230
edits
m (replaced: ===In The Electric Tale of Pikachu manga=== → ===The Electric Tale of Pikachu===, ===In the Pokémon Gotta Catch 'Em All manga=== → ===Pokémon Gotta Catch 'Em All===, ===In the Pokémon Adventures manga=== → ===Pokémon Adventures===) |
Davidwes14 (talk | contribs) No edit summary |
||
Line 40: | Line 40: | ||
{{main|Obedience}} | {{main|Obedience}} | ||
[[Outsider Pokémon]] (Pokémon obtained via [[trade]] or {{pkmn2|event}} distribution) occasionally disobey the player's commands if they are above a certain level. The [[Badge]]s the player owns determine the maximum level outsider Pokémon can be before there is a possibility for them to disobey. Not owning the region's second Badge means that no traded Pokémon whose level is above 10 (level 20 since Generation V) will obey the player; if the player has the region's eighth Badge, Pokémon will always obey. | [[Outsider Pokémon]] (Pokémon obtained via [[trade]] or {{pkmn2|event}} distribution) occasionally disobey the player's commands if they are above a certain level. The [[Badge]]s the player owns determine the maximum level outsider Pokémon can be before there is a possibility for them to disobey. Not owning the region's second Badge means that no traded Pokémon whose level is above 10 (level 20 since Generation V) will obey the player; if the player has the region's eighth Badge, Pokémon will always obey. | ||
====List of moves and Abilities affecting by level==== | |||
=====Moves===== | |||
Level affects the following moves. | |||
{| class="roundtable" width="100%" style="background: #{{normal color}}; border: 5px solid #{{normal color light}};" | |||
! Move | |||
! width="15%" | [[Type]] | |||
! width="15%" | [[Damage category|Category]] | |||
! [[Power]] | |||
! [[Accuracy]] | |||
! width="40%" | Notes | |||
|- | |||
| class="l" | {{m|Fissure}} | |||
{{typetable|Ground}} | |||
{{statustable|Physical}} | |||
| — | |||
| 30% | |||
| class="l" | Accuracy calculated using the user and target's levels. Will fail if the user's level is lower than the target's{{tt|*|Generation II onwards}} | |||
|- | |||
| class="l" | {{m|G-Max Gold Rush}} | |||
{{typetable|Normal}} | |||
{{statustable|???|''Varies''}} | |||
| Varies | |||
| —% | |||
| class="l" | Exclusive [[G-Max Move]] of [[Gigantamax]] {{p|Meowth}}<br>The amount of money earned each time is equal to 100× the user's level<br>{{status|Confusion|Confuses}} the opponent | |||
|- | |||
| class="l" | {{m|Guillotine}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| — | |||
| 30% | |||
| class="l" | Accuracy calculated using the user and target's levels. Will fail if the user's level is lower than the target's{{tt|*|Generation II onwards}} | |||
|- | |||
| class="l" | {{m|Horn Drill}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| — | |||
| 30% | |||
| class="l" | Accuracy calculated using the user and target's levels. Will fail if the user's level is lower than the target's{{tt|*|Generation II onwards}} | |||
|- | |||
| class="l" | {{m|Night Shade}} | |||
{{typetable|Ghost}} | |||
{{statustable|Special}} | |||
| — | |||
| 100% | |||
| class="l" | Damage is equal to the user's level | |||
|- | |||
| class="l" | {{m|Pay Day}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 40 | |||
| 100% | |||
| class="l" | The amount of money earned each time is equal to 5× the user's level{{tt|*|2x the user's level in Generation I and II}} | |||
|- | |||
| class="l" | {{m|Psywave}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| — | |||
| {{tt|100|80 in Generations I-V}}% | |||
| class="l" | Inflicts a random amount of damage, varying depending on the user's level | |||
|- | |||
| class="l" | {{m|Roar}} | |||
{{typetable|Normal}} | |||
{{statustable|Status}} | |||
| — | |||
| {{tt|—|100 in Generations I-V}}% | |||
| class="l" | Will fail if the user's level is lower than the target's{{tt|*|Has a chance to fail in Generations I-IV}} | |||
|- | |||
| class="l" | {{m|Seismic Toss}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| — | |||
| 100% | |||
| class="l" | Damage is equal to the user's level | |||
|- | |||
| class="l" | {{m|Sheer Cold}} | |||
{{typetable|Ice}} | |||
{{statustable|Special}} | |||
| — | |||
| 30% | |||
| class="l" | Accuracy calculated using the user and target's levels. Will fail if the user's level is lower than the target's | |||
|- | |||
| class="l" | {{m|Whirlwind}} | |||
{{typetable|Normal}} | |||
{{statustable|Status}} | |||
| — | |||
| {{tt|—|85% in Generation I; 100% in Generations II-V}}% | |||
| class="l" | Will fail if the user's level is lower than the target's{{tt|*|Has a chance to fail in Generations I-IV}} | |||
|} | |||
=====Abilities===== | |||
Level affects the following abilities. | |||
{| class="roundy" style="margin:auto; text-align:center; background: #{{normal color}}; border:5px solid #{{normal color}}" | |||
|- | |||
| | |||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; text-align:center; background:#FFF; border:1px solid #{{normal color}}; border-collapse:collapse" | |||
|- style="background:#{{normal color light}}" | |||
! width=110 | Name | |||
! Effect | |||
! Level Factor | |||
! Generation | |||
|- | |||
| {{a|Honey Gather}} | |||
| style="text-align:left" | May obtain honey after a battle | |||
| The chance for honey to be found is dependent on the user's level | |||
| IV | |||
|- | |||
| {{a|Hustle}} | |||
| style="text-align:left" | Increases the user's Attack stat by 50%, but lowers the accuracy of the user's physical moves by 20% | |||
| Outside of battle, the user will have a 50% chance that a wild Pokémon will be forced to the upper bound of their encounter level range{{tt|*|From Pokémon Emerald onwards}} | |||
| III | |||
|- | |||
| {{a|Pickup}} | |||
| style="text-align:left" | May obtain a held item after a battle | |||
| Items that can be found are dependent on the user's level{{tt|*|From Pokémon Emerald onwards}} | |||
| III | |||
|- | |||
| {{a|Pressure}} | |||
| style="text-align:left" | When an opponent uses a move targeting a Pokémon that has Pressure, when PP is deducted from that move, one more PP than usual is deducted | |||
| Outside of battle, the user will have a 50% chance that a wild Pokémon will be forced to the upper bound of their encounter level range{{tt|*|From Pokémon Emerald onwards}} | |||
| III | |||
|- | |||
| {{a|Schooling}} | |||
| style="text-align:left" | When it has a lot of HP, the Pokémon forms a powerful school<br>It stops schooling when its HP is low | |||
| For the Ability to activate, the user must be level 20 or higher | |||
| VIII | |||
|- | |||
| {{a|Vital Spirit}} | |||
| style="text-align:left" | Prevents the user from falling asleep | |||
| Outside of battle, the user will have a 50% chance that a wild Pokémon will be forced to the upper bound of their encounter level range{{tt|*|From Pokémon Emerald onwards}} | |||
| III | |||
|- | |||
|} | |||
|} | |||
===In the spin-off games=== | ===In the spin-off games=== |
edits