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Nescientist (talk | contribs) (→Effect: http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=199.html; +Gen II Baton Pass) |
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==Effect== | ==Effect== | ||
===Generations II | ===Generations II=== | ||
The next move made by the user of this move against the target will not miss, even if the target uses a {{cat|Moves with a semi-invulnerable turn|move with a semi-invulnerable turn}} like {{m|Fly}}. If the target switches out, the effect of Lock-On wears off. | The next move made by the user of this move against the target will not miss, even if the target uses a {{cat|Moves with a semi-invulnerable turn|move with a semi-invulnerable turn}} like {{m|Fly}}. If the target switches out, the effect of Lock-On wears off. This effect can be passed by {{m|Baton Pass}}. | ||
Lock-On does not allow the user to bypass {{cat|protection moves}}. | Lock-On does not allow the user to bypass {{cat|protection moves}}. | ||
Lock-On's accuracy is 100%. | Lock-On's accuracy is 100%. | ||
===Generation III=== | |||
Lock-On's effect now lasts until the end of the next turn rather than until the user makes its next move. | |||
Lock-On can also be used as part of a [[Contest combination|Pokémon Contest combination]], causing certain moves ({{m|Superpower}}, {{m|Thunder}}, {{m|Tri Attack}} and {{m|Zap Cannon}}) to have their base appeal doubled. | Lock-On can also be used as part of a [[Contest combination|Pokémon Contest combination]], causing certain moves ({{m|Superpower}}, {{m|Thunder}}, {{m|Tri Attack}} and {{m|Zap Cannon}}) to have their base appeal doubled. | ||
===Generation IV onwards=== | ===Generation IV onwards=== | ||
Lock-On now bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. | The move Lock-On now bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. | ||
Lock-On can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing a [[one-hit knockout move]] to give an extra three appeal points if used in the next turn. | Lock-On can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing a [[one-hit knockout move]] to give an extra three appeal points if used in the next turn. | ||
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{{movedescentry|{{gameabbrev3|FRLG}}|The user locks on to the foe, making the next move sure to hit.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The user locks on to the foe, making the next move sure to hit.}} | ||
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Locks onto the target to ensure the next move hits.}} | {{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Locks onto the target to ensure the next move hits.}} | ||
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.}} | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.}} | ||
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.}} | {{movedescentry|{{gameabbrev5|BWB2W2}}|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.}} | ||
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user takes sure aim at the target. This ensures the next attack does not miss the target.}} | {{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user takes sure aim at the target. This ensures the next attack does not miss the target.}} |