Magic Guard (Ability): Difference between revisions

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===In battle===
===In battle===
====Generation IV====
====Generation IV====
Magic Guard prevents indirect damage, such as from [[weather conditions]], {{status|Poison|poisoning}}, {{m|Curse}}, or {{m|Leech Seed}}. It prevents the damaging effects of status conditions, but it does not stop status conditions from being induced. Damage caused by entry hazards (such as {{m|Spikes}}) and [[recoil]] (except when using {{m|Struggle}}) is prevented. If paralyzed, a Pokémon with Magic Guard will suffer from the normal Speed reduction but cannot be fully paralyzed. Magic Guard will also cancel out {{DL|In-battle effect item|Life Orb}}'s HP deduction without negating its power boost. Magic Guard will prevent the user from being poisoned by {{m|Toxic Spikes}}.
Magic Guard prevents indirect damage, such as from [[weather conditions]], {{status|poison}}, {{m|Curse}}, and {{m|Leech Seed}}, but it does not stop them from being induced. Additional effects, such as trapping from moves like {{m|Fire Spin}} and {{stat|Attack}} reduction from a {{status|burn}}, are not prevented.


Magic Guard does not prevent status conditions. Magic Guard prevents recoil, but does not prevent other damage the Pokémon with Magic Guard causes itself, such as {{m|Belly Drum}}, {{m|Substitute}}, or damage from {{status|confusion}}. If a Pokémon with Magic Guard causes a Pokémon that used {{m|Destiny Bond}} to faint, the Pokémon with Magic Guard will also faint. Additional effects such as trapping from moves like {{m|Fire Spin}} and {{stat|Attack}} reduction from a {{status|burn}} are not prevented. Magic Guard does not prevent the effects of {{m|Perish Song}}.
Damage caused by entry hazards (such as {{m|Spikes}}) and [[recoil]] and crash damage (except from {{m|Struggle}}) is prevented. Magic Guard will also prevent {{DL|In-battle effect item|Life Orb}}'s HP deduction without negating its power boost. Damage from {{status|confusion}} still occurs.
 
Magic Guard does not prevent a Pokémon from cutting its own HP, such as with {{m|Belly Drum}}, {{m|Substitute}}, or {{m|Curse}} when used by a {{t|Ghost}} type. {{m|Destiny Bond}} and {{m|Perish Song}} can still cause a Pokémon with Magic Guard to faint.
 
If {{status|paralysis|paralyzed}}, a Pokémon with Magic Guard will suffer from the normal {{stat|Speed}} reduction but cannot be fully paralyzed. Magic Guard will prevent the user from being poisoned by {{m|Toxic Spikes}}.


====Generation V====
====Generation V====