Poison (status condition): Difference between revisions

https://www.smogon.com/bw/articles/bw_status
(→‎In the anime: If it's not poison, then it's not poison...)
(https://www.smogon.com/bw/articles/bw_status)
Line 15: Line 15:
A poisoned Pokémon will take damage equal to 1/16 of its maximum HP every turn, after it attacks, or at the end of the turn if it did not attack. If a poisoned Pokémon causes an opponent to faint, the poisoned Pokémon will not take damage that turn. Outside of battle, all poisoned Pokémon lose one HP for every four steps taken.
A poisoned Pokémon will take damage equal to 1/16 of its maximum HP every turn, after it attacks, or at the end of the turn if it did not attack. If a poisoned Pokémon causes an opponent to faint, the poisoned Pokémon will not take damage that turn. Outside of battle, all poisoned Pokémon lose one HP for every four steps taken.


A badly poisoned Pokémon takes damage equal to 1/16 of its maximum HP on the first turn, after which damage increases by 1/16 each time it takes poison damage. When a badly poisoned Pokémon is affected by {{m|Haze}}, [[recall|switches out]], or when the battle ends, its poison status becomes regular poison.
A badly poisoned Pokémon takes damage equal to 1/16 of its maximum HP (rounded down, but set to 1 HP if it would be less) on the first turn, after which damage increases by 1/16 each time it takes poison damage. The damage stops increasing when it equals 15 * floor(maximum HP / 16). When a badly poisoned Pokémon is affected by {{m|Haze}}, [[recall|switches out]], or when the battle ends, its poison status becomes regular poison.


If a Pokémon badly poisoned by {{m|Toxic}} is also under the effect of {{m|Leech Seed}}, both types of recurrent damage will draw upon the same '''N''' value to calculate how many multiples of 1/16 of the Pokémon's HP is taken as damage, and both will increase that value. If a badly poisoned Pokémon successfully uses {{m|Rest}}, it will be cured of poison, but '''N''' is not reset; if it then suffers {{status|burn}}, {{m|Leech Seed}} or poison damage, that damage will draw upon the '''N''' value, and the '''N''' value will still increase by 1 each time (however, if the Pokémon is poisoned with Toxic, the '''N''' value will be reset to 1).
If a Pokémon badly poisoned by {{m|Toxic}} is also under the effect of {{m|Leech Seed}}, both types of recurrent damage will draw upon the same '''N''' value to calculate how many multiples of 1/16 of the Pokémon's HP is taken as damage, and both will increase that value. If a badly poisoned Pokémon successfully uses {{m|Rest}}, it will be cured of poison, but '''N''' is not reset; if it then suffers {{status|burn}}, {{m|Leech Seed}} or poison damage, that damage will draw upon the '''N''' value, and the '''N''' value will still increase by 1 each time (however, if the Pokémon is poisoned with Toxic, the '''N''' value will be reset to 1).
3,240

edits