Multi-strike move: Difference between revisions

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[[File:{{#switch: {{#expr: {{#time: U}} mod 20}}|0=Fury Swipes|1=BW_Prerelease_Klink_battle|2=Fury_Attack_IV|3=Arm Thrust|4=Barrage|5=Bone Rush|6=Bullet Seed|7=Comet Punch|8=DoubleSlap|9=Icicle_Spear_IV|10=Rock Blast|11=Spike_Cannon_IV|12=Pin_Missile_IV|13=Tail Slap|14=Bonemerang|15=Double Kick|16=Double_Hit_IV|17=Dual_Chop|18=Twineedle_IV|19=Triple_Kick_IV}}.png|thumb|{{m|{{#switch: {{#expr: {{#time: U}} mod 20}}|0=Fury Swipes|1=Gear Grind|2=Fury Attack|3=Arm Thrust|4=Barrage|5=Bone Rush|6=Bullet Seed|7=Comet Punch|8=DoubleSlap|9=Icicle Spear|10=Rock Blast|11=Spike Cannon|12=Pin Missile|13=Tail Slap|14=Bonemerang|15=Double Kick|16=Double Hit|17=Dual Chop|18=Twineedle|19=Triple Kick}}}}, a swipe move, in action]]
[[File:{{#switch: {{#expr: {{#time: U}} mod 20}}|0=Fury Swipes|1=BW_Prerelease_Klink_battle|2=Fury_Attack_IV|3=Arm Thrust|4=Barrage|5=Bone Rush|6=Bullet Seed|7=Comet Punch|8=DoubleSlap|9=Icicle_Spear_IV|10=Rock Blast|11=Spike_Cannon_IV|12=Pin_Missile_IV|13=Tail Slap|14=Bonemerang|15=Double Kick|16=Double_Hit_IV|17=Dual_Chop|18=Twineedle_IV|19=Triple_Kick_IV}}.png|thumb|{{m|{{#switch: {{#expr: {{#time: U}} mod 20}}|0=Fury Swipes|1=Gear Grind|2=Fury Attack|3=Arm Thrust|4=Barrage|5=Bone Rush|6=Bullet Seed|7=Comet Punch|8=DoubleSlap|9=Icicle Spear|10=Rock Blast|11=Spike Cannon|12=Pin Missile|13=Tail Slap|14=Bonemerang|15=Double Kick|16=Double Hit|17=Dual Chop|18=Twineedle|19=Triple Kick}}}}, a swipe move, in action]]
'''Swipe moves''', also called '''multi-hit moves''', are [[moves]] that strike an opponent more than one time in the same turn. Most swipe moves will hit the opponent 2-5 times in a turn, but some work differently. Swipe moves generally have low base power and imperfect accuracy to compensate for the fact that they hit multiple times. {{m|Bide}} and {{m|Counter}} only take the final hit of a swipe move into consideration.
'''Swipe moves''', also called '''multi-hit moves''', are [[moves]] that strike an opponent more than one time in the same turn. Most swipe moves will hit the opponent 2-5 times in a turn, but some work differently. Swipe moves generally have low base power and imperfect accuracy to compensate for the fact that they hit multiple times. {{m|Bide}} and {{m|Counter}} only take the final hit of a swipe move into consideration.


==[[Generation I]]==
==[[Generation I]]==
Swipe moves stop instantly upon breaking an enemy [[Substitute]]. If an opponent is knocked out by a swipe move, the game does not state how many times the attack hit. Only the first hit of a swipe move could be a critical hit, but in such an event, all subsequent hits would also do double damage.
Swipe moves stop instantly upon breaking an enemy {{m|Substitute}}. If an opponent is knocked out by a swipe move, the game does not state how many times the attack hit. Only the first hit of a swipe move could be a critical hit, but in such an event, all subsequent hits would also do double damage.


==[[Generation II]]==
==[[Generation II]]==
The game now states how many times a swipe move hit if it knocked out an enemy. If a Pokémon's [[Focus Band]] activates against a hit of a swipe move, all subsequent hits will not knock it out. The [[King's Rock]] will take each hit into consideration when determining whether or not the opponent will flinch. Each individual hit of a swipe move has its own chance of being a critical hit, and if the first hit is a critical hit, it no longer makes subsequent hits deal that much damage.
The game now states how many times a swipe move hit if it knocked out an enemy. If a Pokémon's [[Focus Band]] activates against a hit of a swipe move, all subsequent hits will not knock it out. The [[King's Rock]] will take each hit into consideration when determining whether or not the opponent will flinch. Each individual hit of a swipe move has its own chance of being a critical hit, and if the first hit is a critical hit, it no longer makes subsequent hits deal that much damage.


==[[Generation III]]==
==[[Generation III]]==
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==[[Generation IV]]==
==[[Generation IV]]==
If a swipe move breaks a Substitute (and didn't use the last hit to break it), the move continues, striking the Pokémon that was behind the Substitute. A [[Focus Sash]] activated by a swipe move will protect the holder from the rest of the attack. Pokémon with the {{a|Skill Link}} ability are guaranteed that any 2-5 hit swipe move they use will hit the full five times. The [[Razor Fang]] will take each hit into consideration when determining whether or not the opponent will flinch.
If a swipe move breaks a Substitute (and didn't use the last hit to break it), the move continues, striking the Pokémon that was behind the Substitute. A [[Focus Sash]] activated by a swipe move will protect the holder from the rest of the attack. Pokémon with the {{a|Skill Link}} ability are guaranteed that any 2-5 hit swipe move they use will hit the full five times. The [[Razor Fang]] will take each hit into consideration when determining whether or not the opponent will flinch.


==[[Generation V]]==
==[[Generation V]]==
The Focus Sash and Focus Band no longer protect the holder against multiple hits of a swipe move (unless the Focus Band activates multiple times). The newly upgraded {{a|Sturdy}} only activates against one single hit of a swipe move (provided said hit would have knocked out the target and that said target was at full HP to begin with). The ability {{a|Weak Armor}} is activated by each hit of a swipe move. The newly upgraded ability {{a|Stench}} will take each hit into consideration when determining whether or not the opponent will flinch.
The Focus Sash and Focus Band no longer protect the holder against multiple hits of a swipe move (unless the Focus Band activates multiple times). The newly upgraded {{a|Sturdy}} only activates against one single hit of a swipe move (provided said hit would have knocked out the target and that said target was at full HP to begin with). The ability {{a|Weak Armor}} is activated by each hit of a swipe move. The newly upgraded ability {{a|Stench}} will take each hit into consideration when determining whether or not the opponent will flinch.


==List of swipe moves==
==List of swipe moves==
===2-5 hits per turn===
===2-5 hits per turn===
Most swipe moves have a chance to hit an opponent two, three, four, or five times in one turn. These moves have better odds of hitting fewer times, but will always have the maximum of five hits when used by a Pokémon with {{a|Skill Link}}.
Most swipe moves have a chance to hit an opponent two, three, four, or five times in one turn. These moves have better odds of hitting fewer times, but will always have the maximum of five hits when used by a Pokémon with {{a|Skill Link}}.


{| class="bluetable c sortable" border="1" cellpadding="2" align="center"
{| class="bluetable c sortable" border="1" cellpadding="2" align="center"
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| {{tt|25|10 prior to Generation V}}
| {{tt|25|10 prior to Generation V}}
| 100%
| 100%
|  
|
|-
|-
| {{m|Comet Punch}}
| {{m|Comet Punch}}
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|
|
|-
|-
| {{m|Fury Attack}}
| {{m|Fury Attack}}
| 15
| 15
| 85%
| 85%
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| 18
| 18
| 80%
| 80%
|
|
|-
|-
| {{m|Icicle Spear}}
| {{m|Icicle Spear}}
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===2 hits per turn===
===2 hits per turn===
Several swipe moves hit an opponent exactly twice in one turn. For the most part, these moves are found on fewer Pokémon, several of them being [[signature moves]], and generally have higher power than other swipe moves, as they only hit twice.
Several swipe moves hit an opponent exactly twice in one turn. For the most part, these moves are found on fewer Pokémon, several of them being [[signature moves]], and generally have higher power than other swipe moves, as they only hit twice.
{| class="bluetable c sortable" border="1" cellpadding="2" align="center"
{| class="bluetable c sortable" border="1" cellpadding="2" align="center"
|- style="background: #ccf;"
|- style="background: #ccf;"
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| 30
| 30
| 100%
| 100%
|  
|
|-
|-
| {{m|Dual Chop}}
| {{m|Dual Chop}}
| 40
| 40
| 90%
| 90%
|  
|
|-
|-
| {{m|Gear Grind}}
| {{m|Gear Grind}}
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===1-3 hit(s) per turn===
===1-3 hit(s) per turn===
Triple Kick works differently from other swipe moves. It will hit an opponent three times in one turn, but its base power (10 originally) will increase by 10 with each hit. However, unlike other swipe moves, each hit has its own accuracy check, and once one hit misses, the entire move is ended.
Triple Kick works differently from other swipe moves. It will hit an opponent three times in one turn, but its base power (10 originally) will increase by 10 with each hit. However, unlike other swipe moves, each hit has its own accuracy check, and once one hit misses, the entire move is ended.


{| class="bluetable c sortable" border="1" cellpadding="2" align="center"
{| class="bluetable c sortable" border="1" cellpadding="2" align="center"