Pokémon Tower: Difference between revisions

→‎In the games: All wild Pokémon here, not just Ghost types
(→‎In the games: All wild Pokémon here, not just Ghost types)
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The Pokémon Tower houses hundreds of graves of deceased {{OBP|Pokémon|species}} in all of its seven floors. Many people visit the building daily to pay their respects to the fallen. On all floors other than the first two, though, the possibility of being attacked by [[wild Pokémon]] is present. In [[Generation]]s {{gen|II}} and {{gen|IV}}, the tower was converted into the '''Lavender Radio Tower''', undergoing a similar transformation to the [[Kanto Power Plant]] to the north.
The Pokémon Tower houses hundreds of graves of deceased {{OBP|Pokémon|species}} in all of its seven floors. Many people visit the building daily to pay their respects to the fallen. On all floors other than the first two, though, the possibility of being attacked by [[wild Pokémon]] is present. In [[Generation]]s {{gen|II}} and {{gen|IV}}, the tower was converted into the '''Lavender Radio Tower''', undergoing a similar transformation to the [[Kanto Power Plant]] to the north.


Aside from graves, the tower is home to wild {{p|Cubone}} as well as many {{type|Ghost}} Pokémon. In [[Generation I]] and [[Generation III]], [[Team Rocket]] tried to steal the Cubone to sell their valuable skulls. In the process, a mother {{p|Marowak}} that was protecting her Cubone child was killed. {{OBP|Ghost|literal|The ghost}} of the mother Marowak haunted the tower until {{ga|Red}}/{{ga|Leaf}} was able to knock it out, setting her spirit free. The {{OBP|Marowak|ghost}} that appears here cannot be caught, even if a [[Master Ball]] is used. [[Mr. Fuji]] attempted to confront the poachers, but ended up being taken hostage himself and required the help of the main character to be released. As a show of gratitude, Mr. Fuji gives the main character the [[Poké Flute]].
Aside from graves, the tower is home to wild {{p|Cubone}} as well as many {{type|Ghost}} Pokémon. In [[Generation I]] and [[Generation III]], [[Team Rocket]] tried to steal the Cubone to sell their valuable skulls. In the process, a mother {{p|Marowak}} that was protecting her Cubone child was killed. The ghost of the {{OBP|Marowak|ghost|mother Marowak}} haunted the tower until {{ga|Red}}/{{ga|Leaf}} was able to knock it out, setting her spirit free. The ghost Marowak that appears here cannot be caught, dodging even a [[Master Ball]]. [[Mr. Fuji]] attempted to confront the poachers, but ended up being taken hostage himself and required the help of the main character to be released. As a show of gratitude, Mr. Fuji gives the main character the [[Poké Flute]].


The Ghost-type Pokémon in the tower appear to have a unique ability to disguise themselves as the ghosts of humans. However, a [[Silph Scope]] will reveal their true natures and identity, allowing the Pokémon to be engaged in battle. Any Pokémon who attempts to fight ghosts without a Silph Scope will be "too scared to move."
The wild Pokémon in the tower appear disguised as {{OBP|ghost|literal}}s, although their disguise can be revealed by using a [[Silph Scope]]. Any Pokémon who attempts to fight a ghosts that has not been revealed by the [[Silph Scope]] will be "too scared to move."


A special spot on the fifth floor has been made into a wild Pokémon-free healing area. In the original games, the Channeler next to it makes a reference to white magic about it. This was edited out in the later games.
A special spot on the fifth floor has been made into a wild Pokémon-free healing area. In the Generation I games, the Channeler next to it mentions it is related to white magic. This was removed in the later games.


In [[Generation I]], it is possible to exploit {{DL|List of glitches in Generation I|Ghost Marowak bypassing|a glitch}} that allows the {{player}} to skip the sequence with the [[level]] 30 {{OBP|ghost|literal}} by using a [[Poké Doll]], making it possible to progress without obtaining the [[Silph Scope]] first.
In [[Generation I]], it is possible to exploit {{DL|List of glitches in Generation I|Ghost Marowak bypassing|a glitch}} that allows the {{player}} to skip the sequence with the [[level]] 30 {{OBP|ghost|literal}} by using a [[Poké Doll]], making it possible to progress without obtaining the [[Silph Scope]] first.