Mind Reader (move): Difference between revisions

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{{MoveInfobox|
{{MoveInfobox
n=170 |
|n=170
name=Mind Reader |
|name=Mind Reader
jname=こころのめ |
|jname=こころのめ
jtrans=Mind's Eye |
|jtrans=Mind's Eye
jtranslit=Kokoro no Me|
|jtranslit=Kokoro no Me
gameimage=Mind Reader.png |
|gameimage=Mind Reader VIII.png
type=Normal |
|gameimagewidth=300
damagecategory=Status |
|type=Normal
basepp=5 |
|damagecategory=Status
maxpp=8 |
|basepp=5
power=— |
|maxpp=8
accuracy=— |
|power=—
bdesc=??? |
|accuracy={{tt|—|100 in Generations II-III}}
gen=II |
|gen=II
category=Smart |
|category=Smart
appeal=3 |
|appeal=3
jam=0 |
|jam=0
cdesc=Temporarily stops the crowd from getting excited. |
|cdesc=Temporarily stops the crowd from growing excited.
appealsc=1 |
|appealsc=1
scdesc=Earn +3 if two Pokémon raise the Voltage in a row. |
|scdesc=Earn +3 if two Pokémon raise the Voltage in a row.
pokefordex=Mind%20Reader |
|category6=Clever
touches=no |
|appeal6=3
protect=yes |
|jam6=0
magiccoat=no |
|cdesc6=Causes the user to move earlier on the next turn.
snatch=no |
|touches=no
brightpowder=yes |
|protect=yes
kingsrock=no |
|magiccoat=no
flag7=no |
|snatch=no
flag8=no |
|mirrormove=yes
sound=no |
|kingsrock=no
target=anyadjacent |
|sound=no
footnotes= }}
|target=anyadjacent
'''Mind Reader''' (Japanese: '''こころのめ''' ''Mind's Eye'') is a non-damaging {{type2|Normal}} move introduced in [[Generation II]].
}}
'''Mind Reader''' (Japanese: '''こころのめ''' ''Mind's Eye'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]].


==Effect==
==Effect==
The next move made by the user of this move will not miss even if the target has used a move similar to {{m|Fly}}. However, if the target uses a move such as {{m|Detect}} and {{m|Protect}}, the user's next move will miss. If the target switches out, the effect of Mind Reader wears off. Mind Reader will not make Ghost-type Pokémon able to be hit with Normal- or Fighting-type moves.
After the user has used Mind Reader and until its effect ends (see table below), any accuracy check it makes against the same target will succeed; this means moves will not miss, even if the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}. Although this effect means moves will not "miss", they can still fail for other reasons (such as being {{m|Protect}}ed, or {{m|Fake Out}} being used outside the first turn) or be redirected by {{cat|move-drawing moves}} and {{cat|move-drawing Abilities|Abilities}}. The damaging turn of {{m|Future Sight}} and {{m|Doom Desire}} counts as an accuracy check.
 
Mind Reader will fail if the target is behind a {{m|Substitute}}.
 
{| class="roundy" style="margin:auto; background: #{{normal color}}; text-align: center"
|- style="background: #{{normal color light}}"
! style="width:20%" |
! Gen II
! Gen III
! Gen IV
! Gen V+
|- style="background: #fff"
| [[Accuracy]]
| 100% || 100% || —* || —*
|- style="background: #fff"
| Fails if effect is already active
| {{no}} || {{no}} || {{no}} || {{yes}}
|- style="background: #fff"
| Effect expires...
| Next move against target || End of next turn || End of next turn || End of next turn
|- style="background: #fff"
| Effect ends when [who] leaves
| Affected target || Target or user || Target or user || Target or user
|- style="background: #fff"
| Can be {{m|Baton Pass}}ed
| {{yes}} (target only) || {{yes}} (either side) || {{yes}} (either side) || {{no}}
|}
<small>*: This move bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}.</small>
 
===Generation II===
In this generation only, this effect is implemented as a status attached only to the target, so any Pokémon who attacks the target next (not just the user) will receive the benefit of this effect. Also, when a move is used, this effect is checked after the following conditions: if {{m|Dream Eater}} is used against a non-{{status|sleep}}ing target; if Protect or {{m|Detect}} is active; or if Dream Eater, {{m|Absorb}}, {{m|Mega Drain}}, {{m|Leech Life}}, or {{m|Giga Drain}} are targeting a Pokémon with a {{m|substitute}}. Therefore, if a move fails in those cases, Mind Reader's effect will remain in place.
 
In this generation only, this effect will not allow the moves {{m|Earthquake}}, {{m|Fissure}}, or {{m|Magnitude}} to hit a Pokémon in the semi-invulnerable turn of {{m|Fly}}; the move will miss and Mind Reader's effect ends. ([[Type]] immunity is checked before Mind Reader's effect, so this mainly applies to {{p|Mew}} or a non-{{type|Flying}} Pokémon that calls Fly {{cat|moves that call other moves|indirectly}} or via {{m|Mimic}} or {{m|Sketch}}.)
 
===Generation III===
Only one Pokémon at a time can have the effect of Mind Reader or {{m|Lock-On}} applied to a given target. If another Pokémon uses one of these moves on the same target, the effect will be overwritten for the previous Pokémon and be associated with the new Pokémon instead.
 
Mind Reader can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Dynamic Punch|DynamicPunch}}, {{m|High Jump Kick|Hi Jump Kick}}, {{m|Jump Kick}}, {{m|Mega Kick}}, {{m|Mega Punch}}, and {{m|Submission}} to score double the normal appeal if used in the next turn.
 
===Generation IV===
Like in Generation III, only one Pokémon at a time can have the effect of Mind Reader or {{m|Lock-On}} applied to a given target.
 
In this generation only, [[List of glitches (Generation IV)#Protection bypass glitch|due to a glitch]], if a move receives the effect of Mind Reader while the target is under the effect of [[protection]], the move will ignore the protection with inverted accuracy. This does not apply to [[One-hit knockout move|OHKO moves]].
 
Mind Reader can be used as part of a [[Contest combination|Contest Spectacular combination]], causing a [[one-hit knockout move]] to give an extra three appeal points if used in the next turn.
 
===Generation V===
Starting in [[Generation V]], multiple Pokémon can have the effect of Mind Reader or Lock-On on the same target. Mind Reader will not fail if another Pokémon has used Mind Reader or Lock-On on the same target; it will only fail if the user already has the effect active on its current target.
 
===Generation VII===
If powered up by a [[Normalium Z]] into Z-Mind Reader, the user's {{stat|Special Attack}} rises by one stage.
 
===Generation IX===
Mind Reader cannot be selected in a battle.
 
==Description==
==Description==
{{incomplete|section|XD description}}
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|Stad2|It predicts the opponent's movement. The user's next attack will never miss.}}  
{{movedescentry|{{gameabbrevss|Stad2}}|It predicts the opponent's movement. The user's next attack will never miss.}}
{{movedescentry|GSC|Ensures the next attack will hit.}}
{{movedescentry|{{gameabbrev2|GSC}}|Ensures the next attack will hit.}}
{{movedescentry|RSE|Senses the foe’s action to ensure the next move’s hit.}}
{{movedescentry|{{gameabbrev3|RSE}}|Senses the foe's action to ensure the next move's hit.}}
{{movedescentry|FRLG|The user predicts the foe’s action to ensure its next attack hits.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user predicts the foe's action to ensure its next attack hits.}}
{{movedescentry|Colo|Senses the target’s move so the next attack will hit.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Senses the target's move so the next attack will hit.}}
{{movedescentry|DPPtHGSS|The user senses the foe’s movements with its mind to ensure its next attack does not miss.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user senses the foe's movements with its mind to ensure its next attack does not miss.}}
{{movedescentry|BW|The user senses the target's movements with its mind to ensure its next attack does not miss the target.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSPLA}}|The user senses the target's movements with its mind to ensure its next attack does not miss the target.}}
{{movedescentry|{{gameabbrev9|SV}}|This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|2}}
{{Movehead/Games|Normal|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=none}}
{{Moveentry/Level2|062|Poliwrath|2|Water|Fighting|51|51|53|43}}
{{Moveentry/8|0062|Poliwrath|type=Water|type2=Fighting|1|Water 1|Water 1|51|51|53|43|43|43|1|1}}
{{Moveentry/Level2|106|Hitmonlee|1|Fighting|Fighting|31|51|53|43}}
{{Moveentry/8|0096|Drowzee|type=Psychic|1|Human-Like|Human-Like|−|−|−|−|−|−||29}}
{{Moveentry/Level2|144|Articuno|2|Ice|Flying|37|37|22|22}}
{{Moveentry/8|0097|Hypno|type=Psychic|1|Human-Like|Human-Like|−|−|−|−|−|−||29}}
{{Moveentry/Level2|286|Breloom|2|Grass|Fighting|no|45|37|37}}
{{Moveentry/8|0106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|31|31|33|33|33|33|28|28}}
{{Moveentry/Level2|290|Nincada|2|Bug|Ground|no|19|19|19}}
{{Moveentry/8|0144|Articuno|type=Ice|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|37|37|22|22|22|22|60|60}}
{{Moveentry/Level2|291|Ninjask|2|Bug|Flying|no|19|19|19}}
{{Moveentry/8|0144|formsig=G|Articuno|type=Psychic|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|form=Galarian Form|||||||60}}
{{Moveentry/Level2|292|Shedinja|2|Bug|Ghost|no|19|19|19}}
{{Moveentry/8|0286|Breloom|type=Grass|type2=Fighting|2|Fairy|Grass||45|37|37|37{{sup/6|XY}}<br>33{{sup/6|ORAS}}|33||33}}
{{Moveentry/Level2|307|Meditite|2|Fighting|Psychic|no|22|FRLG=25|18|18}}
{{Moveentry/8|0290|Nincada|type=Bug|type2=Ground|1|Bug|Bug||19|19|19|19{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25|35|35}}
{{Moveentry/Level2|308|Medicham|2|Fighting|Psychic|no|22|FRLG=25|18|18}}
{{Moveentry/8|0291|Ninjask|type=Bug|type2=Flying|1|Bug|Bug||19|19|19|19{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29|43|43}}
{{Movefooter|Normal|2}}
{{Moveentry/8|0292|Shedinja|type=Bug|type2=Ghost|1|Mineral|Mineral||19|19|19|19{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25|43|43}}
{{Moveentry/8|0307|Meditite|type=Fighting|type2=Psychic|1|Human-Like|Human-Like||22{{sup/3|RSE}}<br>25{{sup/3|FRLG}}|18|18|18{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25||25}}
{{Moveentry/8|0308|Medicham|type=Fighting|type2=Psychic|1|Human-Like|Human-Like||22{{sup/3|RSE}}<br>25{{sup/3|FRLG}}|18|18|18{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25||25}}
{{Moveentry/8|0801|Magearna|type=Steel|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|form=All forms||||||33|42}}
{{Movefoot|Normal|8}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Normal|2}}
{{Movehead/Games|Normal|Egg Move|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=none}}
{{Moveentry/Breed2|060|Poliwag|1|Water|Water|{{MSP|062|Poliwrath}}|{{MSP|062|Poliwrath}}|{{MSP|062|Poliwrath}}|{{MSP|062|Poliwrath}}}}
{{Moveentry/8|0060|Poliwag|type=Water|1|Water 1|Water 1||||||||}}
{{Moveentry/Breed2|236|Tyrogue|1|Fighting|Fighting|{{MSP|106|Hitmonlee}}|{{MSP|106|Hitmonlee}}|{{MSP|106|Hitmonlee}}|{{MSP|106|Hitmonlee}}}}
{{Moveentry/8|0236|Tyrogue|type=Fighting|1|Human-Like|Human-Like||||||||}}
{{Moveentry/Breed2|283|Surskit|2|Bug|Water|no|{{MSP|290|Nincada}}{{MSP|291|Ninjask}}|{{MSP|290|Nincada}}{{MSP|291|Ninjask}}|{{MSP|290|Nincada}}{{MSP|291|Ninjask}}}}
{{Moveentry/8|0283|Surskit|type=Bug|type2=Water|2|Water 1|Bug||||||||}}
{{Moveentry/Breed2|315|Roselia|2|Grass|Poison|no|no|{{MSP|286|Breloom}}|{{MSP|286|Breloom}}}}
{{Moveentry/8|0406|Budew|type=Grass|type2=Poison|2|Fairy|Grass||||||||}}
{{Moveentry/Breed2|406|Budew|2|Grass|Poison|no|no|{{MSP|286|Breloom}}|{{MSP|286|Breloom}}}}
{{Moveentry/8|0447|Riolu|type=Fighting|2|Field|Human-Like||||||||}}
{{Moveentry/Breed2|447|Riolu|1|Fighting|Fighting|no|no|{{MSP|106|Hitmonlee}}{{MSP|307|Meditite}}{{MSP|308|Medicham}}|{{MSP|106|Hitmonlee}}{{MSP|307|Meditite}}{{MSP|308|Medicham}}}}
{{Moveentry/8|0540|Sewaddle|type=Bug|type2=Grass|1|Bug|Bug|||||||}}
{{Moveentry/Breed2|540|Sewaddle|2|Bug|Grass|no|no|no|{{MSP|290|Nincada}}{{MSP|291|Ninjask}}}}
{{Moveentry/8|0616|Shelmet|type=Bug|1|Bug|Bug|||||||}}
{{Moveentry/Breed2|616|Shelmet|1|Bug|Bug|no|no|no|{{MSP|290|Nincada}}{{MSP|291|Ninjask}}}}
{{Moveentry/8|0656|Froakie|type=Water|1|Water 1|Water 1|||||||}}
{{Movefooter|Normal|2}}
{{Movefoot|Normal|8}}
 
===Special move===
====[[Generation III]]====
{{Movehead/Special|Normal}}
{{Moveentry/1|0107|Hitmonchan|type=Fighting|1|Human-Like|Human-Like|[[Purification|Purified]] [[Shadow Pokémon]]{{sup/ss|XD}}}}
{{Movefoot|Normal|1}}


===By {{pkmn2|event}}===
===By {{pkmn2|event}}===
====[[Generation II]]====
====[[Generation II]]====
{{Learnlistspecial|Normal}}
{{Movehead/Special|Normal}}
{{Moveentryspecial|122|Mr. Mime|1|Psychic|Psychic|{{DL|List of Nintendo event Pokémon in Generation II|Mr. Mime|New York Pokémon Center}}}}
{{Moveentry/1|0122|Mr. Mime|type=Psychic|1|Human-Like|Human-Like|{{DL|List of PCNY event Pokémon distributions (Generation II)|Mind Reader Mr. Mime|New York Pokémon Center}}}}
{{Learnlist/footer}}
{{Movefoot|Normal|1}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Mind Reader causes the user to gain the {{DL|Status condition (Mystery Dungeon)|Sure Shot}} status condition, making the user's moves ignore accuracy and evasion checks. This status condition lasts for 11-12{{sup/md|RB}}{{sup/md|TDS}} / 3{{sup/md|SMD}} turns.
 
{{Template:MDMoveheader|type=normal}}
{{Template:MDMoveRow|game=RB|pp=12|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=TDS|pp=12|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=BSL|pp=12|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=SMD|pp=13|ppmax=30|acc=—%|range=User|target=User}}
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}
 
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Gives the user Sure Shot status, making all its moves and attacks completely accurate.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the user a Sure Shot status, which makes all moves and attacks completely accurate.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんが ひっちゅうじょうたいになる こうげきや わざが かならず めいちゅうする|Gives the user a Sure Shot status, which makes all moves and attacks completely accurate}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}
{{movedescentry|{{gameabbrevmd|SMD}}<br/>{{gameabbrevmd|RTDX}}|You'll get the Sure Shot status, which makes your attacks and moves hit the enemy without fail.}}
|}
|}{{left clear}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Pokémon Adventures===
{{movemanga|type=normal|exp=yes|gen=The user reads the opponent's mind so it read its movements.|image1=Poli Mind Reader.png|image1p=Poliwrath}}
{{movemanga|type=normal|exp=yes|gen=The user reads the opponent's mind so that it can predict its movements.|image1=Chuck Hitmonlee Mind Reader Adventures.png|image1p=Hitmonlee|image2=Poli Mind Reader.png|image2p=Poliwrath}}
{{movep|type=normal|ms=106|pkmn=Hitmonlee|method=Hitmonlee fires beams from its eyes at the opponent. Hitmonlee can then read its movements.}}
{{movep|type=normal|ms=106|pkmn=Hitmonlee|method=Hitmonlee fires beams from his eyes at the opponent. Hitmonlee can then read its movements.}}
{{movemid|type=normal|user=Chuck|user1=Chuck's Hitmonlee|startcode=PS161|startname=Flames From Entei|notes=Debut}}
{{movemid|type=normal|user=Chuck|user1=Chuck's Hitmonlee|startcode=PS161|startname=Entranced by Entei|notes=Debut}}
{{movep|type=normal|ms=062|pkmn=Poliwrath|method=Poliwrath reads the opponent's mind to see what attack it is going to use next and blocks it.}}
{{movep|type=normal|ms=062|pkmn=Poliwrath|method=A twinkle appears in the corner of Poliwrath's eye, allowing it to read the opponent's movements and counter them.}}
{{movebtmManga|type=normal|user=Poli|user1=Red's Poli|startcode=PS278|startname=Attacking the Entire Island}}
{{movebtmManga|type=normal|user=Poli|user1=Red's Poli|startcode=PS278|startname=Put Your Beast Foot Forward}}
 
===Pokémon Gold & Silver: The Golden Boys===
{{movemanga|type=normal|exp=yes|gen=The user reads the opponent's mind so that it can predict its movements.|image1=Chuck Poliwrath Mind Reader Golden Boys.png|image1p=Poliwrath}}
{{movep|type=normal|ms=062|pkmn=Poliwrath|method=Poliwrath closes its eyes and memorizes the opponent's movements.}}
{{movebtmManga|type=normal|user=Chuck|user1=Chuck's Poliwrath|startcode=GB21|startname=The Secret Of The Fighting Type Pokémon|notes=Debut}}


==In other generations==
==In other generations==
{{Movegen|
===Core series games===
type=Normal|
{{Movegen
genII=Mind Reader II|
|type=Normal
genIII=Mind Reader III|
|genII=Mind Reader II
genIV=Mind Reader IV|
|genIII=Mind Reader III
|genIV=Mind Reader IV
}}
{{Movegen
|type=Normal
|genV=Mind Reader V
|genVI=Mind Reader VI
|genVII=Mind Reader VII
}}
}}


==Trivia==
===Side series games===
* Even though Mind Reader's name implies that it is a {{type2|Psychic}} move, it is actually a {{type2|Normal}} move.
{{Movegen
|type=Normal
|Stad2=Mind Reader Stad2
|Colo=Mind Reader Colo
|XD=Mind Reader XD
|PBR=Mind Reader PBR
}}
===Spin-off series games===
{{Movegen
|type=Normal
|PMDRB=Mind Reader PMD RB
|PSMD=Mind Reader PSMD
}}


==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_yue=心之眼 ''{{tt|Sām-jī Ngáahn|Mind's Eye}}''
|zh_cmn=心之眼 ''{{tt|Xīn-zhī Yǎn|Mind's Eye}}''
|fr=Lire-Esprit
|fr=Lire-Esprit
|de=Willensleser
|de=Willensleser
|el=Αναγνώστης Μυαλού
|el=Εγκεφαλογράφημα
|it=Leggimente
|it=Leggimente
|ko=마음의눈 ''Ma'eum-yi Nun''
|ko=마음의눈 ''Ma-eum-uinun''
|sr=Čitanje Misli
|pt_br=Leitura Mental
|es=Telépata}}
|sr=Čitanje misli
|es=Telépata
|vi=Tâm Nhãn
}}
{{-}}
{{-}}


Line 114: Line 229:


{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Moves that cannot miss]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]


[[de:Willensleser]]
[[de:Willensleser]]
[[es:Telépata]]
[[fr:Lire-Esprit]]
[[fr:Lire-Esprit]]
[[it:Leggimente (mossa)]]
[[it:Leggimente]]
[[ja:こころのめ]]
[[ja:こころのめ]]
[[pl:Mind Reader]]
[[zh:心之眼(招式)]]
[[pt:Mind Reader]]
16,525

edits