105
edits
m (PoisonPowder) |
(Some additions, some corrections) |
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{{mvar|Ankle Sweep|Fighting|Physical|V}} | {{mvar|Ankle Sweep|Fighting|Physical|V}} | ||
{{mvar|Smooth Over|Ground|Physical|V|note=Affects to all Pokémon but the user}} | {{mvar|Smooth Over|Ground|Physical|V|note=Affects to all Pokémon but the user}} | ||
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{{mvar|Power Whip|Grass|Physical|IV}} | {{mvar|Power Whip|Grass|Physical|IV}} | ||
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===Variations of Night Shade=== | |||
{{mvar/h|15 or 20|power=varying|acc=100|notes=deals damage depending on the user's level|PP=PP|other=dammage}} | |||
{{mvar|Night Shade|Ghost|Special|I|PP=15|The Gastly line|other=same as the user's level}} | |||
{{mvar|Psywave|Psychic|Special|I|PP=15|other=Between 0,5 to 1,5 times the user's level}} | |||
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20|other=same as the user's level}} | |||
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{{mvar|Ice Ball|Ice|Physical|III|sig=The Spheal line}} | {{mvar|Ice Ball|Ice|Physical|III|sig=The Spheal line}} | ||
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{{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning|PP=15}} | {{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning|PP=15}} | ||
{{mvar|Boiling Water|Water|Special|V|other=30% chance of burning|PP=15}} | {{mvar|Boiling Water|Water|Special|V|other=30% chance of burning|PP=15}} | ||
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|} | |||
===Variations of Wheather Ball=== | |||
{{mvar/h|10|power=50|acc=100|notes=power doubles under certain conditions|other=Condition}} | |||
{{mvar|Wheather Ball|Normal|Physical|III|other=When a Wheather Condition is active}} | |||
{{mvar|Assurance|Dark|Physical|IV|other=The target has received damage on the same turn}} | |||
{{mvar|Payback|Dark|Physical|IV|other=The user attacks after the target}} | |||
{{mvar|Evil Eye|Ghost|Special|V|other=The target is afflicted by non-volatile status ailment}} | |||
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{{mvar|Go Ahead|Normal|Status|V|other=Target moves next}} | {{mvar|Go Ahead|Normal|Status|V|other=Target moves next}} | ||
{{mvar|Postpone|Dark|Status|V|other=Target moves last}} | {{mvar|Postpone|Dark|Status|V|other=Target moves last}} | ||
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{{mvar|Ingrain|Grass|Status|III|note=Protects the user from forced switching}} | {{mvar|Ingrain|Grass|Status|III|note=Protects the user from forced switching}} | ||
{{mvar|Aqua Ring|Water|Status|IV}} | {{mvar|Aqua Ring|Water|Status|IV}} | ||
|} | |||
|} | |||
===Variations of Leer=== | |||
{{mvar/h|30|notes=lowers the target's defense by one level}} | |||
{{mvar|Leer|Normal|Status|I}} | |||
{{mvar|Tail Whip|Normal|Status|I}} | |||
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{{mvar|Trick|Psychic|Status|III}} | {{mvar|Trick|Psychic|Status|III}} | ||
{{mvar|Switcheroo|Dark|Status|IV}} | {{mvar|Switcheroo|Dark|Status|IV}} | ||
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|} | |||
===Variations of Trick Room=== | |||
{{mvar/h|5 or 10|notes=-7 priority, causes a special effect for all Pokémon on the field for 5 turns|other=Effect|PP=PP}} | |||
{{mvar|Trick Room|Psychic|Status|IV|other=Slower Pokémon move first|PP=5}} | |||
{{mvar|Magic Room|Psychic|Status|V|other=Disables held items|PP=10}} | |||
{{mvar|Wonder Room|Psychic|Status|V|other=Switches Defense and Special Defense|PP=10}} | |||
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==List of Shadow Move variations== | |||
===Variations of Shadow Bolt=== | |||
{{mvar/h|N/A|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status ailment]]|other=Status ailment}} | |||
{{mvar|Shadow Bolt|Shadow|Special|III|other=Burn|sig=Shadow Zapdos}} | |||
{{mvar|Shadow Chill|Shadow|Special|III|other=Freeze|sig=Shadow Articuno}} | |||
{{mvar|Shadow Fire|Shadow|Special|III|other=Paralysis|sig=Shadow Moltres}} | |||
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edits