Move variations: Difference between revisions

(Stored Power is out of order / Spirit Shackle has too big a difference in PP.)
(18 intermediate revisions by 11 users not shown)
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{{mvar|Ice Fang|Ice|Physical|IV|other=Freeze}}
{{mvar|Ice Fang|Ice|Physical|IV|other=Freeze}}
{{mvar|Thunder Fang|Electric|Physical|IV|other=Paralysis}}
{{mvar|Thunder Fang|Electric|Physical|IV|other=Paralysis}}
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===Variations of Fire Punch===
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|other=Status condition|PP=PP}}
{{mvar|Fire Punch|Fire|Physical|I|PP=15|other=Burn}}
{{mvar|Ice Punch|Ice|Physical|I|PP=15|other=Freeze}}
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|other=Paralysis}}
{{mvar|Signal Beam|Bug|Special|III|PP=15||other=Confusion}}
{{mvar|Relic Song|Normal|Special|V|PP=10|sig=Meloetta|other=Sleep}}
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{{mvar|Guillotine|Normal|Physical|I}}
{{mvar|Guillotine|Normal|Physical|I}}
{{mvar|Horn Drill|Normal|Physical|I}}
{{mvar|Horn Drill|Normal|Physical|I}}
{{mvar|Sheer Cold|Ice|Special|III}}
{{mvar|Sheer Cold|Ice|Special|III|note=Ice-type targets are unaffected since Generation VII}}
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===Variations of Fling===
===Variations of Fire Lash===
{{mvar/h|10 or 15|power=varying|acc=100|notes=Damage and effect vary depending on held item|other=Item required|PP=PP}}
{{mvar/h|15|power=80|acc=100|notes=Lowers target's stat one stage|other=Stat lowered}}
{{mvar|Fling|Dark|Physical|IV|other=Any except [[Poké Ball]]s and [[mail]]|PP=15}}  
{{mvar|Fire Lash|Fire|Physical|VII|other=Defense|sig=Heatmor}}  
{{mvar|Natural Gift|Normal|Physical|IV|note=Type also varies|other=Berry|PP=10}}  
{{mvar|Lunge|Bug|Physical|VII|other=Attack}}
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===Variations of Fire Punch===
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|other=Status condition|PP=PP}}
{{mvar|Fire Punch|Fire|Physical|I|PP=15|other=Burn}}
{{mvar|Ice Punch|Ice|Physical|I|PP=15|other=Freeze}}
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|other=Paralysis}}
{{mvar|Signal Beam|Bug|Special|III|PP=15||other=Confusion}}
{{mvar|Relic Song|Normal|Special|V|PP=10|sig=Meloetta|other=Sleep}}
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{{mvar|Fairy Wind|Fairy|Special|VI|PP=35}}
{{mvar|Fairy Wind|Fairy|Special|VI|PP=35}}
{{mvar|Leafage|Grass|Physical|VII|PP=40}}
{{mvar|Leafage|Grass|Physical|VII|PP=40}}
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===Variations of Gyro Ball===
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user's and target's Speed; cannot affect targets with Bulletproof|other=Higher damage with|PP=PP}}
{{mvar|Gyro Ball|Steel|Physical|IV|other=Lower Speed compared to the target|PP=5}}
{{mvar|Electro Ball|Electric|Special|V|other=Higher Speed compared to the target|PP=10}}
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===Variations of Liquidation===
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}}
{{mvar|Liquidation|Water|Physical|VII}}
{{mvar|Shadow Bone|Ghost|Physical|VII|sig=Alolan Marowak}}
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===Variations of Low Kick===
===Variations of Low Kick===
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}
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{{mvar|Power Whip|Grass|Physical|IV}}
{{mvar|Power Whip|Grass|Physical|IV}}
{{mvar|Precipice Blades|Ground|Physical|VI|sig=Groudon}}
{{mvar|Precipice Blades|Ground|Physical|VI|sig=Groudon}}
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===Variations of Moongeist Beam===
{{mvar/h|5|power=100|acc=100|notes=Ignores the target's ability}}
{{mvar|Moongeist Beam|Ghost|Special|VII|sig=Lunala}}
{{mvar|Sunsteel Strike|Steel|Physical|VII|sig=Solgaleo}}
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===Variations of Strength===
===Variations of Strength===
{{mvar/h|10–20|power=80|acc=100|notes=No additional effect|PP=PP}}
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=PP}}
{{mvar|Strength|Normal|Physical|I|PP=15}}
{{mvar|Strength|Normal|Physical|I|PP=15}}
{{mvar|Drill Peck|Flying|Physical|I|PP=20}}  
{{mvar|Drill Peck|Flying|Physical|I|PP=20}}  
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{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}}  
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}}  
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}}
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}}
{{mvar|Dazzling Gleam|Fairy|Special|VI|PP=10}}
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===Variations of Super Fang===
===Variations of Super Fang===
{{mvar/h|10|acc=90|notes=Deals damage equal to half target's remaining HP}}
{{mvar/h|10|acc=90|notes=Deals damage equal to half target's remaining HP}}
{{mvar|Super Fang|Normal|Physical|I}}
{{mvar|Nature's Madness|Fairy|Special|VII}}
{{mvar|Nature's Madness|Fairy|Special|VII}}
{{mvar|Super Fang|Normal|Physical|I}}
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===Variations of Surf===
===Variations of Surf===
{{mvar/h|15|power=90|acc=100|notes=Hits all other Pokémon adjacent to user}}
{{mvar/h|15|power=90|acc=100|notes=Hits all other Pokémon adjacent to user}}
{{mvar|Surf|Water|Special|I|note=Hit only opposing Pokémon prior to Generation IV}}
{{mvar|Surf|Water|Special|I|note=Hit only opposing Pokémon prior to Generation IV and had 95 power prior to Generation VI}}
{{mvar|Petal Blizzard|Grass|Physical|VI}}  
{{mvar|Petal Blizzard|Grass|Physical|VI}}  
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==List of status move variations==
==List of status move variations==
===Black and White Mists===
===Terrain moves===
{{mvar/h|30|notes=Affects stat changes|other=Effect}}
{{mvar|Haze|Ice|Status|I|other=Removes stat changes}}
{{mvar|Mist|Ice|Status|I|other=Prevents negative stat changes}}
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===Terrain Alterators===
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}
{{mvar|Electric Terrain|Electric|Status|VI|other=Powers up Electric moves, prevents Sleep}}
{{mvar|Electric Terrain|Electric|Status|VI|other=Powers up Electric moves, prevents Sleep}}
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===Variations of Forest's Curse===
===Variations of Forest's Curse===
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}
{{mvar|Forest's Curse|Grass|Status|VI|other=Grass}}
{{mvar|Forest's Curse|Grass|Status|VI|other=Grass|sig=The Phantump line}}
{{mvar|Trick-or-Treat|Ghost|Status|VI|other=Ghost}}
{{mvar|Trick-or-Treat|Ghost|Status|VI|other=Ghost|sig=The Pumpkaboo line}}
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<center><small>*{{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.</small></center>
<center><small>*{{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.</small></center>
===Variations of Magnetic Flux===
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|other=Boosted stats}}
{{mvar|Magnetic Flux|Electric|Status|VI|other=Defense and Special Defense}}
{{mvar|Gear Up|Steel|Status|VII|other=Attack and Special Attack}}
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===Variations of Mean Look===
===Variations of Mean Look===
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===Variations of Moonlight===
===Variations of Moonlight===
{{mvar/h|5|notes=Heals variant amount of HP, depending on some condition|other=Condition for doubling effectiveness}}
{{mvar/h|5 or 10|notes=Heals variant amount of HP, depending on some condition|other=Condition for higher effectiveness|PP=PP}}
{{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI|other=[[Harsh sunlight]] (night in Generation II)}}
{{mvar|Moonlight|Fairy|Status|II|PP=5|note=Normal-type prior to Generation VI|other=[[Harsh sunlight]] (night in Generation II)}}
{{mvar|Morning Sun|Normal|Status|II|sig=Espeon|siggen=III|other=[[Harsh sunlight]] (morning in Generation II)}}
{{mvar|Morning Sun|Normal|Status|II|PP=5|sig=Espeon|siggen=III|other=[[Harsh sunlight]] (morning in Generation II)}}
{{mvar|Synthesis|Grass|Status|II|other=[[Harsh sunlight]] (daytime in Generation II)}}
{{mvar|Synthesis|Grass|Status|II|PP=5|other=[[Harsh sunlight]] (daytime in Generation II)}}
{{mvar|Floral Healing|Fairy|Status|VII|other={{m|Grassy Terrain}}}}
{{mvar|Shore Up|Ground|Status|VII|PP=10|sig=The Sandygast line|other={{weather|Sandstorm}}}}
{{mvar|Shore Up|Ground|Status|VII|other={{weather|Sandstorm}}}}
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{{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}}
{{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}}
{{mvar|Soft-Boiled|Normal|Status|I|sig=The Chansey line}}
{{mvar|Soft-Boiled|Normal|Status|I|sig=The Chansey line}}
{{mvar|Milk Drink|Normal|Status|II|sig=Miltank}}
{{mvar|Milk Drink|Normal|Status|II|sig=Miltank|siggen=VI}}
{{mvar|Slack Off|Normal|Status|III|sig=The Slakoth line|siggen=IV}}
{{mvar|Slack Off|Normal|Status|III|sig=The Slakoth line|siggen=IV}}
{{mvar|Heal Order|Bug|Status|IV|sig=Vespiquen}}
{{mvar|Heal Order|Bug|Status|IV|sig=Vespiquen}}
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===Variations of Screech===
===Variations of Screech===
{{mvar/h|40|acc=85|notes=Sound moves that lower the target's stat by two stages|other=Stat affected}}
{{mvar/h|40|acc=85|notes=Sound-based moves that lower the target's stat by two stages|other=Stat affected}}
{{mvar|Screech|Normal|Status|I|other=Defense}}
{{mvar|Screech|Normal|Status|I|other=Defense}}
{{mvar|Metal Sound|Steel|Status|III|other=Special Defense}}
{{mvar|Metal Sound|Steel|Status|III|other=Special Defense}}
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===Variations of Sing===
===Variations of Sing===
{{mvar/h|15 or 20|acc=55|notes=Sound moves that inflict a [[status condition]]|other=Status condition|PP=PP}}
{{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|other=Status condition|PP=PP}}
{{mvar|Sing|Normal|Status|I|other=Sleep|PP=15}}
{{mvar|Sing|Normal|Status|I|other=Sleep|PP=15}}
{{mvar|Supersonic|Normal|Status|I|other=Confusion|PP=20}}
{{mvar|Supersonic|Normal|Status|I|other=Confusion|PP=20}}
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{{mvar/h|10|notes=Switches the user's condition with the target|other=Switched}}
{{mvar/h|10|notes=Switches the user's condition with the target|other=Switched}}
{{mvar|Skill Swap|Psychic|Status|III|other=Abilities}}
{{mvar|Skill Swap|Psychic|Status|III|other=Abilities}}
{{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes|sig=Manaphy}}
{{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes|sig=Manaphy|siggen=VII}}
{{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}}
{{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}}
{{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}}
{{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}}
{{mvar|Speed Swap|Psychic|Status|VII|other=Changes to Speed}}
{{mvar|Speed Swap|Psychic|Status|VII|other=Speed}}
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{{mvar|Celebrate|Normal|Status|VI}}
{{mvar|Celebrate|Normal|Status|VI}}
{{mvar|Hold Hands|Normal|Status|VI}}
{{mvar|Hold Hands|Normal|Status|VI}}
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===Variations of Spore===
{{mvar/h|15 or 20|acc=100|notes=Inflicts target(s) with a [[status condition]]|other=Status condition|PP=PP}}
{{mvar|Spore|Grass|Status|I|other=Sleep|sig=The Paras line|siggen=III|PP=15}}
{{mvar|Thunder Wave|Electric|Status|I|other=Paralysis|PP=20}}
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