LuxChomp (TCG): Difference between revisions

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* '''{{TCG ID|Unleashed|Entei & Raikou LEGEND|90}}''' - Entei & Raikou LEGEND was often used as a win condition against other Poké-Power heavy decks, which were common in the format.  Its potential ability to take several prizes in one turn for only {{e|Lightning}}{{e}} was seen by some as too good to pass up, even at the cost of knocking out several of his or her own Pokémon.
* '''{{TCG ID|Unleashed|Entei & Raikou LEGEND|90}}''' - Entei & Raikou LEGEND was often used as a win condition against other Poké-Power heavy decks, which were common in the format.  Its potential ability to take several prizes in one turn for only {{e|Lightning}}{{e}} was seen by some as too good to pass up, even at the cost of knocking out several of his or her own Pokémon.
* '''{{TCG ID|Supreme Victors|Dragonite FB|56}}''' - Dragonite FB was primarily a tech to combat other SP decks. Dragonite FB's ''Mach Blow'' did 80 damage to a Defending Pokémon SP. This was enough to knock out the majority of Pokémon SP, specifically Luxray GL, Garchomp C, Garchomp C LV.X, Crobat G, and Ambipom G.  
* '''{{TCG ID|Supreme Victors|Dragonite FB|56}}''' - Dragonite FB was primarily a tech to combat other SP decks. Dragonite FB's ''Mach Blow'' did 80 damage to a Defending Pokémon SP. This was enough to knock out the majority of Pokémon SP, specifically Luxray GL, Garchomp C, Garchomp C LV.X, Crobat G, and Ambipom G.  
* '''{{TCG ID|Rising Rivals|Ambipom G|56}}''' - Ambipom G was commonly used in the deck as another way to donk the opponent, either through the attachment of one {{TCG|Double Colorless Energy}}, or through one regular energy and {{TCG|Team Galactic's Invention G-101 Energy Gain}}.
* '''{{TCG ID|Rising Rivals|Ambipom G|56}}''' - Ambipom G was commonly used in the deck as another way to donk the opponent, either through the attachment of one {{TCG|Double Colorless Energy}}, or through one regular energy and {{TCG|Team Galactic's Invention G-101 Energy Gain}}. Another use for Ambipom G was it's first attack, Tail Code, which was useful for stalling your opponent by moving their energy to potentially unusable Pokémon.
* '''{{TCG ID|Majestic Dawn|Chatot|55}}''' - Chatot was used for hand refreshment, as well as its ability to "Chatter Lock."  ''Chatter Locking'' prevented an opponent's starter Pokémon, such as {{TCG ID|Stormfront|Sableye|48}} or {{TCG ID|Arceus|Spiritomb|32}} from retreating until it was either knocked out or, in some cases, the opponent decked themselves.
* '''{{TCG ID|Majestic Dawn|Chatot|55}}''' - Chatot was used for hand refreshment, as well as its ability to "Chatter Lock."  ''Chatter Locking'' prevented an opponent's starter Pokémon, such as {{TCG ID|Stormfront|Sableye|48}} or {{TCG ID|Arceus|Spiritomb|32}} from retreating until it was either knocked out or, in some cases, the opponent decked themselves.
* '''{{TCG|Aaron's Collection}}''' - Aaron's Collection could be used in place, or occasionally in combination with, {{TCG|Palmer's Contribution}} to recycle knocked out Pokémon.  Aaron's had an advantage in that it brought the Pokémon directly back to the owner's hand instead of shuffling them into the deck, but Palmer's recovered more Pokémon.
* '''{{TCG|Aaron's Collection}}''' - Aaron's Collection could be used in place, or occasionally in combination with, {{TCG|Palmer's Contribution}} to recycle knocked out Pokémon.  Aaron's had an advantage in that it brought the Pokémon directly back to the owner's hand instead of shuffling them into the deck, but Palmer's recovered more Pokémon.