Pokémon Storage System: Difference between revisions

→‎Core series games: Better format when LGPE is so different (I think one cell is at least a little less odd than repeating the same number)
(adding LGPE info)
(→‎Core series games: Better format when LGPE is so different (I think one cell is at least a little less odd than repeating the same number))
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{| class="roundy" style="margin: auto; text-align: center; background: #ddf; border: 3px solid #ccf"
{| class="roundy" style="margin: auto; text-align: center; background: #ddf; border: 3px solid #ccf"
! Generation !! Boxes !! Box capacity !! Total capacity
! Games !! Boxes !! Box capacity !! Total capacity
|- style="background:#fff"
|- style="background:#fff"
| {{gen|I}} || 12<br>(8<sup> JP</sup>) || 20<br>(30<sup> JP</sup>) || 240
| [[Generation I|Gen. I]] || 12<br>(8<sup> JP</sup>) || 20<br>(30<sup> JP</sup>) || 240
|- style="background:#fff"
|- style="background:#fff"
| {{gen|II}} || 14<br>(9<sup> JP</sup>) || 20<br>(30<sup> JP</sup>) || 280<br>(270<sup> JP</sup>)
| [[Generation II|Gen. II]] || 14<br>(9<sup> JP</sup>) || 20<br>(30<sup> JP</sup>) || 280<br>(270<sup> JP</sup>)
|- style="background:#fff"
|- style="background:#fff"
| {{gen|III}} || 14 || 30 || 420
| [[Generation III|Gen. III]] || 14 || 30 || 420
|- style="background:#fff"
|- style="background:#fff"
| {{gen|IV}} || 18 || 30 || 540
| [[Generation IV|Gen. IV]] || 18 || 30 || 540
|- style="background:#fff"
|- style="background:#fff"
| {{gen|V}} || 8/16/24 || 30 || 720
| [[Generation V|Gen. V]] || 8/16/24 || 30 || 720
|- style="background:#fff"
|- style="background:#fff"
| {{gen|VI}} || 7/15/23/30/31 || 30 || 930
| [[Generation VI|Gen. VI]] || 7/15/23/30/31 || 30 || 930
|- style="background:#fff"
|- style="background:#fff"
| {{gen|VII}} || 8/16/24/32<br>1{{sup/7|PE}} || 30<br>1,000{{sup/7|PE}} || 960<br>1,000{{sup/7|PE}}
| {{gameabbrev7|SM}}{{gameabbrev7|USUM}} || 8/16/24/32 || 30 || 960
|- style="background:#fff"
| {{gameabbrev7|PE}} || 1 || colspan=2 | 1,000
|}
|}
Starting in [[Generation III]], the player is forced to release all Pokémon that are [[caught Pokémon|caught]] when the Pokémon Storage System (and the [[party]]) is full. Starting in [[Generation V]], the number of Boxes in the Pokémon Storage System is initially limited, with only a few Boxes available. To unlock the next set of additional Boxes, each currently available Box must have at least one Pokémon in it. This makes [[save|saving]] the game quicker initially, as data belonging to locked boxes does not have to be touched. If the player is currently using the Storage System and has placed Pokémon in every Box to unlock more Boxes, the PC must be turned off and on again for the new Boxes to appear. These unlock requirements may be bypassed by using [[Pokémon Bank]].
Starting in [[Generation III]], the player is forced to release all Pokémon that are [[caught Pokémon|caught]] when the Pokémon Storage System (and the [[party]]) is full. Starting in [[Generation V]], the number of Boxes in the Pokémon Storage System is initially limited, with only a few Boxes available. To unlock the next set of additional Boxes, each currently available Box must have at least one Pokémon in it. This makes [[save|saving]] the game quicker initially, as data belonging to locked boxes does not have to be touched. If the player is currently using the Storage System and has placed Pokémon in every Box to unlock more Boxes, the PC must be turned off and on again for the new Boxes to appear. These unlock requirements may be bypassed by using [[Pokémon Bank]].