Pokémon Crystal beta: Difference between revisions

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==Pokémon Communication Center==
==Pokémon Communication Center==
A development picture revealed an early design of the [[Pokémon Communication Center]]. Fundamentally, the differences from the final design include an upper floor on the top-left of the map and two machine areas in the main floor instead of just one, one of which was replaced with a Trade Corner for use with the [[Pokémon Mobile System GB|Mobile Adapter]] in the final release.
A development picture revealed an early design of the [[Pokémon Communication Center]]. Fundamentally, the differences from the final design include an upper floor on the top-left of the map and two machine areas in the main floor instead of just one, one of which was replaced with a Trade Corner for use with the [[Pokémon Mobile System GB]] in the final release.


<!--==Unused soundtrack==
<!--==Unused soundtrack==
An unused song is present in the games' code; however, the circumstances it would have been used for are unknown. Interestingly, the same song exists within {{g|Stadium 2}} and was actually used in the Japanese version.-->
An unused song is present in the games' code; however, the circumstances it would have been used for are unknown. Interestingly, the same song exists within {{g|Stadium 2}} and was actually used in the Japanese version.-->
==Super Game Boy features==
==Super Game Boy features==
[[File:Pokemon Crystal Super Game Boy screen.png|thumb|Pokémon Crystal being 'played' on the Super Game Boy.]]
[[File:Pokemon Crystal Super Game Boy screen.png|thumb|Pokémon Crystal being "played" on the Super Game Boy]]
Despite Pokémon Crystal being incompatible with the [[Super Game Boy]], it has an unused Super Game Boy border programmed into the game, which can be activated by setting a flag in the ROM to enable Super Game Boy features, or through cheating devices which are able to temporarily call functions from the ROM itself such as the [[wikipedia:Game Genie|Game Genie]], unlike the [[GameShark]]. The border appears to be leftover from the Japanese Gold version; because it displays "POCKET MONSTERS GOLD VERSION" rather than POKéMON CRYSTAL VERSION. <ref>[http://tcrf.net/Pok%C3%A9mon_Crystal#Super_Game_Boy_features Pokémon Crystal - The Cutting Room Floor]</ref>
Despite {{game|Crystal}} being incompatible with the original [[Game Boy]], [[Game Boy Pocket]], [[Game Boy Light]], the [[Super Game Boy]] and the [[Super Game Boy 2]], there is an unused Super Game Boy border programmed into the game, which can be activated by setting a flag in the game's code to enable the Super Game Boy features. Cheating devices such as the [[wikipedia:Game Genie|Game Genie]] can also be used as they are able to temporarily enable the features. The border is a leftover from the Japanese version of [[Pokémon Gold and Silver Versions|Pokémon Gold]], since the design is the same and the text reads "POCKET MONSTERS GOLD VERSION", rather than "POKéMON GOLD VERSION" as it does in the English version of Pokémon Gold.<ref>[http://tcrf.net/Pok%C3%A9mon_Crystal#Super_Game_Boy_features Pokémon Crystal - The Cutting Room Floor]</ref> This could also suggest that [[Game Freak]] used Pokémon Gold as the basis for the development of Pokémon Crystal.


==Unused palette==
==Unused palette==
In Pokémon Crystal, if the player attempts to play the game on an original [[Game Boy]], rather than a [[Game Boy Color]] or later model they will receive a screen with a message saying "This Game Pak is designed only for use on Game Boy Color." with Pokémon Crystal spelled out with {{p|Unown}}. There is an unused color palette associated with this message, using an orange tint.
If the player attempts to play the game on a model of the [[Game Boy]] prior to the [[Game Boy Color]], they will receive a screen with a message saying "This Game Pak is designed only for use on the Game Boy Color." with the word Crystal spelled out with {{p|Unown}}. There is an unused color palette associated with this message, using an orange tint.


==References==
==References==
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