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{{StrategyWiki|Pokémon Yellow}} | {{StrategyWiki|Pokémon Yellow}} | ||
'''Pokémon Yellow Version: Special Pikachu Edition''' (Japanese: '''{{j|ポケットモンスター ピカチュウ}}''' '' | '''Pokémon Yellow Version: Special Pikachu Edition''' (Japanese: '''{{j|ポケットモンスター ピカチュウ}}''' ''Pocket Monsters: Pikachu''), often known as '''Pokémon Yellow Version''', is the third Pokémon game for [[Game Boy]] released worldwide, as a [[core series|solitary version]] of [[Pokémon Red and Blue Versions]]. In Japan, the game was the fourth Pokémon game released, as a second solitary version of {{game|Red and Green|s|Pocket Monsters Red & Green}}. Unlike other games, Pokemon Yellow was inspired by the {{pkmn|anime}}. | ||
Similar to Red and Blue, Yellow arrived towards the end of the Game Boy's lifespan. It managed, though, to receive the title of second best-selling non-bundled game for its console, losing only to its predecessors. | |||
On November 12, 2015, a [[Nintendo Direct]] announced that Yellow will be released in Japan, North America, Europe, Australia, and New Zealand on February 27, 2016, the [[Pokémon 20th Anniversary]], for the [[Nintendo 3DS]] [[Virtual Console]]. | On November 12, 2015, a [[Nintendo Direct]] announced that Yellow will be released in Japan, North America, Europe, Australia, and New Zealand on February 27, 2016, the [[Pokémon 20th Anniversary]], for the [[Nintendo 3DS]] [[Virtual Console]]. | ||
[[Generation VII]] [[remakes]], titled [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], were released worldwide for the [[Nintendo Switch]] in November 2018, two months after Yellow's 20th anniversary in Japan. | |||
==Plot== | ==Plot== | ||
{{spoilers}} | {{spoilers}} | ||
Much like in other [[Generation I]] games, | Much like in other [[Generation I]] games, {{player}}s start their journey across Kanto from their hometown, Pallet Town, eventually defeating the eight Gym Leaders and the Elite Four. Unlike other games, the player starts off with a {{p|Pikachu}} and the rival with an {{p|Eevee}}. | ||
[[Team Rocket]] battles feature yet another special, anime-based surprise, as [[Jessie]] and [[James]] show up, along with their Pokémon, {{TP|Jessie|Ekans}}, {{TP|James|Koffing}}, and {{MTR}}. Beyond these changes, the plot of Yellow is very similar to that of the Japanese {{2v2|Red|Green}} and {{game|Blue| (Japanese)|Japanese Blue}} as well as of the {{game|Red and Blue|s|Western Red and Blue}}. | [[Team Rocket]] battles feature yet another special, anime-based surprise, as [[Jessie]] and [[James]] show up, along with their Pokémon, {{TP|Jessie|Ekans}}, {{TP|James|Koffing}}, and {{MTR}}. Beyond these changes, the plot of Yellow is very similar to that of the Japanese {{2v2|Red|Green}} and {{game|Blue| (Japanese)|Japanese Blue}} as well as of the {{game|Red and Blue|s|Western Red and Blue}}. | ||
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* [[Giovanni]] uses a {{p|Persian}} in the battle at the [[Viridian Gym]], referencing the anime {{an|Giovanni}} owning a Persian. | * [[Giovanni]] uses a {{p|Persian}} in the battle at the [[Viridian Gym]], referencing the anime {{an|Giovanni}} owning a Persian. | ||
* All policemen were recast as [[Officer Jenny]]s and all [[Pokémon Center Nurse]]s were recast as [[Nurse Joy]]s (attended by a {{p|Chansey}}). | * All policemen were recast as [[Officer Jenny]]s and all [[Pokémon Center Nurse]]s were recast as [[Nurse Joy]]s (attended by a {{p|Chansey}}). | ||
* {{p|Pikachu}}, {{p|Bulbasaur}}, {{p|Sandshrew}}, and {{p| | * {{p|Pikachu}}, {{p|Bulbasaur}}, {{p|Sandshrew}}, {{p|Oddish}}, {{p|Jigglypuff}} and {{p|Clefairy}} receive new overworld sprites. Pikachu also receives a unique icon on the [[party]] screen. | ||
* [[Kanto]] is slightly redesigned a second time, featuring different designs for doors, signposts, windows, and other minor elements. | * [[Kanto]] is slightly redesigned a second time, featuring different designs for doors, signposts, windows, and other minor elements. | ||
* | * For Western releases, the game is enhanced on the [[Game Boy Color]], providing color palette changes as the player switches locations. | ||
* When played on a [[Super Game Boy]], the palettes used for the {{OBP|Pokémon|species}} sprites are lighter. | |||
===Location changes=== | ===Location changes=== | ||
* In some locations, Trainers who reference characters from the anime replace previous Trainers. | * In some locations, Trainers who reference characters from the anime replace previous Trainers. | ||
** On {{rt|6|Kanto}}, a {{tc|Camper|Jr. Trainer♂}} and {{tc| | ** On {{rt|6|Kanto}}, a {{tc|Camper|Jr. Trainer♂}} and {{tc|Picnicker|Jr. Trainer♀}} are changed to reference [[Joe (EP009)|Joe]] and [[Giselle]]. | ||
** On {{rt|9|Kanto}}, a {{tc|Camper|Jr. Trainer♂}} was replaced with a {{tc|Youngster}} to reference [[A.J.]] | ** On {{rt|9|Kanto}}, a {{tc|Camper|Jr. Trainer♂}} was replaced with a {{tc|Youngster}} to reference [[A.J.]] | ||
* Two extra trainers (a {{tc|Lass}} and another {{tc|Bug Catcher}}) were added in [[Viridian Forest]]. | * Two extra trainers (a {{tc|Lass}} and another {{tc|Bug Catcher}}) were added in [[Viridian Forest]]. | ||
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** {{p|Farfetch'd}} and {{p|Lickitung}}, previously available only through in-game trades, now appear as [[wild Pokémon]]. | ** {{p|Farfetch'd}} and {{p|Lickitung}}, previously available only through in-game trades, now appear as [[wild Pokémon]]. | ||
** {{p|Abra}}, previously available on the routes north of [[Cerulean City]], has now been relocated to the four routes surrounding [[Saffron City]]. | ** {{p|Abra}}, previously available on the routes north of [[Cerulean City]], has now been relocated to the four routes surrounding [[Saffron City]]. | ||
* A trash can was added next to the table at [[Professor Oak's Laboratory]]. | |||
===Gameplay changes=== | ===Gameplay changes=== | ||
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* The {{ga|Blue|rival}} starts with {{p|Eevee}}. He will eventually have a different team based around one of Eevee's evolutions depending on how the player fares in the first two battles with the rival (the second being optional), at [[Professor Oak's Laboratory]] and {{rt|22|Kanto}}. | * The {{ga|Blue|rival}} starts with {{p|Eevee}}. He will eventually have a different team based around one of Eevee's evolutions depending on how the player fares in the first two battles with the rival (the second being optional), at [[Professor Oak's Laboratory]] and {{rt|22|Kanto}}. | ||
** If the player wins both, Eevee evolves into {{p|Jolteon}}. | ** If the player wins both, Eevee evolves into {{p|Jolteon}}. | ||
** If the player wins | ** If the player wins at the lab and loses or skips at Route 22, Eevee evolves into {{p|Flareon}}. | ||
** If the player loses | ** If the player loses at the lab, Eevee evolves into {{p|Vaporeon}}. | ||
* A minimal [[friendship]] system is implemented to track how Pikachu feels about the player. | * A minimal [[friendship]] system is implemented to track how Pikachu feels about the player. | ||
* [[Gym Leader]]s have different teams, some based on those that appear in the {{pkmn|anime}}. | * [[Gym Leader]]s have different teams, some based on those that appear in the {{pkmn|anime}}. | ||
* [[Level]]-up learnsets and [[TM]] compatibility are altered slightly for certain Pokémon. {{p|Charizard}}, for example, can now learn {{m|Fly}} via [[HM02]]. | * [[Level]]-up learnsets and [[TM]] compatibility are altered slightly for certain Pokémon. {{p|Charizard}}, for example, can now learn {{m|Fly}} via [[HM02]]. | ||
* Support is added for the [[Game Boy Printer]]. | * Support is added for the [[Game Boy Printer]]. | ||
* If the player does not have {{PDollar}}500, they can still enter the {{safari|Kanto}}. The player will have to pay any money they do have and will receive a number of Safari | * If the player does not have {{PDollar}}500, they can still enter the {{safari|Kanto}}. The player will have to pay any money they do have and will receive a number of [[Safari Ball]]s proportional to the amount paid (but at least one). | ||
* {{m|Kinesis}} is given to {{p|Kadabra}} as its [[signature move]]. In the previous games, {{m|Kinesis}} was never used and the only way it might appear would be if randomly called by {{m|Metronome}}. | * {{m|Kinesis}} is given to {{p|Kadabra}} as its [[signature move]]. In the previous games, {{m|Kinesis}} was never used and the only way it might appear would be if randomly called by {{m|Metronome}}. | ||
* A new mode, "Colosseum 2", was added to the [[Pokémon Center#Generation I|Cable Club]]. | * A new mode, "Colosseum 2", was added to the [[Pokémon Center#Generation I|Cable Club]]. | ||
* The [[Viridian City]] [[Poké Mart]] now sells [[Potion]]s. The NPC complaining about Potions not being sold in Pokémon Red and Blue now states that the Mart finally sells Potions again. | |||
===Storyline changes=== | ===Storyline changes=== | ||
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* [[Jessie]] and [[James]] appear throughout the game, replacing Grunts from the previous games in four different places. They are involved in [[Team Rocket]]'s scheme and are typically found before a battle with [[Giovanni]]. Though they are named "Rocket" like any {{tc|Team Rocket Grunt}}, they have distinct overworld and in-battle sprites. | * [[Jessie]] and [[James]] appear throughout the game, replacing Grunts from the previous games in four different places. They are involved in [[Team Rocket]]'s scheme and are typically found before a battle with [[Giovanni]]. Though they are named "Rocket" like any {{tc|Team Rocket Grunt}}, they have distinct overworld and in-battle sprites. | ||
===Pokémon | ===[[Game-exclusive Pokémon|Missing Pokémon]]=== | ||
The following Pokémon are not obtainable in Yellow. In order to obtain any of the below Pokémon, they must be traded from one of the previous [[Generation I]] games, or from the [[Generation II]] games, which has that Pokémon available, which will be indicated. | The following Pokémon are not obtainable in Yellow. In order to obtain any of the below Pokémon, they must be traded from one of the previous [[Generation I]] games, or from the [[Generation II]] games, which has that Pokémon available, which will be indicated. | ||
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|} | |} | ||
|} | |} | ||
==Connectivity== | ==Connectivity== | ||
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Yellow debuted a new link battle mode, Colosseum 2. In Colosseum 2, players can select from several battle modes: | Yellow debuted a new link battle mode, Colosseum 2. In Colosseum 2, players can select from several battle modes: | ||
* [[Pika Cup]] (for Pokémon between [[level]]s 15 to 20 only; their combined level limit is 50) | * [[Pika Cup]] (for Pokémon between [[level]]s 15 to 20 only; their combined level limit is 50) | ||
* [[Petit Cup]] (for Pokémon between levels | * [[Petit Cup]] (for Pokémon between levels 25 to 30, with a height no more than 6'07" (2 m), and weight no more than 44.1 lbs. (20 kg) only) | ||
* [[Poké Cup]] (for Pokémon between levels 50 to 55 only, and the sum of all entered Pokémon's Levels cannot exceed 155; {{p|Mew}} is not allowed). | * [[Poké Cup]] (for Pokémon between levels 50 to 55 only, and the sum of all entered Pokémon's Levels cannot exceed 155; {{p|Mew}} is not allowed). | ||
These three cups would later become standard cups in | These three cups would later become standard cups in {{eng|Pokémon Stadium}} (known as Pokémon Stadium 2 in Japan). | ||
In addition, in the Japanese versions, {{m|Blizzard}}'s chance to {{status|freeze}} in Colosseum 2 is changed to 10% rather than the usual 30%. Blizzard's chance to freeze is always 10% in the [[Pokémon Stadium series]] and the Western releases of the Generation I games. | In addition, in the Japanese versions, {{m|Blizzard}}'s chance to {{status|freeze}} in Colosseum 2 is changed to 10% rather than the usual 30%. Blizzard's chance to freeze is always 10% in the [[Pokémon Stadium series]] and the Western releases of the Generation I games. | ||
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Using [[Poké Transporter]], all Pokémon in Box 1 can be sent from the Generation I core series games to [[Pokémon Bank]] (regardless of language), and from Pokémon Bank, they can then be moved to [[Generation VII]] core series games. | Using [[Poké Transporter]], all Pokémon in Box 1 can be sent from the Generation I core series games to [[Pokémon Bank]] (regardless of language), and from Pokémon Bank, they can then be moved to [[Generation VII]] core series games. | ||
==Differences in the Virtual Console release== | |||
{| style="{{roundy|20px}}; float:right; text-align:center; border: 2px solid #{{yellow color dark}}; background: #{{yellow color}}" | |||
|- | |||
| style="{{roundy|20px}}; border: 2px solid #{{psychic color dark}}; background: #{{ice color}}; width:80px; padding:5px"| | |||
[[File:Spr 1y 124.png]] | |||
| style="{{roundy|20px}}; border: 2px solid #{{psychic color dark}}; background: #{{ice color}}; width:80px; padding:5px"| | |||
[[File:Spr 1y 124 vc.png]] | |||
|- style="font-size: 80%" | |||
| {{pcolor|Jynx|000}}'s original sprite<br>(GBC mode) | |||
| {{pcolor|Jynx|000}}'s recolored<br>Virtual Console sprite | |||
|} | |||
The Nintendo 3DS [[Virtual Console]] releases can [[#Connectivity|link]] with other Virtual Console Generation I and II core series games via Nintendo 3DS wireless communication, simulating the [[Game Link Cable]]. When initiating a link, the Virtual Console menu on the touch screen replaces the Cable Club attendant's dialogue. Additionally, all of the [[Game Boy Printer]] features are disabled, although the option still appears in the PC menu: when selected, the game acts as if the printing is in progress, even though, in reality, nothing is happening. | |||
Using [[Poké Transporter]], Pokémon can be sent from the Generation I core series games to [[Pokémon Bank]], and from Pokémon Bank, they can then be moved to [[Generation VII]] core series games. | |||
The moves {{m|Blizzard}}, {{m|Bubble Beam|BubbleBeam}}, {{m|Confusion}}, {{m|Dream Eater}}, {{m|Explosion}}, {{m|Guillotine}}, {{m|Hyper Beam}}, {{m|Mega Kick}}, {{m|Mega Punch}}, {{m|Psychic}}, {{m|Reflect}}, {{m|Rock Slide}}, {{m|Self-Destruct|Selfdestruct}}, {{m|Spore}}, and {{m|Thunderbolt}} had their animations changed slightly to tone down the flashing. | |||
In the Western language releases, which are emulated in [[Game Boy Color]] mode, {{p|Jynx}}'s sprite has been replaced to match its current design, as the original had previously fell under controversy for its resemblance to {{wp|blackface}}. The Japanese release is emulated in [[Game Boy]] mode, which is monochromatic, so no change was made. | |||
The requirement for the [[Pikachu's Beach]] minigame is now {{ga|Red's Pikachu|the starter Pikachu}} instead of {{DL|Pikachu variants|Surfing Pikachu}}. | |||
==Differences from the anime== | ==Differences from the anime== | ||
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{{main|Staff of Pokémon Yellow}} | {{main|Staff of Pokémon Yellow}} | ||
== | ==Gallery== | ||
{{incomplete|section|needs=Virtual Console icons}} | |||
===Title screens=== | |||
<gallery> | |||
File:YellowTitle.png|Pokémon Yellow title screen (Game Boy Color) | |||
File:Japanese YellowTitle GBC.png|Pokémon Yellow Japanese title screen (Game Boy Color) | |||
File:YellowTitle SGB.png|Pokémon Yellow title screen (Super Game Boy) | |||
File:Japanese YellowTitle SGB.png|Pokémon Yellow Japanese title screen (Super Game Boy) | |||
</gallery> | |||
===Flyers=== | |||
<gallery> | <gallery> | ||
Y flyer front.jpg|Front | Y flyer front.jpg|Front of Japanese flyer | ||
Y flyer back.jpg|Back | Y flyer back.jpg|Back of Japanese flyer | ||
</gallery> | </gallery> | ||
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* {{game|HeartGold and SoulSilver|s}}, which reimplemented the [[walking Pokémon]] mechanic that was introduced in Yellow, were released in Japan exactly 11 years after Yellow was released in Japan. | * {{game|HeartGold and SoulSilver|s}}, which reimplemented the [[walking Pokémon]] mechanic that was introduced in Yellow, were released in Japan exactly 11 years after Yellow was released in Japan. | ||
* The two available starter Pokémon of this game, {{p|Pikachu}} ({{ga|Red|player}}) and {{p|Eevee}} ({{ga|Blue|rival}}), are the only Pokémon introduced prior to [[Generation V]] to evolve with a [[Thunder Stone|Thunderstone]]. | * The two available starter Pokémon of this game, {{p|Pikachu}} ({{ga|Red|player}}) and {{p|Eevee}} ({{ga|Blue|rival}}), are the only Pokémon introduced prior to [[Generation V]] to evolve with a [[Thunder Stone|Thunderstone]]. | ||
* Out of all the [[core series]] [[Generation I]] games, this is the only one where | * Out of all the [[core series]] [[Generation I]] games, this is the only one where {{p|Farfetch'd}} can be caught in the wild; in the Japanese {{2v2|Red|Green}} and {{game|Blue| (Japanese)|Japanese Blue}} as well as in the {{game|Red and Blue|s|Western Red and Blue}}, this Pokémon is only available by means of an [[in-game trade]]. | ||
* It is the only localized game prior to [[Generation III]] to lack the [[Gotta catch 'em all!|slogan]] below the Pokémon logo. | * It is the only localized game prior to [[Generation III]] to lack the [[Gotta catch 'em all!|slogan]] below the Pokémon logo. | ||
* This is the only core series game influenced heavily by the anime. | * This is the only core series game influenced heavily by the anime. | ||
* | * The {{ga|Red's Pikachu|starter Pikachu}} had its [[cry]] changed to that of its anime counterpart for this game. [[Junichi Masuda]] details the modification of [[Ikue Ohtani]]'s voice to a sound capable of being made by the low-tech [[Game Boy]] in his [https://www.gamefreak.co.jp/blog/dir_english/?p=144 Director's Column]. However, this change is exclusive to this one specimen and not the entire species, as other Pikachu (i.e. those that don't have player's [[Original Trainer]] ID and name) use the original cry. | ||
* Prior to the Virtual Console release announcement, [[Pokémon.com]] listed Pokémon Red, Blue, and Yellow with a PEGI rating of 3.<ref>[http://archive.is/8EFqK Pokémon™ Yellow Special Pikachu Edition | Video Games | Pokemon.com] (archive)</ref> | |||
* Prior to the Virtual Console release announcement, Pokémon.com listed Pokémon Red, Blue, and Yellow with a PEGI rating of 3. | |||
* The boxarts for [[Pokémon Red and Blue Versions|Pokémon Red]], Pokémon Yellow and [[Pokémon Gold and Silver Versions|Pokémon Silver]] are the only three instances where the English ''Pokémon'' logo is shown partially covered by some element (in this case, Pikachu's ears). | * The boxarts for [[Pokémon Red and Blue Versions|Pokémon Red]], Pokémon Yellow and [[Pokémon Gold and Silver Versions|Pokémon Silver]] are the only three instances where the English ''Pokémon'' logo is shown partially covered by some element (in this case, Pikachu's ears). | ||
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|de=Pokémon Gelbe Edition: Special Pikachu Edition | |de=Pokémon Gelbe Edition: Special Pikachu Edition | ||
|it=Pokémon Versione Gialla: Speciale Edizione Pikachu | |it=Pokémon Versione Gialla: Speciale Edizione Pikachu | ||
|es=Pokémon Edición Amarilla: Edición Especial Pikachu}} | |ko={{tt|포켓몬스터 피카츄|Pocket Monsters Pikachu}} | ||
|pt_br=Pokémon Versão Amarela: Edição Especial Pikachu | |||
|es=Pokémon Edición Amarilla: Edición Especial Pikachu | |||
}} | |||
==See also== | ==See also== | ||
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[[Category:Games]] | [[Category:Games]] | ||
[[Category:Pokémon Yellow|*]] | [[Category:Pokémon Yellow|*]] | ||
[[Category: | [[Category:Upper versions]] | ||
[[Category:Virtual Console games]] | [[Category:Virtual Console games]] | ||
[[Category:Nintendo 3DS games]] | [[Category:Nintendo 3DS games]] | ||
[[de:Pokémon Special Pikachu Edition]] | [[de:Pokémon Special Pikachu Edition]] | ||
[[es:Pokémon Amarillo]] | |||
[[fr:Pokémon Version Jaune]] | [[fr:Pokémon Version Jaune]] | ||
[[it:Pokémon Giallo]] | [[it:Pokémon Giallo]] | ||
[[ja:ポケットモンスター ピカチュウ]] | [[ja:ポケットモンスター ピカチュウ]] | ||
[[zh:精靈寶可夢 皮卡丘]] | |||
[[zh: |
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