Poison (status condition): Difference between revisions

Line 382: Line 382:
In general, {{t|Steel}}- and {{type|Poison}} Pokémon cannot be poisoned. However, they can be poisoned by Pokémon with the {{a|Corrosion}} Ability. Additionally, in Generation II, the move {{m|Twineedle}} can poison Steel-type Pokémon. If a Pokémon is poisoned while not Poison- or Steel-type (such as while affected by a {{cat|Moves that change a Pokémon's type|type-changing move}} or before evolving into a Poison-type or Steel-type Pokémon), it will remain poisoned.
In general, {{t|Steel}}- and {{type|Poison}} Pokémon cannot be poisoned. However, they can be poisoned by Pokémon with the {{a|Corrosion}} Ability. Additionally, in Generation II, the move {{m|Twineedle}} can poison Steel-type Pokémon. If a Pokémon is poisoned while not Poison- or Steel-type (such as while affected by a {{cat|Moves that change a Pokémon's type|type-changing move}} or before evolving into a Poison-type or Steel-type Pokémon), it will remain poisoned.


Pokémon with the Ability {{a|Immunity}} cannot be poisoned. Pokémon with the {{a|Comatose}} Ability and {{p|Minior}} in Meteor Form are completely immune to being poisoned. Pokémon with the Ability {{a|Leaf Guard}} will be protected from status conditions in {{weather|harsh sunlight}}. The Ability {{a|Magic Guard}} will prevent damage due to poison from being taken in battle; however, it does not prevent the damage from being taken outside of battle.
Pokémon with the Ability {{a|Immunity}} cannot be poisoned. Pokémon with the {{a|Comatose}} Ability and {{p|Minior}} in Meteor Form are completely immune to being poisoned. Pokémon with the Ability {{a|Pastel Veil}} will prevent itself and its allies from being poisoned. Pokémon with the Ability {{a|Leaf Guard}} will be protected from status conditions in {{weather|harsh sunlight}}. The Ability {{a|Magic Guard}} will prevent damage due to poison from being taken in battle; however, it does not prevent the damage from being taken outside of battle.


The moves {{m|Safeguard}} and {{m|Misty Terrain}} (for [[grounded]] Pokémon) will protect the party from status conditions for five turns. A Pokémon behind a {{m|substitute}} cannot be poisoned, except due to {{a|Synchronize}} or a held [[Toxic Orb]].
The moves {{m|Safeguard}} and {{m|Misty Terrain}} (for [[grounded]] Pokémon) will protect the party from status conditions for five turns. A Pokémon behind a {{m|substitute}} cannot be poisoned, except due to {{a|Synchronize}} or a held [[Toxic Orb]].