Phenomenon: Difference between revisions

244 bytes added ,  21 January 2017
no edit summary
(bit of rewriting)
No edit summary
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''Phenomena''' are a game mechanic in [[Generation V]]. It is a different means of encountering [[wild Pokémon]], and in some cases [[item]]s. There are four types of phenomena: rustling grass, dust clouds, flying Pokémon's shadows, and rippling water. Some Pokémon can only be obtained via this method. Phenomena will only appear after the {{player}} has the first [[Badge]].
'''Phenomena''' are a mechanic in the [[Generation V]] [[core series]] {{pkmn|games}}. Phenomena are a means of encountering [[wild Pokémon]], and in some cases [[item]]s. There are four types of phenomena: rustling grass, dust clouds, flying Pokémon's shadows, and rippling water. Some {{OBP|Pokémon|species}} can only be obtained via this method. Phenomena will only appear after the {{player}} has the first [[Badge]].


A phenomenon can be randomly triggered whenever the player takes a step in an area. Only one may be active at a time. An active phenomenon will generally continue to exist if the player moves away from it so long as they stay in the same overall location or room. A phenomenon will vanish after it is encountered or if the player picks up a visible item, interacts with an [[Non-player character|NPC]], or exits the area or room entirely; it will also vanish if an NPC steps on it. An active phenomenon is not saved when the game is saved.
A phenomenon can be randomly triggered whenever the player takes a step in an area. Only one may be active at a time. An active phenomenon will generally continue to exist if the player moves away from it so long as they stay in the same overall location or room. A phenomenon will vanish after it is encountered or if the player picks up a visible item, interacts with an [[Non-player character|NPC]], or exits the area or room entirely; it will also vanish if an NPC steps on it. An active phenomenon is not saved when the game is saved.
Line 309: Line 309:
| {{color2|000|Gem#Water Gem|Water Gem}}
| {{color2|000|Gem#Water Gem|Water Gem}}
| [[File:Bag Everstone Sprite.png]]
| [[File:Bag Everstone Sprite.png]]
| {{color2|000|Evolutionary stone#Everstone|Everstone}}
| {{color2|000|Out-of-battle effect item#Everstone|Everstone}}
|- style="background: #fff;"
|- style="background: #fff;"
| [[File:Bag Electric Gem Sprite.png]]
| [[File:Bag Electric Gem Sprite.png]]
Line 461: Line 461:
| {{color2|000|Gem#Dragon Gem|Dragon Gem}}
| {{color2|000|Gem#Dragon Gem|Dragon Gem}}
| [[File:Bag Everstone Sprite.png]]
| [[File:Bag Everstone Sprite.png]]
| {{color2|000|Evolutionary stone#Everstone|Everstone}}
| {{color2|000|Out-of-battle effect item#Everstone|Everstone}}
|- style="background: #fff;"
|- style="background: #fff;"
| [[File:Bag Dark Gem Sprite.png]]
| [[File:Bag Dark Gem Sprite.png]]
Line 861: Line 861:
|}
|}
|}
|}
==Related articles==
* [[Ambush encounter]]
==In other languages==
{{Langtable|color={{locationcolor/light|land}}|bordercolor={{locationcolor/med|land}}
|de=Phänomene
|it=Fenomeno
}}
{{-}}
{{-}}
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}