Pin Missile (move): Difference between revisions

(→‎By leveling up: updated heracross)
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All strikes now do damage independently, consequently enabling any of them to be critical.
All strikes now do damage independently, consequently enabling any of them to be critical.


If the user is holding a [[King's Rock]], the final strike has a chance to cause the opponent to {{status|flinch}}.
If the user is holding a [[King's Rock]], the final strike has a chance to cause the opponent to [[flinch]].


===Generations III and IV===
===Generations III and IV===
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Pokémon with the Ability {{a|Skill Link}} will always hit five times when using Pin Missile, if it does not miss.
Pokémon with the Ability {{a|Skill Link}} will always hit five times when using Pin Missile, if it does not miss.


If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to {{status|flinch}}.
If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to [[flinch]].


===Generation V===
===Generation V===
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===Generation VI onwards===
===Generation VI onwards===
Pin Missile now has a base power of 25 and an accuracy of 95%. Provided that the move does not miss, it has an average power of ~79.2.
Pin Missile now has a base power of 25 and an accuracy of 95%. Provided that the move does not miss, it has an average power of ~79.2.
If the target has {{m|Stamina}}, each strike will activate it.


==Description==
==Description==
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