Metronome (item)

Revision as of 17:30, 18 March 2020 by Fizzy (talk | contribs) (added Gen VIII to pocket table)

The Metronome (Japanese: メトロノーム Metronome) is a type of held item introduced in Generation IV that strengthens the power of moves.

Metronome
メトロノーム
Metronome
Bag Metronome Sprite.png
Metronome
Pokémon Global Link artwork
Introduced in Generation IV
Pocket
Generation IV Bag Items pocket icon.png Items
Generation V Bag Items pocket icon.png Items (Held items)
Generation VI Bag Items pocket icon.png Items
Generation VII Bag Items pocket icon.png Items
Generation VIII Bag Other Items pocket icon.png Other Items
Fling
Power 30

In the core series games

Price

Games Cost Sell price
DPPtHGSS
BWB2W2
XYORAS
N/A $100
SMUSUM
SwSh
N/A $2,000

Effect

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Does the counter only increase if the move is used while the Pokémon holds the Metronome? Is the counter reset if the Pokémon's Metronome is stolen?

Boosts the power of a move used consecutively by the holder. The Metronome boosts the power of a move by 10% (in Generation IV) or 20% (from Generation V onward) for each previous, consecutive turn it has been used successfully, up to a maximum increase of 100%. If the Pokémon is switched out, uses a different move, or uses the move unsuccessfully (such as targeting into Protect or into an immunity), the bonus is reset to 0%.

Since the Metronome counts the number of uses of a move, multi-strike moves only increase the counter once per use regardless of the number of strikes.

If a Pokémon uses a move that calls another move, the move that it turns into is what's taken into account when determining whether the bonus should accumulate or reset.

If a Pokémon uses a move with a charging turn, that move is considered to be successfully used during the charging turn, and will accumulate a boost that applies to the attacking turn.

Generation IV

The Metronome boosts the power of a move by 10% for each previous, consecutive turn it has been used successfully, up to a maximum increase of 100% (which requires using the same move 11 or more times in a row).

Generation V onward

The Metronome now boosts the power of a move by 20% for each previous, consecutive turn it has been used successfully, up to a maximum increase of 100% (which requires using the same move 6 or more times in a row).

Description

Games Description
DPPt A Pokémon hold item that boosts a move used consecutively. Its effect is reset if another move is used.
HGSS
BWB2W2
A Pokémon held item that boosts a move used consecutively. Its effect is reset if another move is used.
XYORAS
SMUSUM
An item to be held by a Pokémon. It boosts moves used consecutively, but only until a different move is used.
SwSh An item to be held by a Pokémon. It boosts moves used consecutively but only until a different move is used.

Acquisition

Games Finite methods Repeatable methods
DPPt Veilstone Game Corner (1,000 Coins)
Held by wild Kricketot, wild Kricketune, and wild Chatot (5% chance each)
HGSS Goldenrod Game Corner/Celadon Game Corner (1,000 Coins)
Held by wild Kricketot, wild Kricketune, and wild Chatot (5% chance each)
BW Held by wild Kricketune (5% chance)
B2W2 Lacunosa Town, Accumula Town Held by wild Chatot (5% chance)
DW Windswept Sky
XY Coumarine City Held by wild Chatot (5% chance)
ORAS Mauville City ($1,000) Held by wild Kricketune and wild Chatot (5% chance each)
SMUSUM Hano Grand Resort Battle Royal Dome (48 BP)
SwSh Stow-on-Side (bargain shop)

In other languages

Language Title
Chinese Cantonese 節拍器 Jitpaakhei
Mandarin 節拍器 / 节拍器 Jiépāiqì
  French Métronome
  German Metronom
  Italian Plessimetro
  Korean 메트로놈 Metronome
  Spanish Metrónomo

External links


  This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.