Pin Missile (move): Difference between revisions

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All strikes now do damage independently, consequently enabling any of them to be critical.
All strikes now do damage independently, consequently enabling any of them to be critical.


If the user is holding a {{DL|In-battle effect item|King's Rock}}, each consecutive hit has an equal chance to cause the opponent to [[flinch]].
If the user is holding a [[King's Rock]], the final strike has a chance to cause the opponent to {{status|flinch}}.


===Generations III and IV===
===Generations III and IV===
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Pokémon with the Ability {{a|Skill Link}} will always hit five times when using Pin Missile, if it does not miss.
Pokémon with the Ability {{a|Skill Link}} will always hit five times when using Pin Missile, if it does not miss.
If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to {{status|flinch}}.


===Generation V===
===Generation V===
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If the target has {{a|Weak Armor}}, each strike will activate it.
If the target has {{a|Weak Armor}}, each strike will activate it.


===Generation VI===
===Generation VI onwards===
Pin Missile now has a base power of 25 and an accuracy of 95%. Provided that the move does not miss, it has an average power of ~79.2.
Pin Missile now has a base power of 25 and an accuracy of 95%. Provided that the move does not miss, it has an average power of ~79.2.


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{{Moveentry/6|595|Joltik|type=Bug|type2=Electric|1|Bug|Bug||||✔|✔|✔|STAB='''}}
{{Moveentry/6|595|Joltik|type=Bug|type2=Electric|1|Bug|Bug||||✔|✔|✔|STAB='''}}
{{Movefoot|Bug|6}}
{{Movefoot|Bug|6}}
===Special move===
====[[Generation III]]====
{{Movehead/Special|Bug}}
{{Moveentry/1|204|Pineco|type=Bug|1|Bug|Bug|[[Purification|Purified]] [[Shadow Pokémon]]{{sup/ss|XD}}|STAB='''}}
{{Movefoot|Bug|1}}


==In other games==
==In other games==
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{{movemid|type=bug|user=James's Mime Jr.|startcode=DP049|startname=Dawn's Early Night!|notes=Used via {{color2|{{bug color dark}}|Mimic (move)|Mimic}}}}
{{movemid|type=bug|user=James's Mime Jr.|startcode=DP049|startname=Dawn's Early Night!|notes=Used via {{color2|{{bug color dark}}|Mimic (move)|Mimic}}}}
{{movep|type=bug|ms=451|pkmn=Skorupi|method=Skorupi's claws glow white and fire white, arrow-shaped streams of pins at the opponent.}}
{{movep|type=bug|ms=451|pkmn=Skorupi|method=Skorupi's claws glow white and fire white, arrow-shaped streams of pins at the opponent.}}
{{movemid|type=bug|user=Skorupi (Pokémon)|user1=A Coordinator's Skorupi|startcode=DP114|startname=Another One Gabites the Dust!}}
{{movemid|type=bug|user=Pokémon Coordinator|user1=A Coordinator's Skorupi|startcode=DP114|startname=Another One Gabites the Dust!}}
{{movep|type=bug|ms=556|pkmn=Maractus|method=Maractus's claws glow white and fire three streams of white pins at the opponent. Maractus sometimes raises its arms before firing.}}
{{movep|type=bug|ms=556|pkmn=Maractus|method=Maractus's claws glow white and fire three streams of white pins at the opponent. Maractus sometimes raises its arms before firing.}}
{{movemid|type=bug|user=Toby|user1=Toby's Marra|startcode=BW053|startname=A Maractus Musical!}}
{{movemid|type=bug|user=Toby|user1=Toby's Marra|startcode=BW053|startname=A Maractus Musical!}}