Max Raid Battle: Difference between revisions

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Solar Beam does not qualify for this.
m (Solar Beam does not qualify for this.)
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===Battle===
===Battle===
{{incomplete|section|Modified damage formula (it seems moves can be reduced to 0 damage) and OHKO accuracy formula under effect of mysterious barrier}}
{{incomplete|section|Modified damage formula (it seems moves can be reduced to 0 damage) and OHKO accuracy formula under effect of mysterious barrier, which moves with charging turn are used immediately}}
Each Trainer uses a single Pokémon (from either their party or [[Pokémon Box Link|Box]]) against the Dynamax Pokémon. If a Trainer's Pokémon faints, they can cheer on the remaining Trainers as they attempt to complete the Max Raid Battle, which has the potential to generate positive effects such as healing or setting up Reflect; the fainted Pokémon will automatically be revived at full health the following turn. If the challengers' Pokémon faint a total of 4 times (even if it is the same Pokémon) or if the 10-turn limit is reached, the Max Raid Battle is lost. If both the Dynamax Pokémon and the 4th challenger Pokémon are knocked out in the same move (such as through the recoil effects of moves such as [[Brave Bird (move)|Brave Bird]]), the battle is counted as a loss for the challengers. If the Dynamax Pokémon is successfully defeated, all four Trainers can attempt to [[Caught Pokémon|catch]] the Dynamax Pokémon and receive several various rewards based on the Dynamax Pokémon that was encountered. A Max Raid Battle can be repeatedly attempted until either the player wins (regardless of capture success) or when the dens reset.
Each Trainer uses a single Pokémon (from either their party or [[Pokémon Box Link|Box]]) against the Dynamax Pokémon. If a Trainer's Pokémon faints, they can cheer on the remaining Trainers as they attempt to complete the Max Raid Battle, which has the potential to generate positive effects such as healing or setting up Reflect; the fainted Pokémon will automatically be revived at full health the following turn. If the challengers' Pokémon faint a total of 4 times (even if it is the same Pokémon) or if the 10-turn limit is reached, the Max Raid Battle is lost. If both the Dynamax Pokémon and the 4th challenger Pokémon are knocked out in the same move (such as through the recoil effects of moves such as {{m|Brave Bird}}), the battle is counted as a loss for the challengers. If the Dynamax Pokémon is successfully defeated, all four Trainers can attempt to [[Caught Pokémon|catch]] the Dynamax Pokémon and receive several various rewards based on the Dynamax Pokémon that was encountered. A Max Raid Battle can be repeatedly attempted until either the player wins (regardless of capture success) or when the dens reset.


Only one Trainer can Dynamax their Pokémon during a Max Raid Battle; unlike the wild Dynamax Pokémon, this transformation only lasts for the normal three turns. Each turn, one Trainer receives Dynamax Energy; only that player can Dynamax that turn, and if they do not, this energy is passed to another player next turn. The order is based on the order of which players joined the raid, so the player who hosts the Max Raid Battle will always be the first to have the option to Dynamax.
Only one Trainer can Dynamax their Pokémon during a Max Raid Battle; unlike the wild Dynamax Pokémon, this transformation only lasts for the normal three turns. Each turn, one Trainer receives Dynamax Energy; only that player can Dynamax that turn, and if they do not, this energy is passed to another player next turn. The order is based on the order of which players joined the raid, so the player who hosts the Max Raid Battle will always be the first to have the option to Dynamax.
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In three-star Max Raids and higher, the wild Dynamax Pokémon have specific HP thresholds in which they will create a protective barrier with two to eight segments, depending on its defensive power. In three- and four-star Max Raids, the Dynamax Pokémon will create a barrier one time; in five-star Max Raids, it will create a barrier twice, sometimes with the first barrier at the start of the battle. While this barrier is active, damage-dealing moves used against the Dynamax Pokémon are severely weakened and are unable to apply secondary effects, and status moves used against the Dynamax Pokémon will fail. Damage-dealing moves will deplete one bar of the barrier's strength, except [[Max Move]]s and [[one-hit knockout move]]s which instead deplete two bars. When the barrier runs out of bars, the barrier is destroyed, the Dynamax Pokémon's {{stat|Defense}} and {{stat|Special Defense}} will drop by two stages, and it takes a portion of the damage it would have received while its barriers were active.
In three-star Max Raids and higher, the wild Dynamax Pokémon have specific HP thresholds in which they will create a protective barrier with two to eight segments, depending on its defensive power. In three- and four-star Max Raids, the Dynamax Pokémon will create a barrier one time; in five-star Max Raids, it will create a barrier twice, sometimes with the first barrier at the start of the battle. While this barrier is active, damage-dealing moves used against the Dynamax Pokémon are severely weakened and are unable to apply secondary effects, and status moves used against the Dynamax Pokémon will fail. Damage-dealing moves will deplete one bar of the barrier's strength, except [[Max Move]]s and [[one-hit knockout move]]s which instead deplete two bars. When the barrier runs out of bars, the barrier is destroyed, the Dynamax Pokémon's {{stat|Defense}} and {{stat|Special Defense}} will drop by two stages, and it takes a portion of the damage it would have received while its barriers were active.


Some moves work differently when raid bosses use them. For instance, {{m|Belch}} will work regardless of {{Berries}}, and {{cat|moves with a charging turn}} (such as {{m|Dig}}) will attack immediately.
Some moves work differently when raid bosses use them. For instance, {{m|Belch}} will work regardless of {{Berries}}, and some {{cat|moves with a charging turn}} (such as {{m|Dig}}) will attack immediately.


The following moves will fail if used in a Max Raid Battle:
The following moves will fail if used in a Max Raid Battle:


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{| border=1 width="100%" class="sortable" style="background: #FFF; border:1px solid #{{normal color light}}; border-collapse:collapse;"
{| border=1 width="100%" class="sortable" style="background:#FFF; border:1px solid #{{normal color light}}; border-collapse:collapse"
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! {{color2|000000|Move}}
! {{color2|000|Move}}
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! {{color2|000000|Damage category|Cat.}}
! {{color2|000|Damage category|Cat.}}
{{movelist|Bug Bite|Bug|cat=Physical}}
{{movelist|Bug Bite|Bug|cat=Physical}}
{{movelist|Destiny Bond|Ghost|cat=Status}}
{{movelist|Destiny Bond|Ghost|cat=Status}}
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