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===In battle=== | ===In battle=== | ||
====Generation IV==== | ====Generation IV==== | ||
Magic Guard prevents indirect damage, such as from [[weather conditions]], {{status| | Magic Guard prevents indirect damage, such as from [[weather conditions]], {{status|poison}}, {{m|Curse}}, and {{m|Leech Seed}}, but it does not stop them from being induced. Additional effects, such as trapping from moves like {{m|Fire Spin}} and {{stat|Attack}} reduction from a {{status|burn}}, are not prevented. | ||
Magic Guard | Damage caused by entry hazards (such as {{m|Spikes}}) and [[recoil]] and crash damage (except from {{m|Struggle}}) is prevented. Magic Guard will also prevent {{DL|In-battle effect item|Life Orb}}'s HP deduction without negating its power boost. Damage from {{status|confusion}} still occurs. | ||
Magic Guard does not prevent a Pokémon from cutting its own HP, such as with {{m|Belly Drum}}, {{m|Substitute}}, or {{m|Curse}} when used by a {{t|Ghost}} type. {{m|Destiny Bond}} and {{m|Perish Song}} can still cause a Pokémon with Magic Guard to faint. | |||
If {{status|paralysis|paralyzed}}, a Pokémon with Magic Guard will suffer from the normal {{stat|Speed}} reduction but cannot be fully paralyzed. Magic Guard will prevent the user from being poisoned by {{m|Toxic Spikes}}. | |||
====Generation V==== | ====Generation V==== |