Johto Safari Zone: Difference between revisions

Area upgrades: corrected the effects of changing the clock
m (Minor typo)
Tags: Mobile edit Mobile web edit Visual edit
(Area upgrades: corrected the effects of changing the clock)
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Each upgrade acts a multiplier for certain block types within the area. For example, a Plains block in an area with no upgrades counts as a single Plains block point. A Plains block in an area with one Plains upgrade counts as two Plains block points.
Each upgrade acts a multiplier for certain block types within the area. For example, a Plains block in an area with no upgrades counts as a single Plains block point. A Plains block in an area with one Plains upgrade counts as two Plains block points.


The invisible day counter for each active area of the Safari Zone is tied to the internal game clock of the system. If the game detects a different clock (either by changing the date or time or by booting the game in a different system) the counter will be restarted. Playing the game every day is not necessary to increment the counter.  
The invisible day counter for each active area of the Safari Zone is tied to the internal game clock of the system. Playing the game every day is not necessary to advance the counter. If the game detects a different clock (either by changing the date or time or by booting the game in a different system and saving,) the counter will freeze for 24 hours. After the penalty time is over, the counter doesn't reset to 0, but resumes from where it was before the clock change.
{| class="roundy" style="margin:auto; text-align:center; background: #{{Locationcolor/light|land}}; border: 3px solid #{{Locationcolor/dark|land}}" width="200px"
{| class="roundy" style="margin:auto; text-align:center; background: #{{Locationcolor/light|land}}; border: 3px solid #{{Locationcolor/dark|land}}" width="200px"
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