List of moves that do damage: Difference between revisions

m
no edit summary
(redo page)
mNo edit summary
(46 intermediate revisions by 27 users not shown)
Line 1: Line 1:
'''Damage done to a Pokémon''' is the amount of [[HP]] taken away when a [[move]] is successful. The following moves all deal damage, meaning that no matter how high the defenses of the Pokémon, they will always lower its HP by at least 1, unless the target is either immune to the attack (this includes types deflected by {{a|Wonder Guard}}) or the target uses a move like {{m|Protect}}. This list does not account for moves such as {{m|Assist}}, {{m|Metronome}}, {{m|Mirror Move}} and {{m|Copycat}}, which can deal damage based on copying other moves.  
'''Damage done to a Pokémon''' is the amount of {{stat|HP}} taken away when a [[move]] is successful. The following moves all deal damage, meaning that no matter how high the defenses of the Pokémon, they will always lower its HP by at least 1, unless the target is either immune to the attack (this includes types deflected by {{a|Wonder Guard}}) or the target uses a move like {{m|Protect}}. This list does not include {{cat|moves that call other moves}}.


{| {{bluetable2|c sortable}} width="100%"
{| width="100%" style="margin:auto; background: #{{special color}}; {{roundy}}; border: 5px solid #{{physical color light}};"
|-
|
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFFFFF; border:1px solid #{{special color}}; border-collapse:collapse;"
|-  
|-  
! style="text-align: left;" | Name
! Move
! width="9%" | [[Elemental type|Type]]
! width="15%" | [[Type]]
! width="9%" | [[Damage category|Category]]
! width="15%" | [[Damage category|Category]]
! width="9%" | [[Power]]
! [[Power]]
! width="9%" | [[Accuracy]]
! [[Accuracy]]
! width="50%" | Notes
! width="40%" | Notes
|-
|-
| class="l" | {{m|Absorb}}
| {{m|Absorb}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| 20
| 20
| 100%
| 100%
| class="l" | Restores HP to the user equal to 1/4 the damage inflicted.
| Restores HP to the user equal to ¼ the damage inflicted.
|-
| {{m|Acid}}
{{typetable|Poison}}
{{statustable|Special}}
| 40
| 100%
| Has a 10% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Acid}}
| {{m|Acid Spray}}
{{typetable|Poison}}
{{typetable|Poison}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 40
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Defense by one stage.
| Lowers the target's {{stat|Special Defense}} by two stages.
|-
|-
| class="l" | {{m|Aerial Ace}}
| {{m|Acrobatics}}
{{typetable|Flying}}
{{statustable|Physical}}
| 55
| 100%
| Power is doubled if the user has no held item.
|-
| {{m|Aerial Ace}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| -
| —
| class="l" | Never misses.
| Never misses.
|-
|-
| class="l" | {{m|Aeroblast}}
| {{m|Aeroblast}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Special}}
| 100
| 100
| 95%
| 95%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Air Cutter}}
| {{m|Air Cutter}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Special}}
| 55
| {{tt|60|55 in Generations III-V}}
| 95%
| 95%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Air Slash}}
| {{m|Air Slash}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Special}}
| 75
| 75
| 95%
| 95%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 30% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|AncientPower}}
| {{m|Ancient Power}}
{{typetable|Rock}}
{{typetable|Rock}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| 60
| 100%
| 100%
| class="l" | Has a 10% chance of raising all of the user's stats by one stage.
| Has a 10% chance of raising all of the user's [[stats]] by one stage.
|-
|-
| class="l" | {{m|Aqua Jet}}
| {{m|Aqua Jet}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Always strikes first.
| Has a priority of +1.
|-
|-
| class="l" | {{m|Aqua Tail}}
| {{m|Aqua Tail}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 73: Line 90:
|
|
|-
|-
| class="l" | {{m|Arm Thrust}}
| {{m|Arm Thrust}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| 15
| 100%
| 100%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Assurance}}
| {{m|Assurance}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| {{tt|60|50 in Generations IV-V}}
| 100%
| 100%
| class="l" | Power doubles if user receives damage on the turn it is used.
| Power doubles if user receives damage on the turn it is used.
|-
|-
| class="l" | {{m|Astonish}}
| {{m|Astonish}}
{{typetable|Ghost}}
{{typetable|Ghost}}
{{statustable|Physical}}
{{statustable|Physical}}
| 30
| 30
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 30% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Attack Order}}
| {{m|Attack Order}}
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 90
| 90
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Aura Sphere}}
| {{m|Aura Sphere}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| {{tt|80|90 in Generations IV-V}}
| -
| —
| class="l" | Never misses.
| Never misses.
|-
|-
| class="l" | {{m|Aurora Beam}}
| {{m|Aurora Beam}}
{{typetable|Ice}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 65
| 65
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Attack by one stage.
| Has a 10% chance of lowering the target's {{stat|Attack}} by one stage.
|-
|-
| class="l" | {{m|Avalanche}}
| {{m|Avalanche}}
{{typetable|Ice}}
{{typetable|Ice}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 100%
| class="l" | Power doubles if the user is attacked by the target on the turn it is used.
| Power doubles if the user is attacked by the target on the turn it is used.
|-
|-
| class="l" | {{m|Barrage}}
| {{m|Barrage}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| 15
| 85%
| 85%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Beat Up}}
| {{m|Beat Up}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10
| {{tt|—|10 in Generations II-IV}}
| 100%
| 100%
| class="l" | Each member of the user's party attacks once.
| Each member of the user's party attacks once. Power based on user's {{stat|Attack}}.
|-
| {{m|Belch}}
{{typetable|Poison}}
{{statustable|Special}}
| 120
| 90%
| Requires the user to eat its held [[Berry]].
|-
| {{m|Bide}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| —
| Deals damage equal to 2× the damage taken by the user after two turns.
|-
|-
| class="l" | {{m|Bind}}
| {{m|Bind}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| 15
| 75%
| {{tt|85%|75% in Generations I-IV}}
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
|-
| class="l" | {{m|Bite}}
| {{m|Bite}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Has a 30% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Blast Burn}}
| {{m|Blast Burn}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 150
| 150
| 90%
| 90%
| class="l" | User recharges on the second turn.
| User recharges on the second turn.
|-
|-
| class="l" | {{m|Blast Burn}}
| {{m|Blaze Kick}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| 85
| 85
| 90%
| 90%
| class="l" | Has a 10% chance of [[List of moves that burn|burning]].
| Has a 10% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Blizzard}}
| {{m|Blizzard}}
{{typetable|Ice}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| {{tt|110|120 in Generations I-V}}
| 70%
| {{tt|70%|90% in Generation I}}
| class="l" | Has a 10% chance of [[List of moves that freeze|freezing]].
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
|-
| class="l" | {{m|Body Slam}}
| {{m|Blue Flare}}
{{typetable|Fire}}
{{statustable|Special}}
| 130
| 85%
| Has a 20% chance of {{status|burn}}ing the target.
|-
| {{m|Body Slam}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 85
| 85
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that paralyze|paralyzing]].
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Bolt Strike}}
{{typetable|Electric}}
{{statustable|Physical}}
| 130
| 85%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Bone Club}}
| {{m|Bone Club}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| 65
| 85%
| 85%
| class="l" | Has a 10% chance of [[List of moves that cause flinching|flinching]].
| Has a 10% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Bone Rush}}
| {{m|Bone Rush}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 25
| 25
| 80%
| {{tt|90%|80% in Generations II-IV}}
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Bonemerang}}
| {{m|Bonemerang}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 50
| 90%
| 90%
| class="l" | Strikes the target twice in a row.
| Strikes the target twice in a row.
|-
| {{m|Boomburst}}
{{typetable|Normal}}
{{statustable|Special}}
| 140
| 100%
|
|-
|-
| class="l" | {{m|Bounce}}
| {{m|Bounce}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 85
| 85
| 85%
| 85%
| class="l" | Has a 30% chance of [[List of moves that paralyze|paralyzing]].
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Brave Bird}}
| {{m|Brave Bird}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 120
| 100%
| 100%
| class="l" | User receives 1/4 of damage dealt as recoil damage.
| User receives ¼ of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Brick Break}}
| {{m|Brick Break}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 75
| 75
| 100%
| 100%
| class="l" | Light Screen and Reflect are removed from the target.
| {{m|Light Screen}} and {{m|Reflect}} are removed from the target.
|-
|-
| class="l" | {{m|Brine}}
| {{m|Brine}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 65
| 65
| 100%
| 100%
| class="l" | Power is doubled if target's health is below 50%.
| Power is doubled if target's health is below 50%.
|-
|-
| class="l" | {{m|Bubble}}
| {{m|Bubble}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 20
| {{tt|40|20 in Generations I-V}}
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Speed by one stage.
| Has a 10% chance of lowering the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|BubbleBeam}}
| {{m|Bubble Beam}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 65
| 65
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Speed by one stage.
| Has a 10% chance of lowering the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Bug Bite}}
| {{m|Bug Bite}}
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| 100%
| 100%
| class="l" | Eats the target's held berry.
| Eats the target's held [[Berry]].
|-
|-
| class="l" | {{m|Bug Buzz}}
| {{m|Bug Buzz}}
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| 90
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Special Defense by one stage.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| {{m|Bulldoze}}
{{typetable|Ground}}
{{statustable|Physical}}
| 60
| 100%
| Lowers the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Bullet Punch}}
| {{m|Bullet Punch}}
{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Always strikes first.
| Has a priority of +1.
|-
|-
| class="l" | {{m|Bullet Seed}}
| {{m|Bullet Seed}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10
| {{tt|25|10 in Generations III-IV}}
| 100%
| 100%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Charge Beam}}
| {{m|Charge Beam}}
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Special}}
{{statustable|Special}}
| 50
| 50
| 90%
| 90%
| class="l" | Has a 70% chance of raising the user's Special Attack by one stage.
| Has a 70% chance of raising the user's {{stat|Special Attack}} by one stage.
|-
|-
| class="l" | {{m|Chatter}}
| {{m|Chatter}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| {{tt|65|60 in Generations IV-V}}
| 100%
| 100%
| class="l" | Has a variable chance of [[list of moves that confuse|confusing the target]].
| Has a 100% chance of {{status|confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Clamp}}
| {{m|Chip Away}}
{{typetable|Water}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 35
| 70
| 75%
| 100%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Ignores the target's changes in {{stat|Defense}} and {{stat|evasion}}.
|-
| {{m|Circle Throw}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 60
| 90%
| Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon.
|-
| {{m|Clamp}}
{{typetable|Water}}
{{statustable|Physical}}
| 35
| {{tt|85%|75% in Generations I-IV}}
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
| {{m|Clear Smog}}
{{typetable|Poison}}
{{statustable|Special}}
| 50
| —
| Resets all stat levels of the target to zero.
|-
|-
| class="l" | {{m|Close Combat}}
| {{m|Close Combat}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 120
| 100%
| 100%
| class="l" | The user's Defense and Special Defense are decreased by one stage.
| The user's {{stat|Defense}} and {{stat|Special Defense}} are decreased by one stage.
|-
|-
| class="l" | {{m|Comet Punch}}
| {{m|Comet Punch}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 18
| 18
| 85%
| 85%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Confusion}}
| {{m|Confusion}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 50
| 50
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that confuse|confusing the target]].
| Has a 10% chance of {{status|confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Constrict}}
| {{m|Constrict}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10
| 10
| 100%
| 100%
| class="l" | Has a 10% of lowering the target's speed by one stage.
| Has a 10% of lowering the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Counter}}
| {{m|Counter}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Deals back 2x damage inflicted if the user gets attacked by a Physical attack on the turn used.
| Deals back damage inflicted if the user gets attacked by a Physical attack on the turn used.
|-
|-
| class="l" | {{m|Covet}}
| {{m|Covet}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| {{tt|60|40 in Generations III-IV}}
| 100%
| 100%
| class="l" | Steals the target's held item.
| Steals the target's held item.
|-
|-
| class="l" | {{m|Crabhammer}}
| {{m|Crabhammer}}
{{typetable|Water}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Physical}}
| 90
| {{tt|100|90 in Generations I-V}}
| 85%
| {{tt|90%|85% in Generations I-IV}}
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Cross Chop}}
| {{m|Cross Chop}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 100
| 80%
| 80%
| class="l" | Has a high critical hit ratio.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Cross Poison}}
| {{m|Cross Poison}}
{{typetable|Poison}}
{{typetable|Poison}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a high critical hit ratio and 10% chance of [[list of moves that poison|poisoning]] the target.
| Has a high critical hit ratio and 10% chance of {{status|poison}}ing the target.
|-
|-
| class="l" | {{m|Crunch}}
| {{m|Crunch}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 20% chance of lowering the target's Defense by one stage.
| Has a 20% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Crush Claw}}
| {{m|Crush Claw}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 75
| 75
| 95%
| 95%
| class="l" | Has a 50% chance of lowering the target's Defense by one stage.
| Has a 50% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Crush Grip}}
| {{m|Crush Grip}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Damage depends on the target's current HP; strongest when target's HP is highest.
| Damage depends on the target's current HP; strongest when target's HP is highest.
|-
|-
| class="l" | {{m|Cut}}
| {{m|Cut}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 381: Line 461:
|  
|  
|-
|-
| class="l" | {{m|Dark Pulse}}
| {{m|Dark Pulse}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching the target]].
| Has a 20% chance of causing the target to {{status|flinch}}.
|-
| class="l" | {{m|Dig}}
{{typetable|Ground}}
{{statustable|Physical}}
| 80
| 100%
| class="l" | User burrows underground on the first turn, attacks on the second.
|-
|-
| class="l" | {{m|Discharge}}
| {{m|Dazzling Gleam}}
{{typetable|Electric}}
{{typetable|Fairy}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that paralyze|paralyzing the target]].
|  
|-
|-
| class="l" | {{m|Dive}}
| {{m|Diamond Storm}}
{{typetable|Water}}
{{typetable|Rock}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 95%
| Has a 50% chance of raising the user's {{stat|Defense}} by one stage.
|-
| {{m|Dig}}
{{typetable|Ground}}
{{statustable|Physical}}
| {{tt|80|100 in Generation I, 60 in Generations II-III}}
| 100%
| User burrows underground on the first turn, attacks on the second.
|-
| {{m|Disarming Voice}}
{{typetable|Fairy}}
{{statustable|Special}}
| 40
| —
| Never misses.
|-
| {{m|Discharge}}
{{typetable|Electric}}
{{statustable|Special}}
| 80
| 80
| 100%
| 100%
| class="l" | User dive underwater on the first turn, attacks on the second.
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Dive}}
{{typetable|Water}}
{{statustable|Physical}}
| {{tt|80|60 in Generation III}}
| 100%
| User dive underwater on the first turn, attacks on the second.
|-
|-
| class="l" | {{m|Dizzy Punch}}
| {{m|Dizzy Punch}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a 20% chance of [[list of moves that confuse|confusing the target]].
| Has a 20% chance of {{status|confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Doom Desire}}
| {{m|Doom Desire}}
{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| {{tt|140|120 in Generations III-IV}}
| 85%
| {{tt|100%|85% in Generations III-IV}}
| class="l" | Deals damage two turns after usage.
| Deals damage two turns after usage.
|-
|-
| class="l" | {{m|Double Hit}}
| {{m|Double Hit}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 35
| 35
| 90%
| 90%
| class="l" | Strikes the target twice in a row.
| Strikes the target twice in a row.
|-
|-
| class="l" | {{m|Double Kick}}
| {{m|Double Kick}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 30
| 30
| 100%
| 100%
| class="l" | Strikes the target twice in a row.
| Strikes the target twice in a row.
|-
|-
| class="l" | {{m|Double-Edge}}
| {{m|Double-Edge}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| {{tt|120|100 in Generation I}}
| 100%
| 100%
| class="l" | User receives 1/4 of damage dealt as recoil damage.
| User receives ¼ of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|DoubleSlap}}
| {{m|Double Slap}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| 15
| 85%
| 85%
| class="l" | Strikes the target two to five times in a row.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Draco Meteor}}
| {{m|Draco Meteor}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Special}}
{{statustable|Special}}
| 140
| {{tt|130|140 in Generations IV-V}}
| 90%
| 90%
| class="l" | Lowers the user's Special Attack by two stages after usage.
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
| {{m|Dragon Ascent}}
{{typetable|Flying}}
{{statustable|Physical}}
| 120
| 100%
| Lowers the user's {{stat|Defense}} and {{stat|Special Defense}} by one stage after usage.
|-
|-
| class="l" | {{m|Dragon Claw}}
| {{m|Dragon Claw}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 465: Line 573:
|  
|  
|-
|-
| class="l" | {{m|Dragon Pulse}}
| {{m|Dragon Pulse}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| {{tt|85|90 in Generations IV-V}}
| 100%
| 100%
|  
|  
|-
|-
| class="l" | {{m|Dragon Rage}}
| {{m|Dragon Rage}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Special}}
{{statustable|Special}}
| -
| —
| 100%
| 100%
| class="l" | Always deals 40 HP of damage.
| Always deals 40 HP of damage.
|-
|-
| class="l" | {{m|Dragon Rush}}
| {{m|Dragon Rush}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 100
| 75%
| 75%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching]].
| Has a 20% chance of causing the target to {{status|flinch}}; double damage and never misses against {{m|Minimize}}d targets.
|-
|-
| class="l" | {{m|DragonBreath}}
| {{m|Dragon Tail}}
{{typetable|Dragon}}
{{typetable|Dragon}}
{{statustable|Special}}
{{statustable|Physical}}
| 60
| 90%
| Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon.
|-
| {{m|Dragon Breath}}
{{typetable|Dragon}}
{{statustable|Special}}
| 60
| 60
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that paralyze|paralyzing]].
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Drain Punch}}
| {{m|Drain Punch}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| {{tt|75|60 in Generation IV}}
| 100%
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
| {{m|Draining Kiss}}
{{typetable|Fairy}}
{{statustable|Special}}
| 50
| 100%
| 100%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
| Restores HP to the user more than 1/2 of the damage inflicted.
|-
|-
| class="l" | {{m|Dream Eater}}
| {{m|Dream Eater}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 100
| 100
| 100%
| 100%
| class="l" | Target must be asleep; restores HP to the user equal to 1/2 the damage inflicted.
| Target must be {{status|sleep|asleep}}; restores HP to the user equal to 1/2 the damage inflicted.
|-
|-
| class="l" | {{m|Drill Peck}}
| {{m|Drill Peck}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 514: Line 636:
|  
|  
|-
|-
| class="l" | {{m|DynamicPunch}}
| {{m|Drill Run}}
{{typetable|Ground}}
{{statustable|Physical}}
| 80
| 95%
| Has a high critical hit ratio.
|-
| {{m|Dual Chop}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 40
| 90%
| Strikes the target twice in a row.
|-
| {{m|Dynamic Punch}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 100
| 50%
| 50%
| class="l" | Also [[list of moves that confuse|confuses the target]].
| Also {{status|Confusion|confuses}} the target.
|-
|-
| class="l" | {{m|Earth Power}}
| {{m|Earth Power}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| 90
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Special Defense by one stage.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Earthquake}}
| {{m|Earthquake}}
{{typetable|Ground}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 100
| 100%
| 100%
| class="l" | Deals double damage against targets using {{m|Dig}}.
| Deals double damage against targets using {{m|Dig}}.
|-
| {{m|Echoed Voice}}
{{typetable|Normal}}
{{statustable|Special}}
| 40
| 100%
| Base power increases by 40 each consecutive turn it is used.
|-
|-
| class="l" | {{m|Egg Bomb}}
| {{m|Egg Bomb}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 542: Line 685:
|  
|  
|-
|-
| class="l" | {{m|Ember}}
| {{m|Electro Ball}}
{{typetable|Fire}}
{{typetable|Electric}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| —
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that burn|burning the target]].
| Inflicts more damage the faster the user is compared to the target.
|-
|-
| class="l" | {{m|Endeavor}}
| {{m|Electroweb}}
{{typetable|Electric}}
{{statustable|Special}}
| 55
| 95%
| Lowers the target's {{stat|Speed}} by one stage.
|-
| {{m|Ember}}
{{typetable|Fire}}
{{statustable|Special}}
| 40
| 100%
| Has a 10% chance of {{status|burn}}ing the target.
|-
| {{m|Endeavor}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Deals damages so that the target is left with HP equal to the user's.
| Deals damages so that the target is left with HP equal to the user's.
|-
|-
| class="l" | {{m|Energy Ball}}
| {{m|Energy Ball}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| {{tt|90|80 in Generations IV-V}}
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Special Defense by one stage.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Eruption}}
| {{m|Eruption}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 150
| 150
| 100%
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is highest.
| Damage is based on the user's current HP; strongest when HP is highest.
|-
|-
| class="l" | {{m|Explosion}}
| {{m|Explosion}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 250
| {{tt|250|170 in Generation I}}
| 100%
| 100%
| class="l" | Target's defense is halved; user faints.
| User faints.
|-
|-
| class="l" | {{m|Extrasensory}}
| {{m|Extrasensory}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that cause flinching|flinching]].
| Has a 10% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|ExtremeSpeed}}
| {{m|Extreme Speed}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 80
| 100%
| 100%
| class="l" | Always strikes first.
| Has a priority of +2.
|-
|-
| class="l" | {{m|Facade}}
| {{m|Facade}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 70
| 100%
| 100%
| class="l" | Power doubles if user is burned, paralyzed or poisoned.
| Power doubles if user is {{status|burned}}, {{status|paralyzed}}, or {{status|poisoned}}.
|-
|-
| class="l" | {{m|Faint Attack}}
| {{m|Fairy Wind}}
{{typetable|Dark}}
{{typetable|Fairy}}
{{statustable|Physical}}
{{statustable|Special}}
| 60
| 40
| 100%
| 100%
| class="l" | Never misses.
|  
|-
|-
| class="l" | {{m|Fake Out}}
| {{m|Fake Out}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Only works on the first turn after the user enters battle; makes the target [[list of moves that cause flinching|flinch]].
| Only works on the first turn after the user enters battle; makes the target {{status|flinch}}.
|-
|-
| class="l" | {{m|False Swipe}}
| {{m|False Swipe}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Will always leave the target with at least one HP.
| Will always leave the target with at least one HP.
|-
|-
| class="l" | {{m|Feint}}
| {{m|Feint}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| {{tt|30|50 in Generation IV}}
| 100%
| 100%
| class="l" | Fails unless the target has used Protect or Detect.
| Breaks {{cat|protection moves}}.
|-
|-
| class="l" | {{m|Fire Blast}}
| {{m|Feint Attack}}
{{typetable|Fire}}
{{typetable|Dark}}
{{statustable|Special}}
{{statustable|Physical}}
| 120
| 60
| 85%
| —
| class="l" | Has a 10% chance of [[list of moves that burn|burning the target]].
| Never misses.
|-
|-
| class="l" | {{m|Fire Fang}}
| {{m|Fell Stinger}}
{{typetable|Fire}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| 30
| 95%
| 100%
| class="l" | Has a 10% chance of [[list of moves that burn|burning]] or [[list of moves that cause flinching|making the target flinch]].
| Raises the user's {{stat|Attack}} two stages if it knocks out another Pokémon with this move.
|-
|-
| class="l" | {{m|Fire Punch}}
| {{m|Fiery Dance}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Special}}
| 75
| 80
| 100%
| Has a 50% chance of raising the user's {{stat|Special Attack}}.
|-
| {{m|Final Gambit}}
{{typetable|Fighting}}
{{statustable|Special}}
| —
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that burn|burning the target]].
| The target takes damage equal to the user's HP; user faints.
|-
|-
| class="l" | {{m|Fire Spin}}
| {{m|Fire Blast}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 15
| {{tt|110|120 in Generations I-V}}
| 70%
| 85%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Has a 10% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Flail}}
| {{m|Fire Fang}}
{{typetable|Normal}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 65
| 95%
| Has a 10% chance of {{status|burn}}ing or causing the target to {{status|flinch}}.
|-
| {{m|Fire Pledge}}
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|80|50 in Generation V}}
| 100%
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is lowest.
| Deals double damage when used with {{m|Grass Pledge}} or {{m|Water Pledge}} in double or triple battles.
|-
|-
| class="l" | {{m|Flame Wheel}}
| {{m|Fire Punch}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 75
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that burn|burning the target]]; thaws frozen users.
| Has a 10% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Flamethrower}}
| {{m|Fire Spin}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 95
| {{tt|35|15 in Generations I-IV}}
| 100%
| {{tt|85%|70% in Generations I-IV}}
| class="l" | Has a 10% chance of [[list of moves that burn|burning the target]].
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
|-
| class="l" | {{m|Flare Blitz}}
| {{m|Flail}}
{{typetable|Fire}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| —
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that burn|burning the target]]; user receives 1/3 of damage dealt as recoil damage.
| Damage is based on the user's current HP; strongest when HP is lowest.
|-
|-
| class="l" | {{m|Flash Cannon}}
| {{m|Flame Burst}}
{{typetable|Steel}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| 70
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Special Defense by one stage.
|
|-
|-
| class="l" | {{m|Fling}}
| {{m|Flame Charge}}
{{typetable|Dark}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 50
| 100%
| 100%
| class="l" | User inflicts various damage by losing its held item.
| Raises the user's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Fly}}
| {{m|Flame Wheel}}
{{typetable|Flying}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| 90
| 60
| 95%
| 100%
| class="l" | User flies up on the first turn, attacks on the second.
| Has a 10% chance of {{status|burn}}ing the target; thaws {{status|frozen}} users.
|-
|-
| class="l" | {{m|Focus Blast}}
| {{m|Flamethrower}}
{{typetable|Fighting}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| {{tt|90|95 in Generations I-V}}
| 70%
| class="l" | Has a 10% chance of lowering the target's Special Defense by one stage.
|-
| class="l" | {{m|Focus Punch}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 150
| 100%
| 100%
| class="l" | Attacks at the end of the round if the user is not hit by an attack.
| Has a 10% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Force Palm}}
| {{m|Flare Blitz}}
{{typetable|Fighting}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 120
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that paralyze|paralyzing]].
| Has a 10% chance of {{status|burn}}ing the target; user receives 1/3 of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Frenzy Plant}}
| {{m|Flash Cannon}}
{{typetable|Grass}}
{{typetable|Steel}}
{{statustable|Special}}
{{statustable|Special}}
| 150
| 80
| 90%
| 100%
| class="l" | User recharges on the second turn.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Frustration}}
| {{m|Fling}}
{{typetable|Normal}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| —
| 100%
| 100%
| class="l" | Damage depends on user's happiness level.
| User inflicts various damage by losing its held item.
|-
|-
| class="l" | {{m|Fury Attack}}
| {{m|Fly}}
{{typetable|Normal}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| {{tt|90|70 in Generations I-III}}
| 85%
| class="l" | Strikes the target two to five times in a row.
|-
| class="l" | {{m|Fury Cutter}}
{{typetable|Bug}}
{{statustable|Physical}}
| 10
| 95%
| 95%
| class="l" | Doubles power with each consecutive hit.
| User flies up on the first turn, attacks on the second.
|-
|-
| class="l" | {{m|Fury Swipes}}
| {{m|Flying Press}}
{{typetable|Normal}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10
| 80%
| class="l" | Strikes the target two to five times in a row.
|-
| class="l" | {{m|Future Sight}}
{{typetable|Psychic}}
{{statustable|Special}}
| 80
| 80
| 90%
| 95%
| class="l" | Deals damage two turns after usage.
| Does {{type|Fighting}} and {{type|Flying}} damage.
|-
|-
| class="l" | {{m|Giga Drain}}
| {{m|Focus Blast}}
{{typetable|Grass}}
{{typetable|Fighting}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| 120
| 100%
| 70%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Giga Impact}}
| {{m|Focus Punch}}
{{typetable|Normal}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 150
| 150
| 90%
| 100%
| class="l" | User recharges on the second turn.
| Attacks at the end of the round if the user is not hit by an attack.
|-
|-
| class="l" | {{m|Grass Knot}}
| {{m|Force Palm}}
{{typetable|Grass}}
{{typetable|Fighting}}
{{statustable|Special}}
{{statustable|Physical}}
| -
| 60
| 100%
| 100%
| class="l" | Deals damage based on the target's weight.
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Gunk Shot}}
| {{m|Foul Play}}
{{typetable|Poison}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 95
| 70%
| 100%
| class="l" | Has a 30% chance of [[list of moves that poison|poisoning the target]].
| Damage is calculated using the target's {{stat|Attack}}.
|-
|-
| class="l" | {{m|Gust}}
| {{m|Freeze-Dry}}
{{typetable|Flying}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 70
| 100%
| 100%
| class="l" | Deals double damage against targets using {{m|Fly}}.
| Has a 10% chance of {{status|freeze|freezing}} the target; does {{DL|Damage modification|super effective}} damage against {{type|Water}}s.
|-
|-
| class="l" | {{m|Gyro Ball}}
| {{m|Freeze Shock}}
{{typetable|Steel}}
{{typetable|Ice}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 140
| 100%
| class="l" | Deals damage based on the user's Speed compared to the target's Speed.
|-
| class="l" | {{m|Hammer Arm}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 100
| 90%
| 90%
| class="l" | Lowers the user's Speed by one stage.
| User charges on the first, attacks on the second; has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Head Smash}}
| {{m|Frenzy Plant}}
{{typetable|Rock}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Special}}
| 150
| 150
| 80%
| 90%
| class="l" | User receives 1/2 of damage dealt as recoil damage.
| User recharges on the second turn.
|-
|-
| class="l" | {{m|Headbutt}}
| {{m|Frost Breath}}
{{typetable|Normal}}
{{typetable|Ice}}
{{statustable|Physical}}
| 70
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
|-
| class="l" | {{m|Heat Wave}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 100
| {{tt|60|40 in Generation V}}
| 90%
| 90%
| class="l" | Has a 10% chance of [[List of moves that burn|burning the target]].
| Always lands a critical hit.
|-
|-
| class="l" | {{m|Hi Jump Kick}}
| {{m|Frustration}}
{{typetable|Fighting}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| —
| 90%
| 100%
| class="l" | Deals 1/8 recoil of calculated damage if user misses.
| Damage depends on user's [[friendship]] level.
|-
|-
| class="l" | {{m|Hidden Power}}
| {{m|Fury Attack}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Physical}}
| -
| 15
| 100%
| 85%
| class="l" | Type and base power based on the user's [[individual values]].
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Horn Attack}}
| {{m|Fury Cutter}}
{{typetable|Normal}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| {{tt|40|10 in Generations II-IV, 20 in Generation V}}
| 100%
| 95%
|
| Doubles power with each consecutive hit.
|-
|-
| class="l" | {{m|Hydro Cannon}}
| {{m|Fury Swipes}}
{{typetable|Water}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Physical}}
| 150
| 18
| 90%
| class="l" | User recharges on the second turn.
|-
| class="l" | {{m|Hydro Pump}}
{{typetable|Water}}
{{statustable|Special}}
| 120
| 80%
| 80%
|  
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Hyper Beam}}
| {{m|Fusion Bolt}}
{{typetable|Normal}}
{{typetable|Electric}}
{{statustable|Special}}
| 150
| 90%
| class="l" | User recharges on the second turn.
|-
| class="l" | {{m|Hyper Fang}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 100
| 90%
| 100%
| class="l" | Has a 10% chance of [[list of moves that cause flinching|flinching]].
| Power doubles is the opponent uses {{m|Fusion Flare}} immediately before this move is executed.
|-
|-
| class="l" | {{m|Hyper Voice}}
| {{m|Fusion Flare}}
{{typetable|Normal}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| 100
| 100%
| 100%
|  
| Power doubles is the opponent uses {{m|Fusion Bolt}} immediately before this move is executed.
|-
|-
| class="l" | {{m|Ice Ball}}
| {{m|Future Sight}}
{{typetable|Ice}}
{{typetable|Psychic}}
{{statustable|Special}}
| {{tt|120|80 in Generations II-IV, 100 in Generation V}}
| {{tt|100%|90% in Generations II-IV}}
| Deals damage two turns after usage.
|-
| {{m|Gear Grind}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 30
| 50
| 90%
| 85%
| class="l" | Power is doubled for each turn it hits.
| Strikes the target twice in a row.
|-
|-
| class="l" | {{m|Ice Beam}}
| {{m|Giga Drain}}
{{typetable|Ice}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| 95
| {{tt|75|60 in Generations II-IV}}
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that freeze|freezing the target]].
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
| {{m|Giga Impact}}
{{typetable|Normal}}
{{statustable|Physical}}
| 150
| 90%
| User recharges on the second turn.
|-
|-
| class="l" | {{m|Ice Fang}}
| {{m|Glaciate}}
{{typetable|Ice}}
{{typetable|Ice}}
{{statustable|Physical}}
{{statustable|Special}}
| 65
| 65
| 95%
| 95%
| class="l" | Has a 10% chance of [[list of moves that freeze|freezing]] or [[list of moves that cause flinching|making the target flinch]].
| Lowers the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Ice Punch}}
| {{m|Grass Knot}}
{{typetable|Ice}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Special}}
| 75
| —
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that freeze|freezing the target]].
| Deals damage based on the target's [[List of Pokémon by weight|weight]].
|-
|-
| class="l" | {{m|Ice Shard}}
| {{m|Grass Pledge}}
{{typetable|Ice}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Special}}
| 40
| {{tt|80|50 in Generation V}}
| 100%
| 100%
| class="l" | Always strikes first.
| Deals double damage when used with {{m|Fire Pledge}} or {{m|Water Pledge}} in double or triple battles.
|-
|-
| class="l" | {{m|Icicle Spear}}
| {{m|Gunk Shot}}
{{typetable|Ice}}
{{typetable|Poison}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10
| 120
| 100%
| {{tt|80%|70% in Generations IV-V}}
| class="l" | Strikes the target two to five times in a row.
| Has a 30% chance of {{status|poison}}ing the target.
|-
|-
| class="l" | {{m|Icy Wind}}
| {{m|Gust}}
{{typetable|Ice}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Special}}
| 55
| 40
| 95%
| 100%
| class="l" | Lowers the user's Speed by one stage.
| Deals double damage against targets using {{m|Fly}}.
|-
|-
| class="l" | {{m|Iron Head}}
| {{m|Gyro Ball}}
{{typetable|Steel}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| —
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Deals damage based on the user's {{stat|Speed}} compared to the target's Speed.
|-
|-
| class="l" | {{m|Iron Tail}}
| {{m|Hammer Arm}}
{{typetable|Steel}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 100
| 75%
| 90%
| class="l" | Has a 30% chance of lowering the target's Defense by one stage.
| Lowers the user's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Judgment}}
| {{m|Head Charge}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Physical}}
| 100
| 120
| 100%
| 100%
| class="l" | Changes type based on its held [[Plate]].
| User receives ¼ of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Jump Kick}}
| {{m|Head Smash}}
{{typetable|Fighting}}
{{typetable|Rock}}
{{statustable|Physical}}
{{statustable|Physical}}
| 85
| 150
| 95%
| 80%
| class="l" | Deals 1/8 recoil of calculated damage if user misses.
| User receives 1/2 of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Karate Chop}}
| {{m|Headbutt}}
{{typetable|Fighting}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 70
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Has a 30% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Knock Off}}
| {{m|Heart Stamp}}
{{typetable|Dark}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Physical}}
| 20
| 60
| 100%
| 100%
| class="l" | Disables the target's held item.
| Has a 30% of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Last Resort}}
| {{m|Heat Crash}}
{{typetable|Normal}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Physical}}
| 130
| —
| 100%
| 100%
| class="l" | Can only be used after user has used all of its other moves.
| Inflicts more damage the heavier the user is compared to the target.
|-
|-
| class="l" | {{m|Lava Plume}}
| {{m|Heat Wave}}
{{typetable|Fire}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| {{tt|95|100 in Generations III-V}}
| 100%
| class="l" | Has a 30% chance of [[list of moves that burn|burning the target]].
|-
| class="l" | {{m|Leaf Blade}}
{{typetable|Grass}}
{{statustable|Physical}}
| 90
| 100%
| class="l" | Has a high critical hit ratio.
|-
| class="l" | {{m|Leaf Storm}}
{{typetable|Grass}}
{{statustable|Special}}
| 140
| 90%
| 90%
| class="l" | Lowers the user's Special Attack by two stages after usage.
| Has a 10% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Leech Life}}
| {{m|Heavy Slam}}
{{typetable|Bug}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 20
| —
| 100%
| 100%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
| Inflicts more damage the heavier the user is compared to the target.
|-
|-
| class="l" | {{m|Lick}}
| {{m|Hex}}
{{typetable|Ghost}}
{{typetable|Ghost}}
{{statustable|Physical}}
{{statustable|Special}}
| 20
| {{tt|65|50 in Generation V}}
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that paralyze|paralyzing the target]].
| Power is doubled if the target is afflicted with a major [[status condition]].
|-
|-
| class="l" | {{m|Low Kick}}
| {{m|High Jump Kick}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| {{tt|130|85 in Generations I-III, 100 in Generation IV}}
| 100%
| 90%
| class="l" | Deals damage based on the target's weight.
| Deals [[recoil]] equal to 1/2 of the user's HP if the user misses.
|-
|-
| class="l" | {{m|Luster Purge}}
| {{m|Hidden Power}}
{{typetable|Psychic}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| 70
| {{tt|60|— in Generations II-V}}
| 100%
| 100%
| class="l" | Has a 50% chance of lowering the target's Special Defense by one stage.
| Type and {{tt|base power|in Generations II-V}} based on the user's [[individual values]].
|-
|-
| class="l" | {{m|Mach Punch}}
| {{m|Hold Back}}
{{typetable|Fighting}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
| class="l" | Always strikes first.
| Will always leave the target with at least one HP.
|-
| {{m|Horn Attack}}
{{typetable|Normal}}
{{statustable|Physical}}
| 65
| 100%
|
|-
|-
| class="l" | {{m|Magical Leaf}}
| {{m|Horn Leech}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Physical}}
| 60
| 75
| -
| 100%
| class="l" | Never misses.
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
|-
| class="l" | {{m|Magma Storm}}
| {{m|Hurricane}}
{{typetable|Fire}}
{{typetable|Flying}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| {{tt|110|120 in Generation V}}
| 70%
| 70%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Has a 30% chance of {{status|confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Magnet Bomb}}
| {{m|Hydro Cannon}}
{{typetable|Steel}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Special}}
| 60
| 150
| -
| 90%
| class="l" | Never misses.
| User recharges on the second turn.
|-
|-
| class="l" | {{m|Magnitude}}
| {{m|Hydro Pump}}
{{typetable|Ground}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Special}}
| -
| {{tt|110|120 in Generations I-V}}
| 100%
| 80%
| class="l" | Deals random damage based on Magnitude's scale.
|  
|-
|-
| class="l" | {{m|Me First}}
| {{m|Hyper Beam}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
| -
| -
| class="l" | Deals damage if it goes first and the target uses a damaging move on that turn.
|-
| class="l" | {{m|Mega Drain}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 150
| 100%
| 90%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
| User recharges on the second turn.
|-
|-
| class="l" | {{m|Mega Kick}}
| {{m|Hyper Fang}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 80
| 75%
| 90%
|  
| Has a 10% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Mega Punch}}
| {{m|Hyper Voice}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Special}}
| 80
| 90
| 85%
| 100%
|  
|  
|-
|-
| class="l" | {{m|Megahorn}}
| {{m|Hyperspace Hole}}
{{typetable|Bug}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Special}}
| 120
| 80
| 85%
| —
|  
| Never misses.
|-
|-
| class="l" | {{m|Metal Burst}}
| {{m|Hyperspace Fury}}
{{typetable|Steel}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Special}}
| -
| 100
| 100%
| —
| class="l" | Deals back 1.5x damage inflicted if the user gets attacked on the turn used.
| Never misses; breaks {{cat|protection moves}}; lowers the user's {{stat|Defense}} by one stage after usage. Can only be used by {{p|Hoopa}} Unbound.
|-
|-
| class="l" | {{m|Metal Claw}}
| {{m|Ice Ball}}
{{typetable|Steel}}
{{typetable|Ice}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 30
| 95%
| 90%
| class="l" | Has a 10% chance of raising the user's Attack by one stage.
| Used five turns in a row, with the power doubling after each hit.
|-
|-
| class="l" | {{m|Meteor Mash}}
| {{m|Ice Beam}}
{{typetable|Steel}}
{{typetable|Ice}}
{{statustable|Physical}}
| 100
| 85%
| class="l" | Has a 20% chance of raising the user's Attack by one stage.
|-
| class="l" | {{m|Mirror Coat}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| -
| {{tt|90|95 in Generations I-V}}
| 100%
| 100%
| class="l" | Deals back 2x damage inflicted if the user gets attacked by a special attack on the turn used.
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
|-
| class="l" | {{m|Mirror Shot}}
| {{m|Ice Burn}}
{{typetable|Steel}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 65
| 140
| 85%
| 90%
| class="l" | Has a 30% chance of lowering the target's Accuracy by one stage.
| Has a 30% chance of {{status|burn}}ing the target; charges on the first turn, attacks on the second.
|-
|-
| class="l" | {{m|Mist Ball}}
| {{m|Ice Fang}}
{{typetable|Psychic}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Physical}}
| 70
| 100%
| class="l" | Has a 50% chance of lowering the target's Special Attack by one stage.
|-
| class="l" | {{m|Mud Bomb}}
{{typetable|Ground}}
{{statustable|Special}}
| 65
| 65
| 85%
| class="l" | Has a 30% chance of lowering the target's Accuracy by one stage.
|-
| class="l" | {{m|Mud Shot}}
{{typetable|Ground}}
{{statustable|Special}}
| 55
| 95%
| 95%
| class="l" | Lowers the user's Speed by one stage.
| Has a 10% chance of {{status|freeze|freezing}} or causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Mud-Slap}}
| {{m|Ice Punch}}
{{typetable|Ground}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Physical}}
| 20
| 75
| 100%
| 100%
| class="l" | Lowers the user's Accuracy by one stage.
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
|-
| class="l" | {{m|Muddy Water}}
| {{m|Ice Shard}}
{{typetable|Water}}
{{typetable|Ice}}
{{statustable|Special}}
| 95
| 85%
| class="l" | Has a 30% chance of lowering the target's Accuracy by one stage.
|-
| class="l" | {{m|Natural Gift}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 40
| 100%
| 100%
| class="l" | Power and type depend on thrown held berry.
| Has a priority of +1.
|-
|-
| class="l" | {{m|Nature Power}}
| {{m|Icicle Crash}}
{{typetable|Normal}}
{{typetable|Ice}}
{{statustable|Status}}
{{statustable|Physical}}
| -
| 85
| -
| 90%
| class="l" | Only deals damage when used while battling in very tall grass, oceans, ponds, beaches, caves, rocky terrain, underwater and stadiums.
| Has a 30% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Needle Arm}}
| {{m|Icicle Spear}}
{{typetable|Grass}}
{{typetable|Ice}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| {{tt|25|10 in Generations III-IV}}
| 100%
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Night Shade}}
| {{m|Icy Wind}}
{{typetable|Ghost}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| -
| 55
| 100%
| 95%
| class="l" | Deals damage equal to the user's current level.
| Lowers the target's Speed by one stage.
|-
|-
| class="l" | {{m|Night Slash}}
| {{m|Incinerate}}
{{typetable|Dark}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Special}}
| 70
| {{tt|60|30 in Generation V}}
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Renders the target's [[Berry]] unusable.
|-
|-
| class="l" | {{m|Octazooka}}
| {{m|Inferno}}
{{typetable|Water}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 65
| 100
| 85%
| 50%
| class="l" | Has a 50% chance of lowering the target's Accuracy by one stage.
| Leaves the target with a {{status|burn}}.
|-
|-
| class="l" | {{m|Ominous Wind}}
| {{m|Infestation}}
{{typetable|Ghost}}
{{typetable|Bug}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| 20
| 100%
| 100%
| class="l" | Has a 10% chance of raising all of the user's stats by one stage.
| Traps the target and inflicts additional damage of 1/8 of the target's max HP for four to five turns.
|-
|-
| class="l" | {{m|Outrage}}
| {{m|Iron Head}}
{{typetable|Dragon}}
{{typetable|Steel}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 80
| 100%
| 100%
| class="l" | Confuses the user after two or three turns.
| Has a 30% chance of causing the target to {{status|flinch}}.
|-
| {{m|Iron Tail}}
{{typetable|Steel}}
{{statustable|Physical}}
| 100
| 75%
| Has a 30% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Overheat}}
| {{m|Judgment}}
{{typetable|Fire}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| 140
| 100
| 90%
| 100%
| class="l" | Lowers the user's Special Attack by two stages after usage.
| Changes type based on its held [[Plate]].
|-
| {{m|Jump Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|100|70 in Generations I-III, 85 in Generation IV}}
| 95%
| Deals [[recoil]] damage equal to half the user's HP if the user misses.
|-
|-
| class="l" | {{m|Pay Day}}
| {{m|Karate Chop}}
{{typetable|Normal}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 50
| 100%
| 100%
| class="l" | Collects extra money after battles.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Payback}}
| {{m|Knock Off}}
{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| {{tt|65|20 in Generations III-V}}
| 100%
| 100%
| class="l" | Power is doubled if user is hit by foe first.
| Removes the target's held item.
|-
|-
| class="l" | {{m|Peck}}
| {{m|Land's Wrath}}
{{typetable|Flying}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 90
| 100%
| 100%
|  
|  
|-
|-
| class="l" | {{m|Petal Dance}}
| {{m|Last Resort}}
{{typetable|Grass}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|140|130 in Generation IV}}
| 100%
| Can only be used after user has used all of its other moves.
|-
| {{m|Lava Plume}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| 80
| 100%
| 100%
| class="l" | Confuses the user after two or three turns.
| Has a 30% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Pin Missile}}
| {{m|Leaf Blade}}
{{typetable|Bug}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 14
| {{tt|90|70 in Generation III}}
| 85%
| 100%
| class="l" | Strikes the target two to five times in a row.
| Has a high critical hit ratio.
|-
| {{m|Leaf Storm}}
{{typetable|Grass}}
{{statustable|Special}}
| {{tt|130|140 in Generations IV-V}}
| 90%
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
| {{m|Leaf Tornado}}
{{typetable|Grass}}
{{statustable|Special}}
| 65
| 90%
| Has a 30% chance of lowering the target's {{stat|accuracy}}.
|-
|-
| class="l" | {{m|Pluck}}
| {{m|Leech Life}}
{{typetable|Flying}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 20
| 100%
| 100%
| class="l" | Eats the target's held berry.
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
|-
| class="l" | {{m|Poison Fang}}
| {{m|Lick}}
{{typetable|Poison}}
{{typetable|Ghost}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| {{tt|30|20 in Generations I-V}}
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that poison|badly poisoning the target]].
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Poison Jab}}
| {{m|Light of Ruin}}
{{typetable|Poison}}
{{typetable|Fairy}}
{{statustable|Special}}
| 140
| 90%
| Deals 1/2 of damage dealt as [[recoil]] damage.
|-
| {{m|Low Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| {{tt|—|50 in Generations I-II}}
| 100%
| {{tt|100%|90% in Generation I}}
| class="l" | Has a 30% chance of [[list of moves that poison|poisoning the target]].
| Deals damage based on the target's [[List of Pokémon by weight|weight]].
|-
|-
| class="l" | {{m|Poison Sting}}
| {{m|Low Sweep}}
{{typetable|Poison}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| {{tt|65|60 in Generation V}}
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that poison|poisoning the target]].
| Lowers the target's {{stat|speed}} by one stage.
|-
|-
| class="l" | {{m|Poison Tail}}
| {{m|Luster Purge}}
{{typetable|Poison}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Special}}
| 50
| 70
| 100%
| 100%
| class="l" | Has a high critical hit ratio and a 10% chance of [[list of moves that poison|poisoning the target]].
| Has a 50% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Pound}}
| {{m|Mach Punch}}
{{typetable|Normal}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 40
| 100%
| 100%
|  
| Has a priority of +1.
|-
|-
| class="l" | {{m|Powder Snow}}
| {{m|Magical Leaf}}
{{typetable|Ice}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 60
| 100%
| —
| class="l" | Has a 10% chance of [[list of moves that freeze|freezing the target]].
| Never misses.
|-
|-
| class="l" | {{m|Power Gem}}
| {{m|Magma Storm}}
{{typetable|Rock}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 70
| {{tt|100|120 in Generations IV-V}}
| {{tt|75%|70% in Generation IV}}
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
| {{m|Magnet Bomb}}
{{typetable|Steel}}
{{statustable|Physical}}
| 60
| —
| Never misses.
|-
| {{m|Magnitude}}
{{typetable|Ground}}
{{statustable|Physical}}
| —
| 100%
| 100%
|  
| Deals random damage based on Magnitude's scale.
|-
|-
| class="l" | {{m|Power Whip}}
| {{m|Mega Drain}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Special}}
| 40
| 100%
| Restores HP to the user equal to 1/2 the damage inflicted.
|-
| {{m|Mega Kick}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 120
| 85%
| 75%
|  
|  
|-
|-
| class="l" | {{m|Present}}
| {{m|Mega Punch}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 80
| 90%
| 85%
| class="l" | Randomly damages or heals the target.
|  
|-
|-
| class="l" | {{m|Psybeam}}
| {{m|Megahorn}}
{{typetable|Psychic}}
{{typetable|Bug}}
{{statustable|Special}}
{{statustable|Physical}}
| 65
| 120
| 100%
| 85%
| class="l" | Has a 10% chance of [[list of moves that confuse|confusing the target]].
|  
|-
|-
| class="l" | {{m|Psychic}}
| {{m|Metal Burst}}
{{typetable|Steel}}
{{statustable|Physical}}
| —
| 100%
| Deals back 1.5× damage inflicted if the user gets attacked on the turn used.
|-
| {{m|Metal Claw}}
{{typetable|Steel}}
{{statustable|Physical}}
| 50
| 95%
| Has a 10% chance of raising the user's {{stat|Attack}} by one stage.
|-
| {{m|Meteor Mash}}
{{typetable|Steel}}
{{statustable|Physical}}
| {{tt|90|100 in Generations III-V}}
| {{tt|90%|85% in Generations III-V}}
| Has a 20% chance of raising the user's {{stat|Attack}} by one stage.
|-
| {{m|Mirror Coat}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 90
| —
| 100%
| 100%
| class="l" | Has a 10% chance of lowering the target's Special Defense by one stage.
| Deals back 2× damage inflicted if the user gets attacked by a special attack on the turn used.
|-
|-
| class="l" | {{m|Psycho Boost}}
| {{m|Mirror Shot}}
{{typetable|Psychic}}
{{typetable|Steel}}
{{statustable|Special}}
{{statustable|Special}}
| 140
| 65
| 90%
| 85%
| class="l" | Lowers the user's Special Attack by two stages after usage.
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
|-
| class="l" | {{m|Psycho Cut}}
| {{m|Mist Ball}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Special}}
| 70
| 70
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Has a 50% chance of lowering the target's {{stat|Special Attack}} by one stage.
|-
|-
| class="l" | {{m|Psywave}}
| {{m|Moonblast}}
{{typetable|Psychic}}
{{typetable|Fairy}}
{{statustable|Special}}
{{statustable|Special}}
| -
| 95
| 80%
| class="l" | Randomly inflicts between one HP and (user's level x1.5) HP of damage.
|-
| class="l" | {{m|Punishment}}
{{typetable|Dark}}
{{statustable|Physical}}
| -
| 100%
| 100%
| class="l" | Power of this attack rises with the target's stat increases.
| May lower the target's {{stat|Special Attack}}
|-
|-
| class="l" | {{m|Pursuit}}
| {{m|Mud Bomb}}
{{typetable|Dark}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Special}}
| 40
| 65
| 85%
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
| {{m|Mud Shot}}
{{typetable|Ground}}
{{statustable|Special}}
| 55
| 95%
| Lowers the target's {{stat|Speed}} by one stage.
|-
| {{m|Mud-Slap}}
{{typetable|Ground}}
{{statustable|Special}}
| 20
| 100%
| 100%
| class="l" | Power doubles if target switches out.
| Lowers the target's {{stat|accuracy}} by one stage.
|-
|-
| class="l" | {{m|Quick Attack}}
| {{m|Muddy Water}}
{{typetable|Normal}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Special}}
| 40
| {{tt|90|95 in Generations III-V}}
| 85%
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
| {{m|Mystical Fire}}
{{typetable|Fire}}
{{statustable|Special}}
| 65
| 100%
| 100%
| class="l" | Always strikes first.
| Lowers the target's {{stat|Special Attack}} by one stage per hit.
|-
|-
| class="l" | {{m|Rage}}
| {{m|Natural Gift}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 20
| —
| 100%
| 100%
| class="l" | User's Attack increases by one stage if attacked after using this move.
| Power and type depend on thrown held [[Berry]].
|-
|-
| class="l" | {{m|Rapid Spin}}
| {{m|Needle Arm}}
{{typetable|Normal}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 20
| 60
| 100%
| 100%
| class="l" | Removes user from various annoyances.
| Has a 30% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Razor Leaf}}
| {{m|Night Daze}}
{{typetable|Grass}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Special}}
| 55
| 85
| 95%
| 95%
| class="l" | Has a high critical hit ratio.
| Has a 40% chance of lowering the target's {{stat|accuracy}}.
|-
|-
| class="l" | {{m|Razor Wind}}
| {{m|Night Shade}}
{{typetable|Normal}}
{{typetable|Ghost}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| —
| 100%
| 100%
| class="l" | Charges on the first turn, attacks on the second.
| Deals damage equal to the user's current level.
|-
|-
| class="l" | {{m|Return}}
| {{m|Night Slash}}
{{typetable|Normal}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 70
| 100%
| 100%
| class="l" | Damage depends on user's happiness level.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Revenge}}
| {{m|Nuzzle}}
{{typetable|Fighting}}
{{typetable|Electric}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 20
| 100%
| 100%
| class="l" | Power doubles if the user is attacked by the target on the turn it is used.
| {{status|paralysis|Paralyzes}} the target.
|-
|-
| class="l" | {{m|Flail}}
| {{m|Oblivion Wing}}
{{typetable|Normal}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Special}}
| -
| 80
| 100%
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is lowest.
| Restores HP to the user more than 1/2 of the damage inflicted.
|-
|-
| class="l" | {{m|Roar of Time}}
| {{m|Octazooka}}
{{typetable|Dragon}}
{{typetable|Water}}
{{statustable|Special}}
{{statustable|Special}}
| 150
| 65
| 90%
| 85%
| class="l" | User recharges on the second turn.
| Has a 50% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
|-
| class="l" | {{m|Rock Blast}}
| {{m|Ominous Wind}}
{{typetable|Rock}}
{{typetable|Ghost}}
{{statustable|Physical}}
{{statustable|Special}}
| 25
| 60
| 80%
| 100%
| class="l" | Strikes the target two to five times in a row.
| Has a 10% chance of raising all of the user's [[stats]] by one stage.
|-
|-
| class="l" | {{m|Rock Climb}}
| {{m|Origin Pulse}}
{{typetable|Normal}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Special}}
| 90
| 110
| 85%
| 85%
| class="l" | Has a 20% chance of [[list of moves that confuse|confusing the target]].
|  
|-
|-
| class="l" | {{m|Rock Slide}}
| {{m|Outrage}}
{{typetable|Rock}}
{{typetable|Dragon}}
{{statustable|Physical}}
{{statustable|Physical}}
| 75
| {{tt|120|90 in Generations II-III}}
| 100%
| Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops.
|-
| {{m|Overheat}}
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|130|140 in Generations III-V}}
| 90%
| 90%
| class="l" | Has a 30% chance of [[list of moves that cause flinching|flinching]].
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
|-
| class="l" | {{m|Rock Smash}}
| {{m|Parabolic Charge}}
{{typetable|Fighting}}
{{typetable|Electric}}
{{statustable|Physical}}
{{statustable|Special}}
| 40
| 50
| 100%
| 100%
| class="l" | Has a 50% chance of lowering the target's Defense by one stage.
| Restores HP to the user equal to 1/2 of the damage inflicted.
|-
|-
| class="l" | {{m|Rock Throw}}
| {{m|Pay Day}}
{{typetable|Rock}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 40
| 90%
| 100%
|  
| Collects extra money after battles.
|-
|-
| class="l" | {{m|Rock Tomb}}
| {{m|Payback}}
{{typetable|Rock}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 50
| 80%
| 100%
| class="l" | Lowers the user's Speed by one stage.
| Power is doubled if user is hit by foe first.
|-
|-
| class="l" | {{m|Rock Wrecker}}
| {{m|Peck}}
{{typetable|Rock}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 150
| 40
| 90%
| 100%
| class="l" | User recharges on the second turn.
|  
|-
|-
| class="l" | {{m|Rolling Kick}}
| {{m|Petal Blizzard}}
{{typetable|Fighting}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Special}}
| 60
| 90
| 85%
| 100%
| class="l" | Has a 30% chance of [[List of moves that cause flinching|flinching]].
|  
|-
|-
| class="l" | {{m|Rollout}}
| {{m|Petal Dance}}
{{typetable|Rock}}
{{typetable|Grass}}
{{statustable|Special}}
| {{tt|120|70 in Generations I-III, 90 in Generation IV}}
| 100%
| Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops.
|-
| {{m|Phantom Force}}
{{typetable|Ghost}}
{{statustable|Physical}}
{{statustable|Physical}}
| 30
| 90
| 90%
| 100%
| class="l" | Power is doubled for each turn it hits (and/or if the user uses Defense Curl on the previous turn).
| Disappears on first turn, attacks on second; breaks {{cat|protection moves}}.
|-
|-
| class="l" | {{m|Sacred Fire}}
| {{m|Pin Missile}}
{{typetable|Fire}}
{{typetable|Bug}}
{{statustable|Special}}
| 100
| 95%
| class="l" | Has a 50% chance of [[list of moves that burn|burning the target]]; thaws frozen user.
|-
| class="l" | {{m|Sand Tomb}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| {{tt|25|14 in Generations I-V}}
| 70%
| {{tt|95%|85% in Generations I-V}}
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Scratch}}
| {{m|Play Rough}}
{{typetable|Normal}}
{{typetable|Fairy}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| 90
| 100%
| 90%
|
| May lower the target's {{stat|Attack}} by one stage.
|-
|-
| class="l" | {{m|Secret Power}}
| {{m|Pluck}}
{{typetable|Normal}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 60
| 100%
| 100%
| class="l" | Depending on current battlefield, can also lower the target's Attack, Defense, Speed or Accuracy or [[list of moves that confuse|confuse]], [[list of moves that paralyze|paralyze]], [[list of moves that cause flinching|flinch]], [[list of moves that poison|poison]] or [[list of moves that cause sleep|put to sleep]] the target.
| Eats the target's held [[Berry]].
|-
|-
| class="l" | {{m|Seed Bomb}}
| {{m|Poison Fang}}
{{typetable|Normal}}
{{typetable|Poison}}
{{statustable|Physical}}
| 50
| 100%
| Has a 50% chance of {{status|bad poison|badly poisoning}} the target.
|-
| {{m|Poison Jab}}
{{typetable|Poison}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 80
| 100%
| 100%
|  
| Has a 30% chance of {{status|poison}}ing the target.
|-
|-
| class="l" | {{m|Seed Flare}}
| {{m|Poison Sting}}
{{typetable|Grass}}
{{typetable|Poison}}
{{statustable|Special}}
{{statustable|Physical}}
| 120
| 15
| 85%
| 100%
| class="l" | Has a 40% chance of lowering the target's Special Defense by one stage.
| Has a 30% chance of {{status|poison}}ing the target.
|-
|-
| class="l" | {{m|Seismic Toss}}
| {{m|Poison Tail}}
{{typetable|Fighting}}
{{typetable|Poison}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 50
| 100%
| 100%
| class="l" | Deals damage equal to the user's current level.
| Has a high critical hit ratio and a 10% chance of {{status|poison}}ing the target.
|-
|-
| class="l" | {{m|Selfdestruct}}
| {{m|Pound}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 200
| 40
| 100%
| 100%
| class="l" | Target's Defense is halved; user faints.
|  
|-
|-
| class="l" | {{m|Shadow Ball}}
| {{m|Powder Snow}}
{{typetable|Ghost}}
{{typetable|Ice}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| 40
| 100%
| 100%
| class="l" | Has a 20% chance of lowering the target's Special Defense by one stage.
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
|-
| class="l" | {{m|Shadow Claw}}
| {{m|Power Gem}}
{{typetable|Ghost}}
{{typetable|Rock}}
{{statustable|Special}}
| {{tt|80|70 in Generations IV-V}}
| 100%
|
|-
| {{m|Power-Up Punch}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 40
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Raises the user's {{stat|Attack}} by one stage.
|-
|-
| class="l" | {{m|Shadow Force}}
| {{m|Power Whip}}
{{typetable|Ghost}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 120
| 100%
| 85%
| class="l" | Disappears on first turn, attacks on second; bypasses Protect and Detect.
|  
|-
|-
| class="l" | {{m|Shadow Punch}}
| {{m|Precipice Blades}}
{{typetable|Ghost}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Special}}
| 60
| 120
| -
| 85%
| class="l" | Never misses.
|  
|-
|-
| class="l" | {{m|Shadow Sneak}}
| {{m|Present}}
{{typetable|Ghost}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| —
| 100%
| 90%
| class="l" | Always strikes first.
| Randomly damages or heals the target.
|-
|-
| class="l" | {{m|Shock Wave}}
| {{m|Psybeam}}
{{typetable|Electric}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| 65
| -
| 100%
| class="l" | Never misses.
| Has a 10% chance of {{status|confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Signal Beam}}
| {{m|Psychic}}
{{typetable|Bug}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 75
| 90
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that confuse|confusing the target]].
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Silver Wind}}
| {{m|Psycho Boost}}
{{typetable|Bug}}
{{typetable|Psychic}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| 100%
| class="l" | Has a 10% chance of raising all of the user's stats by one stage.
|-
| class="l" | {{m|Skull Bash}}
{{typetable|Normal}}
{{statustable|Physical}}
| 100
| 100%
| class="l" | Prepares on the first turn and raises the user's Defense by one stage, attacks on the second.
|-
| class="l" | {{m|Sky Attack}}
{{typetable|Flying}}
{{statustable|Physical}}
| 140
| 140
| 90%
| 90%
| class="l" | Prepares on the first turn, attacks on the second.
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
|-
| class="l" | {{m|Sky Uppercut}}
| {{m|Psycho Cut}}
{{typetable|Fighting}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Physical}}
| 85
| 70
| 90%
| 100%
| class="l" | Can hit targets using {{m|Fly}}.
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Slam}}
| {{m|Psyshock}}
{{typetable|Normal}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Special}}
| 80
| 80
| 75%
| 100%
|  
| Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}.
|-
| {{m|Psystrike}}
{{typetable|Psychic}}
{{statustable|Special}}
| 100
| 100%
| Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}.
|-
| {{m|Psywave}}
{{typetable|Psychic}}
{{statustable|Special}}
| —
| {{tt|100%|80% in Generations I-V}}
| Randomly inflicts between one HP and (user's level ×1.5) HP of damage.
|-
|-
| class="l" | {{m|Slash}}
| {{m|Punishment}}
{{typetable|Normal}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| —
| 100%
| 100%
| class="l" | Has a high critical hit ratio.
| Power of this attack rises with the target's stat increases.
|-
|-
| class="l" | {{m|Sleep Talk}}
| {{m|Pursuit}}
{{typetable|Normal}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| -
| 40
| -
| class="l" | Damages the target if a damaging attack is selected.
|-
| class="l" | {{m|Sludge}}
{{typetable|Poison}}
{{statustable|Special}}
| 65
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that poison|poisoning the target]].
| Power doubles if target switches out.
|-
|-
| class="l" | {{m|Sludge Bomb}}
| {{m|Quick Attack}}
{{typetable|Poison}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Physical}}
| 90
| 40
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that poison|poisoning the target]].
| Has a priority of +1.
|-
|-
| class="l" | {{m|SmellingSalt}}
| {{m|Rage}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 20
| 100%
| 100%
| class="l" | If target is paralyzed, power is doubled and target is healed of paralysis.
| User's {{stat|Attack}} increases by one stage if attacked after using this move.
|-
|-
| class="l" | {{m|Smog}}
| {{m|Rapid Spin}}
{{typetable|Poison}}
{{statustable|Special}}
| 40
| 70%
| class="l" | Has a 40% chance of [[list of moves that poison|poisoning the target]].
|-
| class="l" | {{m|Snore}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Physical}}
| 40
| 20
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that cause flinching|flinching]]; only works if user is asleep.
| Removes user from various annoyances.
|-
|-
| class="l" | {{m|SolarBeam}}
| {{m|Razor Leaf}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Physical}}
| 55
| 95%
| Has a high critical hit ratio.
|-
| {{m|Razor Shell}}
{{typetable|Water}}
{{statustable|Physical}}
| 75
| 95%
| Has a 50% chance of lowering the target's {{stat|defense}}.
|-
| {{m|Razor Wind}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| 80
| 100%
| {{tt|100%|75% in Generations I-II}}
| class="l" | Charges on the first turn, attacks on the second; no charge during Sunny Day.
| Charges on the first turn, attacks on the second.
|-
|-
| class="l" | {{m|SonicBoom}}
| {{m|Relic Song}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| -
| 75
| 100%
| 100%
| class="l" | Always deals 20 HP of damage.
| Has a 10% chance of putting the target to {{status|sleep}}.
|-
|-
| class="l" | {{m|Spacial Rend}}
| {{m|Retaliate}}
{{typetable|Dragon}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Physical}}
| 100
| 70
| 95%
| 100%
| class="l" | Has a high critical hit ratio.
| Power doubles if one of the user's teammates fainted in the previous turn.
|-
| {{m|Return}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| 100%
| Damage depends on user's [[friendship]] level.
|-
|-
| class="l" | {{m|Spark}}
| {{m|Revenge}}
{{typetable|Electric}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| 60
| 100%
| 100%
| class="l" | Has a 30% chance of [[list of moves that paralyze|paralyzing the target]].
| Power doubles if the user is attacked by the target on the turn it is used.
|-
|-
| class="l" | {{m|Spike Cannon}}
| {{m|Reversal}}
{{typetable|Normal}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 20
| —
| 100%
| 100%
| class="l" | Strikes the target two to five times in a row.
| Damage is based on the user's current HP; strongest when HP is lowest.
|-
|-
| class="l" | {{m|Spit Up}}
| {{m|Roar of Time}}
{{typetable|Normal}}
{{typetable|Dragon}}
{{statustable|Special}}
{{statustable|Special}}
| -
| 150
| 100%
| 90%
| class="l" | Deals damage based on Stockpiled energy.
| User recharges on the second turn.
|-
|-
| class="l" | {{m|Steel Wing}}
| {{m|Rock Blast}}
{{typetable|Steel}}
{{typetable|Rock}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 25
| 90%
| {{tt|90%|80% in Generations III-IV}}
| class="l" | Has a 10% chance of raising the user's Defense by one stage.
| Strikes the target two to five times in a row.
|-
|-
| class="l" | {{m|Stomp}}
| {{m|Rock Climb}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| 90
| 100%
| 85%
| class="l" | Has a 30% chance of [[list of moves that cause flinching|flinch]]; double damage against Minimized targets.
| Has a 20% chance of {{status|confusion|confusing}} the target.
|-
|-
| class="l" | {{m|Stone Edge}}
| {{m|Rock Slide}}
{{typetable|Rock}}
{{typetable|Rock}}
{{statustable|Physical}}
{{statustable|Physical}}
| 100
| 75
| 80%
| 90%
| class="l" | Has a high critical hit ratio.
| Has a 30% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Strength}}
| {{m|Rock Smash}}
{{typetable|Normal}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| {{tt|40|20 in Generations II-III}}
| 100%
| 100%
|  
| Has a 50% chance of lowering the target's {{stat|Defense}} by one stage.
|-
|-
| class="l" | {{m|Struggle}}
| {{m|Rock Throw}}
{{typetable|Normal}}
{{typetable|Rock}}
{{statustable|Physical}}
{{statustable|Physical}}
| 50
| 50
| 100%
| {{tt|90%|65% in Generation I}}
| class="l" | Deals 1/4 of damage dealt as recoil damage; hits Ghosts.
|  
|-
|-
| class="l" | {{m|Submission}}
| {{m|Rock Tomb}}
{{typetable|Fighting}}
{{typetable|Rock}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| {{tt|60|50 in Generations III-V}}
| 80%
| {{tt|95%|80% in Generations III-V}}
| class="l" | Deals 1/4 of damage dealt as recoil damage.
| Lowers the target's {{stat|Speed}} by one stage.
|-
|-
| class="l" | {{m|Sucker Punch}}
| {{m|Rock Wrecker}}
{{typetable|Dark}}
{{typetable|Rock}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 150
| 100%
| class="l" | Always goes first, fails if target is not attacking.
|-
| class="l" | {{m|Super Fang}}
{{typetable|Normal}}
{{statustable|Physical}}
| -
| 90%
| 90%
| class="l" | Target's HP is halved.
| User recharges on the second turn.
|-
|-
| class="l" | {{m|Superpower}}
| {{m|Rolling Kick}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 60
| 100%
| 85%
| class="l" | The user's Attack and Defense are decreased by one stage.
| Has a 30% chance of causing the target to {{status|flinch}}.
|-
|-
| class="l" | {{m|Surf}}
| {{m|Rollout}}
{{typetable|Water}}
{{typetable|Rock}}
{{statustable|Special}}
{{statustable|Physical}}
| 95
| 30
| 100%
| 90%
| class="l" | Double damage against a target using {{m|Dive}}.
| Used five turns in a row, with the power doubling after each hit.
|-
|-
| class="l" | {{m|Swift}}
| {{m|Round}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| 60
| 60
| -
| 100%
| class="l" | Never misses.
| Power doubles if used consecutively by an ally.
|-
|-
| class="l" | {{m|Tackle}}
| {{m|Sacred Fire}}
{{typetable|Normal}}
{{typetable|Fire}}
{{statustable|Physical}}
{{statustable|Special}}
| 35
| 100
| 95%
| 95%
|  
| Has a 50% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user.
|-
|-
| class="l" | {{m|Take Down}}
| {{m|Sacred Sword}}
{{typetable|Normal}}
{{typetable|Fighting}}
{{statustable|Physical}}
{{statustable|Physical}}
| 90
| 90
| 85%
| 100%
| class="l" | Deals 1/4 of damage dealt as recoil damage.
| Ignores the target's changes in {{stat|Defense}} and {{stat|evasion}}.
|-
|-
| class="l" | {{m|Thief}}
| {{m|Sand Tomb}}
{{typetable|Dark}}
{{typetable|Ground}}
{{statustable|Physical}}
{{statustable|Physical}}
| 40
| {{tt|35|15 in Generations III-IV}}
| {{tt|85%|70% in Generations III-IV}}
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
| {{m|Scald}}
{{typetable|Water}}
{{statustable|Special}}
| 80
| 100%
| 100%
| class="l" | If user is not holding an item, user steals the target's held item.
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target.
|-
|-
| class="l" | {{m|Thrash}}
| {{m|Scratch}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 90
| 40
| 100%
| 100%
| class="l" | Confuses the user after two or three turns.
|
|-
|-
| class="l" | {{m|Thunder}}
| {{m|Searing Shot}}
{{typetable|Electric}}
{{typetable|Fire}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| 100
| 70%
| 100%
| class="l" | Has a 30% chance of [[list of moves that paralyze|paralyzing the target]]; has 100% accuracy during Rain Dance, 50% accuracy in Sunny Day.
| Has a 30% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Thunder Fang}}
| {{m|Secret Power}}
{{typetable|Electric}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 65
| 70
| 95%
| 100%
| class="l" | Has a 10% chance of [[list of moves that paralyze|paralyzing]] or [[list of moves that cause flinching|making the target flinch]].
| Has a 30% chance of a secondary effect, depending on current battlefield. May lower the target's {{stat|Attack}}, {{stat|Special Attack}}, {{stat|Speed}} or {{stat|accuracy}} one stage, or inflict {{status|flinch}}, {{status|paralysis}}, {{status|burn}}, {{status|freeze}} or {{status|sleep}} on the target.
|-
|-
| class="l" | {{m|Thunderbolt}}
| {{m|Secret Sword}}
{{typetable|Electric}}
{{typetable|Fighting}}
{{statustable|Special}}
{{statustable|Special}}
| 95
| 85
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that paralyze|paralyzing the target]].
| Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}.
|-
|-
| class="l" | {{m|ThunderPunch}}
| {{m|Seed Bomb}}
{{typetable|Electric}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 75
| 80
| 100%
| 100%
| class="l" | Has a 10% chance of [[list of moves that paralyze|paralyzing the target]].
|  
|-
|-
| class="l" | {{m|ThunderShock}}
| {{m|Seed Flare}}
{{typetable|Electric}}
{{typetable|Grass}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 120
| 100%
| 85%
| class="l" | Has a 10% chance of [[list of moves that paralyze|paralyzing the target]].
| Has a 40% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
|-
| class="l" | {{m|Tri Attack}}
| {{m|Seismic Toss}}
{{typetable|Fighting}}
{{statustable|Physical}}
| —
| 100%
| Deals damage equal to the user's current level.
|-
| {{m|Self-Destruct}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|200|130 in Generation I}}
| 100%
| User faints.
|-
| {{m|Shadow Ball}}
{{typetable|Ghost}}
{{statustable|Special}}
{{statustable|Special}}
| 80
| 80
| 100%
| 100%
| class="l" | Has a 6.67% chance each to [[list of moves that paralyze|paralyze]], [[list of moves that freeze|freeze]] or [[list of moves that burn|burn]] the target.
| Has a 20% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| class="l" | {{m|Triple Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 10
| 90%
| class="l" | Strikes the target three times in a row; base power doubles with each strike.
|-
|-
| class="l" | {{m|Trump Card}}
| {{m|Shadow Blast}}
{{typetable|Normal}}
{{statustable|Shadow|------}}
{{statustable|Special}}
{{statustable|Special}}
| -
| 80
| -
| 100%
| class="l" | Power depends on remaining [[Power Points]].
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Twineedle}}
| {{m|Shadow Blitz}}
{{typetable|Bug}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
{{statustable|Physical}}
| 25
| 40
| 100%
| 100%
| class="l" | Strikes the target twice in a row; has a 20% chance of [[list of moves that poison|poisoning]] the target.
|  
|-
|-
| class="l" | {{m|Twister}}
| {{m|Shadow Bolt}}
{{typetable|Dragon}}
{{statustable|Shadow|------}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 75
| 100%
| 100%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching the target]].
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|U-turn}}
| {{m|Shadow Break}}
{{typetable|Bug}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 75
| 100%
| 100%
| class="l" | User switches out after attacking.
|  
|-
|-
| class="l" | {{m|Uproar}}
| {{m|Shadow Chill}}
{{typetable|Normal}}
{{statustable|Shadow|------}}
{{statustable|Special}}
{{statustable|Special}}
| 50
| 75
| 100%
| 100%
| class="l" | User and opponent cannot fall asleep for two to five turns.
| Has a 10% chance of {{status|freeze|freezing}} the target.
|-
|-
| class="l" | {{m|Vacuum Wave}}
| {{m|Shadow Claw}}
{{typetable|Fighting}}
{{typetable|Ghost}}
{{statustable|Special}}
| 40
| 100%
| class="l" | Always strikes first.
|-
| class="l" | {{m|ViceGrip}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 55
| 70
| 100%
| 100%
|  
| Has a high critical hit ratio.
|-
|-
| class="l" | {{m|Vine Whip}}
| {{m|Shadow End}}
{{typetable|Grass}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
{{statustable|Physical}}
| 35
| 120
| 100%
| 60%
|  
| Deals 1/2 of current HP dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Vital Throw}}
| {{m|Shadow Fire}}
{{typetable|Fighting}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
{{statustable|Special}}
| 70
| 75
| 100%
| 100%
| class="l" | Always strikes last, never misses.
| Has a 10% chance of {{status|burn}}ing the target.
|-
|-
| class="l" | {{m|Volt Tackle}}
| {{m|Shadow Force}}
{{typetable|Electric}}
{{typetable|Ghost}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 120
| 100%
| 100%
| class="l" | User receives 1/3 of damage dealt as recoil damage.
| Disappears on first turn, attacks on second; breaks {{cat|protection moves}}.
|-
|-
| class="l" | {{m|Wake-Up Slap}}
| {{m|Shadow Punch}}
{{typetable|Fighting}}
{{typetable|Ghost}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| 60
| 100%
| —
| class="l" | If target is asleep, power is doubled and target is woken up.
| Never misses.
|-
|-
| class="l" | {{m|Water Gun}}
| {{m|Shadow Rave}}
{{typetable|Water}}
{{statustable|Shadow|------}}
{{statustable|Special}}
{{statustable|Special}}
| 40
| 70
| 100%
| 100%
|  
|
|-
| {{m|Shadow Rush}}
{{statustable|Shadow|------}}
{{statustable|Physical}}
| {{tt|55|90 in Colosseum}}
| 100%
|
|-
| {{m|Shadow Sneak}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 40
| 100%
| Has a priority of +1.
|-
| {{m|Shadow Storm}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 95
| 100%
|
|-
| {{m|Shadow Wave}}
{{statustable|Shadow|------}}
{{statustable|Special}}
| 50
| 100%
|
|-
| {{m|Shock Wave}}
{{typetable|Electric}}
{{statustable|Special}}
| 60
| —
| Never misses.
|-
| {{m|Signal Beam}}
{{typetable|Bug}}
{{statustable|Special}}
| 75
| 100%
| Has a 10% chance of {{status|confusion|confusing}} the target.
|-
| {{m|Silver Wind}}
{{typetable|Bug}}
{{statustable|Special}}
| 60
| 100%
| Has a 10% chance of raising all of the user's [[stats]] by one stage.
|-
| {{m|Skull Bash}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|130|100 in Generations I-V}}
| 100%
| Prepares on the first turn and raises the user's {{stat|Defense}} by one stage, attacks on the second.
|-
| {{m|Sky Attack}}
{{typetable|Flying}}
{{statustable|Physical}}
| 140
| 90%
| Prepares on the first turn, attacks on the second.
|-
| {{m|Sky Drop}}
{{typetable|Flying}}
{{statustable|Physical}}
| 60
| 100%
| Both the user and the target are unable to move the first turn, attacks on the second.
|-
| {{m|Sky Uppercut}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 85
| 90%
| Can hit targets using {{m|Fly}}.
|-
| {{m|Slam}}
{{typetable|Normal}}
{{statustable|Physical}}
| 80
| 75%
|
|-
| {{m|Slash}}
{{typetable|Normal}}
{{statustable|Physical}}
| 70
| 100%
| Has a high critical hit ratio.
|-
| {{m|Sludge}}
{{typetable|Poison}}
{{statustable|Special}}
| 65
| 100%
| Has a 30% chance of {{status|poison}}ing the target.
|-
| {{m|Sludge Bomb}}
{{typetable|Poison}}
{{statustable|Special}}
| 90
| 100%
| Has a 30% chance of {{status|poison}}ing the target.
|-
| {{m|Sludge Wave}}
{{typetable|Poison}}
{{statustable|Special}}
| 95
| 100%
| Has a 10% chance of {{status|poison}}ing the target.
|-
| {{m|Smack Down}}
{{typetable|Rock}}
{{statustable|Physical}}
| 50
| 100%
| Knocks airborne targets to the ground.
|-
| {{m|Smelling Salts}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|70|60 in Generations III-V}}
| 100%
| If target is {{status|paralysis|paralyzed}}, power is doubled and target is healed of paralysis.
|-
| {{m|Smog}}
{{typetable|Poison}}
{{statustable|Special}}
| {{tt|30|20 in Generations I-V}}
| 70%
| Has a 40% chance of {{status|poison}}ing the target.
|-
| {{m|Snarl}}
{{typetable|Dark}}
{{statustable|Special}}
| 55
| 95%
| Lowers the target's {{stat|Special Attack}} by one stage.
|-
| {{m|Snore}}
{{typetable|Normal}}
{{statustable|Special}}
| {{tt|50|40 in Generations II-V}}
| 100%
| Has a 30% chance of causing the target to {{status|flinch}}; only works if user is {{status|sleep|asleep}}.
|-
| {{m|Solar Beam}}
{{typetable|Grass}}
{{statustable|Special}}
| 120
| 100%
| Charges on the first turn, attacks on the second; no charge during {{m|Sunny Day}}.
|-
| {{m|Sonic Boom}}
{{typetable|Normal}}
{{statustable|Special}}
| —
| 100%
| Always deals 20 HP of damage.
|-
| {{m|Spacial Rend}}
{{typetable|Dragon}}
{{statustable|Special}}
| 100
| 95%
| Has a high critical hit ratio.
|-
| {{m|Spark}}
{{typetable|Electric}}
{{statustable|Physical}}
| 65
| 100%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Spike Cannon}}
{{typetable|Normal}}
{{statustable|Physical}}
| 20
| 100%
| Strikes the target two to five times in a row.
|-
| {{m|Spit Up}}
{{typetable|Normal}}
{{statustable|Special}}
| —
| 100%
| Deals damage based on {{m|Stockpile}}d energy.
|-
| {{m|Steam Eruption}}
{{typetable|Water}}
{{statustable|Special}}
| 110
| 95%
| Has a 30% chance of {{status|burn}}ing the target; thaws {{status|frozen}} user or target.
|-
| {{m|Steamroller}}
{{typetable|Bug}}
{{statustable|Physical}}
| 65
| 100%
| Has a 30% chance of causing the target to {{status|flinch}}; double damage and never misses against {{m|Minimize}}d targets.
|-
| {{m|Steel Wing}}
{{typetable|Steel}}
{{statustable|Physical}}
| 70
| 90%
| Has a 10% chance of raising the user's {{stat|Defense}} by one stage.
|-
| {{m|Stomp}}
{{typetable|Normal}}
{{statustable|Physical}}
| 65
| 100%
| Has a 30% chance of causing the target to {{status|flinch}}; double damage and never misses against {{m|Minimize}}d targets.
|-
| {{m|Stone Edge}}
{{typetable|Rock}}
{{statustable|Physical}}
| 100
| 80%
| Has a high critical hit ratio.
|-
| {{m|Stored Power}}
{{typetable|Psychic}}
{{statustable|Special}}
| 20
| 100%
| Power increases whenever the user increases its [[stats]].
|-
| {{m|Storm Throw}}
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|60|40 in Generation V}}
| 100%
| Always lands a critical hit.
|-
| {{m|Strength}}
{{typetable|Normal}}
{{statustable|Physical}}
| 80
| 100%
|
|-
| {{m|Struggle}}
{{typetable|Normal}}
{{statustable|Physical}}
| 50
| 100%
| Deals ¼ of maximum HP dealt as [[recoil]] damage; hits {{type|Ghost}}s.
|-
| {{m|Struggle Bug}}
{{typetable|Bug}}
{{statustable|Special}}
| {{tt|50|30 in Generation V}}
| 100%
| Lowers the target's {{stat|Special Attack}} by one stage.
|-
| {{m|Submission}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 80
| 80%
| Deals ¼ of damage dealt as [[recoil]] damage.
|-
| {{m|Sucker Punch}}
{{typetable|Dark}}
{{statustable|Physical}}
| 80
| 100%
| Always goes first, fails if target is not using an attack move.
|-
| {{m|Super Fang}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| 90%
| Target's remaining HP is halved.
|-
| {{m|Superpower}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 120
| 100%
| The user's {{stat|Attack}} and {{stat|Defense}} are decreased by one stage.
|-
| {{m|Surf}}
{{typetable|Water}}
{{statustable|Special}}
| {{tt|90|95 in Generations I-V}}
| 100%
| Double damage against a target using {{m|Dive}}.
|-
| {{m|Swift}}
{{typetable|Normal}}
{{statustable|Special}}
| 60
| —
| Never misses.
|-
| {{m|Synchronoise}}
{{typetable|Psychic}}
{{statustable|Special}}
| {{tt|120|70 in Generation V}}
| 100%
| Only damages Pokémon the same type as the user.
|-
| {{m|Tackle}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|50|35 in Generations I-IV}}
| {{tt|100%|95% in Generations I-IV}}
|
|-
| {{m|Tail Slap}}
{{typetable|Normal}}
{{statustable|Physical}}
| 25
| 85%
| Strikes the target two to five times in a row.
|-
| {{m|Take Down}}
{{typetable|Normal}}
{{statustable|Physical}}
| 90
| 85%
| Deals ¼ of damage dealt as [[recoil]] damage.
|-
| {{m|Techno Blast}}
{{typetable|Normal}}
{{statustable|Special}}
| {{tt|120|85 in Generation V}}
| 100%
| Type changes depending on the [[Drive]] the user is holding.
|-
| {{m|Thousand Arrows}}
{{typetable|Ground}}
{{statustable|Physical}}
| 90
| 100%
| Knocks airborne targets to the ground.
|-
| {{m|Thousand Waves}}
{{typetable|Ground}}
{{statustable|Physical}}
| 90
| 100%
| Prevents targets from switching.
|-
| {{m|Thief}}
{{typetable|Dark}}
{{statustable|Physical}}
| {{tt|60|40 in Generations II-V}}
| 100%
| If user is not holding an item, user steals the target's held item.
|-
| {{m|Thrash}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|120|90 in Generations I-IV}}
| 100%
| Used two to three turns in a row, {{status|Confusion|confusing}} the user after it stops.
|-
| {{m|Thunder}}
{{typetable|Electric}}
{{statustable|Special}}
| {{tt|110|120 in Generations I-V}}
| 70%
| Has a 30% chance of {{status|paralysis|paralyzing}} the target; has 100% accuracy during {{m|Rain Dance}}, 50% accuracy in {{m|Sunny Day}}.
|-
| {{m|Thunder Fang}}
{{typetable|Electric}}
{{statustable|Physical}}
| 65
| 95%
| Has a 10% chance of {{status|paralysis|paralyzing}} or causing the target to {{status|flinch}}.
|-
| {{m|Thunder Punch}}
{{typetable|Electric}}
{{statustable|Physical}}
| 75
| 100%
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Thunder Shock}}
{{typetable|Electric}}
{{statustable|Special}}
| 40
| 100%
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Thunderbolt}}
{{typetable|Electric}}
{{statustable|Special}}
| {{tt|90|95 in Generations I-V}}
| 100%
| Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| {{m|Tri Attack}}
{{typetable|Normal}}
{{statustable|Special}}
| 80
| 100%
| Has a 6.67% chance each to {{status|paralyze}}, {{status|freeze}}, or {{status|burn}} the target.
|-
| {{m|Triple Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 10
| 90%
| Strikes the target three times in a row; base power doubles with each strike.
|-
| {{m|Trump Card}}
{{typetable|Normal}}
{{statustable|Special}}
| —
| —
| Power depends on remaining {{PP}}.
|-
| {{m|Twineedle}}
{{typetable|Bug}}
{{statustable|Physical}}
| 25
| 100%
| Strikes the target twice in a row; has a 20% chance of {{status|poison}}ing the target.
|-
| {{m|Twister}}
{{typetable|Dragon}}
{{statustable|Special}}
| 40
| 100%
| Has a 20% chance of causing the target to {{status|flinch}}.
|-
| {{m|U-turn}}
{{typetable|Bug}}
{{statustable|Physical}}
| 70
| 100%
| User switches out after attacking.
|-
| {{m|Uproar}}
{{typetable|Normal}}
{{statustable|Special}}
| {{tt|90|50 in Generations III-IV}}
| 100%
| Used three turns in a row, preventing all Pokémon from falling {{status|sleep|asleep}} for its duration.
|-
| {{m|V-create}}
{{typetable|Fire}}
{{statustable|Physical}}
| 180
| 95%
| Lowers the user's {{stat|Defense}}, {{stat|Special Defense}}, and {{stat|Speed}}.
|-
| {{m|Vacuum Wave}}
{{typetable|Fighting}}
{{statustable|Special}}
| 40
| 100%
| Has a priority of +1.
|-
| {{m|Venoshock}}
{{typetable|Poison}}
{{statustable|Special}}
| 65
| 100%
| Deals double damage is the target is {{status|poisoned}}.
|-
| {{m|Vice Grip}}
{{typetable|Normal}}
{{statustable|Physical}}
| 55
| 100%
|
|-
| {{m|Vine Whip}}
{{typetable|Grass}}
{{statustable|Physical}}
| {{tt|45|35 in Generations I-V}}
| 100%
|
|-
| {{m|Vital Throw}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 70
| 100%
| Always strikes last, never misses.
|-
| {{m|Volt Switch}}
{{typetable|Electric}}
{{statustable|Special}}
| 70
| 100%
| The user switches out after dealing damage.
|-
| {{m|Volt Tackle}}
{{typetable|Electric}}
{{statustable|Physical}}
| 120
| 100%
| User receives 1/3 of damage dealt as [[recoil]] damage.
|-
| {{m|Wake-Up Slap}}
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|70|60 in Generations IV-V}}
| 100%
| If target is {{status|sleep|asleep}}, power is doubled and target is woken up.
|-
| {{m|Water Gun}}
{{typetable|Water}}
{{statustable|Special}}
| 40
| 100%
|  
|-
| {{m|Water Pledge}}
{{typetable|Water}}
{{statustable|Special}}
| {{tt|80|50 in Generation V}}
| 100%
| Strikes the target two to five times in a row.
|-
| {{m|Water Pulse}}
{{typetable|Water}}
{{statustable|Special}}
| 60
| 100%
| Has a 20% chance of {{status|confusion|confusing}} the target.
|-
| {{m|Water Shuriken}}
{{typetable|Water}}
{{statustable|Physical}}
| 15
| 100%
| Has a priority of +1; strikes the target two to five times in a row.
|-
| {{m|Water Spout}}
{{typetable|Water}}
{{statustable|Special}}
| 150
| 100%
| Damage is based on the user's current HP; strongest when HP is highest.
|-
| {{m|Waterfall}}
{{typetable|Water}}
{{statustable|Physical}}
| 80
| 100%
| Has a 20% chance of causing the target to {{status|flinch}}.
|-
| {{m|Weather Ball}}
{{typetable|Normal}}
{{statustable|Special}}
| 50
| 100%
| Power doubles and type changes during weather: {{type|Fire}} during {{m|Sunny Day}}, {{type|Water}} during {{m|Rain Dance}}, {{type|Ice}} during {{m|Hail}}, {{type|Rock}} during {{m|Sandstorm}}.
|-
| {{m|Whirlpool}}
{{typetable|Water}}
{{statustable|Special}}
| {{tt|35|15 in Generations II-IV}}
| {{tt|85%|70% in Generations II-IV}}
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
|-
| class="l" | {{m|Water Pulse}}
| {{m|Wild Charge}}
{{typetable|Water}}
{{typetable|Electric}}
{{statustable|Special}}
| 60
| 100%
| class="l" | Has a 20% chance of [[list of moves that confuse|confusing the target]].
|-
| class="l" | {{m|Water Spout}}
{{typetable|Water}}
{{statustable|Special}}
| 150
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is highest.
|-
| class="l" | {{m|Waterfall}}
{{typetable|Water}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 90
| 100%
| 100%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching the target]].
| User receives ¼ of damage dealt as [[recoil]] damage.
|-
|-
| class="l" | {{m|Weather Ball}}
| {{m|Wing Attack}}
{{typetable|Normal}}
{{statustable|Special}}
| 50
| 100%
| class="l" | Power doubles and type changes during weather: Fire during Sunny Day, Water during Rain Dance, Ice during Hail, Rock during Sandstorm.
|-
| class="l" | {{m|Whirlpool}}
{{typetable|Water}}
{{statustable|Special}}
| 15
| 70%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
|-
| class="l" | {{m|Wing Attack}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 60
| {{tt|60|35 in Generation I}}
| 100%
| 100%
|  
|  
|-
|-
| class="l" | {{m|Wood Hammer}}
| {{m|Wood Hammer}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 120
| 100%
| 100%
| class="l" | User receives 1/4 of damage dealt as recoil damage.
| User receives ¼ of damage dealt as recoil damage.
|-
|-
| class="l" | {{m|Wrap}}
| {{m|Wrap}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| 15
| 15
| 85%
| {{tt|90%|85% in Generations I-IV}}
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
|-
| class="l" | {{m|Wring Out}}
| {{m|Wring Out}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Special}}
{{statustable|Special}}
| -
| —
| 100%
| 100%
| class="l" | Damage depends on the target's current HP; strongest when target's HP is highest.
| Damage depends on the target's current HP; strongest when target's HP is highest.
|-
|-
| class="l" | {{m|X-Scissor}}
| {{m|X-Scissor}}
{{typetable|Bug}}
{{typetable|Bug}}
{{statustable|Physical}}
{{statustable|Physical}}
Line 2,061: Line 2,820:
|  
|  
|-
|-
| class="l" | {{m|Zap Cannon}}
| {{m|Zap Cannon}}
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Special}}
{{statustable|Special}}
| 120
| {{tt|120|100 in Generations II-III}}
| 50%
| 50%
| class="l" | [[list of moves that paralyze|Paralyzes the target]].
| {{status|paralysis|Paralyzes}} the target.
|-
|-
| class="l" | {{m|Zen Headbutt}}
| {{m|Zen Headbutt}}
{{typetable|Psychic}}
{{typetable|Psychic}}
{{statustable|Physical}}
{{statustable|Physical}}
| 80
| 80
| 90%
| 90%
| class="l" | Has a 20% chance of [[list of moves that cause flinching|flinching the target]].
| Has a 20% chance of causing the target to {{status|flinch}}.
|}
|}
|}


 
{{-}}
{{Move effects}}
{{Move effects}}


[[Category:Lists]]
[[Category:Lists]]