Limber (Ability): Difference between revisions

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{{AbilityInfobox
{{AbilityInfobox
|name=Limber
|name=Limber
|jname=じゅうなん
|jpname=じゅうなん
|tmname=Flexible
|jptrans=Flexible
|jptranslit=Jūnan
|colorscheme=Electric
|gen=3
|gen=3
|text3=Prevents paralysis.
|text3=Prevents paralysis.
|text4=The Pokémon is protected from paralysis.
|text4=The Pokémon is protected from paralysis.
|text5=The Pokémon is protected from paralysis.
|text6=Protects the Pokémon from paralysis.
}}
}}
'''Limber''' (Japanese: '''じゅうなん''' ''Flexible'') is an [[ability]] introduced in [[Generation III]]. Only four [[Pokémon]] have this ability.
'''Limber''' (Japanese: '''じゅうなん''' ''Flexible'') is an [[Ability]] introduced in [[Generation III]]. Ten {{OBP|Pokémon|species}} can have this Ability.


==Effect==
==Effect==
===In battle===
===In battle===
Limber prevents {{status|paralysis}}. If a Pokémon is paralyzed and gains this ability through {{m|Transform}}, {{m|Role Play}} or {{a|Trace}}, then the paralysis will be removed. If this ability is then lost, the Pokémon will be paralyzed again.
Limber prevents the Pokémon from being afflicted by {{status|paralysis}}.
 
A Pokémon with this Ability will be cured of paralysis if it is paralyzed while in battle (such as if it gains the Ability outside of battle or by an effect like {{m|Skill Swap}}, or is paralyzed by a Pokémon with an Ability like {{a|Mold Breaker}}). If the Pokémon is holding a [[Cheri Berry]] or a [[Lum Berry]], it will be eaten before Limber cures the Pokémon of paralysis.


===Outside of battle===
===Outside of battle===
Limber has no effect outside of battle.  
If a paralyzed Pokémon gains Limber by [[evolution]] or the [[Ability Capsule]], it will not be cured of paralysis until sent into battle. Pokémon with Limber will not be paralyzed by the {{tc|Gentleman}}'s {{p|Kirlia}} in the [[Battle Pike]] nor the [[Battle Arcade]]'s game board.


==Pokémon with Limber==
==Pokémon with Limber==
===Single ability===
{{Ability/head|Electric}}
{{Abilitylist1}}
{{Ability/entry|053|Persian|Normal|Normal|Limber|Technician|Unnerve}}
{{Abilityentry1|132|Ditto|1|Normal|}}
{{Ability/entry|106|Hitmonlee|Fighting|Fighting|Limber|Reckless|Unburden}}
{{Abilityfooter}}
{{Ability/entry|132|Ditto|Normal|Normal|Limber|None|Imposter}}
{{Ability/entry|427|Buneary|Normal|Normal|Run Away|Klutz|Limber}}
{{Ability/entry|428|Lopunny|Normal|Normal|Cute Charm|Klutz|Limber}}
{{Ability/entry|431|Glameow|Normal|Normal|Limber|Own Tempo|Keen Eye}}
{{Ability/entry|509|Purrloin|Dark|Dark|Limber|Unburden|Prankster}}
{{Ability/entry|510|Liepard|Dark|Dark|Limber|Unburden|Prankster}}
{{Ability/entry|618|Stunfisk|Ground|Electric|Static|Limber|Sand Veil}}
{{ability/entry|701|Hawlucha|Fighting|Flying|Unburden|Limber|Mold Breaker}}
{{Ability/foot|Electric}}


===Dual ability===
==Trivia==
{{Abilitylist2}}
* Because {{type|Electric}} Pokémon are immune to paralysis from [[Generation VI]] onwards, {{p|Stunfisk}}'s Limber Ability is redundant unless its type is changed via a type altering move like {{m|Camouflage}}, {{m|Reflect Type}}, or {{m|Soak}}.
{{Abilityentry2|053|Persian|1|Normal||Technician}}
{{Abilityentry2|106|Hitmonlee|1|Fighting||Reckless}}
{{Abilityentry2|431|Glameow|1|Normal||Own Tempo}}
{{Abilityfooter}}


==See also==
==In other languages==
* {{a|Magma Armor}}
{{Langtable|color={{electric color}}|bordercolor={{electric color dark}}
* {{a|Water Veil}}
|zh_cmn=柔軟 ''Róuruǎn''
|fr=Échauffement
|de=Flexibilität
|it=Scioltezza
|es=Flexibilidad
|pt=Elasticidade
|ko=유연 ''Yuyeon''
}}
{{-}}
{{AbilityVariations|Limber|Oblivious|Insomnia|Immunity|Own Tempo|Inner Focus|Magma Armor|Water Veil|Vital Spirit|color=Electric|1color={{electric color dark}}|2color={{psychic color dark}}|3color={{status color dark}}|4color={{poison color dark}}|5color={{psychic color dark}}|6color={{fighting color dark}}|7color={{fire color dark}}|8color={{water color dark}}|9color={{status color dark}}}}
{{-}}
{{Project Moves and Abilities notice}}


==In other languages==
[[Category:Abilities that prevent non-volatile status conditions]]
*Spanish: '''Flexibilidad'''
[[Category:Abilities that can heal non-volatile status conditions]]
[[Category:Abilities]]
[[Category:Abilities that prevent non-volatile status ailments]]


[[de:Flexibilität]]
[[de:Flexibilität]]
[[fr:Échauffement]]
[[fr:Échauffement]]
[[it:Scioltezza (abilità)]]
[[ja:じゅうなん]]
[[ja:じゅうなん]]
[[zh:柔软(特性)]]