Battle===
===Inverse Battle===
{{main|Inverse Battle}}
{{main|Inverse Battle}}
An Inverse Battle is a kind of battle introduced in [[Generation VI]]. During an Inverse Battle, type matchups are reversed. This type of battle is only conducted with {{tc|Psychic}} Inver on {{rt|18|Kalos}}, who can be battled once per day.
An Inverse Battle is a kind of battle introduced in [[Generation VI]]. During an Inverse Battle, type matchups are reversed. This type of battle is only conducted with [[Inver]], who can be battled once per day at [[Kalos Route 18]] in [[Pokémon X and Y]] and [[Mauville City]] in [[Pokémon Omega Ruby and Alpha Sapphire]]. A {{DL|Secret Base|Generation VI|Super-Secret Base}} can also hold Inverse Battles.


==In other languages==
''Pokémon Battle''
{{langtable|color={{fighting color light}}|bordercolor={{fighting color dark}}
|zh_yue=寶可夢對戰 ''{{tt|Pokémon Deuijin|Pokémon Battle}}'' {{tt|*|Games}}<br>小精靈對戰 ''{{tt|Síujīnglīng Deuijin|Pokémon Battle}}'' {{tt|*|Anime & Manga}}
|zh_cmn=寶可夢對戰 / 宝可梦对战 ''{{tt|Pokémon Duìzhàn|Pokémon Battle}}'' {{tt|*|Games}}<br>神奇寶貝對戰 ''{{tt|Shénqí Bǎobèi Duìzhàn|Pokémon Battle}}'' {{tt|*|Anime & Manga}}
|da=Pokémondyst
|fi=Pokémon-ottelu<br>Pokémon-taistelu
|fr=Combat Pokémon
|de=Pokémon-Kampf
|is=Pokémon-orrustu
|it=Lotta Pokémon
|ko=포켓몬 배틀 ''Pokémon battle''
|no=Pokémon-kamp<br>Pokémon-duell
|pt_br=Batalha Pokémon
|pl=Bitwa Pokémonów
|es=Combate Pokémon
|sv=Pokémonstrid<br>Pokémonkamp
|vi=Trận đấu Pokémon
}}
{{-}}
{{Battle}}<br>
{{Battle}}<br>
{{Training}}
{{Training}}
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[[Category:Terminology]]
[[Category:Terminology]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Battle variations|*]]


[[de:Kampf]]
[[de:Kampf]]
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[[ja:バトル]]
[[ja:バトル]]
[[pl:Bitwa Pokémon]]
[[pl:Bitwa Pokémon]]
[[zh:神奇宝贝对战]]
[[zh:宝可梦对战]]
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