Pokémon Shuffle: Difference between revisions

→‎List of Skills: changing alignment of text
(→‎List of Skills: changing alignment of text)
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! Effect
! Effect
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| Astonish
| style="margin:auto; text-align:left;" | Astonish
| Can delay your opponent's disruptions for a turn.
| style="margin:auto; text-align:left;" | Can delay your opponent's disruptions for a turn.
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| Barrier Bash
| style="margin:auto; text-align:left;" | Barrier Bash
| Removes one barrier-type disruption without fail.
| style="margin:auto; text-align:left;" | Removes one barrier-type disruption without fail.
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| Block Bash
| style="margin:auto; text-align:left;" | Block Bash
| Clears one unbreakable-block disruption without fail.
| style="margin:auto; text-align:left;" | Clears one unbreakable-block disruption without fail.
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| Brute Force
| style="margin:auto; text-align:left;" | Brute Force
| Increases damage for attacks that are not very effective.
| style="margin:auto; text-align:left;" | Increases damage for attacks that are not very effective.
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| Burn
| style="margin:auto; text-align:left;" | Burn
| Leaves the foe burned.
| style="margin:auto; text-align:left;" | Leaves the foe burned.
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| Chill
| style="margin:auto; text-align:left;" | Chill
| Can delay your opponent's disruptions for a turn.
| style="margin:auto; text-align:left;" | Can delay your opponent's disruptions for a turn.
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| Cloud Clear
| style="margin:auto; text-align:left;" | Cloud Clear
| Clears away one black-cloud disruption without fail.
| style="margin:auto; text-align:left;" | Clears away one black-cloud disruption without fail.
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| Counterattack
| style="margin:auto; text-align:left;" | Counterattack
|  
| style="margin:auto; text-align:left;" |  
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| Crowd Control
| style="margin:auto; text-align:left;" | Crowd Control
| The more {{p|Volbeat}} in the puzzle area, the more damage.
| style="margin:auto; text-align:left;" | The more {{p|Volbeat}} in the puzzle area, the more damage.
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| Damage Streak
| style="margin:auto; text-align:left;" | Damage Streak
| Does more damage the more times in a row it is triggered.
| style="margin:auto; text-align:left;" | Does more damage the more times in a row it is triggered.
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| Dancing Dragons
| style="margin:auto; text-align:left;" | Dancing Dragons
| Increases damage done by any Dragon types in a combo.
| style="margin:auto; text-align:left;" | Increases damage done by any Dragon types in a combo.
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| Disrupt Buster
| style="margin:auto; text-align:left;" | Disrupt Buster
|  
| style="margin:auto; text-align:left;" |  
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| Dragon Talon
| style="margin:auto; text-align:left;" | Dragon Talon
| Attacks sometimes deal greater damage than usual.
| style="margin:auto; text-align:left;" | Attacks sometimes deal greater damage than usual.
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| Eject
| style="margin:auto; text-align:left;" | Eject
| Removes one non-Support Pokémon icon without fail.
| style="margin:auto; text-align:left;" | Removes one non-Support Pokémon icon without fail.
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| Fearless
| style="margin:auto; text-align:left;" | Fearless
|  
| style="margin:auto; text-align:left;" |  
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| Flap
| style="margin:auto; text-align:left;" | Flap
| Occasionally delays a {{t|Ground|Ground-type}} opponent's disruptions.
| style="margin:auto; text-align:left;" | Occasionally delays a {{t|Ground|Ground-type}} opponent's disruptions.
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| Freeze
| style="margin:auto; text-align:left;" | Freeze
| Leaves the foe frozen.
| style="margin:auto; text-align:left;" | Leaves the foe frozen.
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| Heavy Hitter
| style="margin:auto; text-align:left;" | Heavy Hitter
| Attacks sometimes deal greater damage than usual.
| style="margin:auto; text-align:left;" | Attacks sometimes deal greater damage than usual.
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| Hitting Streak
| style="margin:auto; text-align:left;" | Hitting Streak
| Does more damage the more times in a row it is triggered.
| style="margin:auto; text-align:left;" | Does more damage the more times in a row it is triggered.
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| Last-Ditch Effort
| style="margin:auto; text-align:left;" | Last-Ditch Effort
|  
| style="margin:auto; text-align:left;" |  
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| Mega Boost
| style="margin:auto; text-align:left;" | Mega Boost
| style="text-align:left;" | Fills the Mega Gauge of a Pokémon of the same type.
| style="margin:auto; text-align:left;" | Fills the Mega Gauge of a Pokémon of the same type.
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| Mind Zap
| style="margin:auto; text-align:left;" | Mind Zap
| Can delay your opponent's disruptions for a turn.
| style="margin:auto; text-align:left;" | Can delay your opponent's disruptions for a turn.
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| Opportunist
| style="margin:auto; text-align:left;" | Opportunist
| Attacks can occasionally deal greater damage than usual.
| style="margin:auto; text-align:left;" | Attacks can occasionally deal greater damage than usual.
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| Paralyze
| style="margin:auto; text-align:left;" | Paralyze
| Leaves the foe paralyzed.
| style="margin:auto; text-align:left;" | Leaves the foe paralyzed.
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| Pixie Power
| style="margin:auto; text-align:left;" | Pixie Power
| Increases damage done by any {{t|Fairy}} types in a combo.
| style="margin:auto; text-align:left;" | Increases damage done by any {{t|Fairy}} types in a combo.
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| Power of 4
| style="margin:auto; text-align:left;" | Power of 4
| Attacks do more damage when you make a match of four.
| style="margin:auto; text-align:left;" | Attacks do more damage when you make a match of four.
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| Power of 5
| style="margin:auto; text-align:left;" | Power of 5
| Attacks do more damage when you make a match of five.
| style="margin:auto; text-align:left;" | Attacks do more damage when you make a match of five.
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| Prank
| style="margin:auto; text-align:left;" | Prank
| Occasionally changes when a foe will next disrupt your play.
| style="margin:auto; text-align:left;" | Occasionally changes when a foe will next disrupt your play.
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| Pummel
| style="margin:auto; text-align:left;" | Pummel
|  
| style="margin:auto; text-align:left;" |  
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| Pyre
| style="margin:auto; text-align:left;" | Pyre
| Increases damage done by any {{t|Fire}} types in a combo.
| style="margin:auto; text-align:left;" | Increases damage done by any {{t|Fire}} types in a combo.
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| Quake
| style="margin:auto; text-align:left;" | Quake
| Sometimes increases damage and leaves opponent paralyzed.
| style="margin:auto; text-align:left;" | Sometimes increases damage and leaves opponent paralyzed.
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| Quirky
| style="margin:auto; text-align:left;" | Quirky
| Occasionally erases one extra matching Pokémon elsewhere.
| style="margin:auto; text-align:left;" | Occasionally erases one extra matching Pokémon elsewhere.
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| Quirky+
| style="margin:auto; text-align:left;" | Quirky+
|  
| style="margin:auto; text-align:left;" |  
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| Risk-Taker
| style="margin:auto; text-align:left;" | Risk-Taker
| Damage may randomly be increased or decreased.
| style="margin:auto; text-align:left;" | Damage may randomly be increased or decreased.
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| Rock Break
| style="margin:auto; text-align:left;" | Rock Break
| Destroys one breakable-rock disruption without fail.
| style="margin:auto; text-align:left;" | Destroys one breakable-rock disruption without fail.
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| Sinister Power
| style="margin:auto; text-align:left;" | Sinister Power
|  
| style="margin:auto; text-align:left;" |  
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| Sleep Charm
| style="margin:auto; text-align:left;" | Sleep Charm
| Leaves the foe asleep.
| style="margin:auto; text-align:left;" | Leaves the foe asleep.
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| Spookify
| style="margin:auto; text-align:left;" | Spookify
| Leaves the foe spooked.
| style="margin:auto; text-align:left;" | Leaves the foe spooked.
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| Stabilize
| style="margin:auto; text-align:left;" | Stabilize
| Occasionally erases one of the foe's disruptions on the board.
| style="margin:auto; text-align:left;" | Occasionally erases one of the foe's disruptions on the board.
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| Stabilize+
| style="margin:auto; text-align:left;" | Stabilize+
|  
| style="margin:auto; text-align:left;" |  
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| Steely Resolve
| style="margin:auto; text-align:left;" | Steely Resolve
| Attacks do more damage when things are looking desperate.
| style="margin:auto; text-align:left;" | Attacks do more damage when things are looking desperate.
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| Swap
| style="margin:auto; text-align:left;" | Swap
| Can replace a disruption with one of your Pokémon.
| style="margin:auto; text-align:left;" | Can replace a disruption with one of your Pokémon.
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| Swarm
| style="margin:auto; text-align:left;" | Swarm
| Attacks do more damage when things are looking desperate.
| style="margin:auto; text-align:left;" | Attacks do more damage when things are looking desperate.
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| Swat
| style="margin:auto; text-align:left;" | Swat
|  
| style="margin:auto; text-align:left;" |  
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| Vitality Drain
| style="margin:auto; text-align:left;" | Vitality Drain
| Does more damage when the opponent has more HP left.
| style="margin:auto; text-align:left;" | Does more damage when the opponent has more HP left.
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