42,659
edits
m (→Intro) |
|||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{DamageCats}} | {{DamageCats}} | ||
[[File:Close Combat IX.png|thumb|{{m|Close Combat}} being used against {{P|Dudunsparce}} is an example of a physical move.]] | [[File:Close Combat IX.png|250px|thumb|{{m|Close Combat}} being used against {{P|Dudunsparce}} is an example of a physical move.]] | ||
A '''physical move''' (Japanese: '''{{tt|物理技|ぶつりわざ}}''' ''physical move''), sometimes referred to as '''physical attack''', is one of the three [[damage category|categories]] of [[move]]s and one of the two that inflict [[damage]]. | A '''physical move''' (Japanese: '''{{tt|物理技|ぶつりわざ}}''' ''physical move''), sometimes referred to as '''physical attack''', is one of the three [[damage category|categories]] of [[move]]s and one of the two that inflict [[damage]]. | ||
Line 10: | Line 10: | ||
==Terminology== | ==Terminology== | ||
This category of moves is named "physical attack" in {{a|Ice Face}}'s [[Ability]] description. This term was seen more often prior to [[Generation IX]], being present in descriptions of some moves (such as {{m|Reflect}} and {{m|Counter}}) and Abilities (such as {{a|Weak Armor}} and {{a|Toxic Boost}}) that interact with physical moves, as well as at the Exchange Service Corner from the {{OBP|Battle Frontier|Generation IV}} in {{game|HeartGold and SoulSilver|s}}. Counter's description also has referred to it as "physical blow" in [[Generation II]] and "physical hit" in [[Generation III]]. | |||
==Generations I-III== | ==Generations I-III== | ||
Line 17: | Line 17: | ||
*{{TypeIcon|Fighting}} | *{{TypeIcon|Fighting}} | ||
*{{TypeIcon|Flying}} | *{{TypeIcon|Flying}} | ||
*{{TypeIcon|Poison}} | |||
*{{TypeIcon|Ground}} | *{{TypeIcon|Ground}} | ||
*{{TypeIcon|Rock}} | *{{TypeIcon|Rock}} | ||
*{{TypeIcon|Bug}} | *{{TypeIcon|Bug}} | ||
*{{TypeIcon|Ghost}} | *{{TypeIcon|Ghost}} | ||
*{{TypeIcon|Steel}} | *{{TypeIcon|Steel}} | ||
Line 42: | Line 42: | ||
From [[Generation IV]] onward, every individual [[move]] is designated as either physical or special, independent of its [[type]]. Most damaging moves of the types that were physical before Generation IV are physical moves, and most {{t|Dark}} moves are also largely physical. However, there are exceptions, such as {{m|Focus Blast}} and {{m|Hyper Beam}}. | From [[Generation IV]] onward, every individual [[move]] is designated as either physical or special, independent of its [[type]]. Most damaging moves of the types that were physical before Generation IV are physical moves, and most {{t|Dark}} moves are also largely physical. However, there are exceptions, such as {{m|Focus Blast}} and {{m|Hyper Beam}}. | ||
[[Z-Move]]s, [[Max Move]]s, [[G-Max Move]]s and | [[Z-Move]]s, [[Max Move]]s, [[G-Max Move]]s, and {{m|Tera Blast}} can become physical depending on use. | ||
===Abilities affecting physical moves=== | ===Abilities affecting physical moves=== |