Pokémon Mystery Dungeon: Gates to Infinity: Difference between revisions

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The player starts out as their partner Pokémon for several days until they complete the [[Worldcore]] and make a wish for their playable Pokémon to return. The player decides whether to return or not and evolution may not happen until they return to Pokémon Paradise. After the player returns to Pokémon Paradise and completes one dungeon, both the player and partner Pokémon may now evolve if the player chooses to evolve them inside of dungeons. The leading Pokémon may also be changed at any time in a dungeon as well.
The player starts out as their partner Pokémon for several days until they complete the [[Worldcore]] and make a wish for their playable Pokémon to return. The player decides whether to return or not and evolution may not happen until they return to Pokémon Paradise. After the player returns to Pokémon Paradise and completes one dungeon, both the player and partner Pokémon may now evolve if the player chooses to evolve them inside of dungeons. The leading Pokémon may also be changed at any time in a dungeon as well.
{{endspoilers}}
{{endspoilers}}
==Features==
===Companion Mode and Local Wireless===
[[File:localwireless.png|thumb|200px|right|Multiplayer mode with three other players.]]
One job request after the Challenge Board has appeared, these two options will be available from the menu. In Companion Mode, the game can temporarily switch to other recruited Pokémon as the main player. All normal functions are available and items and money collected are carried over to story mode. In this mode, the player cannot leave Pokémon Paradise and {{p|Cinccino}}, {{p|Rampardos}} and {{p|Cofagrigus}} from Post Town will appear there to function as their individual shops.
Local Wireless can only be accessed in Companion Mode. This provides multiplayer and is the only way to have more than one player-controlled Pokémon when on Challenge job requests.
{{right clear}}
===Team Attack===
[[File:Teamattack.png|thumb|right|250px|Team Attack]]
This is a new type of special attack accessed after the Team Badge is obtained. The player has to build this up in dungeons, using moves and defeating wild Pokémon. Once it's built up, the team attack logo will be displayed on the touch screen when L is pressed. It emits a green light and is significantly stronger than regular moves, attacking all enemies in the room and restoring HP, increasing accuracy, etc.
The typing of the leader determines the added effect. In case of a dual-typed leader, the effect is randomly chosen between the two types.
{| class="roundtable" style="border: 2px solid #{{blue color dark}}; background: #{{blue color}};" cellpadding="2"
! style="background: #{{blue color light}};" | Type
! style="background: #{{blue color light}};" | Effect
|-
| style="text-align: center; background: #{{normal color light}};" | {{tcolor|Normal|000}}
| Inflicts [[cringe]] on enemies.
|-
| style="text-align: center; background: #{{fighting color light}};" | {{tcolor|Fighting|000}}
| Applies {{DL|status condition (Mystery Dungeon)|protect}} to team members.
|-
| style="text-align: center; background: #{{flying color light}};" | {{tcolor|Flying|000}}
| Boosts the [[Travel Speed]] of team members by 3 stages.
|-
| style="text-align: center; background: #{{poison color light}};" | {{tcolor|Poison|000}}
| Lowers the {{stat|Defense}} and {{stat|Special Defense}} of enemies.
|-
| style="text-align: center; background: #{{ground color light}};" | {{tcolor|Ground|000}}
| Lowers the {{stat|Accuracy}} of enemies.
|-
| style="text-align: center; background: #{{rock color light}};" | {{tcolor|Rock|000}}
| Boosts the {{stat|Defense}} and {{stat|Special Defense}} of team members.
|-
| style="text-align: center; background: #{{bug color light}};" | {{tcolor|Bug|000}}
| Boosts each [[stat]] of team members.
|-
| style="text-align: center; background: #{{ghost color light}};" | {{tcolor|Ghost|000}}
| Inflicts {{DL|status condition (Mystery Dungeon)|nightmare}} on enemies.
|-
| style="text-align: center; background: #{{steel color light}};" | {{tcolor|Steel|000}}
| Inflicts {{DL|status condition (Mystery Dungeon)|blinker}} on enemies.
|-
| style="text-align: center; background: #{{fire color light}};" | {{tcolor|Fire|000}}
| Increases the power of {{type|Fire}} moves.
|-
| style="text-align: center; background: #{{water color light}};" | {{tcolor|Water|000}}
| Lowers the [[Travel Speed]] of enemies.
|-
| style="text-align: center; background: #{{grass color light}};" | {{tcolor|Grass|000}}
| Heals each team member by 100 [[HP]].
|-
| style="text-align: center; background: #{{electric color light}};" | {{tcolor|Electric|000}}
| Inflicts {{status|paralysis}} on enemies.
|-
| style="text-align: center; background: #{{psychic color light}};" | {{tcolor|Psychic|000}}
| Inflicts {{status|confusion}} on enemies.
|-
| style="text-align: center; background: #{{ice color light}};" | {{tcolor|Ice|000}}
| Inflicts {{status|freeze}} on enemies.
|-
| style="text-align: center; background: #{{dragon color light}};" | {{tcolor|Dragon|000}}
| Boosts the {{stat|Attack}} of team members.
|-
| style="text-align: center; background: #{{dark color light}};" | {{tcolor|Dark|000}}
| Inflicts {{DL|status condition (Mystery Dungeon)|terrified}} on enemies.
|}
When there are no enemies in the room, the attack fails; however, the unused attack can still be performed while in the same dungeon at a later time.
===Hubs and other out-of-dungeon locations===
Some dungeons have floors where the player can roam around freely and has to complete various tasks in order to proceed. Items cannot be used outside of battle. They contain wild Pokémon, changing part of the floor to a regular grid-like dungeon floor during a battle. The player can escape from battle by stepping out of the grid.
The crossroads provides access to non-job request dungeons, Post Town and Pokémon Paradise.
===Pokémon Paradise===
{{main|Pokémon Paradise}}
Initially established by the partner Pokémon, this location progresses as the story does.
===Mysteriosity===
{{main|Mysteriosity}}
After completing the main storyline, dungeons will begin to have a mysteriosity rating, indicated by a number next to the dungeon's name ranging from 1 to 5. This can cause a mysterious distortion to occur in the dungeon, or a strange power to change the next floor.
===New mechanics===
* This game implements full 3D gameplay and depth perception via the 3DS's 3D capabilities. It also takes advantage of the 3DS's AR functions. By recognizing different round objects, it transforms them into a [[Magnagate]], leaving an infinite labyrinth of dungeons to be explored.
* Many [[Unova]] {{OBP|Pokémon|species}} such as {{p|Gurdurr}}, {{p|Virizion}}, and {{p|Hydreigon}} are included in the game, though some, such as {{p|Throh}} and {{p|Sawk}}, are oddly left out. Only a handful of Pokémon from previous generations appear in the game. A total of 144 Pokémon appear in the game. Despite this, a maximum of 288 Pokémon can be recruited.
* [[Move]]s now have ranks. As a move is used, it gains progress towards the next rank. As a move ranks up, it grows in power, accuracy, and maximum PP. [[Status move]]s do not have ranks, and [[:Category:Set-damage moves|moves with set damage]] or moves that do damage based on factors such as the target's remaining HP (such as {{m|Wring Out}}) can rank up, but cannot increase in power. Move ranks are denoted by Roman Numerals, starting at '''I'''. As a move grows in rank, more uses are needed to raise it to the next rank. {{DL|Pokémon Paradise|Dojos}} can also be built to train moves. Unlike using a move, Dojos add the same percentage of progress towards the next rank regardless of the move's current rank.
* Hunger is absent from a majority of the dungeons in the game, only appearing in the final three listed dungeons after clearing the story.
* At the start of the game, the player starts off at [[level]] 7, but in all ''Pokémon Mystery Dungeon'' games prior to this, the player starts off at level 5.
* There are obstacles such as a Poison Gas clouds, electricity, flames, vines, and bewitching mist that block locked doors and certain pathways in dungeons. If a Pokémon of the type of obstacle is brought along with the player's Pokémon, the obstacle will disappear when the playable Pokémon touches it. {{Type|Water}} Pokémon can eliminate the flames, {{Type|Electric}} Pokémon can get rid of the electricity, {{Type|Grass}} Pokémon can get rid of the vines, {{Type|Poison}} and {{Type|Steel}} Pokémon can get rid of the Poison Gas cloud, {{Type|Ghost}} and {{Type|Dark}} Pokémon can get rid of the mist, and ice can be eliminated by {{Type|Fire}} Pokémon.
* Unless the [[weather]] is clear, the Pokémon's HP will not naturally regenerate with walking. However, the player can still use items or moves to heal.
* [[Wonder Orbs]] may now be used during boss battles.
* There are no look-alike items in the game.
* [[TM]]s may now be used an infinite number of times, just like in the core series.
* Pokémon with more than one [[ability]] will only have one of them, like in the core series, as opposed to previous Mystery Dungeon games where both abilities were active.
* If the player fails to complete a dungeon, fewer items are lost and they keep their Poké.
* There are certain [[dungeon tile#Special tiles|tiles]] on the ground that have different effects in dungeons. For example, yellow star-shaped tiles allow the Pokémon to attack twice automatically with the same attack when standing on the shape. Eraser-esque tiles on the ground make items that are thrown disappear when the Pokémon is standing on it. The game also introduces the Training Switch, a tile which grants the effect of a Training Seed for whole floor. These rarely appear on floors randomly in some dungeons, will always appear behind locked doors, and are common in some DLC dungeons (such as {{OBP|Mt. Travail|Gates to Infinity}}).
* Traps can now occur at the entrances to rooms, unlike previous games where the first tile after a hallway was guaranteed to not hold traps.
* Recruited and Partner Pokémon that are not brought into a dungeon still receive experience points when the player completes dungeons. Once the Pokémon are brought into another dungeon, the recruited Pokémon will level up from the experience it had gained without being absent from the group.
* Kecleon can no longer be recruited if defeated. There is no Kecleon Gift, and a Normal Gift and Premier Gift will fail if used on Kecleon.
* [[Team Skill]]s replace [[IQ]] skills that the older games had. Unlike IQ skills, Team Skills that are active affect all of the player's Pokémon. [[Treasure Box]]es can contain new skills after being opened by Rampardos.
* Hostile Pokémon can now evolve if they're given a certain item instead of only by defeating player's Pokémon. This happens often in Magnagate dungeons.
* If items are dropped in water, fire, or chasms, they are automatically placed on the nearest path, contrary to previous games where they were submerged or destroyed.
* In previous Mystery Dungeon games, the [[Job Bulletin Board]] will have two lists, but in this game there are five for both boards.
* It is unnecessary to complete a dungeon in order to recruit new Pokémon, and they can also be sent back when the team is full.
* {{OBP|Job|Mystery Dungeon|Job requests}} can only be fulfilled one at a time, even if they are in the same dungeon.
* [[Wonder Mail]] returns, but instead of being a long password that can unlock new dungeons and legendary Pokémon, it is an 8-character password and gives the player various items.


==Characters==
==Characters==
Line 565: Line 455:
| style="background: #{{ice color}}" | '''{{color2|000|List of Pokémon with form differences#Kyurem|Black}} <!--{{mdc|Kyurem|gti|c=000}}-->{{pcolor|Kyurem|000}}'''
| style="background: #{{ice color}}" | '''{{color2|000|List of Pokémon with form differences#Kyurem|Black}} <!--{{mdc|Kyurem|gti|c=000}}-->{{pcolor|Kyurem|000}}'''
|}
|}
==Features==
===Companion Mode and Local Wireless===
[[File:localwireless.png|thumb|200px|right|Multiplayer mode with three other players.]]
One job request after the Challenge Board has appeared, these two options will be available from the menu. In Companion Mode, the game can temporarily switch to other recruited Pokémon as the main player. All normal functions are available and items and money collected are carried over to story mode. In this mode, the player cannot leave Pokémon Paradise and {{p|Cinccino}}, {{p|Rampardos}} and {{p|Cofagrigus}} from Post Town will appear there to function as their individual shops.
Local Wireless can only be accessed in Companion Mode. This provides multiplayer and is the only way to have more than one player-controlled Pokémon when on Challenge job requests.
{{right clear}}
===Team Attack===
[[File:Teamattack.png|thumb|right|250px|Team Attack]]
This is a new type of special attack accessed after the Team Badge is obtained. The player has to build this up in dungeons, using moves and defeating wild Pokémon. Once it's built up, the team attack logo will be displayed on the touch screen when L is pressed. It emits a green light and is significantly stronger than regular moves, attacking all enemies in the room and restoring HP, increasing accuracy, etc.
The typing of the leader determines the added effect. In case of a dual-typed leader, the effect is randomly chosen between the two types.
{| class="roundtable" style="border: 2px solid #{{blue color dark}}; background: #{{blue color}};" cellpadding="2"
! style="background: #{{blue color light}};" | Type
! style="background: #{{blue color light}};" | Effect
|-
| style="text-align: center; background: #{{normal color light}};" | {{tcolor|Normal|000}}
| Inflicts [[cringe]] on enemies.
|-
| style="text-align: center; background: #{{fighting color light}};" | {{tcolor|Fighting|000}}
| Applies {{DL|status condition (Mystery Dungeon)|protect}} to team members.
|-
| style="text-align: center; background: #{{flying color light}};" | {{tcolor|Flying|000}}
| Boosts the [[Travel Speed]] of team members by 3 stages.
|-
| style="text-align: center; background: #{{poison color light}};" | {{tcolor|Poison|000}}
| Lowers the {{stat|Defense}} and {{stat|Special Defense}} of enemies.
|-
| style="text-align: center; background: #{{ground color light}};" | {{tcolor|Ground|000}}
| Lowers the {{stat|Accuracy}} of enemies.
|-
| style="text-align: center; background: #{{rock color light}};" | {{tcolor|Rock|000}}
| Boosts the {{stat|Defense}} and {{stat|Special Defense}} of team members.
|-
| style="text-align: center; background: #{{bug color light}};" | {{tcolor|Bug|000}}
| Boosts each [[stat]] of team members.
|-
| style="text-align: center; background: #{{ghost color light}};" | {{tcolor|Ghost|000}}
| Inflicts {{DL|status condition (Mystery Dungeon)|nightmare}} on enemies.
|-
| style="text-align: center; background: #{{steel color light}};" | {{tcolor|Steel|000}}
| Inflicts {{DL|status condition (Mystery Dungeon)|blinker}} on enemies.
|-
| style="text-align: center; background: #{{fire color light}};" | {{tcolor|Fire|000}}
| Increases the power of {{type|Fire}} moves.
|-
| style="text-align: center; background: #{{water color light}};" | {{tcolor|Water|000}}
| Lowers the [[Travel Speed]] of enemies.
|-
| style="text-align: center; background: #{{grass color light}};" | {{tcolor|Grass|000}}
| Heals each team member by 100 [[HP]].
|-
| style="text-align: center; background: #{{electric color light}};" | {{tcolor|Electric|000}}
| Inflicts {{status|paralysis}} on enemies.
|-
| style="text-align: center; background: #{{psychic color light}};" | {{tcolor|Psychic|000}}
| Inflicts {{status|confusion}} on enemies.
|-
| style="text-align: center; background: #{{ice color light}};" | {{tcolor|Ice|000}}
| Inflicts {{status|freeze}} on enemies.
|-
| style="text-align: center; background: #{{dragon color light}};" | {{tcolor|Dragon|000}}
| Boosts the {{stat|Attack}} of team members.
|-
| style="text-align: center; background: #{{dark color light}};" | {{tcolor|Dark|000}}
| Inflicts {{DL|status condition (Mystery Dungeon)|terrified}} on enemies.
|}
When there are no enemies in the room, the attack fails; however, the unused attack can still be performed while in the same dungeon at a later time.
===Hubs and other out-of-dungeon locations===
Some dungeons have floors where the player can roam around freely and has to complete various tasks in order to proceed. Items cannot be used outside of battle. They contain wild Pokémon, changing part of the floor to a regular grid-like dungeon floor during a battle. The player can escape from battle by stepping out of the grid.
The crossroads provides access to non-job request dungeons, Post Town and Pokémon Paradise.
===Pokémon Paradise===
{{main|Pokémon Paradise}}
Initially established by the partner Pokémon, this location progresses as the story does.
===Mysteriosity===
{{main|Mysteriosity}}
After completing the main storyline, dungeons will begin to have a mysteriosity rating, indicated by a number next to the dungeon's name ranging from 1 to 5. This can cause a mysterious distortion to occur in the dungeon, or a strange power to change the next floor.
===New mechanics===
* This game implements full 3D gameplay and depth perception via the 3DS's 3D capabilities. It also takes advantage of the 3DS's AR functions. By recognizing different round objects, it transforms them into a [[Magnagate]], leaving an infinite labyrinth of dungeons to be explored.
* Many [[Unova]] {{OBP|Pokémon|species}} such as {{p|Gurdurr}}, {{p|Virizion}}, and {{p|Hydreigon}} are included in the game, though some, such as {{p|Throh}} and {{p|Sawk}}, are oddly left out. Only a handful of Pokémon from previous generations appear in the game. A total of 144 Pokémon appear in the game. Despite this, a maximum of 288 Pokémon can be recruited.
* [[Move]]s now have ranks. As a move is used, it gains progress towards the next rank. As a move ranks up, it grows in power, accuracy, and maximum PP. [[Status move]]s do not have ranks, and [[:Category:Set-damage moves|moves with set damage]] or moves that do damage based on factors such as the target's remaining HP (such as {{m|Wring Out}}) can rank up, but cannot increase in power. Move ranks are denoted by Roman Numerals, starting at '''I'''. As a move grows in rank, more uses are needed to raise it to the next rank. {{DL|Pokémon Paradise|Dojos}} can also be built to train moves. Unlike using a move, Dojos add the same percentage of progress towards the next rank regardless of the move's current rank.
* Hunger is absent from a majority of the dungeons in the game, only appearing in the final three listed dungeons after clearing the story.
* At the start of the game, the player starts off at [[level]] 7, but in all ''Pokémon Mystery Dungeon'' games prior to this, the player starts off at level 5.
* There are obstacles such as a Poison Gas clouds, electricity, flames, vines, and bewitching mist that block locked doors and certain pathways in dungeons. If a Pokémon of the type of obstacle is brought along with the player's Pokémon, the obstacle will disappear when the playable Pokémon touches it. {{Type|Water}} Pokémon can eliminate the flames, {{Type|Electric}} Pokémon can get rid of the electricity, {{Type|Grass}} Pokémon can get rid of the vines, {{Type|Poison}} and {{Type|Steel}} Pokémon can get rid of the Poison Gas cloud, {{Type|Ghost}} and {{Type|Dark}} Pokémon can get rid of the mist, and ice can be eliminated by {{Type|Fire}} Pokémon.
* Unless the [[weather]] is clear, the Pokémon's HP will not naturally regenerate with walking. However, the player can still use items or moves to heal.
* [[Wonder Orbs]] may now be used during boss battles.
* There are no look-alike items in the game.
* [[TM]]s may now be used an infinite number of times, just like in the core series.
* Pokémon with more than one [[ability]] will only have one of them, like in the core series, as opposed to previous Mystery Dungeon games where both abilities were active.
* If the player fails to complete a dungeon, fewer items are lost and they keep their Poké.
* There are certain [[dungeon tile#Special tiles|tiles]] on the ground that have different effects in dungeons. For example, yellow star-shaped tiles allow the Pokémon to attack twice automatically with the same attack when standing on the shape. Eraser-esque tiles on the ground make items that are thrown disappear when the Pokémon is standing on it. The game also introduces the Training Switch, a tile which grants the effect of a Training Seed for whole floor. These rarely appear on floors randomly in some dungeons, will always appear behind locked doors, and are common in some DLC dungeons (such as {{OBP|Mt. Travail|Gates to Infinity}}).
* Traps can now occur at the entrances to rooms, unlike previous games where the first tile after a hallway was guaranteed to not hold traps.
* Recruited and Partner Pokémon that are not brought into a dungeon still receive experience points when the player completes dungeons. Once the Pokémon are brought into another dungeon, the recruited Pokémon will level up from the experience it had gained without being absent from the group.
* Kecleon can no longer be recruited if defeated. There is no Kecleon Gift, and a Normal Gift and Premier Gift will fail if used on Kecleon.
* [[Team Skill]]s replace [[IQ]] skills that the older games had. Unlike IQ skills, Team Skills that are active affect all of the player's Pokémon. [[Treasure Box]]es can contain new skills after being opened by Rampardos.
* Hostile Pokémon can now evolve if they're given a certain item instead of only by defeating player's Pokémon. This happens often in Magnagate dungeons.
* If items are dropped in water, fire, or chasms, they are automatically placed on the nearest path, contrary to previous games where they were submerged or destroyed.
* In previous Mystery Dungeon games, the [[Job Bulletin Board]] will have two lists, but in this game there are five for both boards.
* It is unnecessary to complete a dungeon in order to recruit new Pokémon, and they can also be sent back when the team is full.
* {{OBP|Job|Mystery Dungeon|Job requests}} can only be fulfilled one at a time, even if they are in the same dungeon.
* [[Wonder Mail]] returns, but instead of being a long password that can unlock new dungeons and legendary Pokémon, it is an 8-character password and gives the player various items.


==Wonder Mail passwords==
==Wonder Mail passwords==