Jump Kick (move): Difference between revisions

→‎Generation I: Again in Gen 1-3, the user will only attack if the opponent is on the field which only applies on Solo Battles
(→‎Generation I: Again in Gen 1-3, the user will only attack if the opponent is on the field which only applies on Solo Battles)
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Jump Kick does damage with a power of 70. If it misses, the user will take [[crash damage]] of 1 HP. If used against a {{type|Ghost}}, it always counts as a miss.
Jump Kick does damage with a power of 70. If it misses, the user will take [[crash damage]] of 1 HP. If used against a {{type|Ghost}}, it always counts as a miss.


In this generation only, if the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.
In Generations I-III, if the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.


===Generation II===
===Generation II===