77,624
edits
(Stored Power is out of order / Spirit Shackle has too big a difference in PP.) |
(→List of status move variations: +Magnetic Flux) |
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(18 intermediate revisions by 11 users not shown) | |||
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{{mvar|Ice Fang|Ice|Physical|IV|other=Freeze}} | {{mvar|Ice Fang|Ice|Physical|IV|other=Freeze}} | ||
{{mvar|Thunder Fang|Electric|Physical|IV|other=Paralysis}} | {{mvar|Thunder Fang|Electric|Physical|IV|other=Paralysis}} | ||
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{{mvar|Guillotine|Normal|Physical|I}} | {{mvar|Guillotine|Normal|Physical|I}} | ||
{{mvar|Horn Drill|Normal|Physical|I}} | {{mvar|Horn Drill|Normal|Physical|I}} | ||
{{mvar|Sheer Cold|Ice|Special|III}} | {{mvar|Sheer Cold|Ice|Special|III|note=Ice-type targets are unaffected since Generation VII}} | ||
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===Variations of | ===Variations of Fire Lash=== | ||
{{mvar/h| | {{mvar/h|15|power=80|acc=100|notes=Lowers target's stat one stage|other=Stat lowered}} | ||
{{mvar| | {{mvar|Fire Lash|Fire|Physical|VII|other=Defense|sig=Heatmor}} | ||
{{mvar| | {{mvar|Lunge|Bug|Physical|VII|other=Attack}} | ||
|} | |} | ||
|} | |||
===Variations of Fire Punch=== | |||
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|other=Status condition|PP=PP}} | |||
{{mvar|Fire Punch|Fire|Physical|I|PP=15|other=Burn}} | |||
{{mvar|Ice Punch|Ice|Physical|I|PP=15|other=Freeze}} | |||
{{mvar|Thunder Punch|Electric|Physical|I|PP=15|other=Paralysis}} | |||
{{mvar|Signal Beam|Bug|Special|III|PP=15||other=Confusion}} | |||
{{mvar|Relic Song|Normal|Special|V|PP=10|sig=Meloetta|other=Sleep}} | |||
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{{mvar|Fairy Wind|Fairy|Special|VI|PP=35}} | {{mvar|Fairy Wind|Fairy|Special|VI|PP=35}} | ||
{{mvar|Leafage|Grass|Physical|VII|PP=40}} | {{mvar|Leafage|Grass|Physical|VII|PP=40}} | ||
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|} | |||
===Variations of Gyro Ball=== | |||
{{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user's and target's Speed; cannot affect targets with Bulletproof|other=Higher damage with|PP=PP}} | |||
{{mvar|Gyro Ball|Steel|Physical|IV|other=Lower Speed compared to the target|PP=5}} | |||
{{mvar|Electro Ball|Electric|Special|V|other=Higher Speed compared to the target|PP=10}} | |||
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===Variations of Liquidation=== | |||
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}} | |||
{{mvar|Liquidation|Water|Physical|VII}} | |||
{{mvar|Shadow Bone|Ghost|Physical|VII|sig=Alolan Marowak}} | |||
|} | |||
|} | |||
===Variations of Low Kick=== | ===Variations of Low Kick=== | ||
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}} | {{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}} | ||
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{{mvar|Power Whip|Grass|Physical|IV}} | {{mvar|Power Whip|Grass|Physical|IV}} | ||
{{mvar|Precipice Blades|Ground|Physical|VI|sig=Groudon}} | {{mvar|Precipice Blades|Ground|Physical|VI|sig=Groudon}} | ||
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|} | |||
===Variations of Moongeist Beam=== | |||
{{mvar/h|5|power=100|acc=100|notes=Ignores the target's ability}} | |||
{{mvar|Moongeist Beam|Ghost|Special|VII|sig=Lunala}} | |||
{{mvar|Sunsteel Strike|Steel|Physical|VII|sig=Solgaleo}} | |||
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===Variations of Strength=== | ===Variations of Strength=== | ||
{{mvar/h| | {{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=PP}} | ||
{{mvar|Strength|Normal|Physical|I|PP=15}} | {{mvar|Strength|Normal|Physical|I|PP=15}} | ||
{{mvar|Drill Peck|Flying|Physical|I|PP=20}} | {{mvar|Drill Peck|Flying|Physical|I|PP=20}} | ||
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{{mvar|Seed Bomb|Grass|Physical|IV|PP=15}} | {{mvar|Seed Bomb|Grass|Physical|IV|PP=15}} | ||
{{mvar|X-Scissor|Bug|Physical|IV|PP=15}} | {{mvar|X-Scissor|Bug|Physical|IV|PP=15}} | ||
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===Variations of Super Fang=== | ===Variations of Super Fang=== | ||
{{mvar/h|10|acc=90|notes=Deals damage equal to half target's remaining HP}} | {{mvar/h|10|acc=90|notes=Deals damage equal to half target's remaining HP}} | ||
{{mvar|Super Fang|Normal|Physical|I}} | |||
{{mvar|Nature's Madness|Fairy|Special|VII}} | {{mvar|Nature's Madness|Fairy|Special|VII}} | ||
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===Variations of Surf=== | ===Variations of Surf=== | ||
{{mvar/h|15|power=90|acc=100|notes=Hits all other Pokémon adjacent to user}} | {{mvar/h|15|power=90|acc=100|notes=Hits all other Pokémon adjacent to user}} | ||
{{mvar|Surf|Water|Special|I|note=Hit only opposing Pokémon prior to Generation IV}} | {{mvar|Surf|Water|Special|I|note=Hit only opposing Pokémon prior to Generation IV and had 95 power prior to Generation VI}} | ||
{{mvar|Petal Blizzard|Grass|Physical|VI}} | {{mvar|Petal Blizzard|Grass|Physical|VI}} | ||
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==List of status move variations== | ==List of status move variations== | ||
===Terrain moves=== | |||
===Terrain | |||
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}} | {{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}} | ||
{{mvar|Electric Terrain|Electric|Status|VI|other=Powers up Electric moves, prevents Sleep}} | {{mvar|Electric Terrain|Electric|Status|VI|other=Powers up Electric moves, prevents Sleep}} | ||
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===Variations of Forest's Curse=== | ===Variations of Forest's Curse=== | ||
{{mvar/h|20|notes=Adds a type to the target|other=Added type}} | {{mvar/h|20|notes=Adds a type to the target|other=Added type}} | ||
{{mvar|Forest's Curse|Grass|Status|VI|other=Grass}} | {{mvar|Forest's Curse|Grass|Status|VI|other=Grass|sig=The Phantump line}} | ||
{{mvar|Trick-or-Treat|Ghost|Status|VI|other=Ghost}} | {{mvar|Trick-or-Treat|Ghost|Status|VI|other=Ghost|sig=The Pumpkaboo line}} | ||
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<center><small>*{{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.</small></center> | <center><small>*{{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.</small></center> | ||
===Variations of Magnetic Flux=== | |||
{{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|other=Boosted stats}} | |||
{{mvar|Magnetic Flux|Electric|Status|VI|other=Defense and Special Defense}} | |||
{{mvar|Gear Up|Steel|Status|VII|other=Attack and Special Attack}} | |||
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|} | |||
===Variations of Mean Look=== | ===Variations of Mean Look=== | ||
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===Variations of Moonlight=== | ===Variations of Moonlight=== | ||
{{mvar/h|5|notes=Heals variant amount of HP, depending on some condition|other=Condition for | {{mvar/h|5 or 10|notes=Heals variant amount of HP, depending on some condition|other=Condition for higher effectiveness|PP=PP}} | ||
{{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI|other=[[Harsh sunlight]] (night in Generation II)}} | {{mvar|Moonlight|Fairy|Status|II|PP=5|note=Normal-type prior to Generation VI|other=[[Harsh sunlight]] (night in Generation II)}} | ||
{{mvar|Morning Sun|Normal|Status|II|sig=Espeon|siggen=III|other=[[Harsh sunlight]] (morning in Generation II)}} | {{mvar|Morning Sun|Normal|Status|II|PP=5|sig=Espeon|siggen=III|other=[[Harsh sunlight]] (morning in Generation II)}} | ||
{{mvar|Synthesis|Grass|Status|II|other=[[Harsh sunlight]] (daytime in Generation II)}} | {{mvar|Synthesis|Grass|Status|II|PP=5|other=[[Harsh sunlight]] (daytime in Generation II)}} | ||
{{mvar| | {{mvar|Shore Up|Ground|Status|VII|PP=10|sig=The Sandygast line|other={{weather|Sandstorm}}}} | ||
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{{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}} | {{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}} | ||
{{mvar|Soft-Boiled|Normal|Status|I|sig=The Chansey line}} | {{mvar|Soft-Boiled|Normal|Status|I|sig=The Chansey line}} | ||
{{mvar|Milk Drink|Normal|Status|II|sig=Miltank}} | {{mvar|Milk Drink|Normal|Status|II|sig=Miltank|siggen=VI}} | ||
{{mvar|Slack Off|Normal|Status|III|sig=The Slakoth line|siggen=IV}} | {{mvar|Slack Off|Normal|Status|III|sig=The Slakoth line|siggen=IV}} | ||
{{mvar|Heal Order|Bug|Status|IV|sig=Vespiquen}} | {{mvar|Heal Order|Bug|Status|IV|sig=Vespiquen}} | ||
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===Variations of Screech=== | ===Variations of Screech=== | ||
{{mvar/h|40|acc=85|notes=Sound moves that lower the target's stat by two stages|other=Stat affected}} | {{mvar/h|40|acc=85|notes=Sound-based moves that lower the target's stat by two stages|other=Stat affected}} | ||
{{mvar|Screech|Normal|Status|I|other=Defense}} | {{mvar|Screech|Normal|Status|I|other=Defense}} | ||
{{mvar|Metal Sound|Steel|Status|III|other=Special Defense}} | {{mvar|Metal Sound|Steel|Status|III|other=Special Defense}} | ||
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===Variations of Sing=== | ===Variations of Sing=== | ||
{{mvar/h|15 or 20|acc=55|notes=Sound moves that inflict a [[status condition]]|other=Status condition|PP=PP}} | {{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|other=Status condition|PP=PP}} | ||
{{mvar|Sing|Normal|Status|I|other=Sleep|PP=15}} | {{mvar|Sing|Normal|Status|I|other=Sleep|PP=15}} | ||
{{mvar|Supersonic|Normal|Status|I|other=Confusion|PP=20}} | {{mvar|Supersonic|Normal|Status|I|other=Confusion|PP=20}} | ||
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{{mvar/h|10|notes=Switches the user's condition with the target|other=Switched}} | {{mvar/h|10|notes=Switches the user's condition with the target|other=Switched}} | ||
{{mvar|Skill Swap|Psychic|Status|III|other=Abilities}} | {{mvar|Skill Swap|Psychic|Status|III|other=Abilities}} | ||
{{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes|sig=Manaphy}} | {{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes|sig=Manaphy|siggen=VII}} | ||
{{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}} | {{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}} | ||
{{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}} | {{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}} | ||
{{mvar|Speed Swap|Psychic|Status|VII|other= | {{mvar|Speed Swap|Psychic|Status|VII|other=Speed}} | ||
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{{mvar|Celebrate|Normal|Status|VI}} | {{mvar|Celebrate|Normal|Status|VI}} | ||
{{mvar|Hold Hands|Normal|Status|VI}} | {{mvar|Hold Hands|Normal|Status|VI}} | ||
|} | |} | ||
|} | |} |