Pokémon Ruby and Sapphire beta: Difference between revisions

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Reverted edits by SatoMew2 (talk) to last revision by Abcboy
(Added Pokémon to both sections (it was only in post-release before), as some pre-release information was included there. Mentioned about the unused cries in a sub section, linking to the Debugging Version section for technical information.)
m (Reverted edits by SatoMew2 (talk) to last revision by Abcboy)
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==Post-release==
==Post-release==
===Pokémon===
===Pokémon===
In the May 2007 issue of ''[[Nintendo Power]]'', [[Junichi Masuda]] stated "There's also a sea-slug Pokémon that we weren't able to put in Ruby and Sapphire that we were able to put in this one, {{game|Diamond and Pearl|s}}"{{fact}}, which likely suggests that {{p|Shellos}} and/or {{p|Gastrodon}} (existing sea-slug Pokémon) were planned for [[Generation III]] instead of [[Generation IV]].
In the May 2007 issue of ''[[Nintendo Power]]'', [[Junichi Masuda]] stated "There's also a sea-slug Pokémon that we weren't able to put in Ruby and Sapphire that we were able to put in this one, {{game|Diamond and Pearl|s}}", which likely suggests that {{p|Shellos}} and/or {{p|Gastrodon}} (existing sea-slug Pokémon) were planned for [[Generation III]] instead of [[Generation IV]].


Supporting this theory is the fact that [[Pokémon Diamond and Pearl beta|internal data]] in {{game|Diamond and Pearl|s}} reveals a back sprite for both Shellos and Gastrodon with a slightly different design, but no front sprite. Shellos's sprite is pink, like its {{DL|Form differences|Shellos and Gastrodon|West Sea variation}}, and seems to combine the West Sea variation's head with the {{DL|Form differences|Shellos and Gastrodon|East Sea variation}}'s body, while Gastrodon's sprite is brown and looks like its {{DL|Form differences|Shellos and Gastrodon|West Sea variation}}, but with more rock-like protrusions on its body.
Supporting this theory is the fact that [[Pokémon Diamond and Pearl beta|internal data]] in {{game|Diamond and Pearl|s}} reveals a back sprite for both Shellos and Gastrodon with a slightly different design, but no front sprite. Shellos's sprite is pink, like its {{DL|Form differences|Shellos and Gastrodon|West Sea variation}}, and seems to combine the West Sea variation's head with the {{DL|Form differences|Shellos and Gastrodon|East Sea variation}}'s body, while Gastrodon's sprite is brown and looks like its {{DL|Form differences|Shellos and Gastrodon|West Sea variation}}, but with more rock-like protrusions on its body.
====Cries====
====Cries====
The leaked [[:#Debugging Version 0509A prototype|Debugging Version 0509A prototype]] of German Pokémon Ruby contains two unused Pokémon cries playable on the Driver Test menu. These cries may have belonged to Shellos and Gastrodon.
The leaked [[:#Debugging Version 0509A prototype|Debugging Version 0509A prototype]] of German Pokémon Ruby contains two unused Pokémon cries playable on the Driver Test menu. These cries may have belonged to Shellos and Gastrodon.


===Battles===
===Battles===
[[Wild Pokémon|Wild]] [[Double Battle]]s were planned for the [[Generation III]] games in addition to the Double Battles against {{pkmn|Trainer}}s. This is evidenced by a text string found in the internal data that reads <code>Wild \v[&H05] and \v[&H03] appeared!</code>, with <code>\v[&H05]</code> and <code>\v[&H03]</code> being placeholder values used internally to display the names of the {{OBP|Pokémon|species}} that the {{player}} would encounter. This mechanic would later be introduced in [[Generation IV]].
{{pkmn2|Wild}} [[Double Battle]]s were planned for the [[Generation III]] games in addition to the Double Battles against {{pkmn|Trainer}}s. This mode is incomplete, however, since the game only generates data for one wild Pokémon and copies the data of that {{OBP|Pokémon|species}} for the second wild Pokémon.<ref>[http://www.pokecommunity.com/showpost.php?p=5471469&postcount=3 Development: Wild Pokémon Double Battles - The PokéCommunity Forums]</ref> It can be enabled by setting the battle mode flag to <code>0x0001</code>.


===Music===
===Music===
Some remastered [[Generation II]] music is present in the internal data.
Some remastered [[Generation II]] music is present in the internal data.
* 38ばんどうろ [[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|''Route 38'']]
* [[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|''Route 38'']]
* The background music used in the [[Pokémon Communication Center]] from {{game|Crystal}} after the [[Mobile Game Boy Adapter]] is plugged in for the first time.
* The background music used in the [[Pokémon Communication Center]] from {{game|Crystal}} after the [[Mobile Game Boy Adapter]] is plugged in for the first time.
* ニビシティ [[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|''Pewter City'']]
* [[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|''Pewter City'']]
* {{tt|戦闘|せんとう}}!スイクン [[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|''Battle! Suicune'']]
* [[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|''Battle! (Suicune)'']]
* ラジオとう{{tt|占拠|せんきょ}}! [[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|''Radio Tower Infiltrated!'']]
* [[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|''Radio Tower Occupied!'']]


All of these themes are remixed from {{game2|Gold|Silver|Crystal}} and were likely made for testing the soundfont.
All of these themes are remixed from {{game2|Gold|Silver|Crystal}} and were likely made for testing the soundfont.


コンテスト! [[Pokémon Ruby & Pokémon Sapphire: Super Music Collection|''Contest!'']], which plays during the appeals round of {{pkmn|Contest|Pokémon Contests}}, is programmed in as both its full version and as four minor tracks which are combined to play the full theme. These minor tracks are next to the normal music in the internal data, indicating that they were initially intended to be used, though with what purpose is unknown.
[[Pokémon Ruby & Pokémon Sapphire: Super Music Collection|''Pokémon Contest!'']], which plays during the appeals round of {{pkmn|Contest|Pokémon Contests}}, is programmed in as both its full version and as four minor tracks which are combined to play the full theme. These minor tracks are next to the normal music in the internal data, indicating that they were initially intended to be used, though with what purpose is unknown.


Another theme in the internal data is a variation of ミシロタウン [[Pokémon Ruby & Pokémon Sapphire: Super Music Collection|''Littleroot Town'']], which lacks the introduction and instead goes straight to the loop point.
Another theme in the internal data is a variation of [[Pokémon Ruby & Pokémon Sapphire: Super Music Collection|''Littleroot Town'']], which lacks the introduction and instead goes straight to the loop point.


{{youtubevid|qHBpU_K9Zuw|PocketMonstersMusic|Ruby|Sapphire}}
{{youtubevid|qHBpU_K9Zuw|PocketMonstersMusic|Ruby|Sapphire}}
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The alternative versions of {{rt|104|Hoenn}} and the [[Pretty Petal Flower Shop]] still exist within the internal data of the final release, though the associated tileset data for the prototype of Route 104 has since been removed.
The alternative versions of {{rt|104|Hoenn}} and the [[Pretty Petal Flower Shop]] still exist within the internal data of the final release, though the associated tileset data for the prototype of Route 104 has since been removed.


{{tt|戦闘|せんとう}}!{{tt|野生|やせい}}ポケモン [[Pokémon Ruby & Pokémon Sapphire: Super Music Collection|''Battle! Wild Pokémon]], which was used for {{pkmn|Trainer}} {{pkmn|battle}}s in the demo, was used for [[wild Pokémon]] battles in the final release.
[[Pokémon Ruby & Pokémon Sapphire: Super Music Collection|''Battle! (Wild Pokémon)'']], which was used for {{pkmn|Trainer}} {{pkmn|battle}}s in the demo, was used for [[wild Pokémon]] battles in the final release.


Unused dialogue strings, associated with the [[Pokémon Festa]] 2002 demo, still remain in the final release. The text remains untouched in the Japanese versions but has been translated in the localized releases.
Unused dialogue strings, associated with the [[Pokémon Festa]] 2002 demo, still remain in the final release. The text remains untouched in the Japanese versions but has been translated in the localized releases.
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{{sign|RS|POKéMON AGB!}}
{{sign|RS|POKéMON AGB!}}
{{sign|RS|We hope you enjoy this!}}
{{sign|RS|We hope you enjoy this!}}
{{sign|RS|footer}}
====Day-Care Mail====
Additional unused text makes reference to a {{OBP|Pokémon|species}} raised at the [[Pokémon Day Care]] receiving a piece of [[Mail]], presumably if raised with a Pokémon from another {{pkmn|Trainer}}. It is not known why this mentioned feature did not make it into the final release.
{{sign|RS|header}}
{{sign|RS|By the way, about your {Pokémon} }}
{{sign|RS|it seemed to be friendly with}}
{{sign|RS|{Trainer}'s {Pokémon}.}}
{{sign|RS|I may even have seen it receiving}}
{{sign|RS|a piece of MAIL.}}
{{sign|RS|footer}}
{{sign|RS|footer}}


====Cable Club text====
====Cable Club text====
Unused copies of the first sentence of [[Pokémon_Center#Cable_Club_3|Cable Club]] welcoming the player to the Trade Center and Colosseum exist in the code. A third message welcomes the player to the "Pokémon Cable Club Time Capsule". The [[Time Capsule]] is a feature in [[Generation II]], the previous Pokémon generation; where players can trade a Pokémon from Generation II over to [[Generation I]] and vice versa.
Unused copies of the first sentence of [[Cable Club]] welcoming the player to the Trade Center and Colosseum exist in the code. A third message welcomes the player to the [[Time Capsule]], which is a feature exclusive to [[Generation II]], the previous Pokémon generation; where players can trade a Pokémon from Generation II over to [[Generation I]] and vice versa.


{{sign|RS|header}}
{{sign|RS|header}}
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{{sign|RS|footer}}
{{sign|RS|footer}}


No copy of text exists for welcoming the player to the Pokémon Cable Club Record Center, which may imply that the [[record mixing|mixing records]] feature was planned or implemented later in development.
No copy of text exists for welcoming the player to the Record Corner, which may imply that the [[record mixing]] feature was planned or implemented later in development.


====Placeholder move texts====
====Placeholder move texts====
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===Debugging Version 0509A prototype===
===Debugging Version 0509A prototype===
A German-language debugging version of {{game3|Ruby and Sapphire|Pokémon Ruby|s}} was apparently sold by a [[Nintendo]] representative to the prototype collector who uses the pseudonym "drx". The {{wp|Read-only memory|ROM}} has many debugging features, which can be accessed by scrolling through a section presumably relevant to who developed that aspect of the game. For example, choosing <code>WATANABE</code> attempts to [[Saving|save]] the game, although it turns out unsuccessful, and selecting <code>KAGAYA</code> allows the {{player}} to view his or her {{ga|Trainer Card}}, the opponent's Trainer Card or activate the [[slot machine]] interface.
A German-language debugging version of {{game3|Ruby and Sapphire|Pokémon Ruby|s}} was apparently sold by a [[Nintendo]] representative to the prototype collector who uses the pseudonym "drx". The {{wp|Read-only memory|ROM}} has many debugging features, which can be accessed by scrolling through a section presumably relevant to who developed that aspect of the game. For example, choosing <code>WATANABE</code> attempts to [[save]] the game, although it turns out unsuccessful, and selecting <code>KAGAYA</code> allows the {{player}} to view his or her {{ga|Trainer Card}}, the opponent's Trainer Card or activate the [[slot machine]] interface.


The [[cry|cries]] of Pokémon with index numbers 252-276 are playable in the 'Driver Test' menu, labelled as 'Debugging Version 0509A'. Although these Pokémon normally correspond with [[? (glitch Pokémon)|?]], they have the cries of existing Pokémon exclusively to the Driver Test (with index number 266 and 269), suggesting that they may have once been real Pokémon.
The [[cry|cries]] of Pokémon with index numbers 252-276 are playable in the 'Driver Test' menu, labelled as 'Debugging Version 0509A'. Although these Pokémon normally correspond with [[? (glitch Pokémon)|?]], they have the cries of existing Pokémon exclusively to the Driver Test (with index number 266 and 269), suggesting that they may have once been real Pokémon.
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