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* Why the [[Pokémon Mobile System GB|Mobile Adapter]] features were not made available in the English version has never been officially revealed; Nintendo says that they had FCC issues, but it is more likely a result of children with cell phones being not nearly as common outside of Japan in 2001, and there being a plethora of different styles of phones in use in North America. While the Mobile Adapter system did not make the cut, the maps and text for the system can still be found in the English version, indicating that it was initially intended for the English release. | * Why the [[Pokémon Mobile System GB|Mobile Adapter]] features were not made available in the English version has never been officially revealed; Nintendo says that they had FCC issues, but it is more likely a result of children with cell phones being not nearly as common outside of Japan in 2001, and there being a plethora of different styles of phones in use in North America. While the Mobile Adapter system did not make the cut, the maps and text for the system can still be found in the English version, indicating that it was initially intended for the English release. | ||
* The game's opening shows several {{p|Unown}} communicating with {{p|Suicune}} over radio waves, alerting it to the [[Ruins of Alph]]. Oddly, this is not part of the game's story, with the Ruins of Alph sidequest being independent of the plot involving Suicune. That said, the Unown are referenced by the {{tc|Sage|Wise Trio}} as having a cooperative bond with Suicune. | * The game's opening shows several {{p|Unown}} communicating with {{p|Suicune}} over radio waves, alerting it to the [[Ruins of Alph]]. Oddly, this is not part of the game's story, with the Ruins of Alph sidequest being independent of the plot involving Suicune. That said, the Unown are referenced by the {{tc|Sage|Wise Trio}} as having a cooperative bond with Suicune. | ||
* Although {{game|Gold and Silver|s}} are compatible with all [[Game Boy]] models (original up to the [[Game Boy Advance SP]]), Crystal will not work on models prior to the [[Game Boy Color]]. This is due to the cartridges being of different models. | * Although {{game|Gold and Silver|s}} are compatible with all [[Game Boy]] models (original up to the [[Game Boy Advance SP]]), Crystal will not work on models prior to the [[Game Boy Color]]. This is due to the cartridges being of different models. | ||
* Pokémon Crystal is the only version in Japanese to have the term "Version" in its name. This may be because it is the first game whose name is completely in katakana, rather than kanji, that uses an English word, クリスタル ''Crystal'', instead of the Japanese equivalent {{tt|結晶|けっしょう}} ''Kessho''. All later games, whose names are in katakana (including the remakes of Red and Green and Gold and Silver) do not have バージョン ''Version'' added to the end, despite all using English words. | * Pokémon Crystal is the only version in Japanese to have the term "Version" in its name. This may be because it is the first game whose name is completely in katakana, rather than kanji, that uses an English word, クリスタル ''Crystal'', instead of the Japanese equivalent {{tt|結晶|けっしょう}} ''Kessho''. All later games, whose names are in katakana (including the remakes of Red and Green and Gold and Silver) do not have バージョン ''Version'' added to the end, despite all using English words. | ||
* This is the last main series game to use the slogan ''[[Gotta catch 'em all!]]''. | * This is the last main series game to use the slogan ''[[Gotta catch 'em all!]]''. | ||
===In other languages=== | ===In other languages=== |
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