Johto Safari Zone: Difference between revisions

Wording fixed in the Area Upgrades section
(Updated the Area Upgrades section)
Tags: Mobile edit Mobile web edit Visual edit
(Wording fixed in the Area Upgrades section)
Tags: Mobile edit Mobile web edit Visual edit
Line 223: Line 223:


===Area upgrades===
===Area upgrades===
Each active area of the Safari Zone keeps a hidden counter of how many days it has been active. After being active for ten days, a certain block type will be upgraded for each active area. Baoba will call to notify the player when this occurs. Once an area has been upgraded, the upgrade will not disappear if the player moves the area to be inactive or removes any blocks currently in the area.  Each upgrade acts a multiplier for certain block types within the area.  For example, a Plains block in an area with no upgrades counts as a single Plains block point.  A Plains block in an area with one Plains upgrade counts as two Plains block points.   
Each active area of the Safari Zone keeps a hidden counter of how many days it has been active. After an area has been active for a predetermined period of time, a certain block type will be upgraded for said area. Baoba ''may'' call to notify the player when this occurs, however, the upgrade comes into effect regardless of whether the call has been received. The upgrades cannot be reverted once obtained, even if the player moves the area out of the current rotation or removes the blocks.   


Each upgrade acts a multiplier for certain block types within the area. For example, a Plains block in an area with no upgrades counts as a single Plains block point.
Each upgrade acts a multiplier for certain block types within the area. For example, a Plains block in an area with no upgrades counts as a single Plains block point. A Plains block in an area with one Plains upgrade counts as two Plains block points.


A Plains block in an area with one Plains upgrade counts as two Plains block points.
The invisible day counter for each active area of the Safari Zone is tied to the internal game clock of the system. If the game detects a different clock (either by changing the date or time or by booting the game in a different system) the counter will be restarted. Playing the game every day is not necessary to increment the counter.
 
The invisible day counter for each active area of the safari zone is tied to the internal game clock of the system. If the game detects a different clock (either by changing the date or time or by booting the game in a different system) the counter will be restarted. Playing the game every day is not necessary to increment  
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