Move variations: Difference between revisions

Some additions, some corrections
m (PoisonPowder)
(Some additions, some corrections)
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{{mvar|Ankle Sweep|Fighting|Physical|V}}  
{{mvar|Ankle Sweep|Fighting|Physical|V}}  
{{mvar|Smooth Over|Ground|Physical|V|note=Affects to all Pokémon but the user}}  
{{mvar|Smooth Over|Ground|Physical|V|note=Affects to all Pokémon but the user}}  
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===Variations of Assurance===
{{mvar/h|10|power=50|acc=100|notes=power doubles under certain conditions|other=Condition}}
{{mvar|Assurance|Dark|Physical|IV|other=The target has received damage on the same turn}}
{{mvar|Payback|Dark|Physical|IV|other=The user attacks after the target}}
{{mvar|Evil Eye|Ghost|Special|V|other=The target is afflicted by non-volatile status ailment}}
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{{mvar|Power Whip|Grass|Physical|IV}}
{{mvar|Power Whip|Grass|Physical|IV}}
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===Variations of Night Shade===
{{mvar/h|15 or 20|power=varying|acc=100|notes=deals damage depending on the user's level|PP=PP|other=dammage}}
{{mvar|Night Shade|Ghost|Special|I|PP=15|The Gastly line|other=same as the user's level}}
{{mvar|Psywave|Psychic|Special|I|PP=15|other=Between 0,5 to 1,5 times the user's level}}
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20|other=same as the user's level}}
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{{mvar|Ice Ball|Ice|Physical|III|sig=The Spheal line}}  
{{mvar|Ice Ball|Ice|Physical|III|sig=The Spheal line}}  
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===Variations of Seismic Toss===
{{mvar/h|15 or 20|power=varying|acc=100|notes=deals damage equal to the user's level|PP=PP}}
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}}
{{mvar|Night Shade|Ghost|Special|I|PP=15|The Gastly line}}
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===Variations of Shadow Bolt===
{{mvar/h|N/A|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status ailment]], is a Shadow Move|other=Status ailment}}
{{mvar|Shadow Bolt|Shadow|Special|III|other=Burn|sig=Shadow Zapdos}}
{{mvar|Shadow Chill|Shadow|Special|III|other=Freeze|sig=Shadow Articuno}}
{{mvar|Shadow Fire|Shadow|Special|III|other=Paralysis|sig=Shadow Moltres}}
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{{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning|PP=15}}
{{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning|PP=15}}
{{mvar|Boiling Water|Water|Special|V|other=30% chance of burning|PP=15}}
{{mvar|Boiling Water|Water|Special|V|other=30% chance of burning|PP=15}}
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===Variations of Wheather Ball===
{{mvar/h|10|power=50|acc=100|notes=power doubles under certain conditions|other=Condition}}
{{mvar|Wheather Ball|Normal|Physical|III|other=When a Wheather Condition is active}}
{{mvar|Assurance|Dark|Physical|IV|other=The target has received damage on the same turn}}
{{mvar|Payback|Dark|Physical|IV|other=The user attacks after the target}}
{{mvar|Evil Eye|Ghost|Special|V|other=The target is afflicted by non-volatile status ailment}}
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{{mvar|Go Ahead|Normal|Status|V|other=Target moves next}}
{{mvar|Go Ahead|Normal|Status|V|other=Target moves next}}
{{mvar|Postpone|Dark|Status|V|other=Target moves last}}
{{mvar|Postpone|Dark|Status|V|other=Target moves last}}
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===Variations of Gravity===
{{mvar/h|5 or 10|notes=causes a special effect for all Pokémon on the field for 5 turns|other=Effect|PP=PP}}
{{mvar|Gravity|Psychic|Status|IV|other=Makes {{a|Levitate|Levitating}} and {{type|Flying}} Pokémon susceptible to {{type|Ground}} moves|PP=5}}
{{mvar|Trick Room|Psychic|Status|IV|other=Slower Pokémon move first|PP=10}}
{{mvar|Magic Room|Psychic|Status|V|other=Disables held items|PP=10}}
{{mvar|Wonder Room|Psychic|Status|V|other=Switches Defense and Special Defense|PP=10}}
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{{mvar|Ingrain|Grass|Status|III|note=Protects the user from forced switching}}
{{mvar|Ingrain|Grass|Status|III|note=Protects the user from forced switching}}
{{mvar|Aqua Ring|Water|Status|IV}}
{{mvar|Aqua Ring|Water|Status|IV}}
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===Variations of Leer===
{{mvar/h|30|notes=lowers the target's defense by one level}}
{{mvar|Leer|Normal|Status|I}}
{{mvar|Tail Whip|Normal|Status|I}}
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{{mvar|Trick|Psychic|Status|III}}
{{mvar|Trick|Psychic|Status|III}}
{{mvar|Switcheroo|Dark|Status|IV}}
{{mvar|Switcheroo|Dark|Status|IV}}
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===Variations of Trick Room===
{{mvar/h|5 or 10|notes=-7 priority, causes a special effect for all Pokémon on the field for 5 turns|other=Effect|PP=PP}}
{{mvar|Trick Room|Psychic|Status|IV|other=Slower Pokémon move first|PP=5}}
{{mvar|Magic Room|Psychic|Status|V|other=Disables held items|PP=10}}
{{mvar|Wonder Room|Psychic|Status|V|other=Switches Defense and Special Defense|PP=10}}
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==List of Shadow Move variations==
===Variations of Shadow Bolt===
{{mvar/h|N/A|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status ailment]]|other=Status ailment}}
{{mvar|Shadow Bolt|Shadow|Special|III|other=Burn|sig=Shadow Zapdos}}
{{mvar|Shadow Chill|Shadow|Special|III|other=Freeze|sig=Shadow Articuno}}
{{mvar|Shadow Fire|Shadow|Special|III|other=Paralysis|sig=Shadow Moltres}}
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