Lock-On (move): Difference between revisions

→‎Effect: http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=199.html; +Gen II Baton Pass
(→‎Effect: http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=199.html; +Gen II Baton Pass)
(2 intermediate revisions by 2 users not shown)
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==Effect==
==Effect==
===Generations II and III===
===Generations II===
The next move made by the user of this move against the target will not miss, even if the target uses a {{cat|Moves with a semi-invulnerable turn|move with a semi-invulnerable turn}} like {{m|Fly}}. If the target switches out, the effect of Lock-On wears off.
The next move made by the user of this move against the target will not miss, even if the target uses a {{cat|Moves with a semi-invulnerable turn|move with a semi-invulnerable turn}} like {{m|Fly}}. If the target switches out, the effect of Lock-On wears off. This effect can be passed by {{m|Baton Pass}}.


Lock-On does not allow the user to bypass {{cat|protection moves}}.
Lock-On does not allow the user to bypass {{cat|protection moves}}.


Lock-On's accuracy is 100%.
Lock-On's accuracy is 100%.
===Generation III===
Lock-On's effect now lasts until the end of the next turn rather than until the user makes its next move.


Lock-On can also be used as part of a [[Contest combination|Pokémon Contest combination]], causing certain moves ({{m|Superpower}}, {{m|Thunder}}, {{m|Tri Attack}} and {{m|Zap Cannon}}) to have their base appeal doubled.
Lock-On can also be used as part of a [[Contest combination|Pokémon Contest combination]], causing certain moves ({{m|Superpower}}, {{m|Thunder}}, {{m|Tri Attack}} and {{m|Zap Cannon}}) to have their base appeal doubled.
===Generation IV onwards===
===Generation IV onwards===
Lock-On now bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.
The move Lock-On now bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.


Lock-On can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing a [[one-hit knockout move]] to give an extra three appeal points if used in the next turn.
Lock-On can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing a [[one-hit knockout move]] to give an extra three appeal points if used in the next turn.
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{{movedescentry|{{gameabbrev3|FRLG}}|The user locks on to the foe, making the next move sure to hit.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user locks on to the foe, making the next move sure to hit.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Locks onto the target to ensure the next move hits.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Locks onto the target to ensure the next move hits.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user takes sure aim at the target. This ensures the next attack does not miss the target.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user takes sure aim at the target. This ensures the next attack does not miss the target.}}