Pal Park: Difference between revisions

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==Trivia==
==Trivia==
* If the player uses a walk through walls cheat in Sinnoh, they can access an area behind the Pal Park building. It is identical to the first few tiles seen when entering Pal Park to perform in a catching show. The only Pokémon that will appear are those which reside in [[Route 221]], where the Pal Park is situated.
* If the player uses a walk through walls cheat in Sinnoh, they can access an area behind the Pal Park building. It is identical to the first few tiles seen when entering Pal Park to perform in a catching show. The only Pokémon that will appear are those which reside in [[Route 221]], where the Pal Park is situated.
* Changing or altering the Nintendo DS's clock in any way will delay the Pal Park Catching Show for another 24 hours.
* Changing the [[Nintendo DS]] clock or playing the game on another Nintendo DS system will delay the Pal Park Catching Show for 24 hours.
* Pal Park shares its background music with the resident Safari Zones in the games it appears in, using that of [[Johto Safari Zone|Johto's]] in HeartGold and SoulSilver, and using that of the [[Great Marsh]] in Diamond, Pearl, and Platinum. This is somewhat fitting considering it replaces the Kanto Safari Zone in HeartGold and SoulSilver, though the Kanto Safari Zone theme is the same as the trading and evolution theme.
* Pal Park shares its background music with the resident Safari Zones in the games it appears in, using that of [[Johto Safari Zone|Johto's]] in HeartGold and SoulSilver, and using that of the [[Great Marsh]] in Diamond, Pearl, and Platinum. This is somewhat fitting considering it replaces the Kanto Safari Zone in HeartGold and SoulSilver, though the Kanto Safari Zone theme is the same as the trading and evolution theme.
* Although Pal Park is a [[Kanto]] location in HeartGold and SoulSilver, it uses [[Johto]] trees and rocks.
* Although Pal Park is a [[Kanto]] location in HeartGold and SoulSilver, it uses [[Johto]] trees and rocks.