Jump Kick (move): Difference between revisions

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Jump Kick does damage with a power of 70. If it misses, the user will take [[crash damage]] of 1 HP. If used against a {{type|Ghost}}, it always counts as a miss.
Jump Kick does damage with a power of 70. If it misses, the user will take [[crash damage]] of 1 HP. If used against a {{type|Ghost}}, it always counts as a miss.


In this generation only, if the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.
In Generations I-III, if the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.


===Generation II===
===Generation II===
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Jump Kick's base power is [[List of modified moves|increased]] from 85 to 100, and its PP is reduced from 25 to 10. The crash damage is now (always) equal to half of the user's max HP, rounded down.
Jump Kick's base power is [[List of modified moves|increased]] from 85 to 100, and its PP is reduced from 25 to 10. The crash damage is now (always) equal to half of the user's max HP, rounded down.


===Generation VIII===
===Generation VIII onwards===
Jump Kick cannot be selected in a battle.
Jump Kick cannot be selected in a battle.


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{{movedescentry|{{gameabbrev3|FRLG}}|The user jumps up high, then kicks. If it misses, the user hurts itself.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user jumps up high, then kicks. If it misses, the user hurts itself.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.}}
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Fighting|1}}
{{Movehead/Games|Fighting|g7=2|g8=none|g9=none}}
{{Moveentry/8|084|Doduo|type=Normal|type2=Flying|1|Flying|Flying|||||||40{{sup/7|SMUSUM}}<br>38{{sup/7|PE}}|}}
{{Moveentry/8|0084|Doduo|type=Normal|type2=Flying|1|Flying|Flying|||||||40|38}}
{{Moveentry/8|085|Dodrio|type=Normal|type2=Flying|1|Flying|Flying|||||||43{{sup/7|SMUSUM}}<br>48{{sup/7|PE}}|}}
{{Moveentry/8|0085|Dodrio|type=Normal|type2=Flying|1|Flying|Flying|||||||43|48}}
{{Moveentry/8|106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|38|16|16|13|13|13|1, 13{{sup/7|SMUSUM}}<br>30{{sup/7|PE}}||STAB='''}}
{{Moveentry/8|0106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|38|16|16|13|13|13|1, 13|30|STAB='''}}
{{Moveentry/8|234|Stantler|type=Normal|1|Field|Field|||||43|43|43|}}
{{Moveentry/8|0234|Stantler|type=Normal|1|Field|Field|||||43|43|43|}}
{{Moveentry/8|427|Buneary|type=Normal|2|Field|Human-Like||||23|23|23|23||STAB=''}}
{{Moveentry/8|0427|Buneary|type=Normal|2|Field|Human-Like||||23|23|23|23||STAB=''}}
{{Moveentry/8|428|Lopunny|type=Normal|2|Field|Human-Like||||23|23|23|23||STAB=''}}
{{Moveentry/8|0428|Lopunny|type=Normal|2|Field|Human-Like||||23|23|23|23||STAB=''}}
{{Moveentry/8|585|Deerling|type=Normal|type2=Grass|1|Field|Field|||||24|24|24|}}
{{Moveentry/8|0585|Deerling|type=Normal|type2=Grass|1|Field|Field|form=All forms|||||24|24|24|}}
{{Moveentry/8|586|Sawsbuck|type=Normal|type2=Grass|1|Field|Field|||||24|24|24|}}
{{Moveentry/8|0586|Sawsbuck|type=Normal|type2=Grass|1|Field|Field|form=All forms|||||24|24|24|}}
{{Moveentry/8|619|Mienfoo|type=Fighting|2|Field|Human-Like|||||37|37|37||STAB='''}}
{{Moveentry/8|0619|Mienfoo|type=Fighting|2|Field|Human-Like|||||37|37|37||STAB='''}}
{{Moveentry/8|620|Mienshao|type=Fighting|2|Field|Human-Like|||||37|37|37||STAB='''}}
{{Moveentry/8|0620|Mienshao|type=Fighting|2|Field|Human-Like|||||37|37|37||STAB='''}}
{{Moveentry/8|795|Pheromosa|type=Bug|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered|||||||31||STAB='''}}
{{Moveentry/8|0795|Pheromosa|type=Bug|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered|||||||31||STAB='''}}
{{Moveentry/8|802|Marshadow|type=Fighting|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|||||||35||STAB='''}}
{{Moveentry/8|0802|Marshadow|type=Fighting|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|||||||35||STAB='''}}
{{Movefoot|Fighting|8}}
{{Movefoot|Fighting|9}}


==In other games==
==In other games==
==={{g|Mystery Dungeon series}}===
==={{g|Mystery Dungeon series}}===
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], Jump Kick is a move with 14 base power, 95% accuracy, and 13 PP. The user attacks enemy in the front. If the move misses the target, the user receives recoil damage equal to ½ of the damage that would have otherwise been dealt.
Jump Kick deals damage. If the move misses the target, the user receives recoil damage. In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, recoil damage is equal to ½ of the damage that would have otherwise been dealt. From [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] onwards, the recoil damage is equal to 25% of the user's max HP.


In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the move's accuracy has been decreased to 88%.
{{Template:MDMoveheader|type=fighting}}
{{Template:MDMoveRow|game=RB|pow=14|pp=13|acc=95%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=TDS|pow=14|pp=13|acc=88%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=BSL|pow=14|pp=13|acc=88%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=GTI|pow=30|powmax=99|pp=13|ppmax=50|acc=90%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=SMD|pow=30|powmax=99|pp=13|ppmax=30|acc=90%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=fighting|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}


In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and {{g|Super Mystery Dungeon}}, the recoil damage is 25% of the user's max HP.
==={{g|Rumble Rush}}===
{{RumbleRushPhysicalAttack|move=Jump Kick|type=Fighting
|stars=5
|pow=26.15074
|charge=0.66
|range=Dash
|hits=2
|projectiles=1
|crit=1.5
|effect=None}}


===Description===
===Description===
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{{moveanime|type=fighting|exp=yes|gen=The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.|image1=Master Hamm Hitmonlee Jump Kick.png|image1p=Hitmonlee|image2=Nando Lopunny Jump Kick.png|image2p=Lopunny|image3=Ash Raticate Jump Kick.png|image3p=Raticate|image4=Burgundy Sawsbuck Jump Kick.png|image4p=Sawsbuck}}
{{moveanime|type=fighting|exp=yes|gen=The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.|image1=Master Hamm Hitmonlee Jump Kick.png|image1p=Hitmonlee|image2=Nando Lopunny Jump Kick.png|image2p=Lopunny|image3=Ash Raticate Jump Kick.png|image3p=Raticate|image4=Burgundy Sawsbuck Jump Kick.png|image4p=Sawsbuck}}
{{movep|type=fighting|ms=020|pkmn=Raticate|method=Raticate jumps into the air and kicks the opponent with one of its feet.}}
{{movep|type=fighting|ms=020|pkmn=Raticate|method=Raticate jumps into the air and kicks the opponent with one of its feet.}}
{{movemid|type=fighting|user=Ash's Raticate|user1=A Gentleman's Raticate|startcode=EP015|startname=Battle Aboard the St. Anne|notes=Debut<br>Raticate {{color2|7D1F1A|Anime move errors|cannot legally learn}} Jump Kick}}
{{movemid|type=fighting|user=Ash's Raticate|user1=A Gentleman's Raticate|startcode=EP015|startname=Battle Aboard the St. Anne|notes=Debut<br>Raticate {{color2|000|Anime move errors|cannot legally learn}} Jump Kick}}
{{movep|type=fighting|ms=106|pkmn=Hitmonlee|method=Hitmonlee jumps up and then hits the opponent with his foot as he falls, or Hitmonlee jumps forward at the opponent with his leg extended. As he reaches the opponent, he bends his leg and slams his knee into the opponent.}}
{{movep|type=fighting|ms=106|pkmn=Hitmonlee|method=Hitmonlee kicks the opponent repeatedly; or, Hitmonlee jumps up and then hits the opponent with his foot as he falls; or, Hitmonlee jumps forward at the opponent with his leg extended. As he reaches the opponent, he bends his leg and slams his knee into the opponent.}}
{{movemid|type=fighting|user=Giant (EP029)|user1=Giant's Hitmonlee|startcode=EP029|startname=The Punchy Pokémon|notes=Japanese version only}}
{{movemid|type=fighting|user=Shiro|user1=Shiro's Hitmonlee|startcode=EP166|startname=Two Hits and a Miss}}
{{movemid|type=fighting|user=Shiro|user1=Shiro's Hitmonlee|startcode=EP166|startname=Two Hits and a Miss}}
{{movemid|type=fighting|user=Wobbuffet Festival crashers|user1=One of the Wobbuffet Festival crashers's Hitmonlee|startcode=EP173|startname=Wobbu-Palooza!}}
{{movemid|type=fighting|user=Wobbuffet Festival crashers|user1=One of the Wobbuffet Festival crashers's Hitmonlee|startcode=EP173|startname=Wobbu-Palooza!}}
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{{movemid|type=fighting|user=Master Hamm|user1=Master Hamm's Hitmonlee|startcode=AG145|startname=Pasta La Vista!}}
{{movemid|type=fighting|user=Master Hamm|user1=Master Hamm's Hitmonlee|startcode=AG145|startname=Pasta La Vista!}}
{{movep|type=fighting|ms=236|pkmn=Tyrogue|method=Tyrogue jumps into the air and kicks the opponent with one of his feet.}}
{{movep|type=fighting|ms=236|pkmn=Tyrogue|method=Tyrogue jumps into the air and kicks the opponent with one of his feet.}}
{{movemid|type=fighting|user=Kiyo|user1=Kiyo's Tyrogue|startcode=EP233|startname=A Tyrogue Full of Trouble|notes=Tyrogue {{color2|7D1F1A|Anime move errors|cannot legally learn}} Jump Kick}}
{{movemid|type=fighting|user=Kiyo|user1=Kiyo's Tyrogue|startcode=EP233|startname=A Tyrogue Full of Trouble|notes=Tyrogue {{color2|000|Anime move errors|cannot legally learn}} Jump Kick}}
{{movep|type=fighting|ms=186|pkmn=Politoed|method=Politoed jumps into the air and kicks the opponent with one of its feet.}}
{{movep|type=fighting|ms=186|pkmn=Politoed|method=Politoed jumps into the air and kicks the opponent with one of its feet.}}
{{movemid|type=fighting|user=Politoed (Pokémon)|user1=A wild Politoed|startcode=DP139|startname=A Faux Oak Finish!|notes=Politoed {{color2|7D1F1A|Anime move errors|cannot legally learn}} Jump Kick}}
{{movemid|type=fighting|user=Politoed (Pokémon)|user1=A wild Politoed|startcode=DP139|startname=A Faux Oak Finish!|notes=Politoed {{color2|000|Anime move errors|cannot legally learn}} Jump Kick}}
{{movep|type=fighting|ms=428|pkmn=Lopunny|method=Lopunny jumps into the air and roundhouse kicks the opponent.}}
{{movep|type=fighting|ms=428|pkmn=Lopunny|method=Lopunny jumps into the air and roundhouse kicks the opponent.}}
{{movemid|type=fighting|user=Nando|user1=Nando's Lopunny|startcode=DP176|startname=Coming Full - Festival Circle!}}
{{movemid|type=fighting|user=Nando|user1=Nando's Lopunny|startcode=DP176|startname=Coming Full - Festival Circle!}}
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|el=Αλτιλάκτισμα
|el=Αλτιλάκτισμα
|id=Lompat Tendang
|id=Lompat Tendang
|it=Calciosalto
|it=Calciosalto<sup>{{gen|III}}+</sup><br>Calcio-Salto<sup>{{gen|I}}–{{gen|II}}</sup>
|ko=점프킥 ''{{tt|Jeompeukik|Jump kick}}''
|ko=점프킥 ''{{tt|Jeompeukik|Jump kick}}''
|pl=Skokokop{{tt|*|Diamond and Pearl series onwards, Diamond and Pearl (TCG)}}<br>Kopniak z Wyskoku{{tt|*|EP173}}<br>Wyskok{{tt|*|EP166}}<br>Skok z Kopnięciem{{tt|*|EP015}}
|pl=Skokokop<!---{{tt|*|Diamond and Pearl series onwards, Diamond and Pearl (TCG)}}<br>Kopniak z Wyskoku{{tt|*|EP173}}<br>Wyskok{{tt|*|EP166}}<br>Skok z Kopnięciem{{tt|*|EP015}}--->
|pt_br=Chute Pulo ({{pkmn|UNITE}}, TCG)<br>Chute de Salto (The Official Pokémon Handbook)<br>Voadora ([[DP176]]–[[BW019]])<br>'''Other names:''' <small>Pulo Rápido{{tt|*|EP015 (first time)}}, Golpe do Chute{{tt|*|EP015 (second time)}}, Chute Salto{{tt|*|EP166; shared with High Jump Kick in the same episode}},<br>Chute Cruzado{{tt|*|EP173; shared with High Jump Kick in the same episode}}, Pular e Chutar{{tt|*|AG145 (first and second times); both times conjugated as ''Pule e Chute''}}, Pulo e Soco{{tt|*|AG145 (third time)}}, Alta Voadora{{tt|*|The Legend of Thunder}}</small>
|pt_br=Chute Pulo ({{pkmn|UNITE}}, TCG)<br>Chute de Salto (The Official Pokémon Handbook)<br>Voadora ([[DP176]]–[[BW019]])<br>'''Other names:''' <small>Pulo Rápido{{tt|*|EP015 (first time)}}, Golpe do Chute{{tt|*|EP015 (second time)}}, Chute Salto{{tt|*|EP166; shared with High Jump Kick in the same episode}},<br>Chute Cruzado{{tt|*|EP173; shared with High Jump Kick in the same episode}}, Pular e Chutar{{tt|*|AG145 (first and second times); both times conjugated as ''Pule e Chute''}}, Pulo e Soco{{tt|*|AG145 (third time)}}, Alta Voadora{{tt|*|The Legend of Thunder}}</small>
|pt_eu=Salto Pontapé
|pt_eu=Salto Pontapé
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|vi=Bay Đá
|vi=Bay Đá
}}
}}
{{-}}
{{Jump Kick}}
{{-}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
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[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves unusable in Pokémon Sword and Shield]]
[[Category:Moves unusable in Pokémon Sword and Shield]]
[[Category:Moves in Pokémon Mystery Dungeon: Gates to Infinity]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]
[[Category:Moves in Pokémon Mystery Dungeon: Rescue Team DX]]


[[de:Sprungkick]]
[[de:Sprungkick]]
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