Magnitude (move): Difference between revisions

should actually be "Moves that powered up in the past"...
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(should actually be "Moves that powered up in the past"...)
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{{bad picture|2=Should be replaced with Generation VI images}}
{{bad picture|2=Should be replaced with Generation VI images}}
{{MoveInfobox|
{{MoveInfobox
n=222 |
|n=222
name=Magnitude |
|name=Magnitude
jname=マグニチュード |
|jname=マグニチュード
jtrans=Magnitude |
|jtrans=Magnitude
jtranslit=Magunichūdo|
|jtranslit=Magunichūdo
gameimage=Magnitude V.png |
|gameimage=Magnitude V.png
type=Ground |
|type=Ground
damagecategory=Physical |
|damagecategory=Physical
basepp=30 |
|basepp=30
maxpp=48 |
|maxpp=48
power=Varies |
|power=Varies
accuracy=100 |
|accuracy=100
bdesc=??? |
|gen=II
gen=II |
|category=Tough
category=Tough |
|appeal=1
appeal=1 |
|jam=0
jam=0 |
|cdesc=The appeal works best the more the crowd is excited.
cdesc=The appeal works best the more the crowd is excited. |
|appealsc=2
appealsc=2 |
|scdesc=Earn +2 if the Pokémon performs last in the turn.
scdesc=Earn +2 if the Pokémon performs last in the turn. |
|appeal6=1
appeal6=1 |
|jam6=0
jam6=0 |
|cdesc6=Works better the more the crowd is excited.
cdesc6=Works better the more the crowd is excited. |
|pokefordex=magnitude
pokefordex=magnitude |
|touches=no
touches=no |
|protect=yes
protect=yes |
|magiccoat=no
magiccoat=no |
|snatch=no
snatch=no |
|mirrormove=yes
mirrormove=yes |
|kingsrock=yes
kingsrock=yes |
|target=alladjacent
flag7=no |
}}
flag8=no |
sound=no |
target=alladjacent |
footnotes= }}
'''Magnitude''' (Japanese: '''マグニチュード''' ''Magnitude'') is a damage-dealing {{type|Ground}} [[move]] introduced in [[Generation II]].
'''Magnitude''' (Japanese: '''マグニチュード''' ''Magnitude'') is a damage-dealing {{type|Ground}} [[move]] introduced in [[Generation II]].


==Effect==
==Effect==
===Generations II to V===
===Generations II to IV===
Magnitude does not have a set base power. Instead the base power of this move varies on a magnitude scale between four and ten.
Magnitude's [[power]] varies based on a randomly selected "magnitude" value ranging from 4 to 10, with 4 having the least power and 10 having the greatest.


This attack will randomly choose a magnitude between four and ten, with four having the least power and ten having the greatest. Magnitude, like {{m|Earthquake}} will hit with twice the power if the target is in the underground stage of {{m|Dig}}.
Magnitude can hit a Pokémon during the semi-invulnerable turn of {{m|Dig}}, and if it does, it will have its power doubled for that Pokémon.


Base power varies as follows:
Power varies as follows:
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{| style="margin:auto; background: #{{ground color light}}; {{roundy|10px}}; border: 3px solid #{{ground color}}"
|-
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Its effective power for statistical purposes could be considered as the average power, 71.
Its average power is 71.
 
===Generation V===
If Magnitude hits a Pokémon during the semi-invulnerable turn of {{m|Dig}}, now technically the damage will be doubled for that Pokémon, resulting in virtually the same effect.


===Generation VI===
===Generation VI===
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==In other generations==
==In other generations==
{{movegen|
{{movegen
type=ground|
|type=ground
genII=Magnitude II|
|genII=Magnitude II
genIII=Magnitude III|
|genIII=Magnitude III
genIV=Magnitude IV|
|genIV=Magnitude IV
}}
}}


{{Movegen|
{{Movegen
type=Ground|
|type=Ground
PMDRB=Magnitude PMD RB|
|PMDRB=Magnitude PMD RB
}}
}}


{{movegen|
{{movegen
type=Ground|
|type=Ground
Stad2=Magnitude Stad2|
|Stad2=Magnitude Stad2
|Colo=Magnitude Colo
|XD=Magnitude XD
}}
}}


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[[Category:Moves that can hit semi-invulnerable Pokémon]]
[[Category:Moves that can hit semi-invulnerable Pokémon]]
[[Category:Moves that have variable power]]
[[Category:Moves that have variable power]]
[[Category:Moves that power up]]


[[de:Intensität]]
[[de:Intensität]]
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[[it:Magnitudo (mossa)]]
[[it:Magnitudo (mossa)]]
[[ja:マグニチュード]]
[[ja:マグニチュード]]
[[zh:震级(技能)]]
[[zh:震级(招式)]]