Personality value: Difference between revisions

→‎Performance changes: Rewording it to make it more accessible
(→‎Performance changes: Rewording it to make it more accessible)
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The day-to-day [[performance]] of a Pokémon, for the purposes of the [[Pokéathlon]], depends on the personality value as well as the day of the month. It also depends on nature, which is also calculated based on personality value. The five least significant digits govern, from least significant to most significant, Power, Stamina, Skill, Jump, and Speed.
The day-to-day [[performance]] of a Pokémon, for the purposes of the [[Pokéathlon]], depends on the personality value as well as the day of the month. It also depends on nature, which is also calculated based on personality value. The five least significant digits govern, from least significant to most significant, Power, Stamina, Skill, Jump, and Speed.


The change in performance in a particular attribute is calculated using this formula:
The change in performance in a particular attribute is calculated as the sum of the following factors:
*'''The Day of Month Modifier''': This modifier depends on the day of the month and one particular digit of the personality value (determined based on the attribute in question).  It is calculated as (((''Day'' + ''Attribute'' + 3) × (''Day'' - ''Attribute'' + 7) + ''Personality'') mod 10) × 2 - 9, where:
** ''Attribute'' is 0 for Power, 1 for Stamina, 2 for Skill, 3 for Jump, and 4 for Speed
** ''Personality'' is the relevant value of the particular digit
*'''The Nature Modifier''': This modifier depends on the nature of the Pokémon.  Each of the neutral natures raise one attribute by 10 points while lowering another by 10 points, while the other 20 natures each raise one attribute by 35 points while lowering another by 35 points, based on which [[stat]]s they normally raise and lower.
*'''The Aprijuice Modifier''': This modifier depends on the [[Aprijuice]] applied to the Pokémon.  The Pokémon receives 1.5× the flavor values in the attributes corresponding to the strongest and second-strongest flavors of the Aprijuice, an additional 10-point bonus in the strongest flavor of the Aprijuice, and a penalty to the attribute corresponding to the weakest flavor of the Aprijuice based on its mildness and the sum of the Aprijuice's two strongest flavors (see [[Apriblender]] for further details).


(((''Day'' + ''Attribute'' + 3) × (''Day'' - ''Attribute'' + 7) + ''Personality'') mod 10) × 2 - 9 + ''Nature modifier'' + ''Aprijuice modifier''
Note that the Day of Month modifier is at most -9 and at most +9 (and only takes on odd values therein).  Also as a result, the Day of Month modifier cycles every 10 days ('''exception''': for Power and Speed, the modifiers in effect for the first day of each month are different from those of Day 11, Day 21, and Day 31, though the latter three have the same modifiers).


* ''Attribute'' is 0 for Power, 1 for Stamina, 2 for Skill, 3 for Jump, and 4 for Speed
Also, since nature is also determined by the last two digits of the personality value, the nature of a Pokémon will constrain the Day of Month modifier in Power (and to a lesser extent, Stamina) for a Pokémon. For example, a Hardy Pokémon (last digit 0 or 5) will never get a +9 or a +7 from a Day of Month modifier in Power; if the last digit is 5 it furthermore entails that its best performance will be on the first day of each month, barring Aprijuice factors (as it has its sole +5 boost on the first day on each month).
* ''Personality'' is the relevant digit of the personality value, as noted above
* ''Nature modifier'' is a modifier based on the nature of the Pokémon. Each of the neutral natures raise one attribute by 10 points while lowering another by 10 points, while the other natures raises one attribute by 35 points while lowering another by 35 points, based on which [[stat]]s they normally raise and lower. Consult with the table below for details.
* ''Aprijuice modifier'' is a modifier that results from applying [[Aprijuice]] on the Pokémon


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