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:''This article is about the development leftovers in Pokémon Crystal. For general development info on the games, see [[Pokémon Crystal Version#Development]].
{{move|Development leftovers of Pokémon Crystal}}
{{move|Development leftovers of Pokémon Crystal}}
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{{incomplete|article}}
This article lists the development leftovers and unused content of {{game|Crystal}}.
{{game|Crystal}} introduced many features that have since become staples of the [[core series]] games, such as the option to pick a female {{player|player character}}, animated {{OBP|Pokémon|species}} sprites and {{pkmn|battle}} facilities with special rules. Likewise, some aspects of the game's initial design did not make it to the final release. However, it has fewer known pre-release elements compared to its companion games, {{game|Gold and Silver|s}}, likely because it is heavily based upon them.
<!--==Music==
An unused song is present in the game's code. However, the circumstances it would have been used for are unknown. Interestingly, the same song exists within {{g|Stadium 2}} and was actually used in the Japanese version.-->


==Super Game Boy features==
==Pre-release==
===First Mentions===
Although [[Game Freak]] released a game called ''[[Pokémon X and Y|Pokémon X]]'' for the [[Nintendo 3DS]] in 2013, the tentative title for a game similar to the Japanese version of Pokémon Crystal with planned support to [[Mobile System GB|connect to a mobile phone]] and set for an April 2000 release was also ''Pocket Monsters X'' (ポケットモンスターX), according to multiple sources such as an {{wp|Asahi Shimbun}} news article from December 1999<ref>[http://web.archive.org/web/20000303153731/http://www.asahi.com/tech/news/19991216h.html ネット最前線:ニュース]</ref> and {{wp|IGN}}.<ref>[https://web.archive.org/web/20000303114916/http://pocket.ign.com/news/13341.html IGN]: Networking Pokémon (archive)</ref><ref>[https://web.archive.org/web/20000815220050/http://pocket.ign.com/news/22176.html IGN]: The Cell Phone, GBA and Pokémon (archive)</ref> The game was postponed until 2001 due to the planned release of the [[Game Boy Advance]].<ref>[http://park3.wakwak.com/~pokepale/news/0/old/log/38.htm ポケモン情報サイト「palette」過去ログ38 - ポケパレ!]</ref> The article mentions an [[Mobile Game Boy Adapter|adapter]] for linking a [[Game Boy]] to a mobile phone, with the datacenter server used for the feature being hosted by {{wp|Kyocera}} in {{wp|Kyoto}}.
 
===Early Logo===
[[File:Pokemoncrystal.logo.png|thumb|An early logo for Japanese Crystal (the word ''kashō'' (仮称) means "tentative title")]]
 
The Japanese logo shown at [[Nintendo Space World]] 2000 was originally similar to the one from {{game|Gold and Silver|s}}.<ref>[http://www.nintendo.co.jp/event/sw2000/itiran/mgb/soft/crystal/ ポケットモンスタークリスタル(仮称)]</ref> Additionally, the previous referred source also shows an early design for the [[PokéCom Club]] rooms.
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===Pokémon Communication Center===
{{main|Pokémon Communication Center}}
[[File:Crystal pre-release elements.png|thumb|Various images from the development stages, courtesy of [[Game Freak]]]]
A picture of the game's development later released by [[Game Freak]] revealed an earlier design for the [[Pokémon Communication Center]]. Fundamentally, the differences from the final design include an upper floor on the top-left of the map and two machine areas in the main floor instead of just one, one of which was replaced with a Trade Corner for use with the [[Mobile System GB]] in the final release.
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===Female character===
[[File:Crystal prototype FC.png|thumb|Prototype female character]]
A development picture reveals that {{ga|Kris}}, the female character introduced in {{game|Crystal}}, originally had a different design which was more plain and showed her with black hair in pigtails.<ref>[https://web.archive.org/web/20130122120908/https://www.gamefreak.co.jp/blog/staff/?p=181 » 入社1年目の思い出:ゲームフリークスタッフボイス]</ref>
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==Post-release==
===Mobile Center Music===
An unused song is present in the game's international version. The song would play when players were using their cell phone and the Pokémon Communication Center for wireless mobile battles. This song also appears in Pokémon Stadium 2 when players are watching replays of the mobile battles that they could save and record at the time.
 
===Unobtainable Shiny Pokémon===
The coding of Pokémon Gold, Silver, and Crystal have shiny sprites for Mew and all Unown. However, as neither were obtainable normally in Generation II, they are never seen during normal gameplay.
 
===Super Game Boy features===
[[File:SGB Crystal unused E.png|thumb|The unused [[Super Game Boy]] border]]
[[File:SGB Crystal unused E.png|thumb|The unused [[Super Game Boy]] border]]
Despite {{game|Crystal}} being incompatible with the original [[Game Boy]], [[Game Boy Pocket]], [[Game Boy Light]], the [[Super Game Boy]] and the [[Super Game Boy 2]], there is an unused Super Game Boy border programmed into the game, which can be activated by setting a flag in the game's {{wp|Random-access memory|RAM}} to enable the Super Game Boy features. Cheating devices such as the {{wp|Game Genie}} can also be used to achieve the same effect, albeit only temporarily. The border is a leftover from the Japanese version of [[Pokémon Gold and Silver Versions|Pokémon Gold]], since the design is the same and the text reads <sc>Pocket Monsters Gold Version</sc>, rather than <sc>Pok</sc>é<sc>mon Gold Version</sc> as it does in the English version of Pokémon Gold.<ref>[http://tcrf.net/Pok%C3%A9mon_Crystal#Super_Game_Boy_Features Pokémon Crystal - The Cutting Room Floor]</ref> This could also suggest that [[Game Freak]] used Pokémon Gold as the basis for the development of Pokémon Crystal.
Despite {{game|Crystal}} being incompatible with the original [[Game Boy]], [[Game Boy Pocket]], [[Game Boy Light]], the [[Super Game Boy]] and the [[Super Game Boy 2]], there is an unused Super Game Boy border programmed into the game, which can be activated by setting a flag in the game's {{wp|Random-access memory|RAM}} to enable the Super Game Boy features. Cheating devices such as the {{wp|Game Genie}} can also be used to achieve the same effect, albeit only temporarily. The border is a leftover from the Japanese version of [[Pokémon Gold and Silver Versions|Pokémon Gold]], since the design is the same and the text reads <sc>Pocket Monsters Gold Version</sc>, rather than <sc>Pok</sc>é<sc>mon Gold Version</sc> as it does in the English version of Pokémon Gold.<ref>[http://tcrf.net/Pok%C3%A9mon_Crystal#Super_Game_Boy_Features Pokémon Crystal - The Cutting Room Floor]</ref> This could also suggest that [[Game Freak]] used Pokémon Gold as the basis for the development of Pokémon Crystal.


When the {{player}} attempts to play the game on a model of the Game Boy prior to the Game Boy Color, the {{wp|error message}} "''This Game Pak is designed only for use on the Game Boy Color.''" is output by the game, with the word '''''Crystal''''' spelled out using {{p|Unown}}. There is an unused color palette associated with this message, using an orange tint, which appears when triggering the unused Super Game Boy border.
When the {{player}} attempts to play the game on a model of the Game Boy prior to the Game Boy Color, the {{wp|error message}} "''This Game Pak is designed only for use on the Game Boy Color.''" is output by the game, with the word '''''Crystal''''' spelled out using {{p|Unown}}. There is an unused color palette associated with this message, using an orange tint, which appears when triggering the unused Super Game Boy border; this tint also appears if one force-boots Pokémon Crystal on a Super Game Boy.
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==References==
==References==
{{reflist}}
<references/>


{{Beta|crystal}}<br>
{{Beta|crystal}}<br>