Pokémon Yellow Version: Difference between revisions

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{{StrategyWiki|Pokémon Yellow}}
{{StrategyWiki|Pokémon Yellow}}


'''Pokémon Yellow Version: Special Pikachu Edition''' (Japanese: '''{{j|ポケットモンスター ピカチュウ}}''' ''PokettoMonsuta Pikachu''), often known as '''Pokémon Yellow Version''', is the third Pokémon game for [[Game Boy]] released worldwide, as a [[core series|solitary version]] of [[Pokémon Red and Blue Versions]]. In Japan, the game was the fourth Pokémon game released, as a second solitary version of {{game|Red and Green|s|Pocket Monsters Red & Green}}. Unlike other games, Pokemon Yellow was inspired by the {{pkmn|anime}}.
'''Pokémon Yellow Version: Special Pikachu Edition''' (Japanese: '''{{j|ポケットモンスター ピカチュウ}}''' ''Pocket Monsters: Pikachu''), often known as '''Pokémon Yellow Version''', is the third Pokémon game for [[Game Boy]] released worldwide, as a [[core series|solitary version]] of [[Pokémon Red and Blue Versions]]. In Japan, the game was the fourth Pokémon game released, as a second solitary version of {{game|Red and Green|s|Pocket Monsters Red & Green}}. Unlike other games, Pokemon Yellow was inspired by the {{pkmn|anime}}.
 
Similar to Red and Blue, Yellow arrived towards the end of the Game Boy's lifespan. It managed, though, to receive the title of second best-selling non-bundled game for its console, losing only to its predecessors.


On November 12, 2015, a [[Nintendo Direct]] announced that Yellow will be released in Japan, North America, Europe, Australia, and New Zealand on February 27, 2016, the [[Pokémon 20th Anniversary]], for the [[Nintendo 3DS]] [[Virtual Console]].
On November 12, 2015, a [[Nintendo Direct]] announced that Yellow will be released in Japan, North America, Europe, Australia, and New Zealand on February 27, 2016, the [[Pokémon 20th Anniversary]], for the [[Nintendo 3DS]] [[Virtual Console]].


Similar to Red and Blue, Yellow arrived towards the end of the Game Boy's lifespan. It managed, though, to receive the title of second best-selling non-bundled game for its console, losing only to its predecessors.
[[Generation VII]] [[remakes]], titled [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], were released worldwide for the [[Nintendo Switch]] in November 2018, two months after Yellow's 20th anniversary in Japan.


==Plot==
==Plot==
{{spoilers}}
{{spoilers}}
Much like in other [[Generation I]] games, players start their journey across Kanto from their hometown, Pallet Town, eventually defeating the eight Gym Leaders and the Elite Four. Unlike other games, the player starts off with a {{p|Pikachu}} and the rival with an {{p|Eevee}}.
Much like in other [[Generation I]] games, {{player}}s start their journey across Kanto from their hometown, Pallet Town, eventually defeating the eight Gym Leaders and the Elite Four. Unlike other games, the player starts off with a {{p|Pikachu}} and the rival with an {{p|Eevee}}.


[[Team Rocket]] battles feature yet another special, anime-based surprise, as [[Jessie]] and [[James]] show up, along with their Pokémon, {{TP|Jessie|Ekans}}, {{TP|James|Koffing}}, and {{MTR}}. Beyond these changes, the plot of Yellow is very similar to that of the Japanese {{2v2|Red|Green}} and {{game|Blue| (Japanese)|Japanese Blue}} as well as of the {{game|Red and Blue|s|Western Red and Blue}}.
[[Team Rocket]] battles feature yet another special, anime-based surprise, as [[Jessie]] and [[James]] show up, along with their Pokémon, {{TP|Jessie|Ekans}}, {{TP|James|Koffing}}, and {{MTR}}. Beyond these changes, the plot of Yellow is very similar to that of the Japanese {{2v2|Red|Green}} and {{game|Blue| (Japanese)|Japanese Blue}} as well as of the {{game|Red and Blue|s|Western Red and Blue}}.
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* [[Giovanni]] uses a {{p|Persian}} in the battle at the [[Viridian Gym]], referencing the anime {{an|Giovanni}} owning a Persian.
* [[Giovanni]] uses a {{p|Persian}} in the battle at the [[Viridian Gym]], referencing the anime {{an|Giovanni}} owning a Persian.
* All policemen were recast as [[Officer Jenny]]s and all [[Pokémon Center Nurse]]s were recast as [[Nurse Joy]]s (attended by a {{p|Chansey}}).
* All policemen were recast as [[Officer Jenny]]s and all [[Pokémon Center Nurse]]s were recast as [[Nurse Joy]]s (attended by a {{p|Chansey}}).
* {{p|Pikachu}}, {{p|Bulbasaur}}, {{p|Sandshrew}}, and {{p|Oddish}} receive new overworld sprites. Pikachu also receives a unique icon on the [[party]] screen.
* {{p|Pikachu}}, {{p|Bulbasaur}}, {{p|Sandshrew}}, {{p|Oddish}}, {{p|Jigglypuff}} and {{p|Clefairy}} receive new overworld sprites. Pikachu also receives a unique icon on the [[party]] screen.
* [[Kanto]] is slightly redesigned a second time, featuring different designs for doors, signposts, windows, and other minor elements.
* [[Kanto]] is slightly redesigned a second time, featuring different designs for doors, signposts, windows, and other minor elements.
* Enhanced compatibility with the [[Game Boy Color]] is present outside of Japan, providing color palette changes as the player switches locations, whereas the Japanese version is similar to the previous [[core series]] [[Generation I]] games in that it only has [[Super Game Boy]] support.
* For Western releases, the game is enhanced on the [[Game Boy Color]], providing color palette changes as the player switches locations.
** The Super Game Boy palettes used for the {{OBP|Pokémon|species}} sprites are also lighter.
* When played on a [[Super Game Boy]], the palettes used for the {{OBP|Pokémon|species}} sprites are lighter.


===Location changes===
===Location changes===
* In some locations, Trainers who reference characters from the anime replace previous Trainers.
* In some locations, Trainers who reference characters from the anime replace previous Trainers.
** On {{rt|6|Kanto}}, a {{tc|Camper|Jr. Trainer♂}} and {{tc|Camper|Jr. Trainer♀}} are changed to reference [[Joe (EP009)|Joe]] and [[Giselle]].
** On {{rt|6|Kanto}}, a {{tc|Camper|Jr. Trainer♂}} and {{tc|Picnicker|Jr. Trainer♀}} are changed to reference [[Joe (EP009)|Joe]] and [[Giselle]].
** On {{rt|9|Kanto}}, a {{tc|Camper|Jr. Trainer♂}} was replaced with a {{tc|Youngster}} to reference [[A.J.]]
** On {{rt|9|Kanto}}, a {{tc|Camper|Jr. Trainer♂}} was replaced with a {{tc|Youngster}} to reference [[A.J.]]
* Two extra trainers (a {{tc|Lass}} and another {{tc|Bug Catcher}}) were added in [[Viridian Forest]].
* Two extra trainers (a {{tc|Lass}} and another {{tc|Bug Catcher}}) were added in [[Viridian Forest]].
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** {{p|Farfetch'd}} and {{p|Lickitung}}, previously available only through in-game trades, now appear as [[wild Pokémon]].
** {{p|Farfetch'd}} and {{p|Lickitung}}, previously available only through in-game trades, now appear as [[wild Pokémon]].
** {{p|Abra}}, previously available on the routes north of [[Cerulean City]], has now been relocated to the four routes surrounding [[Saffron City]].
** {{p|Abra}}, previously available on the routes north of [[Cerulean City]], has now been relocated to the four routes surrounding [[Saffron City]].
* A trash can was added next to the table at [[Professor Oak's Laboratory]].


===Gameplay changes===
===Gameplay changes===
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* The {{ga|Blue|rival}} starts with {{p|Eevee}}. He will eventually have a different team based around one of Eevee's evolutions depending on how the player fares in the first two battles with the rival (the second being optional), at [[Professor Oak's Laboratory]] and {{rt|22|Kanto}}.
* The {{ga|Blue|rival}} starts with {{p|Eevee}}. He will eventually have a different team based around one of Eevee's evolutions depending on how the player fares in the first two battles with the rival (the second being optional), at [[Professor Oak's Laboratory]] and {{rt|22|Kanto}}.
** If the player wins both, Eevee evolves into {{p|Jolteon}}.
** If the player wins both, Eevee evolves into {{p|Jolteon}}.
** If the player wins one battle and loses or skips the other, Eevee evolves into {{p|Flareon}}.
** If the player wins at the lab and loses or skips at Route 22, Eevee evolves into {{p|Flareon}}.
** If the player loses or skips both, Eevee evolves into {{p|Vaporeon}}.
** If the player loses at the lab, Eevee evolves into {{p|Vaporeon}}.
* A minimal [[friendship]] system is implemented to track how Pikachu feels about the player.
* A minimal [[friendship]] system is implemented to track how Pikachu feels about the player.
* [[Gym Leader]]s have different teams, some based on those that appear in the {{pkmn|anime}}.
* [[Gym Leader]]s have different teams, some based on those that appear in the {{pkmn|anime}}.
* [[Level]]-up learnsets and [[TM]] compatibility are altered slightly for certain Pokémon. {{p|Charizard}}, for example, can now learn {{m|Fly}} via [[HM02]].
* [[Level]]-up learnsets and [[TM]] compatibility are altered slightly for certain Pokémon. {{p|Charizard}}, for example, can now learn {{m|Fly}} via [[HM02]].
* Support is added for the [[Game Boy Printer]].
* Support is added for the [[Game Boy Printer]].
* If the player does not have {{PDollar}}500, they can still enter the {{safari|Kanto}}. The player will have to pay any money they do have and will receive a number of Safari Balls proportional to the amount paid (but at least one).
* If the player does not have {{PDollar}}500, they can still enter the {{safari|Kanto}}. The player will have to pay any money they do have and will receive a number of [[Safari Ball]]s proportional to the amount paid (but at least one).
* {{m|Kinesis}} is given to {{p|Kadabra}} as its [[signature move]]. In the previous games, {{m|Kinesis}} was never used and the only way it might appear would be if randomly called by {{m|Metronome}}.
* {{m|Kinesis}} is given to {{p|Kadabra}} as its [[signature move]]. In the previous games, {{m|Kinesis}} was never used and the only way it might appear would be if randomly called by {{m|Metronome}}.
* A new mode, "Colosseum 2", was added to the [[Pokémon Center#Generation I|Cable Club]].
* A new mode, "Colosseum 2", was added to the [[Pokémon Center#Generation I|Cable Club]].
* The [[Viridian City]] [[Poké Mart]] now sells [[Potion]]s. The NPC complaining about Potions not being sold in Pokémon Red and Blue now states that the Mart finally sells Potions again.


===Storyline changes===
===Storyline changes===
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* [[Jessie]] and [[James]] appear throughout the game, replacing Grunts from the previous games in four different places. They are involved in [[Team Rocket]]'s scheme and are typically found before a battle with [[Giovanni]]. Though they are named "Rocket" like any {{tc|Team Rocket Grunt}}, they have distinct overworld and in-battle sprites.
* [[Jessie]] and [[James]] appear throughout the game, replacing Grunts from the previous games in four different places. They are involved in [[Team Rocket]]'s scheme and are typically found before a battle with [[Giovanni]]. Though they are named "Rocket" like any {{tc|Team Rocket Grunt}}, they have distinct overworld and in-battle sprites.


===Pokémon unobtainable in Yellow===
===[[Game-exclusive Pokémon|Missing Pokémon]]===
The following Pokémon are not obtainable in Yellow. In order to obtain any of the below Pokémon, they must be traded from one of the previous [[Generation I]] games, or from the [[Generation II]] games, which has that Pokémon available, which will be indicated.
The following Pokémon are not obtainable in Yellow. In order to obtain any of the below Pokémon, they must be traded from one of the previous [[Generation I]] games, or from the [[Generation II]] games, which has that Pokémon available, which will be indicated.


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==Changes from the Game Boy release in the Virtual Console release==
{| style="{{roundy|20px}}; float:right; text-align:center; border: 2px solid #{{yellow color dark}}; background: #{{yellow color}}"
|-
| style="{{roundy|20px}}; border: 2px solid #{{psychic color dark}}; background: #{{ice color}}; width:80px; padding:5px"|
[[File:Spr 1y 124.png]]
| style="{{roundy|20px}}; border: 2px solid #{{psychic color dark}}; background: #{{ice color}}; width:80px; padding:5px"|
[[File:Spr 1y 124 vc.png]]
|- style="font-size: 80%"
| {{pcolor|Jynx|000}}'s original sprite<br>(GBC mode)
| {{pcolor|Jynx|000}}'s recolored<br>Virtual Console sprite
|}
The Nintendo 3DS [[Virtual Console]] releases can [[#Connectivity|link]] with other Virtual Console Generation I core series games via Nintendo 3DS wireless communication, simulating the [[Game Link Cable]]. When initiating a link, the Virtual Console menu on the touch screen replaces the Cable Club attendant's dialogue. Additionally, all of the [[Game Boy Printer]] features are disabled, although the option still appears in the PC menu: when selected, the game acts as if the printing is in progress, even though, in reality, nothing is happening.
Using [[Poké Transporter]], Pokémon can be sent from the Generation I core series games to [[Pokémon Bank]], and from Pokémon Bank, they can then be moved to [[Generation VII]] core series games.
The moves {{m|Blizzard}}, {{m|Bubble Beam|BubbleBeam}}, {{m|Confusion}}, {{m|Dream Eater}}, {{m|Explosion}}, {{m|Guillotine}}, {{m|Hyper Beam}}, {{m|Mega Kick}}, {{m|Mega Punch}}, {{m|Psychic}}, {{m|Reflect}}, {{m|Rock Slide}}, {{m|Self-Destruct|Selfdestruct}}, {{m|Spore}}, and {{m|Thunderbolt}} had their animations changed slightly to tone down the flashing.
In the Western language releases, which are emulated in [[Game Boy Color]] mode, {{p|Jynx}}'s sprite has been replaced to match its current design, as the original had previously fell under controversy for its resemblance to {{wp|blackface}}. The Japanese release is emulated in [[Game Boy]] mode, which is monochromatic, so no change was made.
The requirement for the [[Pikachu's Beach]] minigame is now {{ga|Red's Pikachu|the starter Pikachu}} instead of {{DL|Pikachu variants|Surfing Pikachu}}.


==Connectivity==
==Connectivity==
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Yellow debuted a new link battle mode, Colosseum 2. In Colosseum 2, players can select from several battle modes:
Yellow debuted a new link battle mode, Colosseum 2. In Colosseum 2, players can select from several battle modes:
* [[Pika Cup]] (for Pokémon between [[level]]s 15 to 20 only; their combined level limit is 50)
* [[Pika Cup]] (for Pokémon between [[level]]s 15 to 20 only; their combined level limit is 50)
* [[Petit Cup]] (for Pokémon between levels 15 to 20, heights under 6'8" (2&nbsp;m), and weights less than 44.1&nbsp;lbs (20&nbsp;kg) only)
* [[Petit Cup]] (for Pokémon between levels 25 to 30, with a height no more than 6'07" (2&nbsp;m), and weight no more than 44.1&nbsp;lbs. (20&nbsp;kg) only)
* [[Poké Cup]] (for Pokémon between levels 50 to 55 only, and the sum of all entered Pokémon's Levels cannot exceed 155; {{p|Mew}} is not allowed).
* [[Poké Cup]] (for Pokémon between levels 50 to 55 only, and the sum of all entered Pokémon's Levels cannot exceed 155; {{p|Mew}} is not allowed).
These three cups would later become standard cups in Western Stadium.
These three cups would later become standard cups in {{eng|Pokémon Stadium}} (known as Pokémon Stadium 2 in Japan).


In addition, in the Japanese versions, {{m|Blizzard}}'s chance to {{status|freeze}} in Colosseum 2 is changed to 10% rather than the usual 30%. Blizzard's chance to freeze is always 10% in the [[Pokémon Stadium series]] and the Western releases of the Generation I games.
In addition, in the Japanese versions, {{m|Blizzard}}'s chance to {{status|freeze}} in Colosseum 2 is changed to 10% rather than the usual 30%. Blizzard's chance to freeze is always 10% in the [[Pokémon Stadium series]] and the Western releases of the Generation I games.
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Using [[Poké Transporter]], all Pokémon in Box 1 can be sent from the Generation I core series games to [[Pokémon Bank]] (regardless of language), and from Pokémon Bank, they can then be moved to [[Generation VII]] core series games.
Using [[Poké Transporter]], all Pokémon in Box 1 can be sent from the Generation I core series games to [[Pokémon Bank]] (regardless of language), and from Pokémon Bank, they can then be moved to [[Generation VII]] core series games.
==Differences in the Virtual Console release==
{| style="{{roundy|20px}}; float:right; text-align:center; border: 2px solid #{{yellow color dark}}; background: #{{yellow color}}"
|-
| style="{{roundy|20px}}; border: 2px solid #{{psychic color dark}}; background: #{{ice color}}; width:80px; padding:5px"|
[[File:Spr 1y 124.png]]
| style="{{roundy|20px}}; border: 2px solid #{{psychic color dark}}; background: #{{ice color}}; width:80px; padding:5px"|
[[File:Spr 1y 124 vc.png]]
|- style="font-size: 80%"
| {{pcolor|Jynx|000}}'s original sprite<br>(GBC mode)
| {{pcolor|Jynx|000}}'s recolored<br>Virtual Console sprite
|}
The Nintendo 3DS [[Virtual Console]] releases can [[#Connectivity|link]] with other Virtual Console Generation I and II core series games via Nintendo 3DS wireless communication, simulating the [[Game Link Cable]]. When initiating a link, the Virtual Console menu on the touch screen replaces the Cable Club attendant's dialogue. Additionally, all of the [[Game Boy Printer]] features are disabled, although the option still appears in the PC menu: when selected, the game acts as if the printing is in progress, even though, in reality, nothing is happening.
Using [[Poké Transporter]], Pokémon can be sent from the Generation I core series games to [[Pokémon Bank]], and from Pokémon Bank, they can then be moved to [[Generation VII]] core series games.
The moves {{m|Blizzard}}, {{m|Bubble Beam|BubbleBeam}}, {{m|Confusion}}, {{m|Dream Eater}}, {{m|Explosion}}, {{m|Guillotine}}, {{m|Hyper Beam}}, {{m|Mega Kick}}, {{m|Mega Punch}}, {{m|Psychic}}, {{m|Reflect}}, {{m|Rock Slide}}, {{m|Self-Destruct|Selfdestruct}}, {{m|Spore}}, and {{m|Thunderbolt}} had their animations changed slightly to tone down the flashing.
In the Western language releases, which are emulated in [[Game Boy Color]] mode, {{p|Jynx}}'s sprite has been replaced to match its current design, as the original had previously fell under controversy for its resemblance to {{wp|blackface}}. The Japanese release is emulated in [[Game Boy]] mode, which is monochromatic, so no change was made.
The requirement for the [[Pikachu's Beach]] minigame is now {{ga|Red's Pikachu|the starter Pikachu}} instead of {{DL|Pikachu variants|Surfing Pikachu}}.


==Differences from the anime==
==Differences from the anime==
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{{main|Staff of Pokémon Yellow}}
{{main|Staff of Pokémon Yellow}}


==Flyers==
==Gallery==
Dated August 3, 1998 ([http://gamedic.jpn.org/museum/tirasi/gb_rpg/ source])
{{incomplete|section|needs=Virtual Console icons}}
===Title screens===
<gallery>
File:YellowTitle.png|Pokémon Yellow title screen (Game Boy Color)
File:Japanese YellowTitle GBC.png|Pokémon Yellow Japanese title screen (Game Boy Color)
File:YellowTitle SGB.png|Pokémon Yellow title screen (Super Game Boy)
File:Japanese YellowTitle SGB.png|Pokémon Yellow Japanese title screen (Super Game Boy)
</gallery>
===Flyers===
<gallery>
<gallery>
Y flyer front.jpg|Front
Y flyer front.jpg|Front of Japanese flyer
Y flyer back.jpg|Back
Y flyer back.jpg|Back of Japanese flyer
</gallery>
</gallery>


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* {{game|HeartGold and SoulSilver|s}}, which reimplemented the [[walking Pokémon]] mechanic that was introduced in Yellow, were released in Japan exactly 11 years after Yellow was released in Japan.
* {{game|HeartGold and SoulSilver|s}}, which reimplemented the [[walking Pokémon]] mechanic that was introduced in Yellow, were released in Japan exactly 11 years after Yellow was released in Japan.
* The two available starter Pokémon of this game, {{p|Pikachu}} ({{ga|Red|player}}) and {{p|Eevee}} ({{ga|Blue|rival}}), are the only Pokémon introduced prior to [[Generation V]] to evolve with a [[Thunder Stone|Thunderstone]].
* The two available starter Pokémon of this game, {{p|Pikachu}} ({{ga|Red|player}}) and {{p|Eevee}} ({{ga|Blue|rival}}), are the only Pokémon introduced prior to [[Generation V]] to evolve with a [[Thunder Stone|Thunderstone]].
* Out of all the [[core series]] [[Generation I]] games, this is the only one where {{p|Lickitung}} and {{p|Farfetch'd}} can be caught in the wild; in the Japanese {{2v2|Red|Green}} and {{game|Blue| (Japanese)|Japanese Blue}} as well as in the {{game|Red and Blue|s|Western Red and Blue}}, these Pokémon are only available by means of an [[in-game trade]].
* Out of all the [[core series]] [[Generation I]] games, this is the only one where {{p|Farfetch'd}} can be caught in the wild; in the Japanese {{2v2|Red|Green}} and {{game|Blue| (Japanese)|Japanese Blue}} as well as in the {{game|Red and Blue|s|Western Red and Blue}}, this Pokémon is only available by means of an [[in-game trade]].
* It is the only localized game prior to [[Generation III]] to lack the [[Gotta catch 'em all!|slogan]] below the Pokémon logo.
* It is the only localized game prior to [[Generation III]] to lack the [[Gotta catch 'em all!|slogan]] below the Pokémon logo.
* This is the only core series game influenced heavily by the anime.
* This is the only core series game influenced heavily by the anime.
* Pokémon Yellow is the only core series game in which the player cannot choose their own starter Pokémon, and whose starter is not {{t|Grass}}-, {{t|Fire}}-, or {{type|Water}}.
* The {{ga|Red's Pikachu|starter Pikachu}} had its [[cry]] changed to that of its anime counterpart for this game. [[Junichi Masuda]] details the modification of [[Ikue Ohtani]]'s voice to a sound capable of being made by the low-tech [[Game Boy]] in his [https://www.gamefreak.co.jp/blog/dir_english/?p=144 Director's Column]. However, this change is exclusive to this one specimen and not the entire species, as other Pikachu (i.e. those that don't have player's [[Original Trainer]] ID and name) use the original cry.
* Pikachu had its [[cry]] changed to that of its anime counterpart for this game. [[Junichi Masuda]] details the modification of [[Ikue Ohtani]]'s voice to a sound capable of being made by the low-tech [[Game Boy]] in his [https://www.gamefreak.co.jp/blog/dir_english/?p=144 Director's Column]. However, Pikachu's original cry was used in some parts of the game.
* Prior to the Virtual Console release announcement, [[Pokémon.com]] listed Pokémon Red, Blue, and Yellow with a PEGI rating of 3.<ref>[http://archive.is/8EFqK Pokémon™ Yellow Special Pikachu Edition | Video Games | Pokemon.com] (archive)</ref>
* Prior to the Virtual Console release announcement, Pokémon.com listed Pokémon Red, Blue, and Yellow with a PEGI rating of 3.
* The boxarts for [[Pokémon Red and Blue Versions|Pokémon Red]], Pokémon Yellow and [[Pokémon Gold and Silver Versions|Pokémon Silver]] are the only three instances where the English ''Pokémon'' logo is shown partially covered by some element (in this case, Pikachu's ears).
* The boxarts for [[Pokémon Red and Blue Versions|Pokémon Red]], Pokémon Yellow and [[Pokémon Gold and Silver Versions|Pokémon Silver]] are the only three instances where the English ''Pokémon'' logo is shown partially covered by some element (in this case, Pikachu's ears).


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|de=Pokémon Gelbe Edition: Special Pikachu Edition
|de=Pokémon Gelbe Edition: Special Pikachu Edition
|it=Pokémon Versione Gialla: Speciale Edizione Pikachu
|it=Pokémon Versione Gialla: Speciale Edizione Pikachu
|es=Pokémon Edición Amarilla: Edición Especial Pikachu}}
|ko={{tt|포켓몬스터 피카츄|Pocket Monsters Pikachu}}
|pt_br=Pokémon Versão Amarela: Edição Especial Pikachu
|es=Pokémon Edición Amarilla: Edición Especial Pikachu
}}


==See also==
==See also==
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[[Category:Games]]
[[Category:Games]]
[[Category:Pokémon Yellow|*]]
[[Category:Pokémon Yellow|*]]
[[Category:Third versions]]
[[Category:Upper versions]]
[[Category:Virtual Console games]]
[[Category:Virtual Console games]]
[[Category:Nintendo 3DS games]]
[[Category:Nintendo 3DS games]]


[[de:Pokémon Special Pikachu Edition]]
[[de:Pokémon Special Pikachu Edition]]
[[es:Pokémon Amarillo]]
[[fr:Pokémon Version Jaune]]
[[fr:Pokémon Version Jaune]]
[[it:Pokémon Giallo]]
[[it:Pokémon Giallo]]
[[ja:ポケットモンスター ピカチュウ]]
[[ja:ポケットモンスター ピカチュウ]]
[[pl:Pokémon Yellow]]
[[zh:精靈寶可夢 皮卡丘]]
[[zh:精靈寶可夢皮卡丘版]]
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