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|jtrans=Lock-On | |jtrans=Lock-On | ||
|jtranslit=Rokku On | |jtranslit=Rokku On | ||
|gameimage=Lock-On | |gameimage=Lock-On IX.png | ||
|gameimagewidth=300 | |gameimagewidth=300 | ||
|type=Normal | |type=Normal | ||
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|appeal=3 | |appeal=3 | ||
|jam=0 | |jam=0 | ||
|cdesc=Temporarily stops the crowd from | |cdesc=Temporarily stops the crowd from growing excited. | ||
|appealsc=1 | |appealsc=1 | ||
|scdesc=Earn +3 if two Pokémon raise the Voltage in a row. | |scdesc=Earn +3 if two Pokémon raise the Voltage in a row. | ||
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==Effect== | ==Effect== | ||
After the user has used Lock-On and until its effect ends (see table below), any accuracy check it makes against the same target will succeed; this means moves will not miss, even if the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}. Although this effect means moves will not "miss", they can still fail for other reasons (such as being {{m|Protect}}ed, or {{m|Fake Out}} being used outside the first turn) or be redirected by {{cat|move-drawing moves}} and {{cat|move-drawing Abilities|Abilities}}. The damaging turn of {{m|Future Sight}} and {{m|Doom Desire}} counts as an accuracy check. | |||
Lock-On | Lock-On will fail if the target is behind a {{m|Substitute}}. | ||
{{ | {| class="roundy" style="margin:auto; background: #{{normal color}}; text-align: center" | ||
|- style="background: #{{normal color light}}" | |||
! style="width:20%" | | |||
! Gen II | |||
! Gen III | |||
! Gen IV | |||
! Gen V+ | |||
|- style="background: #fff" | |||
| [[Accuracy]] | |||
| 100% || 100% || —* || —* | |||
|- style="background: #fff" | |||
| Fails if effect is already active | |||
| {{no}} || {{no}} || {{no}} || {{yes}} | |||
|- style="background: #fff" | |||
| Effect expires... | |||
| Next move against target || End of next turn || End of next turn || End of next turn | |||
|- style="background: #fff" | |||
| Effect ends when [who] leaves | |||
| Affected target || Target or user || Target or user || Target or user | |||
|- style="background: #fff" | |||
| Can be {{m|Baton Pass}}ed | |||
| {{yes}} (target only) || {{yes}} (either side) || {{yes}} (either side) || {{no}} | |||
|} | |||
<small>*: This move bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}.</small> | |||
Lock-On's | ===Generation II=== | ||
In this generation only, this effect is implemented as a status attached only to the target, so any Pokémon who attacks the target next (not just the user) will receive the benefit of this effect. Also, when a move is used, this effect is checked after the following conditions: if {{m|Dream Eater}} is used against a non-{{status|sleep}}ing target; if Protect or {{m|Detect}} is active; or if Dream Eater, {{m|Absorb}}, {{m|Mega Drain}}, {{m|Leech Life}}, or {{m|Giga Drain}} are targeting a Pokémon with a {{m|substitute}}. Therefore, if a move fails in those cases, Lock-On's effect will remain in place. | |||
In this generation only, this effect will not allow the moves {{m|Earthquake}}, {{m|Fissure}}, or {{m|Magnitude}} to hit a Pokémon in the semi-invulnerable turn of {{m|Fly}}; the move will miss and Lock-On's effect ends. ([[Type]] immunity is checked before Lock-On's effect, so this mainly applies to {{p|Mew}} or a non-{{type|Flying}} Pokémon that calls Fly {{cat|moves that call other moves|indirectly}} or via {{m|Mimic}} or {{m|Sketch}}.) | |||
Lock-On's effect | |||
===Generations III=== | |||
Only one Pokémon at a time can have the effect of Lock-On or {{m|Mind Reader}} applied to a given target. If another Pokémon uses one of these moves on the same target, the effect will be overwritten for the previous Pokémon and be associated with the new Pokémon instead. | |||
Lock-On can | Lock-On can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Octazooka}}, {{m|Superpower}}, {{m|Thunder}}, {{m|Tri Attack}}, and {{m|Zap Cannon}} to score double the normal appeal if used in the next turn. | ||
=== | ===Generations IV=== | ||
Like in Generation III, only one Pokémon at a time can have the effect of Lock-On or {{m|Mind Reader}} applied to a given target. | |||
Lock-On | In this generation only, [[List of glitches (Generation IV)#Protection bypass glitch|due to a glitch]], if a move receives the effect of Lock-On while the target is under the effect of [[protection]], the move will ignore the protection with inverted accuracy. This does not apply to [[One-hit knockout move|OHKO moves]]. | ||
Lock-On can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing a [[one-hit knockout move]] to give an extra three appeal points if used in the next turn. | Lock-On can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing a [[one-hit knockout move]] to give an extra three appeal points if used in the next turn. | ||
===Generation V=== | |||
Starting in [[Generation V]], multiple Pokémon can have the effect of Lock-On or Mind Reader on the same target. Lock-On will not fail if another Pokémon has used Lock-On or Mind Reader on the same target; it will only fail if the user already has the effect active on its current target. | |||
===Generation VII=== | |||
If powered up by a [[Normalium Z]] into Z-Lock-On, the user's {{stat|Speed}} stat is raised by one stage. | If powered up by a [[Normalium Z]] into Z-Lock-On, the user's {{stat|Speed}} stat is raised by one stage. | ||
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{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.}} | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.}} | ||
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.}} | {{movedescentry|{{gameabbrev5|BWB2W2}}|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.}} | ||
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8| | {{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSPLA}}|The user takes sure aim at the target. This ensures the next attack does not miss the target.}} | ||
{{movedescentry|{{gameabbrev9|SV}}|The user takes sure aim at the target. This ensures the user's next move does not miss that target.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Movehead/ | {{Movehead/Games|Normal|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}} | ||
{{Moveentry/ | {{Moveentry/9|0081|Magnemite|type=Electric|type2=Steel|1|Mineral|Mineral|27|32|27|30{{sup/5|BW}}<br>46{{sup/5|B2W2}}|46{{sup/6|XY}}<br>41{{sup/6|ORAS}}|41|48|48|48}} | ||
{{Moveentry/ | {{Moveentry/9|0082|Magneton|type=Electric|type2=Steel|1|Mineral|Mineral|27|35|27|30{{sup/5|BW}}<br>56{{sup/5|B2W2}}|56{{sup/6|XY}}<br>49{{sup/6|ORAS}}|49|58|58|58}} | ||
{{Moveentry/ | {{Moveentry/9|0137|Porygon|type=Normal|1|Mineral|Mineral|32|32|45|45|45|45|55|55|55}} | ||
{{Moveentry/ | {{Moveentry/9|0223|Remoraid|type=Water|2|Water 1|Water 2|11|11|6|6|6|6|24|24}} | ||
{{Moveentry/ | {{Moveentry/9|0224|Octillery|type=Water|2|Water 1|Water 2|−|−|−|−|−|−|24|24}} | ||
{{Moveentry/ | {{Moveentry/9|0233|Porygon2|type=Normal|1|Mineral|Mineral|32|32|45|45|45|45|55|55|50}} | ||
{{Moveentry/ | {{Moveentry/9|0299|Nosepass|type=Rock|1|Mineral|Mineral||46|67{{sup/4|DP}}<br>73{{sup/4|PtHGSS}}|73{{sup/5|BW}}<br>50{{sup/5|B2W2}}|50{{sup/6|XY}}<br>43{{sup/6|ORAS}}|43||43|43}} | ||
{{Moveentry/ | {{Moveentry/9|0377|Regirock|type=Rock|1|No Eggs Discovered|No Eggs Discovered||57|57|57|1, 57{{sup/6|XY}}<br>55{{sup/6|ORAS}}|55|60|60|60}} | ||
{{Moveentry/ | {{Moveentry/9|0378|Regice|type=Ice|1|No Eggs Discovered|No Eggs Discovered||57|57|57|1, 57{{sup/6|XY}}<br>55{{sup/6|ORAS}}|55|60|60|60}} | ||
{{Moveentry/ | {{Moveentry/9|0379|Registeel|type=Steel|1|No Eggs Discovered|No Eggs Discovered||57|57|57|1, 57{{sup/6|XY}}<br>55{{sup/6|ORAS}}|55|60|60|60}} | ||
{{Moveentry/ | {{Moveentry/9|0462|Magnezone|type=Electric|type2=Steel|1|Mineral|Mineral|||27|30{{sup/5|BW}}<br>56{{sup/5|B2W2}}|56{{sup/6|XY}}<br>49{{sup/6|ORAS}}|49|58|58|58}} | ||
{{Moveentry/ | {{Moveentry/9|0474|Porygon-Z|type=Normal|1|Mineral|Mineral|||45|45|45|45|55|55|55}} | ||
{{Moveentry/ | {{Moveentry/9|0476|Probopass|type=Rock|type2=Steel|1|Mineral|Mineral|||67{{sup/4|DP}}<br>73{{sup/4|PtHGSS}}|73{{sup/5|BW}}<br>50{{sup/5|B2W2}}|50{{sup/6|XY}}<br>43{{sup/6|ORAS}}|43||43|43}} | ||
{{Moveentry/ | {{Moveentry/9|0599|Klink|type=Steel|1|Mineral|Mineral||||51|50|50|36}} | ||
{{Moveentry/ | {{Moveentry/9|0600|Klang|type=Steel|1|Mineral|Mineral||||56|56|56|36}} | ||
{{Moveentry/ | {{Moveentry/9|0601|Klinklang|type=Steel|1|Mineral|Mineral||||60|60|60|36}} | ||
{{Moveentry/ | {{Moveentry/9|0649|Genesect|type=Bug|type2=Steel|1|No Eggs Discovered|No Eggs Discovered|form=All forms||||11|11|11|77}} | ||
{{Moveentry/ | {{Moveentry/9|0801|Magearna|type=Steel|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|form=All forms||||||−|−||42}} | ||
{{Moveentry/ | {{Moveentry/9|0886|Drakloak|type=Dragon|type2=Ghost|2|Amorphous|Dragon|||||||6||6}} | ||
{{Moveentry/ | {{Moveentry/9|0887|Dragapult|type=Dragon|type2=Ghost|2|Amorphous|Dragon|||||||6||6}} | ||
{{Movefoot|Normal| | {{Moveentry/9|0894|Regieleki|type=Electric|1|No Eggs Discovered|No Eggs Discovered|||||||60||60}} | ||
{{Movefoot|Normal|9}} | |||
===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
{{Movehead/ | {{Movehead/Games|Normal|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}} | ||
{{Moveentry/ | {{Moveentry/3|0524|Roggenrola|type=Rock|1|Mineral|Mineral|✔|✔|✔|}} | ||
{{Moveentry/ | {{Moveentry/3|0707|Klefki|type=Steel|type2=Fairy|1|Mineral|Mineral||✔|✔|}} | ||
{{Movefoot|Normal| | {{Movefoot|Normal|3}} | ||
==In other games== | ==In other games== | ||
===[[Pokémon Mystery Dungeon series]]=== | ===[[Pokémon Mystery Dungeon series]]=== | ||
Lock-On causes the user to gain the {{DL|Status condition (Mystery Dungeon)|Sure Shot}} status condition, making the user's moves ignore accuracy and evasion checks. This status condition lasts for 11-12{{sup/md|RB}}{{sup/md|TDS}} / 3{{sup/md|GTI}}{{sup/md|SMD}} turns. | |||
{{Template:MDMoveheader|type=normal}} | |||
{{Template:MDMoveRow|game=RB|pp=12|acc=—%|range=User|target=User}} | |||
{{Template:MDMoveRow|game=TDS|pp=7|acc=—%|range=User|target=User}} | |||
{{Template:MDMoveRow|game=BSL|pp=7|acc=—%|range=User|target=User}} | |||
{{Template:MDMoveRow|game=GTI|pp=13|ppmax=50|acc=—%|range=User|target=User}} | |||
{{Template:MDMoveRow|game=SMD|pp=13|ppmax=30|acc=—%|range=User|target=User}} | |||
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}} | |||
==={{g|GO}}=== | ==={{g|GO}}=== | ||
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|energy_trainer=5 | |energy_trainer=5 | ||
|turns=1 | |turns=1 | ||
|users={{MSP/GO|233|Porygon2}}{{MSP/GO|377|Regirock}}{{MSP/GO|378|Regice}}{{MSP/GO|379|Registeel}}{{MSP/GO|474|Porygon-Z}} | |users={{MSP/GO|224|Octillery}}{{MSP/GO|233|Porygon2}}{{MSP/GO|377|Regirock}}{{MSP/GO|378|Regice}}{{MSP/GO|379|Registeel}}{{MSP/GO|474|Porygon-Z}}{{MSP/GO|0894|Regieleki}} | ||
|snapshot_users={{MSP/GO|235|Smeargle}} | |snapshot_users={{MSP/GO|235|Smeargle}} | ||
}} | }} | ||
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==In the anime== | ==In the anime== | ||
===Main series=== | ===Main series=== | ||
{{moveanime|type=normal|exp=yes|gen=The user takes sure aim at the | {{moveanime|type=normal|exp=yes|gen=The user takes sure aim at the target. This ensures the user's next move does not miss that target.|image1=Brandon Regirock Lock-On.png|image1p=Regirock|image2=Brandon Registeel Lock-On.png|image2p=Registeel|image3=Ash Sceptile Lock-On effect.png|image3p=Effect}} | ||
{{movep|type=normal|ms=377|pkmn=Regirock|method=The Braille pattern on Regirock's face glows red, and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it hits it, turning into a red target that sticks to the opponent. The next attack Regirock uses cannot miss | {{movep|type=normal|ms=377|pkmn=Regirock|method=The Braille pattern on Regirock's face glows red, and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it hits it, turning into a red target that sticks to the opponent. The next attack Regirock uses cannot miss and will curve should the target move.}} | ||
{{movemid|type=normal|user=Brandon's | {{movemid|type=normal|user=Brandon's legendary giants#Regirock|user1=Brandon's Regirock|startcode=AG178|startname=Battling the Enemy Within!|notes=Debut}} | ||
{{movep|type=normal|ms=379|pkmn=Registeel|method=The Braille pattern on Registeel's face glows red and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it reaches the opponent, turning into a red target that sticks to the opponent. The next attack Registeel uses cannot miss | {{movep|type=normal|ms=379|pkmn=Registeel|method=The Braille pattern on Registeel's face glows red and it releases a red ring at the opponent from its body. The red ring shoots at the opponent and grows smaller when it reaches the opponent, turning into a red target that sticks to the opponent. The next attack Registeel uses cannot miss and will curve should the target move.}} | ||
{{movebtm|type=normal|user=Brandon's | {{movebtm|type=normal|user=Brandon's legendary giants#Registeel|user1=Brandon's Registeel|startcode=AG186|startname=Overjoyed!}} | ||
===Pokémon: Twilight Wings=== | ===Pokémon: Twilight Wings=== | ||
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genVI=Lock-On VI| | genVI=Lock-On VI| | ||
genVII=Lock-On VII| | genVII=Lock-On VII| | ||
genVIII=Lock-On VIII | |||
}} | }} | ||
===Side series games=== | ===Side series games=== | ||
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|el=Κλείδωμα Στόχου | |el=Κλείδωμα Στόχου | ||
|it=Localizza | |it=Localizza | ||
|ko=록온 ''Lock On | |ko=록온 {{tt|''Rogon''|Lock On}} | ||
|pt_br=Mirar | |pt_br=Mirar | ||
|pt_eu=Mira | |pt_eu=Mira | ||
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[[Category:Moves that cannot miss]] | [[Category:Moves that cannot miss]] | ||
[[Category:Moves usable in Pokémon Sword and Shield]] | [[Category:Moves usable in Pokémon Sword and Shield]] | ||
[[Category:Moves in Pokémon | [[Category:Moves usable in Pokémon Scarlet and Violet]] | ||
[[de:Zielschuss]] | [[de:Zielschuss]] |
edits