Physical move: Difference between revisions

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{{DamageCats}}
{{DamageCats}}
[[File:Close Combat IX.png|thumb|{{m|Close Combat}} being used against {{P|Dudunsparce}} is an example of a physical move.]]
[[File:Close Combat IX.png|250px|thumb|{{m|Close Combat}} being used against {{P|Dudunsparce}} is an example of a physical move.]]
A '''physical move''' (Japanese: '''{{tt|物理技|ぶつりわざ}}''' ''physical move''), sometimes referred to as '''physical attack''', is one of the three [[damage category|categories]] of [[move]]s and one of the two that inflict [[damage]].
A '''physical move''' (Japanese: '''{{tt|物理技|ぶつりわざ}}''' ''physical move''), sometimes referred to as '''physical attack''', is one of the three [[damage category|categories]] of [[move]]s and one of the two that inflict [[damage]].


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==Terminology==
==Terminology==
Prior to [[Generation IX]], this category of moves was named "physical attack" in some move descriptions (for instance, {{m|Reflect}} and {{m|Counter}}). Counter's description also has referred to it as "physical blow" in [[Generation II]] and "physical hit" in [[Generation III]]. The term "physical attack" is also used at the Exchange Service Corner from the {{OBP|Battle Frontier|Generation IV}} in {{game|HeartGold and SoulSilver|s}}.
This category of moves is named "physical attack" in {{a|Ice Face}}'s [[Ability]] description. This term was seen more often prior to [[Generation IX]], being present in descriptions of some moves (such as {{m|Reflect}} and {{m|Counter}}) and Abilities (such as {{a|Weak Armor}} and {{a|Toxic Boost}}) that interact with physical moves, as well as at the Exchange Service Corner from the {{OBP|Battle Frontier|Generation IV}} in {{game|HeartGold and SoulSilver|s}}. Counter's description also has referred to it as "physical blow" in [[Generation II]] and "physical hit" in [[Generation III]].


==Generations I-III==
==Generations I-III==
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*{{TypeIcon|Fighting}}
*{{TypeIcon|Fighting}}
*{{TypeIcon|Flying}}
*{{TypeIcon|Flying}}
*{{TypeIcon|Poison}}
*{{TypeIcon|Ground}}
*{{TypeIcon|Ground}}
*{{TypeIcon|Rock}}
*{{TypeIcon|Rock}}
*{{TypeIcon|Bug}}
*{{TypeIcon|Bug}}
*{{TypeIcon|Ghost}}
*{{TypeIcon|Ghost}}
*{{TypeIcon|Poison}}
*{{TypeIcon|Steel}}
*{{TypeIcon|Steel}}


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From [[Generation IV]] onward, every individual [[move]] is designated as either physical or special, independent of its [[type]]. Most damaging moves of the types that were physical before Generation IV are physical moves, and most {{t|Dark}} moves are also largely physical. However, there are exceptions, such as {{m|Focus Blast}} and {{m|Hyper Beam}}.
From [[Generation IV]] onward, every individual [[move]] is designated as either physical or special, independent of its [[type]]. Most damaging moves of the types that were physical before Generation IV are physical moves, and most {{t|Dark}} moves are also largely physical. However, there are exceptions, such as {{m|Focus Blast}} and {{m|Hyper Beam}}.


[[Z-Move]]s, [[Max Move]]s, [[G-Max Move]]s and [[Tera Blast]] can become physical depending on use.
[[Z-Move]]s, [[Max Move]]s, [[G-Max Move]]s, and {{m|Tera Blast}} can become physical depending on use.


===Abilities affecting physical moves===
===Abilities affecting physical moves===