Pin Missile (move): Difference between revisions

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basepp=20 |
basepp=20 |
maxpp=32 |
maxpp=32 |
power=25 |
power={{tt|25|14 in Generation I-V}} |
accuracy=95 |
accuracy={{tt|95|85 in Generation I-V}} |
bdesc=Attacks 2-5 times consecutively. |
bdesc=Attacks 2-5 times consecutively. |
gen=I |
gen=I |
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Pin Missile will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last hit of this move.
Pin Missile will end immediately if it breaks a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last hit of this move.
Pin Missile has a base power of 14 and an accuracy of 85.


===Generation II and III===
===Generation II and III===
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===Generation V===
===Generation V===
Unlike previous generations, if [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each hit will cause {{a|Weak Armor}} to activate.
Unlike previous generations, if [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent of the previous one. Each hit will cause {{a|Weak Armor}} to activate.
===Generation VI===
Pin Missile now has a base power of 25 and an accuracy of 95.


==Description==
==Description==
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