Nature: Difference between revisions

737 bytes added ,  2 January 2023
These natures are not always consistent.
(These natures are not always consistent.)
Tag: Undo
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{{redirect|Lonely|the Pokémon known as the "[[Pokémon category|Lonely Pokémon]]"|Cubone (Pokémon)|Cubone}}
{{redirect|Quirky|the Pokémon Musical category|Pokémon Musical#Shows|Pokémon Musical}}
{{redirect|Quirky|the Pokémon Musical category|Pokémon Musical#Shows|Pokémon Musical}}
{{redirect|Relaxed|the [[Pokémon Super Contest]] theme|Visual Competition}}
{{redirect|Relaxed|the [[Pokémon Super Contest]] theme|Visual Competition}}
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'''Natures''' (Japanese: '''{{tt|性格|せいかく}}''' ''nature'') are a mechanic that influences how a Pokémon's [[Statistic|stats]] grow. They were introduced in [[Generation III]].
'''Natures''' (Japanese: '''{{tt|性格|せいかく}}''' ''nature'') are a mechanic that influences how a Pokémon's [[Statistic|stats]] grow. They were introduced in [[Generation III]].


A Pokémon's Nature is displayed on the Pokémon's summary screen. From {{game|HeartGold and SoulSilver|s}} onward, the stats affected by a Pokémon's Nature are highlighted on their summary screens: the increased stat is notated in red text and the decreased stat is notated in blue text.
A Pokémon's Nature is displayed on the Pokémon's [[summary]] screen. From {{game|HeartGold and SoulSilver|s}} onward, the stats affected by a Pokémon's Nature are highlighted on their summary screens: the increased stat is notated in red text and the decreased stat is notated in blue text.


==Mechanics==
==Mechanics==
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Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth as they technically increase and decrease the same stat (Bashful, Docile, Hardy, Quirky, and Serious).
Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth as they technically increase and decrease the same stat (Bashful, Docile, Hardy, Quirky, and Serious).


In [[Pokémon Sword and Shield]], [[Mint]]s were introduced. When used on a Pokémon, these items change the effect of a Pokémon's Nature on its stats to that of the Nature corresponding to the Mint used. However other traits determined by Nature, such as a Pokémon's flavor preferences, are unchanged.
In [[Pokémon Sword and Shield]], [[mint]]s were introduced. When used on a Pokémon, these items change the effect of a Pokémon's Nature on its stats to that of the Nature corresponding to the mint used. However, other traits determined by Nature, such as a Pokémon's flavor preferences or a {{p|Toxel}}'s [[evolution]], are unchanged. Mints also do not change which Nature is passed down using an [[Everstone]].


==Determination==
==Determination==
{{incomplete|section|needs=When a bred Pokémon's Nature is determined in the Gen VI+ games}}
{{incomplete|section|needs=When a bred Pokémon's Nature is determined in the Gen VI+ games, when a roaming Pokémon's nature is determined}}
A Pokémon's Nature is determined when it is generated by the game: when it is encountered in the {{pkmn2|wild}}, when it is obtained as an {{pkmn|Egg}}, or when it is given to the {{player}} by a [[non-player character]]. In the [[Generation III]] games (except {{game|Emerald}}) and the [[Generation V]] games, a Pokémon's Nature is determined when the player receives the Egg from the Day-Care Man; in Pokémon Emerald and the Generation IV games, a Pokémon's Nature is determined when the Day-Care Man obtains the Egg. A Pokémon's nature cannot be changed once generated.
A Pokémon's Nature is determined when it is generated by the game: when it is encountered in the {{pkmn2|wild}}, when it is obtained as an {{pkmn|Egg}}, or when it is given to the {{player}} by a [[non-player character]]. In the [[Generation III]] games (except {{game|Emerald}}) and the [[Generation V]] games, a Pokémon's Nature is determined when the player receives the Egg from the Day-Care Man; in Pokémon Emerald and the Generation IV games, a Pokémon's Nature is determined when the Day-Care Man obtains the Egg. A Pokémon's nature cannot be changed once generated.


In Generations III and IV, Nature is determined by the Pokémon's [[personality value]]. From Generation V onward, it is stored in an unrelated variable.
In Generations III and IV, Nature is determined by the Pokémon's [[personality value]]. From Generation V onward, it is stored in an unrelated variable.


A Pokémon transported to [[Pokémon Bank]] from a [[Virtual Console]] [[core series]] game has its nature set upon being transported. Its Nature is the Nature with the index number that corresponds to the Pokémon's total [[experience]] in Generation I {{wp|modulo}} 25 (the Pokémon's experience is then reset to the minimum amount of experience required for its current level).
A Pokémon transported to [[Pokémon Bank]] from a [[Virtual Console]] [[core series]] game has its nature set upon being transported. Its Nature is the Nature with the index number that corresponds to the Pokémon's total [[experience]] in Generation I and II {{wp|modulo}} 25 (the Pokémon's experience is then reset to the minimum amount of experience required for its current level).


===Breeding===
===Breeding===
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In [[Generation IV]], the Everstone only applies this effect if both Pokémon have the same language of origin. If they do not, the [[Masuda method]] applies instead to attempt to make the Pokémon {{Shiny}}, thereby unsetting the Nature that had previously been set. From [[Generation V]] onward, Nature is independent of the personality value and so both the Everstone and Masuda method can apply at once.
In [[Generation IV]], the Everstone only applies this effect if both Pokémon have the same language of origin. If they do not, the [[Masuda method]] applies instead to attempt to make the Pokémon {{Shiny}}, thereby unsetting the Nature that had previously been set. From [[Generation V]] onward, Nature is independent of the personality value and so both the Everstone and Masuda method can apply at once.
In games where either parent can pass down their Nature, if both Pokémon hold an Everstone, each parent has an equal chance of passing down their Nature to the offspring.


===In the wild===
===In the wild===
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=====Generation VI=====
=====Generation VI=====
From {{g|Omega Ruby and Alpha Sapphire}} onward, if a Pokémon with Synchronize is leading the party, [[gift Pokémon]] (except Pokémon obtained via [[Mystery Gift]] and {{pkmn|Egg}}s) that are in the {{egg3|Undiscovered}} will always have the same Nature as the Pokémon with this Ability.
From {{g|Omega Ruby and Alpha Sapphire}} onward, if a Pokémon with Synchronize is leading the party, [[gift Pokémon]] (except Pokémon obtained via [[Mystery Gift]] and {{pkmn|Egg}}s) that are in the {{egg3|No Eggs Discovered}} will always have the same Nature as the Pokémon with this Ability.


=====Generation VII=====
=====Generation VII=====
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* Pink for Speed
* Pink for Speed


The first flower the player chooses determines the stat the Nature increases, and the second flower determines the stat it decreases. While the effect does last for the rest of the day, the player can change the nature at any time by paying Madam Celadon again. Due to the lack of breeding and Abilities, this is the only way to influence Natures in these games.
The first flower the player chooses determines the stat the Nature increases, and the second flower determines the stat it decreases. While the effect does last for the rest of the day, the player can change the Nature at any time by paying Madam Celadon again. Due to the lack of breeding and Abilities, this is the only way to influence Natures in these games.


==List of Natures==
==List of Natures==
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==Other applications==
==Other applications==
===Evolutions===
===Evolutions===
{{p|Toxtricity}}'s form upon evolution is determined by its Nature.
{{p|Toxtricity}}'s form upon evolution is determined by its base Nature, unaffected by [[Mint]]s.


{| style="margin:auto; text-align:center; background: #{{blue color}}; {{roundy|10px}}; border: 3px solid #{{blue color dark}}" cellpadding=2px
{| style="margin:auto; text-align:center; background: #{{blue color}}; {{roundy|10px}}; border: 3px solid #{{blue color dark}}" cellpadding=2px
|-
|-
! colspan="2" style="background-color:#ccf; {{roundytl|5px}}" | Previous evolution
! colspan="3" style="background-color:#ccf" | Nature evolution
! colspan="3" style="background-color:#ccf" | Friendship evolution
! colspan="2" style="background-color:#ccf; {{roundytr|5px}}" | Later evolution
|- style="background: #fff"
|- style="background: #fff"
|- style="background: #fff"
|- style="background: #fff"
| colspan="2" rowspan="2" | Toxel is the lowest in its line
| rowspan="2" | {{ArtP|848|Toxel}}<br>{{pcolor|Toxel|000}}<br><small>{{typecolor|Electric}}{{typecolor|Poison}}</small>
| rowspan="2" | {{MSP|848|Toxel}}<br>{{pcolor|Toxel|000}}<br><small>{{typecolor|Electric}}{{typecolor|Poison}}</small>
| {{bag|Rare Candy}} + Nature<br>[[Level]] 30+<br><small>(Hardy, Brave, Adamant, Naughty, Docile, Impish, Lax,<br>Hasty, Jolly, Naive, Rash, Sassy, or Quirky Nature)</small><br>→
| {{bag|Rare Candy}} + Nature<br>[[Level]] 30+<br><small>(Hardy, Brave, Adamant, Naughty, Docile, Impish, Lax,<br>Hasty, Jolly, Naive, Rash, Sassy, or Quirky Nature)</small><br>→
| {{MSP|849|Toxtricity}}<br>{{pcolor|Toxtricity|000}}<br><small>{{color2|000|List of Pokémon with form differences#Toxtricity|Amped Form}}<br>{{typecolor|Electric}}{{typecolor|Poison}}</small>
| {{ArtP|849|Toxtricity|form=-Amped}}<br>{{pcolor|Toxtricity|000}}<br><small>{{color2|000|List of Pokémon with form differences#Toxtricity|Amped Form}}<br>{{typecolor|Electric}}{{typecolor|Poison}}</small>
| colspan="2" | Toxtricity does not evolve
|- style="background: #fff"
|- style="background: #fff"
| {{bag|Rare Candy}} + Nature<br>[[Level]] 30+<br><small>(Lonely, Bold, Relaxed, Timid, Serious, Modest<br>Mild, Quiet, Bashful, Calm, Gentle, or Careful Nature)</small><br>→
| {{bag|Rare Candy}} + Nature<br>[[Level]] 30+<br><small>(Lonely, Bold, Relaxed, Timid, Serious, Modest<br>Mild, Quiet, Bashful, Calm, Gentle, or Careful Nature)</small><br>→
| {{MSP|849L|Toxtricity}}<br>{{pcolor|Toxtricity|000}}<br><small>{{color2|000|List of Pokémon with form differences#Toxtricity|Low Key Form}}<br>{{typecolor|Electric}}
| {{ArtP|849|Toxtricity|form=-Low Key}}<br>{{pcolor|Toxtricity|000}}<br><small>{{color2|000|List of Pokémon with form differences#Toxtricity|Low Key Form}}<br>{{typecolor|Electric}}{{typecolor|Poison}}</small>
| colspan="2" | Toxtricity does not evolve
|}<br clear="all">
|}<br clear="all">


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==In the spin-off games==
==In the spin-off games==
===In the Pokémon Mystery Dungeon series===
===Pokémon Mystery Dungeon series===
{{incomplete|section|Nature quiz results in SMD and RTDX}}
{{incomplete|section|Nature quiz results in RTDX}}
In the {{g|Mystery Dungeon series}}, the Natures of the core series are used in the personality quizzes to determine what Pokémon the player turns into at the beginning of [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon: Red Rescue Team, Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Explorers of Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]]. The nature quiz is also present in {{g|Super Mystery Dungeon}} and [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], but the player is allowed to select their own Pokémon if they do not like the Pokémon determined for them.
In the {{g|Mystery Dungeon series}}, the personality quizzes at the beginning of [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon: Red Rescue Team, Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Explorers of Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]] assign the player a nature from the core series which, along with their selected [[gender]], determines what Pokémon the player turns into.  
 
A similar quiz is also present in {{g|Super Mystery Dungeon}}, but the Pokémon are not associated with main series natures. As well, the player is allowed to select their own Pokémon afterwards if they do not like the Pokémon determined for them.
 
In [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], the nature quiz returns, additionally allowing the player to select their own Pokémon again.


Nature in these games only influences the player's Pokémon, and does not affect their stats.
Natures in these games only influence the player's Pokémon result, and have no impact on stats.


{| class="roundy" style="margin:auto; text-align:center; background: #{{md color dark}}; border: 5px solid #{{md color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{md color dark}}; border: 5px solid #{{md color}}"
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| colspan=2 | {{Gameabbrevmd|RB}}
| colspan=2 | {{Gameabbrevmd|RB}}
| colspan=4 | {{Gameabbrevmd|TDS}}
| colspan=4 | {{Gameabbrevmd|TDS}}
<!--| {{Gameabbrevmd|SMD}}
<!--| colspan=2 | {{Gameabbrevmd|RTDX}}-->
| colspan=2 | {{Gameabbrevmd|RTDX}}-->
|- style="margin:auto; background:#{{md color light}}; font-size:80%"
|- style="margin:auto; background:#{{md color light}}; font-size:80%"
! {{color2|000|Gender|Male}}
! {{color2|000|Gender|Male}}
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| [[File:MDP RT 054.png]]<br>{{pcolor|Psyduck|000}}
| [[File:MDP RT 054.png]]<br>{{pcolor|Psyduck|000}}
| colspan=2 | [[File:MDP E 001.png]]<br>{{pcolor|Bulbasaur|000}}
| colspan=2 | [[File:MDP E 001.png]]<br>{{pcolor|Bulbasaur|000}}
| colspan=2 | [[File:MDP E 258.png]]<br>{{pcolor|Treecko|000}}
| colspan=2 | [[File:MDP E 258.png]]<br>{{pcolor|Mudkip|000}}
|- style="margin:auto; background:#{{md color light}};"
|- style="margin:auto; background:#{{md color light}};"
! Brave
! Brave
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| [[File:MDP E 133.png]]<br>{{pcolor|Eevee|000}}{{sup/md|S}}
| [[File:MDP E 133.png]]<br>{{pcolor|Eevee|000}}{{sup/md|S}}
|- style="margin:auto; background:#{{md color light}};"
|- style="margin:auto; background:#{{md color light}};"
! Timid
! Naive
| [[File:MDP RT 158.png]]<br>{{pcolor|Totodile|000}}
| [[File:MDP RT 158.png]]<br>{{pcolor|Totodile|000}}
| [[File:MDP RT 133.png]]<br>{{pcolor|Eevee|000}}
| [[File:MDP RT 133.png]]<br>{{pcolor|Eevee|000}}
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|- style="margin:auto; background:#{{md color light}};"
|- style="margin:auto; background:#{{md color light}};"
! Hasty
! Hasty
| [[File:MDP RT 255.png]]<br>{{pcolor|Torhcic|000}}
| [[File:MDP RT 255.png]]<br>{{pcolor|Torchic|000}}
| [[File:MDP RT 300.png]]<br>{{pcolor|Skitty|000}}
| [[File:MDP RT 300.png]]<br>{{pcolor|Skitty|000}}
| [[File:MDP E 300.png]]<br>{{pcolor|Skitty|000}}{{sup/md|TD}}
| [[File:MDP E 300.png]]<br>{{pcolor|Skitty|000}}{{sup/md|TD}}
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==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Pokémon Adventures===
Since the {{chap|FireRed & LeafGreen}}, the Natures of each [[Pokédex holder]]'s Pokémon have been visible on their bios.
Since the {{chap|FireRed & LeafGreen}}, the Natures of each [[Pokédex holder]]'s Pokémon have been visible on their bios.


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''Specific Natures''
''Specific Natures''
{{langlist/h|nature}}
{{langlist/h|nature|3=PtBr}}
{{langlist|nature||Adamant|いじっぱり|Ijippari|Rigide|Hart|Decisa|Firme|고집|Gojip|固執 / 固执|Gùzhí / Gujāp}}
{{langlist|nature||Adamant|いじっぱり|Ijippari|Rigide|Hart|Decisa|Firme|고집|Gojip|固執 / 固执|Gùzhí / Gujāp|Firme{{tt|*|Determinada in PS191, PS202, and PS243}}}}
{{langlist|nature||Bashful|てれや|Tereya|Pudique|Zaghaft|Ritrosa|Tímida|수줍음|Sujup-eum|害羞|Hàixiū / Hoihsāu}}
{{langlist|nature||Bashful|てれや|Tereya|Pudique|Zaghaft|Ritrosa|Tímida|수줍음|Sujup-eum|害羞|Hàixiū / Hoihsāu|Tímida}}
{{langlist|nature||Bold|ずぶとい|Zubutoi|Assuré|Kühn|Sicura|Osada|대담|Daedam|大膽 / 大胆|Dàdǎn / Daaihdáam}}
{{langlist|nature||Bold|ずぶとい|Zubutoi|Assuré|Kühn|Sicura|Osada|대담|Daedam|大膽 / 大胆|Dàdǎn / Daaihdáam|Audaciosa}}
{{langlist|nature||Brave|ゆうかん|Yūkan|Brave|Mutig|Audace|Audaz|용감|Yonggam|勇敢|Yǒnggǎn / Yúhnggám}}
{{langlist|nature||Brave|ゆうかん|Yūkan|Brave|Mutig|Audace|Audaz|용감|Yonggam|勇敢|Yǒnggǎn / Yúhnggám|Valente}}
{{langlist|nature||Calm|おだやか|Odayaka|Calme|Still|Calma|Serena|차분|Chabun|溫和 / 温和|Wēnhé / Wānwòh}}
{{langlist|nature||Calm|おだやか|Odayaka|Calme|Still|Calma|Serena|차분|Chabun|溫和 / 温和|Wēnhé / Wānwòh|Calma}}
{{langlist|nature||Careful|しんちょう|Shinchō|Prudent|Sacht|Cauta|Cauta|신중|Sinjung|慎重|Shènzhòng / Sahnjuhng}}
{{langlist|nature||Careful|しんちょう|Shinchō|Prudent|Sacht|Cauta|Cauta|신중|Sinjung|慎重|Shènzhòng / Sahnjuhng|Cuidadosa}}
{{langlist|nature||Docile|すなお|Sunao|Docile|Sanft|Docile|Dócil|온순|Onsun|坦率|Tǎnshuài / Táansēut}}
{{langlist|nature||Docile|すなお|Sunao|Docile|Sanft|Docile|Dócil|온순|Onsun|坦率|Tǎnshuài / Táansēut|Dócil}}
{{langlist|nature||Gentle|おとなしい|Otonashii|Gentil|Zart|Gentile|Amable|얌전|Yamjeon|溫順 / 温顺|Wēnshùn / Wānseuhn}}
{{langlist|nature||Gentle|おとなしい|Otonashii|Gentil|Zart|Gentile|Amable|얌전|Yamjeon|溫順 / 温顺|Wēnshùn / Wānseuhn|Gentil}}
{{langlist|nature||Hardy|がんばりや|Ganbariya|Hardi|Robust|Ardita|Fuerte|노력|Noryeok|勤奮 / 勤奋|Qínfèn / Kàhnfáhn}}
{{langlist|nature||Hardy|がんばりや|Ganbariya|Hardi|Robust|Ardita|Fuerte|노력|Noryeok|勤奮 / 勤奋|Qínfèn / Kàhnfáhn|Esforçada}}
{{langlist|nature||Hasty|せっかち|Sekkachi|Pressé|Hastig|Lesta|Activa|성급|Seonggeup|急躁|Jízào / Gāpchou}}
{{langlist|nature||Hasty|せっかち|Sekkachi|Pressé|Hastig|Lesta|Activa|성급|Seonggeup|急躁|Jízào / Gāpchou|Agitada{{tt|*|Impaciente in the Ruby & Sapphire Adventures chapter}}}}
{{langlist|nature||Impish|わんぱく|Wanpaku|Malin|Pfiffig|Scaltra|Agitada|장난꾸러기|Jangnankkureogi|淘氣 / 淘气|Táoqì / Tòuhhei}}
{{langlist|nature||Impish|わんぱく|Wanpaku|Malin|Pfiffig|Scaltra|Agitada|장난꾸러기|Jangnankkureogi|淘氣 / 淘气|Táoqì / Tòuhhei|Rebelde}}
{{langlist|nature||Jolly|ようき|Yōki|Jovial|Froh|Allegra|Alegre|명랑|Myeongrang|爽朗|Shuǎnglǎng / Sónglóhng}}
{{langlist|nature||Jolly|ようき|Yōki|Jovial|Froh|Allegra|Alegre|명랑|Myeongrang|爽朗|Shuǎnglǎng / Sónglóhng|Alegre}}
{{langlist|nature||Lax|のうてんき|Nōtenki|Lâche|Lasch|Fiacca|Floja|촐랑|Chullang|樂天 / 乐天|Lètiān / Lohktīn}}
{{langlist|nature||Lax|のうてんき|Nōtenki|Lâche|Lasch|Fiacca|Floja|촐랑|Chullang|樂天 / 乐天|Lètiān / Lohktīn|Negligente}}
{{langlist|nature||Lonely|さみしがり|Samishigari|Solo|Solo|Schiva|Huraña|외로움|Oeroum|怕寂寞|Pàjímò / Pàjìmò / Pajihkmohk}}
{{langlist|nature||Lonely|さみしがり|Samishigari|Solo|Solo|Schiva|Huraña|외로움|Oeroum|怕寂寞|Pàjímò / Pàjìmò / Pajihkmohk|Carente}}
{{langlist|nature||Mild|おっとり|Ottori|Doux|Mild|Mite|Afable|의젓|Yijeot|慢吞吞|Màntūntūn / Maahntāntān}}
{{langlist|nature||Mild|おっとり|Ottori|Doux|Mild|Mite|Afable|의젓|Yijeot|慢吞吞|Màntūntūn / Maahntāntān|Tranquila}}
{{langlist|nature||Modest|ひかえめ|Hikaeme|Modeste|Mäßig|Modesta|Modesta|조심|Josim|內斂 / 内敛|Nèiliàn / Nèiliǎn / Noihlihm}}
{{langlist|nature||Modest|ひかえめ|Hikaeme|Modeste|Mäßig|Modesta|Modesta|조심|Josim|內斂 / 内敛|Nèiliàn / Nèiliǎn / Noihlihm|Modesta}}
{{langlist|nature||Naive|むじゃき|Mujaki|Naïf|Naiv|Ingenua|Ingenua|천진난만|Cheonjinnanman|天真|Tiānzhēn / Tīnjān}}
{{langlist|nature||Naive|むじゃき|Mujaki|Naïf|Naiv|Ingenua|Ingenua|천진난만|Cheonjinnanman|天真|Tiānzhēn / Tīnjān|Ingênua}}
{{langlist|nature||Naughty|やんちゃ|Yancha|Mauvais|Frech|Birbona|Pícara|개구쟁이|Gaegujaeng-i|頑皮 / 顽皮|Wánpí / Wàahnpèih}}
{{langlist|nature||Naughty|やんちゃ|Yancha|Mauvais|Frech|Birbona|Pícara|개구쟁이|Gaegujaeng-i|頑皮 / 顽皮|Wánpí / Wàahnpèih|Sapeca}}
{{langlist|nature||Quiet|れいせい|Reisei|Discret|Ruhig|Quieta|Mansa|냉정|Naengjeong|冷靜 / 冷静|Lěngjìng / Láahngjihng}}
{{langlist|nature||Quiet|れいせい|Reisei|Discret|Ruhig|Quieta|Mansa|냉정|Naengjeong|冷靜 / 冷静|Lěngjìng / Láahngjihng|Quieta}}
{{langlist|nature||Quirky|きまぐれ|Kimagure|Bizarre|Kauzig|Furba|Rara|변덕|Byeongdeok|浮躁|Fúzào / Fàuhchou}}
{{langlist|nature||Quirky|きまぐれ|Kimagure|Bizarre|Kauzig|Furba|Rara|변덕|Byeongdeok|浮躁|Fúzào / Fàuhchou|Peculiar}}
{{langlist|nature||Rash|うっかりや|Ukkariya|Foufou|Hitzig|Ardente|Alocada|덜렁|Deolleong|馬虎 / 马虎|Mǎhū / Mǎhu / Māfū}}
{{langlist|nature||Rash|うっかりや|Ukkariya|Foufou|Hitzig|Ardente|Alocada|덜렁|Deolleong|馬虎 / 马虎|Mǎhū / Mǎhu / Māfū|Rabugenta}}
{{langlist|nature||Relaxed|のんき|Nonki|Relax|Locker|Placida|Plácida|무사태평|Musataepyeong|悠閒 / 悠闲|Yōuxián / Yàuhhàahn}}
{{langlist|nature||Relaxed|のんき|Nonki|Relax|Locker|Placida|Plácida|무사태평|Musataepyeong|悠閒 / 悠闲|Yōuxián / Yàuhhàahn|Tranquila{{tt|*|Relaxada in PS202}}}}
{{langlist|nature||Sassy|なまいき|Namaiki|Malpoli|Forsch|Vivace|Grosera|건방|Geonbang|自大|Zìdà / Jihdaaih}}
{{langlist|nature||Sassy|なまいき|Namaiki|Malpoli|Forsch|Vivace|Grosera|건방|Geonbang|自大|Zìdà / Jihdaaih|Atrevida}}
{{langlist|nature||Serious|まじめ|Majime|Sérieux|Ernst|Seria|Seria|성실|Seongsil|認真 / 认真|Rènzhēn / Yihngjān}}
{{langlist|nature||Serious|まじめ|Majime|Sérieux|Ernst|Seria|Seria|성실|Seongsil|認真 / 认真|Rènzhēn / Yihngjān|Séria}}
{{langlist|nature||Timid|おくびょう|Okubyō|Timide|Scheu|Timida|Miedosa|겁쟁이|Geopjaeng-i|膽小 / 胆小|Dǎnxiǎo / Dáamsíu}}
{{langlist|nature||Timid|おくびょう|Okubyō|Timide|Scheu|Timida|Miedosa|겁쟁이|Geopjaeng-i|膽小 / 胆小|Dǎnxiǎo / Dáamsíu|Tímida}}
|}
|}


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[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Lists]]
[[Category:Pages in other languages]]
[[Category:Pages in other languages]]


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edits