Pewter Gym skip glitch: Difference between revisions

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The '''Pewter Gym skip glitch''' is a glitch that occurs in {{game|Red and Blue|s}}. It allows the player to enter {{rt|3|Kanto}} without defeating [[Brock]] at [[Pewter Gym]] and earning the {{badge|Boulder}}. There are two ways to perform this glitch. Both of these variations were fixed in the Spanish (and possibly other European) versions of Red and Blue, as well as in {{game|Yellow}}.
The '''Pewter Gym skip glitch''' is a glitch that occurs in {{game|Red and Blue|s}}. It allows the player to enter {{rt|3|Kanto}} without defeating [[Brock]] at [[Pewter Gym]] and earning the {{badge|Boulder}}. There are three ways to perform this glitch. Both of these variations were fixed in the Spanish (and possibly other European) versions of Red and Blue, as well as in {{game|Yellow}}.


==Performing the glitch==
==Performing the glitch==
There are two different methods to perform the glitch, each with different side effects.
There are three different methods to perform the glitch, each with different side effects.


===Walking directly in front of the Youngster===
===Walking directly in front of the Youngster===
To perform the glitch, the player must first open the menu and move the cursor to "Save" without selecting it. Then the player must walk on the tile in front of the {{tc|Youngster}} at the east exit of Pewter City and close the dialogs with the B-button (not the A-button), then immediately press Start and save the game (the cursor is frozen). The player must then reset the game if not red will walk to the gym withou the boy leading him. The conversation will happen again, and the player will then be forced to follow him. After that, the Youngster will be gone, and the player can walk across where the Youngster used to stand to enter Route 3; walking across any tile that was in the Youngster's line of sight will still force the player to walk back to the front of Pewter Gym.
To perform the glitch, the player must first open the menu and move the cursor to "Save" without selecting it. Then the player must walk on the tile in front of the {{tc|Youngster}} at the east exit of Pewter City and close the dialogs with the B-button (not the A-button), then immediately press Start and save the game (the cursor is frozen). The player must then reset the game. The conversation will happen again, and the player will then be forced to follow him. After that, the Youngster will be gone, and the player can walk across where the Youngster used to stand to enter Route 3; walking across any tile that was in the Youngster's line of sight will still force the player to walk back to the front of Pewter Gym.


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==={{safari|Kanto}} method===
This method requires skipping the Youngster at least once with one of the aforementioned methods in order to get to the Safari Zone in [[Fuchsia City]]. If the player performs the initial steps of the Glitch City glitch and runs out of steps when the Youngster is escorting the player to the Pokémon Gym, they will be warped back to the {{safari|Kanto}} gate in the middle of the Youngster's path. Stepping out of the exit brings the player outside of the Pewter City Poké Mart. The Youngster will start to walk back to his initial spot. It is possible to escape to {{rt|3|Kanto}} while the Youngster is walking back to his initial spot, but the player must be quick. If the player saves the game and resets, the Youngster will turn and keep walking down one step left from the sign, looping back to the top of the screen for a relatively long time making it much easier to get to Route 3.
=="Brock Through Walls"==
The "Brock Through Walls" glitch is a subglitch of the Pewter Gym skip glitch that allows players to walk through walls after talking to the Youngster from the right, a position that was not foreseen by the developers. Ordinarily, talking to the Youngster from the right will cause the game to {{DL|Game freeze|Softlocking|softlock}}; particular prior setups are required to regain player control. This softlock occurs because the player is outside of the coordinates that the game searches to determine the path. To perform the glitch, the player needs to choose {{p|Bulbasaur}} as their [[first partner Pokémon]]. The Bulbasaur must be trained to level 8 and taught {{m|Leech Seed}}, {{m|Tackle}} (16 PP remaining), and {{m|Growl}} (36 PP remaining), in that order. Then the player should perform any of the above methods to skip the Youngster. If the player enters and exits a different location and returns to the Youngster, he will still be there. The player then needs to view the stats of their Bulbasaur and speak to the Youngster from the right. Viewing the stats will cause the game to locate Bulbasaur's values, and use those to determine the path. The path that is returned through this method will cause a value overflow that overwrites the buttons that the player is not able to use at any given time, causing the ability to walk through walls. As long as the player doesn't stop walking, it will act just like a regular walk through walls. If the player stops walking, the player will follow a glitch path. Interacting with NPCs, walking through doors, caves, and other entrances, and soft resetting will cause the glitch to end.
{{Glitches}}<br>
{{Glitches}}<br>
{{Project GlitchDex notice|no}}
{{Project GlitchDex notice|no}}
[[it:Glitch della Palestra di Plumbeopoli]]