Memory (game mechanic): Difference between revisions

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====Places, items, moves, and other Pokémon====
====Places, items, moves, and other Pokémon====
In the Pokémon data structure, two bytes are reserved for variable data in a Pokémon's memory. Depending on the variable in the memory text, these bytes can either be read as the [[index number]] of a [[List of locations by index number (Generation VI)|specific place]], an [[List of items by index number (Generation VI)|item]], a [[List of moves|move]], or the species of another [[List of Pokémon by index number (Generation VI)|Pokémon]].
In the Pokémon data structure, two bytes are reserved for variable data in a Pokémon's memory. Depending on the variable in the memory text, these bytes can be read as the [[index number]] of a [[List of locations by index number (Generation VI)|specific place]], an [[List of items by index number (Generation VI)|item]], a [[List of moves|move]], or the species of another [[List of Pokémon by index number (Generation VI)|Pokémon]].


If the variable data is not recognized, the game will display one of the following placeholders in place of the actual name of item, move, or Pokémon.
If the variable data is not recognized, the game will display one of the following placeholders in place of the actual name of the item, move, or Pokémon.
:''"a certain item"''
:''"a certain item"''
:''"a certain move"''
:''"a certain move"''