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m (→In the manga) |
Nescientist (talk | contribs) (100 in GenIII once was FIQ's assumption - doesn't even access accuracycheck routine (https://github.com/pret/pokeemerald/blob/5183cdb35722549d6b465ccaf8c4a21422ecb254/data/battle_scripts_1.s#L1479); also tested in GenIII and IV) |
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|maxpp=24 | |maxpp=24 | ||
|power=— | |power=— | ||
|accuracy={{tt|100|— in | |accuracy={{tt|100|— in Generations II-III}} | ||
|gen=II | |gen=II | ||
|category=Smart | |category=Smart | ||
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Due to an oversight, if an opponent cures their Pokémon of sleep with a [[Full Heal]] or [[Full Restore]], it will not be cured of Nightmare even after waking up; this does not occur if the player cures their own Pokémon of sleep. | Due to an oversight, if an opponent cures their Pokémon of sleep with a [[Full Heal]] or [[Full Restore]], it will not be cured of Nightmare even after waking up; this does not occur if the player cures their own Pokémon of sleep. | ||
===Generation III | ===Generation III=== | ||
Nightmare inflicts damage equal to one quarter of the Pokémon's maximum HP at the end of each turn | Nightmare inflicts damage equal to one quarter of the Pokémon's maximum HP at the end of each turn. | ||
In {{game|Ruby and Sapphire|s}} only, due to an oversight, if a Pokémon cures itself of sleep with {{a|Shed Skin}}, it will not be cured of Nightmare even after waking up. | In {{game|Ruby and Sapphire|s}} only, due to an oversight, if a Pokémon cures itself of sleep with {{a|Shed Skin}}, it will not be cured of Nightmare even after waking up. | ||
===Generation IV onward=== | |||
Nightmare now has 100% accuracy. | |||
Nightmare can be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if a sleep-inducing status move (except {{m|Psycho Shift}} and {{m|Rest}}) was used in the prior turn. | Nightmare can be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if a sleep-inducing status move (except {{m|Psycho Shift}} and {{m|Rest}}) was used in the prior turn. | ||
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==Trivia== | ==Trivia== | ||
* In [[Generation III]], the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks. | |||
* This move is completely unavailable in {{game2|Ruby|Sapphire|Emerald}} and {{g|Colosseum}} without trading, as no Pokémon can learn it in [[Generation III]] outside of {{game|FireRed and LeafGreen|s}} and {{XD}}. | * This move is completely unavailable in {{game2|Ruby|Sapphire|Emerald}} and {{g|Colosseum}} without trading, as no Pokémon can learn it in [[Generation III]] outside of {{game|FireRed and LeafGreen|s}} and {{XD}}. | ||
* This move [[Haunter (Fossil 6)|originated]] as a [[TCG]] {{TCG|Attack}}. | * This move [[Haunter (Fossil 6)|originated]] as a [[TCG]] {{TCG|Attack}}. |